Re: [Audyssey] ESP Pinball Extreme Files

2006-11-13 Thread Sylvester Thomas
Wrong List!  Sorry Guys!
- Original Message - 
From: "Sylvester Thomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, November 13, 2006 5:53 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> Hi Sharon!  It was me, Sly who asked  for it.  Thanks for putting it up 
> for
> me.  Later
> - Original Message - 
> From: "x-sight interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, November 13, 2006 12:07 AM
> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>
>
>> no, it wasn't, i don't use it for that purpose, but i do use it for
>> changing
>> the version numbers of programs that i write and release, as it always
>> comes
>> up with the autoit version being used.
>> because i use it for this, i just happen to know that it can retrieve
>> sounds
>> and midi files within the program should you want to.
>>
>> regards,
>>
>> damien
>>
>>
>>
>>
>> - Original Message -
>> From: "david" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Monday, November 13, 2006 12:56 AM
>> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>>
>>
>>> That was not a wise move, i think.
>>> - Original Message -
>>> From: "x-sight interactive" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, November 12, 2006 6:04 PM
>>> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>>>
>>>
>>> > well that is quite easy to hack, unless you encrypt the sounds in the
>> exe.
>>> > there is a resource hacking program, which coincidently i use for
>> changing
>>> > the version information for the programs i make which can retrieve
>> sounds
>>> > out of exes and dlls.
>>> >
>>> > regards,
>>> >
>>> > damien
>>> >
>>> >
>>> > - Original Message -
>>> > From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> > To: "Gamers Discussion list" 
>>> > Sent: Sunday, November 12, 2006 8:37 PM
>>> > Subject: Re: [Audyssey] ESP Pinball Extreme Files
>>> >
>>> >
>>> >>
>>> >> Hi,
>>> >> Also there is another way to secure sound effects and it is about as
>>> >> full proof as it gets. In Visual C++ you can clude your effects as a
>>> >> resource, and compile it directly in to the *.exe file. It pretty 
>>> >> much
>>> >> insures no one will get at them. You can also build them in to a 
>>> >> *.dll
>>> >> and access them remotely.
>>> >> I recommend the *.dll as it makes them extremely secure, and it
>>> >> doesn't
>>> >> make your *.exe file the size of Texas.
>>> >>
>>> >>
>>> >>
>>> >> > it is an interesting topic though. if people do want to encrypt
>>> >> > their
>>> > sounds
>>> >> > they all do it in different ways. some people use comaudio to do 
>>> >> > all
>>> >> > the
>>> >> > dirty work, some people use other external software, and then there
>> are
>>> >> > those that try and disguise them by changing a .zip filename to 
>>> >> > .dat
>> or
>>> >> > something similar, then there are those experts that write out 
>>> >> > their
>>> >> > own
>>> >> > encryption/decryption routines. i wouldn't encrypt many of my game
>>> > sounds,
>>> >> > as it can be fun to change the sounds and hear what it sounds like
>> with
>>> >> > different effects, but as i learned quite a while back by thomas
>> here,
>>> > and
>>> >> > other devs on this list, some companies think differently, so we 
>>> >> > all
>>> > have to
>>> >> > respect their policies, which i can fully understand.
>>> >> >
>>> >> > regards,
>>> >> >
>>> >> > damien
>>> >> >
>>> >>
>>> >>
>>> >> ___
>>> >> Gamers mailing list .. Gamers@audyssey.org
>>> >>

