Re: [Audyssey] MOTA beta 8

2009-10-19 Thread william lomas
or how about just get on with the game thomas and add the features when you want stop this blind people bitching all the time it is your life, you do what you want if people want fists let them add it themselves smerk, sick of this people expecting a load of extra work from you all the

Re: [Audyssey] MOTA beta 8

2009-10-19 Thread Thomas Ward
Hi Phil, well, I don't think a knife will be necessary at this point. Last night I began working on hand to hand combat code for Mysteries of the Ancients beta 9. If you press the spacebar with your weapons holstered Angela will begin throwing kicks and punches at the nearest enemy creature

[Audyssey] MOTA beta 8

2009-10-18 Thread Ryan Conroy
Hi Tom, I just wanted to let you know that I still get the breathing bug in the main menu after I die. I've gotten it three times now, and I did uninstall the other beta before installing this one. I also had a question. I'm only going to ask it once, and I'll take your answer for what it is.

Re: [Audyssey] MOTA beta 8

2009-10-18 Thread Bryan Peterson
and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Sunday, October 18, 2009 6:57 AM Subject: [Audyssey] MOTA beta 8 Hi Tom, I just wanted to let you know that I still get

Re: [Audyssey] MOTA beta 8

2009-10-18 Thread Thomas Ward
Hi Ryan, Thanks for the bug report. At this point i'm not sure what more I can do to fix it. Something is flipping the trigger for the sound, and there doesn't seam to be a way of disabling it So that is going to be a toughy to solve. As for giving you the dagger to start with I'm not going to

Re: [Audyssey] MOTA beta 8

2009-10-18 Thread Phil Vlasak
Hi Thomas, If adding a fist would be very complicated, how about a plain knife such as a Bowie knife? You could take the dagger function and reduce its damaging capability. I think this would satisfy most people and get the job done faster. Phil --- Gamers mailing list __

[Audyssey] MOTA beta 8

2009-10-16 Thread Charles Rivard
Before I play, I looked at the changes log. Two thoughts jumped out at me right away: Dropped joystick support. Dropped mouse support. Not complaining, but just curious as to why? Thanks. --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] MOTA beta 8

2009-10-16 Thread Thomas Ward
Hi Charles, Well, I primarily dropped joystick and mouse support for a couple of reasons. First, the code really needed to be rewritten anyway so that I can redesign it so the joysticks can be remapped by the end user. In other words if a certain gamer has joystick x he or she can go into the

[Audyssey] MOTA beta 8 thoughts

2009-10-16 Thread Charles Rivard
The sound problems with the low health still being in the menus has been squashed. On my machine, although I do not know why, the game seems to be reacting faster than in beta 7. The keyboard seems to be more responsive. Are the monsters more difficult to defeat? Yes. Are they more

[Audyssey] MOTA Beta 8 Released

2009-10-15 Thread Thomas Ward
Hello gamers, USA Games Interactive would like to announce the immediate release of Mysteries of the Ancients Beta 8. This all new release contains various miner bug fixes and updates to the game. Such bug fixes include: being able to jump without getting stuck afterwards, the bug with