Re: [Audyssey] Puppy1

2008-08-10 Thread Jim Kitchen
Hi David, Wow! cool! 102 enemy planes shot down, very nice! My best is only 98. Glad to hear that the headphones worked out better for you. BFN Jim when you do your best whatever happens will be for the best. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA

Re: [Audyssey] Puppy1

2008-08-09 Thread shaun everiss
yeah I have had that issue. Something is screwed. So if you have nothing to lose just reformat and everything will be ok, probably not good idea for you since I never had anything to lose. I can't just do that now because of stupid system setup being a visual mess. At 11:07 a.m. 9/08/2008, you

Re: [Audyssey] Puppy1

2008-08-09 Thread Kevin Weispfennig
Hi, But annything must work or not? You can buy a new CD for Windows, i think, it is not so expencive, anny more. Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN:

Re: [Audyssey] Puppy1

2008-08-09 Thread Thomas Ward
Hi, Yes and no. Are you aware Microsoft stopped selling Windows XP in June 2008? What that means if Damien wants to get a copy of XP it will likely have to come off of Ebay, find it in a store that isn't all sould out, or grab the disk off of a piracy site that has cracked versions of XP.

Re: [Audyssey] Puppy1

2008-08-09 Thread Kevin Weispfennig
On 8/9/2008 1:52 PM wrote Thomas Ward: Hi, Yes and no. That was just an idea from me. Kevin -- Email: [EMAIL PROTECTED] Homepage: Im umzug, warten bis wieder existiert Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL

Re: [Audyssey] Puppy1

2008-08-09 Thread shaun everiss
Yeah. luckily all the coppies of xp that are on the desktops are indipendant ones. now if you find xp and a key on an old box then it should work. as long as not laptop. At 11:52 p.m. 9/08/2008, you wrote: Hi, Yes and no. Are you aware Microsoft stopped selling Windows XP in June 2008? What that

Re: [Audyssey] Puppy1

2008-08-08 Thread Jim Kitchen
Hi Damien, I'm sorry to hear that your sapi5 text to speech engine is not working. You could try going to the control panel and speech to set your computer's default voice to one of the Microsoft voices like Sam, Mary or Mike and then running the DelUserLex.exe file from my site. Another fix

Re: [Audyssey] Puppy1

2008-08-08 Thread Jim Kitchen
Hi Charles, Puppy1 does have a joystick configuration feature, so yes I can switch the gas and brake peddles for diving and climbing. But using foot peddles for that as compared to pushing the joystick forward or pulling it back or using the up and down arrow keys just seems strange, or at

Re: [Audyssey] Puppy1

2008-08-08 Thread Jim Kitchen
Hi Damien, I'm sorry to hear that your sapi5 text to speech engine is not working. You could try going to the control panel and speech to set your computer's default voice to one of the Microsoft voices like Sam, Mary or Mike and then running the DelUserLex.exe file from my site. Another fix

Re: [Audyssey] Puppy1

2008-08-08 Thread Jim Kitchen
Hi Charles, Puppy1 does have a joystick configuration feature, so yes I can switch the gas and brake peddles for diving and climbing. But using foot peddles for that as compared to pushing the joystick forward or pulling it back or using the up and down arrow keys just seems strange, or at

Re: [Audyssey] Puppy1

2008-08-08 Thread Jim Kitchen
Hi Damien, Forgot, I also wanted to mention that you could try installing the SpeechSDK51.exe file as I believe that it will install slash fix the sapi5 engine and Microsoft voices. BTW sorry about the double messages before. Hopefully I've now gotten that stupid thing turned off. TGIF and

Re: [Audyssey] Puppy1

2008-08-08 Thread Thomas Ward
Hi Jim and all, quote c:\Program Files\Common Files\Microsoft Shared\Speech Then, press enter on Sapisvr.exe. It won't say anything, but it should correct the control panel entries for Sapi. End quote Just for your information there doesn't appear to be a sapisvr.exe program on Vista Home

Re: [Audyssey] Puppy1

2008-08-08 Thread Thomas Ward
Hi, Yeah, installing a from fresh Sapi install usually fixes the issues. However, only install Sapi 5.1 if you are running 2000/XP. Installing 5.1 on Vista, which requires 5.3, might really fubar the speech for good. Grin. Jim Kitchen wrote: Hi Damien, Forgot, I also wanted to mention that