Re: [Audyssey] ESP Pinball Extreme Files

2006-11-13 Thread Sylvester Thomas
Hi Sharon!  It was me, Sly who asked  for it.  Thanks for putting it up for 
me.  Later
- Original Message - 
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, November 13, 2006 12:07 AM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> no, it wasn't, i don't use it for that purpose, but i do use it for 
> changing
> the version numbers of programs that i write and release, as it always 
> comes
> up with the autoit version being used.
> because i use it for this, i just happen to know that it can retrieve 
> sounds
> and midi files within the program should you want to.
>
> regards,
>
> damien
>
>
>
>
> - Original Message -
> From: "david" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Monday, November 13, 2006 12:56 AM
> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>
>
>> That was not a wise move, i think.
>> - Original Message -
>> From: "x-sight interactive" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, November 12, 2006 6:04 PM
>> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>>
>>
>> > well that is quite easy to hack, unless you encrypt the sounds in the
> exe.
>> > there is a resource hacking program, which coincidently i use for
> changing
>> > the version information for the programs i make which can retrieve
> sounds
>> > out of exes and dlls.
>> >
>> > regards,
>> >
>> > damien
>> >
>> >
>> > - Original Message -
>> > From: "Thomas Ward" <[EMAIL PROTECTED]>
>> > To: "Gamers Discussion list" 
>> > Sent: Sunday, November 12, 2006 8:37 PM
>> > Subject: Re: [Audyssey] ESP Pinball Extreme Files
>> >
>> >
>> >>
>> >> Hi,
>> >> Also there is another way to secure sound effects and it is about as
>> >> full proof as it gets. In Visual C++ you can clude your effects as a
>> >> resource, and compile it directly in to the *.exe file. It pretty much
>> >> insures no one will get at them. You can also build them in to a *.dll
>> >> and access them remotely.
>> >> I recommend the *.dll as it makes them extremely secure, and it 
>> >> doesn't
>> >> make your *.exe file the size of Texas.
>> >>
>> >>
>> >>
>> >> > it is an interesting topic though. if people do want to encrypt 
>> >> > their
>> > sounds
>> >> > they all do it in different ways. some people use comaudio to do all
>> >> > the
>> >> > dirty work, some people use other external software, and then there
> are
>> >> > those that try and disguise them by changing a .zip filename to .dat
> or
>> >> > something similar, then there are those experts that write out their
>> >> > own
>> >> > encryption/decryption routines. i wouldn't encrypt many of my game
>> > sounds,
>> >> > as it can be fun to change the sounds and hear what it sounds like
> with
>> >> > different effects, but as i learned quite a while back by thomas
> here,
>> > and
>> >> > other devs on this list, some companies think differently, so we all
>> > have to
>> >> > respect their policies, which i can fully understand.
>> >> >
>> >> > regards,
>> >> >
>> >> > damien
>> >> >
>> >>
>> >>
>> >> ___
>> >> Gamers mailing list .. Gamers@audyssey.org
>> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> >> any subscription changes via the web.
>> >>
>> >>
>> >
>> >
>> >
>> > ___
>> > Gamers mailing list .. Gamers@audyssey.org
>> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> > visit
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> > any subscription changes via the web.
>> >
>>
>>
>> ___
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> visit
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>>
>>
>>
>
>
>
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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-13 Thread Thomas Ward
Hi Josh,
Glad to here that.  I was dismayed to see that ESP Raceway was using 
such a well known packing format, and that there are plenty of crackers 
out there that could pick it up in 10 seconds or less.

Draconis Entertainment wrote:
> Hello,
>
>
> The method of sound packing that Tom's aware of was employed in some of 
> our titles, but we have long since abandoned it.  The pinball table 
> sounds themselves are packed in a way to discourage hacking.
>
> A dedicated hacker could doubtless extract the sound data, but would be 
> hard pressed to recompile the pinball tables, and we would not be 
> pleased with such activity in any case.
>   


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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-13 Thread Samuel Wilkins
OK. I can't do it. It would be good if you could bring back the file that 
says, "hmmm. Looks like our players left. It's time to have a little fun."
- Original Message - 
From: "Draconis Entertainment" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, November 13, 2006 5:23 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> Hello,
>
>
> The method of sound packing that Tom's aware of was employed in some of
> our titles, but we have long since abandoned it.  The pinball table
> sounds themselves are packed in a way to discourage hacking.
>
> A dedicated hacker could doubtless extract the sound data, but would be
> hard pressed to recompile the pinball tables, and we would not be
> pleased with such activity in any case.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.14.4/532 - Release Date: 13/11/2006
> 


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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-13 Thread Draconis Entertainment
Hello,


The method of sound packing that Tom's aware of was employed in some of 
our titles, but we have long since abandoned it.  The pinball table 
sounds themselves are packed in a way to discourage hacking.