Re: [Audyssey] Puppy1

2008-08-08 Thread Damien Sadler
, August 08, 2008 11:06 AM Subject: Re: [Audyssey] Puppy1 Hi Damien, I'm sorry to hear that your sapi5 text to speech engine is not working. You could try going to the control panel and speech to set your computer's default voice to one of the Microsoft voices like Sam, Mary or Mike

Re: [Audyssey] Puppy1

2008-08-08 Thread Damien Sadler
: [Audyssey] Puppy1 Hi Damien, Forgot, I also wanted to mention that you could try installing the SpeechSDK51.exe file as I believe that it will install slash fix the sapi5 engine and Microsoft voices. BTW sorry about the double messages before. Hopefully I've now gotten that stupid thing turned

Re: [Audyssey] Puppy1

2008-08-08 Thread Damien Sadler
Hi Thomas, I am actually running XP, but that is useful information for Vista users. Regards, Damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 08, 2008 2:29 PM Subject: Re: [Audyssey] Puppy1 Hi Jim

Re: [Audyssey] Puppy1

2008-08-08 Thread Leonard de Ruijter
Thomas, I am actually running XP, but that is useful information for Vista users. Regards, Damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 08, 2008 2:29 PM Subject: Re: [Audyssey] Puppy1 Hi Jim

Re: [Audyssey] Puppy1

2008-08-08 Thread Thomas Ward
Hi Leonard, I know that already. What I was refering to is the sapisvr.exe program that ships with Sapi 5.1 for XP that solves several problems with Sapi 5. It is present on XP and not on Vista. I was not talking about where to change and set Sapi voices in the control panel. Cheers. Leonard

Re: [Audyssey] Puppy1

2008-08-08 Thread Jim Kitchen
Hi Damien, Wow, I m sorry, but I am not sure what to say if you are not running the Total Recorder program that messes with the sapi5 TTS, and you have tried all of the fixes that people have found works for them and you do not have a Windows XP recovery disk. Truthfully you are the first

Re: [Audyssey] Puppy1

2008-08-08 Thread David Standen
:55 PM Subject: Re: [Audyssey] Puppy1 Hi Dakotah, Thank you very much. I'm very glad that you like Puppy1 so well. Hey, I have heard from folks whose Puppy1 record is less than your's. But as long as you are having fun right? Puppy1 is one of those games that allot of people find it better

Re: [Audyssey] Puppy1

2008-08-07 Thread Jim Kitchen
Hi Dakotah, Thank you very much. I'm very glad that you like Puppy1 so well. Hey, I have heard from folks whose Puppy1 record is less than your's. But as long as you are having fun right? Puppy1 is one of those games that allot of people find it better to play with headphones. I'm lucky

Re: [Audyssey] Puppy1

2008-08-07 Thread Jim Kitchen
Hi Thomas, Very! cool! glad that you like Puppy1. Thanks for saying so. I hope that you like it with the joystick even though it takes some getting used to. Just for the heck of it I plugged in my steering wheel. It was cool steering left and right with it, but the gas peddle to dive and

Re: [Audyssey] Puppy1

2008-08-07 Thread Charles Rivard
@audyssey.org Sent: Thursday, August 07, 2008 5:55 AM Subject: Re: [Audyssey] Puppy1 Hi Thomas, Very! cool! glad that you like Puppy1. Thanks for saying so. I hope that you like it with the joystick even though it takes some getting used to. Just for the heck of it I plugged in my steering

Re: [Audyssey] Puppy1

2008-08-07 Thread Damien Sadler
: [Audyssey] Puppy1 Hi Dakotah, Thank you very much. I'm very glad that you like Puppy1 so well. Hey, I have heard from folks whose Puppy1 record is less than your's. But as long as you are having fun right? Puppy1 is one of those games that allot of people find it better to play with headphones

Re: [Audyssey] Puppy1

2008-08-06 Thread Dakotah Rickard
I have enjoyed your games, Jim, for several years, and I have to say that this latest is really a great addition to anyone's computer games collection. Here is my records file. It is somewhat less impressive. Record number of enemy planes shot down 21 for a total score of 524,252 points. on

[Audyssey] Puppy1

2008-08-05 Thread Jim Kitchen
Hi, I have set a new personal enemies shot down record. And I used a joystick to do it. Pretty strange too because it took me some time to get used to playing with a joystick. It was like a whole new game getting used to flying with and moving the joystick correctly after being so used to

[Audyssey] Puppy1

2008-08-05 Thread Jim Kitchen
Hi, I have put a new file up on my site. File name winpup3.exe File size 2.3 meg. In version 3 I added joystick support, more scoring information and now Puppy1 has pause. The file can be found on my free windows sapi5 text to speech games page. BFN Jim My joystick is aSaitek ST290

Re: [Audyssey] puppy1 score

2008-08-03 Thread Jim Kitchen
Hi Matheus, Cool! thank you very much for saying that you think Puppy1 is awesome. Your 97 enemy planes shot down has me beat, nice job! My best is still 90 in beginner and 77 in expert. Thanks again and BFN Jim If you can't beat them, arrange to have them beaten. [EMAIL PROTECTED]

Re: [Audyssey] puppy1 score

2008-08-03 Thread Jim Kitchen
Hi David, 101 enemies shot down, very nice! And thanks, very glad to hear that you like Puppy1. BFN Jim Kitchen's Inc, for games that are up to 100 percent funner to play. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __

Re: [Audyssey] puppy1 score

2008-08-03 Thread David Standen
Hi Jim, No worries at all. Thanks so much for creating such a cool game. David - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: David Standen Gamers@audyssey.org Sent: Sunday, August 03, 2008 9:01 PM Subject: Re: [Audyssey] puppy1 score Hi David, 101 enemies shot down

[Audyssey] puppy1 score

2008-08-02 Thread Matheus
Jin, i'm sending this email to say that your game is awesome man. i start to play puppy1 today, and i whould like to post my score here. so, here it is: -- Puppy1 record file By Jim Kitchen Record number of enemy planes shot down 97 for a total score of 95.561 points. on 07-26-2008

Re: [Audyssey] puppy1 score

2008-08-02 Thread David Standen
@audyssey.org Sent: Sunday, July 27, 2008 8:41 AM Subject: [Audyssey] puppy1 score Jin, i'm sending this email to say that your game is awesome man. i start to play puppy1 today, and i whould like to post my score here. so, here it is: -- Puppy1 record file By Jim Kitchen Record number

Re: [Audyssey] Puppy1

2008-07-24 Thread Jim Kitchen
Hi Ian, Yeah, Donovan's 105 and Eric's 103 has me beat by quite a bit. I think that Eric's 103 was in beginner. My best in beginner is 90 and my best in expert is 77 and I have been playing this game for some time. Well so has Donovan. Good luck. BFN Jim The best things in life are

[Audyssey] Puppy1

2008-07-23 Thread Jim Kitchen
This was sent to me by a friend. It is the best that I have heard of for version 2. Puppy1 record file By Jim Kitchen Record number of enemy planes shot down 105 for a total score of 2,623,878 points. on 07-18-2008 By Donovan Ainsworth BFN Jim We really don't have any enemies.

Re: [Audyssey] Puppy1

2008-07-23 Thread ian mcnamara
AM Subject: [Audyssey] Puppy1 This was sent to me by a friend. It is the best that I have heard of for version 2. Puppy1 record file By Jim Kitchen Record number of enemy planes shot down 105 for a total score of 2,623,878 points. on 07-18-2008 By Donovan Ainsworth BFN Jim

Re: [Audyssey] Puppy1

2008-07-18 Thread Jim Kitchen
Hi Lisa, Sure would befuddle my brain if I did. Grin Thanks again. TGIF and BFN - Original Message - well you can't think of everything at once can you. It's a very good game. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] Jim I tried snorting

Re: [Audyssey] Puppy1

2008-07-18 Thread Jim Kitchen
Hi Lisa, Sure would befuddle my brain if I did. Grin Thanks again. TGIF and BFN - Original Message - well you can't think of everything at once can you. It's a very good game. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] Jim I tried snorting

Re: [Audyssey] Puppy1

2008-07-16 Thread Jim Kitchen
Hi Lisa, Thank you very much for saying so. I don't know why I didn't think of having the number of enemy planes shot down and the number of planes that you have left announced in the first place. It is, nice to know. Thanks again and BFN Jim Don't believe everything I think. [EMAIL