A dedicated hacker could doubtless extract the sound data, but would be 
hard pressed to recompile the pinball tables, and we would not be 
pleased with such activity in any case.


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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-13 Thread x-sight interactive
no, it wasn't, i don't use it for that purpose, but i do use it for changing
the version numbers of programs that i write and release, as it always comes
up with the autoit version being used.
because i use it for this, i just happen to know that it can retrieve sounds
and midi files within the program should you want to.

regards,

damien




- Original Message -
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Monday, November 13, 2006 12:56 AM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> That was not a wise move, i think.
> - Original Message -
> From: "x-sight interactive" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, November 12, 2006 6:04 PM
> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>
>
> > well that is quite easy to hack, unless you encrypt the sounds in the
exe.
> > there is a resource hacking program, which coincidently i use for
changing
> > the version information for the programs i make which can retrieve
sounds
> > out of exes and dlls.
> >
> > regards,
> >
> > damien
> >
> >
> > - Original Message -----
> > From: "Thomas Ward" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" 
> > Sent: Sunday, November 12, 2006 8:37 PM
> > Subject: Re: [Audyssey] ESP Pinball Extreme Files
> >
> >
> >>
> >> Hi,
> >> Also there is another way to secure sound effects and it is about as
> >> full proof as it gets. In Visual C++ you can clude your effects as a
> >> resource, and compile it directly in to the *.exe file. It pretty much
> >> insures no one will get at them. You can also build them in to a *.dll
> >> and access them remotely.
> >> I recommend the *.dll as it makes them extremely secure, and it doesn't
> >> make your *.exe file the size of Texas.
> >>
> >>
> >>
> >> > it is an interesting topic though. if people do want to encrypt their
> > sounds
> >> > they all do it in different ways. some people use comaudio to do all
> >> > the
> >> > dirty work, some people use other external software, and then there
are
> >> > those that try and disguise them by changing a .zip filename to .dat
or
> >> > something similar, then there are those experts that write out their
> >> > own
> >> > encryption/decryption routines. i wouldn't encrypt many of my game
> > sounds,
> >> > as it can be fun to change the sounds and hear what it sounds like
with
> >> > different effects, but as i learned quite a while back by thomas
here,
> > and
> >> > other devs on this list, some companies think differently, so we all
> > have to
> >> > respect their policies, which i can fully understand.
> >> >
> >> > regards,
> >> >
> >> > damien
> >> >
> >>
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >>
> >>
> >
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> > visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
>
>
> ___
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visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
>



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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Don Voyles
Oh, but Charlie.  Tom was always outstanding in school.  That is he was
outstanding in the hallway.





- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>


heh heh hehTo: "Gamers Discussion list" 
Sent: Sunday, November 12, 2006 11:23 AM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> Tom:  Don't shoot your feet off.  If you did, you would never be able to
be
> out standing in your field.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, November 12, 2006 10:09 AM
> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>
>
> > Hi,
> > Ahemm... Yeah, it is possible, and there are tools that could do it, but
> > I would be compromising ESPs security by  allowing you to know the
> > secrets of how they pack and unpack the *.esp files.
> > It's a technology USA Games may or may not use in our comercial games so
> > I would be shooting myself in the foot if I gave the secret away as
> > well. Grin.
> >
> >
> > Sky Taylor wrote:
> >> I don't know if you can put the voices into wave files.
> >> - Original Message - 
> >> From: "Samuel Wilkins" <[EMAIL PROTECTED]>
> >> To: 
> >> Sent: Sunday, November 12, 2006 7:33 AM
> >> Subject: [Audyssey] ESP Pinball Extreme Files
> >>
> >>
> >>
> >>> Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme
> >>> files into wave files? The reason is because I would like to make old
> >>> man
> >>> Stanley sound like old dalek Stanley.
> >>>
> >>> Samuel Wilkins
> >>> Email [EMAIL PROTECTED]
> >>> Skype Cleverclogs6953
> >>> MSN Instant Messenger [EMAIL PROTECTED]
> >>> A O L Instant Messenger Samuel4851
> >>> ___
> >>> Gamers mailing list .. Gamers@audyssey.org
> >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >>> visit
> >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >>> any subscription changes via the web.
> >>>
> >>>
> >>
> >>
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >>
> >>
> >>
> >
> >
> > ___
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> > visit
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> > any subscription changes via the web.
> >
>
>
>
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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread shaun everiss
hi tom, see the msg i posted to you off list.
You were talking about pak files and that they were week and esp files.
Read my message.
I hope thats clue enough for you.
You are making a mistake with the esp extention.
At 05:31 AM 11/13/2006, Thomas Ward wrote:
>Hi,
>That is correct. If a game company is encrypting there files in a file 
>then they generally don't want you copying, changing, or doing things 
>with the game files. Cracking the files can get you in hot water with 
>the company in question.
>I as a developer know what Draconis was using for it's own titles I 
>myself now am able to make the ESP files since I took over Alchemy's 
>Raceway project. However, I am not willing to share that information 
>with the public at large.
>Smile.
>
>
>x-sight interactive wrote:
>> if the developer has encrypted any files in their products it's because they
>> don't want them tampered with. usually if a game dev wants to allow sounds
>> to be changed they don't encrypt the sounds, but sometimes even if the
>> sounds are decrypted it's because a dev doesn't know how to.
>>
>> so i doubt you'll be able to. that's just my thoughts and experiences on the
>> matter.
>>
>> regards,
>>
>> damien
>>   
>
>
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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread david
That was not a wise move, i think.
- Original Message - 
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 12, 2006 6:04 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> well that is quite easy to hack, unless you encrypt the sounds in the exe.
> there is a resource hacking program, which coincidently i use for changing
> the version information for the programs i make which can retrieve sounds
> out of exes and dlls.
>
> regards,
>
> damien
>
>
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, November 12, 2006 8:37 PM
> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>
>
>>
>> Hi,
>> Also there is another way to secure sound effects and it is about as
>> full proof as it gets. In Visual C++ you can clude your effects as a
>> resource, and compile it directly in to the *.exe file. It pretty much
>> insures no one will get at them. You can also build them in to a *.dll
>> and access them remotely.
>> I recommend the *.dll as it makes them extremely secure, and it doesn't
>> make your *.exe file the size of Texas.
>>
>>
>>
>> > it is an interesting topic though. if people do want to encrypt their
> sounds
>> > they all do it in different ways. some people use comaudio to do all 
>> > the
>> > dirty work, some people use other external software, and then there are
>> > those that try and disguise them by changing a .zip filename to .dat or
>> > something similar, then there are those experts that write out their 
>> > own
>> > encryption/decryption routines. i wouldn't encrypt many of my game
> sounds,
>> > as it can be fun to change the sounds and hear what it sounds like with
>> > different effects, but as i learned quite a while back by thomas here,
> and
>> > other devs on this list, some companies think differently, so we all
> have to
>> > respect their policies, which i can fully understand.
>> >
>> > regards,
>> >
>> > damien
>> >
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>>
>
>
>
> ___
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> 


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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread x-sight interactive
well that is quite easy to hack, unless you encrypt the sounds in the exe.
there is a resource hacking program, which coincidently i use for changing
the version information for the programs i make which can retrieve sounds
out of exes and dlls.

regards,

damien


- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 12, 2006 8:37 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