Re: [Audyssey] Puppy1

2008-07-16 Thread Lisa Hayes
Subject: Re: [Audyssey] Puppy1 Hi Lisa, Thank you very much for saying so. I don't know why I didn't think of having the number of enemy planes shot down and the number of planes that you have left announced in the first place. It is, nice to know. Thanks again and BFN Jim Don't

Re: [Audyssey] Puppy1

2008-07-15 Thread Jim Kitchen
Hi Charles, Glad that you like the added scoring information. Thank you very much for saying so. I added the space bar to do the same as the right control key because some computers do not have a right control key. Other than the arrow keys, the space bar and the control keys, I am not sure

Re: [Audyssey] Puppy1

2008-07-15 Thread Lisa Hayes
: [Audyssey] Puppy1 Hi Charles, Glad that you like the added scoring information. Thank you very much for saying so. I added the space bar to do the same as the right control key because some computers do not have a right control key. Other than the arrow keys, the space bar and the control

[Audyssey] Puppy1

2008-07-14 Thread Jim Kitchen
Hi, I have put Puppy1 version 2 up on my site. File name winpup2.exe File size 2.3 meg. In version 2 I added adjustable wind volume, the space bar does the same as the right control key, more scoring information, exit information and a speaker check. I also fixed the out of range error as

Re: [Audyssey] Puppy1

2008-07-14 Thread Charles Rivard
a dose. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, July 14, 2008 2:21 AM Subject: [Audyssey] Puppy1 Hi, I have put Puppy1 version 2 up on my site. File name winpup2.exe File size 2.3 meg. In version 2 I added adjustable wind

Re: [Audyssey] puppy1

2008-07-10 Thread Jim Kitchen
Hi Sky, Thank you very much for saying that you like Puppy1. As others have said, I don't think that a beeping noise is necessary. I mean there is already three indicators to listen to, the enemy plane sound, the wind sound and the right control key. Plus as I have said, I think that a

Re: [Audyssey] puppy1

2008-07-10 Thread Jim Kitchen
Hi MissWings, Well no wonder you are better at Puppy1 than Homer on a Harley with a name like that. grin But seriously thank you very much for saying that you like Puppy1. I very much appreciate that so many people have said so. I know that I haven't thanked every one that has said so, but

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-09 Thread Jim Kitchen
Hi Thomas and Shaun, Oh, ok, so kernel is a term for a system file of any name. I mistakenly thought that you were saying that it was literally the name of a system file that every computer had. BFN Jim Where the system is concerned, you're not allowed to ask [EMAIL PROTECTED]

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-09 Thread Thomas Ward
Hi Jim, right. the kernel can be given any name the developer wants to give it. In MS dos it is msdos.sys, in Windows 95/98 it was io.sys, in Linux it is vmlinuz, etc. It isn't the name that is important but the system files function that determines what a kernel is. At a minum a kernel

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-09 Thread Thomas Ward
Hi Shaun, Quote jim this aint true, dos has a kernal, but windows up to 95 was a shell over that.. End quote Actually, Windows 95 was just a graphical shell riding over top of MS dos 7. the operating system was still Dos, but Dos was relegated to mmore of a bootstrapper roll rather than the

Re: [Audyssey] puppy1

2008-07-09 Thread Sky Taylor
in the center and you are in fireing range. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: shaun everiss Gamers@audyssey.org Sent: Thursday, July 03, 2008 5:23 PM Subject: Re: [Audyssey] puppy1 Hi shaun, Thank you very much. Very glad to hear that you like Puppy1 so well

Re: [Audyssey] puppy1

2008-07-09 Thread Charles Rivard
: Wednesday, July 09, 2008 5:16 PM Subject: Re: [Audyssey] puppy1 Hi Jim, I really like your Puppy 1 game. It's a really great game. I do have a suggestion for the next release. When you get limed up on the enemy, would it be possible to get a beeping noise to let you know that you are on top

Re: [Audyssey] puppy1

2008-07-09 Thread Bryan Peterson
Subject: Re: [Audyssey] puppy1 There's no need to make the game easier to play. Just use the keystrokes at hand to line up and shoot. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Sky Taylor [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] puppy1

2008-07-09 Thread Lisa Hayes
gamers@audyssey.org Sent: Thursday, July 10, 2008 12:16 PM Subject: Re: [Audyssey] puppy1 Not to mention the fact that Jim has already stated he doesn't want to add an audible cue like a beeping noise. While I admit that has frustrated me on occasion I completely understand and agree with his