>
> Hi,
> Also there is another way to secure sound effects and it is about as
> full proof as it gets. In Visual C++ you can clude your effects as a
> resource, and compile it directly in to the *.exe file. It pretty much
> insures no one will get at them. You can also build them in to a *.dll
> and access them remotely.
> I recommend the *.dll as it makes them extremely secure, and it doesn't
> make your *.exe file the size of Texas.
>
>
>
> > it is an interesting topic though. if people do want to encrypt their
sounds
> > they all do it in different ways. some people use comaudio to do all the
> > dirty work, some people use other external software, and then there are
> > those that try and disguise them by changing a .zip filename to .dat or
> > something similar, then there are those experts that write out their own
> > encryption/decryption routines. i wouldn't encrypt many of my game
sounds,
> > as it can be fun to change the sounds and hear what it sounds like with
> > different effects, but as i learned quite a while back by thomas here,
and
> > other devs on this list, some companies think differently, so we all
have to
> > respect their policies, which i can fully understand.
> >
> > regards,
> >
> > damien
> >
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>



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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Raul A. Gallegos
You sure that is not the size of Alaska. Which is bigger BTW? Texas or 
Alaska. I forget. Also, I failed this subject in social studies back in 
grade school. LOL.

* Thomas Ward <[EMAIL PROTECTED]> [2006-11-12 13:38]:
> 
> Hi,
> Also there is another way to secure sound effects and it is about as 
> full proof as it gets. In Visual C++ you can clude your effects as a 
> resource, and compile it directly in to the *.exe file. It pretty much 
> insures no one will get at them. You can also build them in to a *.dll 
> and access them remotely.
> I recommend the *.dll as it makes them extremely secure, and it doesn't 
> make your *.exe file the size of Texas.



-- 
And I will set the Egyptians against the Egyptians: and they shall
fight every one against his brother, and every one against his
neighbour; city against city, and kingdom against kingdom.
-- Isaiah 19:2
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Lol! /good one Charles. Welcome back to the list. Grin.


Charles Rivard wrote:
> Tom:  Don't shoot your feet off.  If you did, you would never be able to be 
> out standing in your field.
>   


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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward

Hi,
Also there is another way to secure sound effects and it is about as 
full proof as it gets. In Visual C++ you can clude your effects as a 
resource, and compile it directly in to the *.exe file. It pretty much 
insures no one will get at them. You can also build them in to a *.dll 
and access them remotely.
I recommend the *.dll as it makes them extremely secure, and it doesn't 
make your *.exe file the size of Texas.



> it is an interesting topic though. if people do want to encrypt their sounds
> they all do it in different ways. some people use comaudio to do all the
> dirty work, some people use other external software, and then there are
> those that try and disguise them by changing a .zip filename to .dat or
> something similar, then there are those experts that write out their own
> encryption/decryption routines. i wouldn't encrypt many of my game sounds,
> as it can be fun to change the sounds and hear what it sounds like with
> different effects, but as i learned quite a while back by thomas here, and
> other devs on this list, some companies think differently, so we all have to
> respect their policies, which i can fully understand.
>
> regards,
>
> damien
>   


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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Charles Rivard
Tom:  Don't shoot your feet off.  If you did, you would never be able to be 
out standing in your field.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 12, 2006 10:09 AM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> Hi,
> Ahemm... Yeah, it is possible, and there are tools that could do it, but
> I would be compromising ESPs security by  allowing you to know the
> secrets of how they pack and unpack the *.esp files.
> It's a technology USA Games may or may not use in our comercial games so
> I would be shooting myself in the foot if I gave the secret away as
> well. Grin.
>
>
> Sky Taylor wrote:
>> I don't know if you can put the voices into wave files.
>> - Original Message - 
>> From: "Samuel Wilkins" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Sunday, November 12, 2006 7:33 AM
>> Subject: [Audyssey] ESP Pinball Extreme Files
>>
>>
>>
>>> Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme
>>> files into wave files? The reason is because I would like to make old 
>>> man
>>> Stanley sound like old dalek Stanley.
>>>
>>> Samuel Wilkins
>>> Email [EMAIL PROTECTED]
>>> Skype Cleverclogs6953
>>> MSN Instant Messenger [EMAIL PROTECTED]
>>> A O L Instant Messenger Samuel4851
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>
>>
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>> any subscription changes via the web.
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>>
>>
>
>
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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Samuel Wilkins
I just want to do it for fun. I tried using Dragon Unpacker on the files 
with a *.pbx extention but it didn't work.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 12, 2006 4:09 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> Hi,
> Ahemm... Yeah, it is possible, and there are tools that could do it, but
> I would be compromising ESPs security by  allowing you to know the
> secrets of how they pack and unpack the *.esp files.
> It's a technology USA Games may or may not use in our comercial games so
> I would be shooting myself in the foot if I gave the secret away as
> well. Grin.
>
>
> Sky Taylor wrote:
>> I don't know if you can put the voices into wave files.
>> - Original Message - 
>> From: "Samuel Wilkins" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Sunday, November 12, 2006 7:33 AM
>> Subject: [Audyssey] ESP Pinball Extreme Files
>>
>>
>>
>>> Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme
>>> files into wave files? The reason is because I would like to make old 
>>> man
>>> Stanley sound like old dalek Stanley.
>>>
>>> Samuel Wilkins
>>> Email [EMAIL PROTECTED]
>>> Skype Cleverclogs6953
>>> MSN Instant Messenger [EMAIL PROTECTED]
>>> A O L Instant Messenger Samuel4851
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>>
>>
>>
>> ___
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>> visit
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>> any subscription changes via the web.
>>
>>
>>
>
>
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>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.409 / Virus Database: 268.14.3/530 - Release Date: 11/11/2006
> 


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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Hi,
That is correct. If a game company is encrypting there files in a file 
then they generally don't want you copying, changing, or doing things 
with the game files. Cracking the files can get you in hot water with 
the company in question.
I as a developer know what Draconis was using for it's own titles I 
myself now am able to make the ESP files since I took over Alchemy's 
Raceway project. However, I am not willing to share that information 
with the public at large.
Smile.


x-sight interactive wrote:
> if the developer has encrypted any files in their products it's because they
> don't want them tampered with. usually if a game dev wants to allow sounds
> to be changed they don't encrypt the sounds, but sometimes even if the
> sounds are decrypted it's because a dev doesn't know how to.
>
> so i doubt you'll be able to. that's just my thoughts and experiences on the
> matter.
>
> regards,
>
> damien
>   


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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread x-sight interactive
it is an interesting topic though. if people do want to encrypt their sounds
they all do it in different ways. some people use comaudio to do all the
dirty work, some people use other external software, and then there are
those that try and disguise them by changing a .zip filename to .dat or
something similar, then there are those experts that write out their own
encryption/decryption routines. i wouldn't encrypt many of my game sounds,
as it can be fun to change the sounds and hear what it sounds like with
different effects, but as i learned quite a while back by thomas here, and
other devs on this list, some companies think differently, so we all have to
respect their policies, which i can fully understand.

regards,

damien





- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, November 12, 2006 4:09 PM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> Hi,
> Ahemm... Yeah, it is possible, and there are tools that could do it, but
> I would be compromising ESPs security by  allowing you to know the
> secrets of how they pack and unpack the *.esp files.
> It's a technology USA Games may or may not use in our comercial games so
> I would be shooting myself in the foot if I gave the secret away as
> well. Grin.
>
>
> Sky Taylor wrote:
> > I don't know if you can put the voices into wave files.
> > - Original Message -
> > From: "Samuel Wilkins" <[EMAIL PROTECTED]>
> > To: 
> > Sent: Sunday, November 12, 2006 7:33 AM
> > Subject: [Audyssey] ESP Pinball Extreme Files
> >
> >
> >
> >> Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme
> >> files into wave files? The reason is because I would like to make old
man
> >> Stanley sound like old dalek Stanley.
> >>
> >> Samuel Wilkins
> >> Email [EMAIL PROTECTED]
> >> Skype Cleverclogs6953
> >> MSN Instant Messenger [EMAIL PROTECTED]
> >> A O L Instant Messenger Samuel4851
> >> ___
> >> Gamers mailing list .. Gamers@audyssey.org
> >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
> >> visit
> >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> >> any subscription changes via the web.
> >>
> >>
> >
> >
> > ___
> > Gamers mailing list .. Gamers@audyssey.org
> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> > any subscription changes via the web.
> >
> >
> >
>
>
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visit
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>
>