Re: [Audyssey] puppy1

2008-07-09 Thread MissWings
, lunchtime doubly so. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 09, 2008 9:38 PM Subject: Re: [Audyssey] puppy1 There's no need to make the game easier to play. Just use the keystrokes at hand

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-08 Thread Jim Kitchen
Hi Aiden and Thomas, Thank you very much for the explanation of what the kernel is. My old dos computer does not have a kernel file and it can run Windows 3.1. So I guess I ran computers for over 20 years without a kernel file on them. Sorry, just curious now as to what was the first

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-08 Thread Thomas Ward
Hi Jim, As was stated before every single operating system ever created has a kernel responcible for providing core functionality for the operating system. Just because the kernel doesn't have the name kernel in the file name doesn't mean there isn't one present. In fact in my experience most

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-08 Thread shaun everiss
jim this aint true, dos has a kernal, but windows up to 95 was a shell over that. Ofcause things were much simpler than they are. The system was controled by 2 configuration files, programs had their own files and no central locations. In windows 95-98 you still had this to a lesser degree pluss

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-07 Thread Jim Kitchen
Hi Thomas, Thanks for the explanation of the differences between the Timer function and the GetTickCount function. Actually I did not know the rest of what you said. I mean I don't even know what a kernel is. I have mostly heard of that in reference to compiling something in Linux. But I

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-07 Thread aiden gardiner
- Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Thomas Ward Gamers@audyssey.org Sent: Monday, July 07, 2008 10:20 AM Subject: Re: [Audyssey] Puppy1 keyboard Issues Hi Thomas, Thanks for the explanation of the differences between the Timer function and the GetTickCount function

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-07 Thread Thomas Ward
Hi Jim, In a nutshell the kernel is the core of an operating system. It contains the really really low level hardware and software support for your operating system. Each operating system has its own unique type of kernel, but every single os out there has one. it is the first thing that gets

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-06 Thread Jim Kitchen
Hi Thomas, Yeah it doesn't make sense to me either, but I have noticed that the get tick count function does seem to be a bit more precise than the timer function especially for very small amounts of time. You know like the .05 amount that I use for a timing loop in Mach 1, Pong, Homer on a

[Audyssey] Puppy1

2008-07-05 Thread Kevin Weispfennig
Hi, when i play the game, annytime the ennemy planes are to close to me, so i can't shot them, because i start the game, and one or two seconds after starting, the enemy plane do shoting and wins. Is this right? Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de Skype:

Re: [Audyssey] Puppy1

2008-07-05 Thread Thomas Ward
Hi Kevin, Right. if the enemy plane gets in too close and manages to pass you the enemy plane will turn and go for a tail shot. Personally, this is the one aspect about Puppy1 I dislike as realistically I should be able to roll, turn, or something else to evade his tail shot. However, I

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-04 Thread piotru[
well jim i experience those menues problems. that's not good. - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Thomas Ward Gamers@audyssey.org Sent: Friday, July 04, 2008 1:23 AM Subject: Re: [Audyssey] Puppy1 keyboard Issues Hi Thomas, Thank you for your programming

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-04 Thread Jim Kitchen
Hi Lisa, Thank you very much for letting me know that the menus are working just fine for you. It seems bizarre to me that they work fine for some but not for others. I do also appreciate hearing that they are not working well for others. I will take a look at it for version 2. Thanks

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-04 Thread Jim Kitchen
Hi Piotru and those having the keyboard menu problem with Puppy1, I found out what the problem is. The delay routine is slightly different from Homer on a Harley and Puppy1. One uses the timer function and one uses the get tick count function. So I will definitely change the Puppy1 one to be

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-04 Thread Thomas Ward
Hi, Hmmm... I'm not sure why that would make a difference, but we will see. Theoretically speaking, both are timers that refresh the state of the application x MS, and deciding on which to use is largely preference unless you are using a console appplication that requires GetTickCount instead

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-04 Thread Cory
yeh, it does it to me all the time. I'm forced to press an up or down arrow, a bilyan times just to find what I want Cory - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Thomas Ward Gamers@audyssey.org Sent: Thursday, July 03, 2008 5:23 PM Subject: Re: [Audyssey] Puppy1