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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread x-sight interactive
if the developer has encrypted any files in their products it's because they
don't want them tampered with. usually if a game dev wants to allow sounds
to be changed they don't encrypt the sounds, but sometimes even if the
sounds are decrypted it's because a dev doesn't know how to.

so i doubt you'll be able to. that's just my thoughts and experiences on the
matter.

regards,

damien




- Original Message -
From: "Samuel Wilkins" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, November 12, 2006 3:33 PM
Subject: [Audyssey] ESP Pinball Extreme Files


> Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme
files into wave files? The reason is because I would like to make old man
Stanley sound like old dalek Stanley.
>
> Samuel Wilkins
> Email [EMAIL PROTECTED]
> Skype Cleverclogs6953
> MSN Instant Messenger [EMAIL PROTECTED]
> A O L Instant Messenger Samuel4851
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
>
>
>



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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Thomas Ward
Hi,
Ahemm... Yeah, it is possible, and there are tools that could do it, but 
I would be compromising ESPs security by  allowing you to know the 
secrets of how they pack and unpack the *.esp files.
It's a technology USA Games may or may not use in our comercial games so 
I would be shooting myself in the foot if I gave the secret away as 
well. Grin.


Sky Taylor wrote:
> I don't know if you can put the voices into wave files.
> - Original Message - 
> From: "Samuel Wilkins" <[EMAIL PROTECTED]>
> To: 
> Sent: Sunday, November 12, 2006 7:33 AM
> Subject: [Audyssey] ESP Pinball Extreme Files
>
>
>   
>> Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme 
>> files into wave files? The reason is because I would like to make old man 
>> Stanley sound like old dalek Stanley.
>>
>> Samuel Wilkins
>> Email [EMAIL PROTECTED]
>> Skype Cleverclogs6953
>> MSN Instant Messenger [EMAIL PROTECTED]
>> A O L Instant Messenger Samuel4851
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>> 
>
>
> ___
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> any subscription changes via the web.
>
>
>   


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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Sky Taylor
aSFARASiKNOW,YOUCAN'TPUTTHEFILESINTOWAVEFILES.
- Original Message - 
From: "Samuel Wilkins" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, November 12, 2006 7:33 AM
Subject: [Audyssey] ESP Pinball Extreme Files


> Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme 
> files into wave files? The reason is because I would like to make old man 
> Stanley sound like old dalek Stanley.
>
> Samuel Wilkins
> Email [EMAIL PROTECTED]
> Skype Cleverclogs6953
> MSN Instant Messenger [EMAIL PROTECTED]
> A O L Instant Messenger Samuel4851
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Sky Taylor
I don't know if you can put the voices into wave files.
- Original Message - 
From: "Samuel Wilkins" <[EMAIL PROTECTED]>
To: 
Sent: Sunday, November 12, 2006 7:33 AM
Subject: [Audyssey] ESP Pinball Extreme Files


> Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme 
> files into wave files? The reason is because I would like to make old man 
> Stanley sound like old dalek Stanley.
>
> Samuel Wilkins
> Email [EMAIL PROTECTED]
> Skype Cleverclogs6953
> MSN Instant Messenger [EMAIL PROTECTED]
> A O L Instant Messenger Samuel4851
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
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> 


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[Audyssey] ESP Pinball Extreme Files

2006-11-12 Thread Samuel Wilkins
Hello, Does anyone know of a way of unpacking the ESP Pinball Extreme files 
into wave files? The reason is because I would like to make old man Stanley 
sound like old dalek Stanley. 

Samuel Wilkins 
Email [EMAIL PROTECTED] 
Skype Cleverclogs6953 
MSN Instant Messenger [EMAIL PROTECTED] 
A O L Instant Messenger Samuel4851
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