Re: [Audyssey] puppy1

2008-07-04 Thread Valiant8086
78k for me, it said I shot 80 planes, I think - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: shaun everiss Gamers@audyssey.org Sent: Thursday, July 03, 2008 8:23 PM Subject: Re: [Audyssey] puppy1 Hi shaun, Thank you very much. Very glad to hear that you like Puppy1 so

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-03 Thread Thomas Ward
Hi Jim, Smile. Yes, I know how DirectInput polls for keyboard input. I guess I should have been more specific what I meant. In my games how I handle this problem with DirectX skipping menu items or polling too fast is I trap the keyboard states in a Boolean array. If the array reports that the

Re: [Audyssey] Puppy1

2008-07-03 Thread Jim Kitchen
Hi Chris, I will try increasing the volume of the wind sound a bit, but as I said I do still want to hear the enemy plane more so. Thank you very much for your input. BFN Jim The only argument with the wind is to put on a coat. [EMAIL PROTECTED] http://www.kitchensinc.net (440)

Re: [Audyssey] puppy1

2008-07-03 Thread Jim Kitchen
Hi shaun, Thank you very much. Very glad to hear that you like Puppy1 so well. That 71 thousand is on beginner level right? Yeah, you know I wanted to make it harder and harder each level. Sounds like you also got to just about as far as one can go for that level. BFN Jim Tact is

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-03 Thread Jim Kitchen
Hi Thomas, Thank you for your programming example. I wonder how many people are having problems with the menus in Puppy1 and Homer on a Harley. If it is that many, I will make changes. BFN Jim There are two ways to write error-free programs; only the third one works. [EMAIL PROTECTED]

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-03 Thread Lisa Hayes
Jim I've struck no problems with the menus, not one. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Thomas Ward Gamers@audyssey.org Sent: Friday, July 04, 2008 10:23 AM Subject: Re: [Audyssey

Re: [Audyssey] puppy1

2008-07-03 Thread shaun everiss
yeah, well I'd like it to be that you reach that point and get something like the game over thing rather than you dieing and then advancing to the next level. At 12:23 p.m. 4/07/2008, you wrote: Hi shaun, Thank you very much. Very glad to hear that you like Puppy1 so well. That 71 thousand is

Re: [Audyssey] Puppy1

2008-07-02 Thread Jim Kitchen
Hi DJC, Thanks, I also like Puppy1 the way that it is. I do need to fix that one little bug, add the space bar to do the same as the right control key and hope to add joystick support, but other than that... Thanks again and BFN Jim Beauty is in the eye of the beer holder. [EMAIL

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-02 Thread Jim Kitchen
Hi Thomas, Yes and no. Some of the menus in Puppy1 such as adjust volume, adjust rate of speech and change voice still use the VB6 keyboard input, because those are chunks of code from before. The main menus though are DirectX keyboard input routines that I took from Homer on a Harley and

Re: [Audyssey] Puppy1

2008-07-02 Thread Jim Kitchen
Hi Phil, Yes, flipping the number for the direction to head the enemy back towards you would sort of work. However the game randomly picks a number for a direction for the enemy to move about 20 times a second. So just flipping it one time would not fix the problem as the code is written.

Re: [Audyssey] puppy1 request

2008-07-02 Thread Jim Kitchen
Hi Will, Yeah, sorry about that. I forgot that some computers do not have a right control key. I will as I did in Homer on a Harley, make the space bar do the same as the right control key. Again, I'm sorry that I forgot to do that for version 1 of Puppy1. BFN Jim Effective Gun

Re: [Audyssey] Puppy1

2008-07-02 Thread Jim Kitchen
Hi Thomas, Yes, please, I would appreciate it if you could share the p51 files that you have. The ones that I have are of high quality, the only thing is, is that they are all of climbing, diving, starting, stopping or idling. So there is not a long enough patch of constant engine sound so

Re: [Audyssey] Puppy1

2008-07-02 Thread Jim Kitchen
Hi Tyler, Thank you and all for saying how much you like and are addicted to Puppy1. I appreciate it very much. I don't know of any bugs in Homer on a Harley and don't know of any new features that the game needs. So am pretty sure that Homer on a Harley is done. Thanks again and BFN

[Audyssey] puppy1

2008-07-02 Thread shaun everiss
Hi. Jim this game is adictive. Once I got the wind in the middle I was able to hit the target. I got up to 71000. I must admit that after a while the planes being right next to me are a bit of a headake. I only have seconds to get them, I lasted ok but well in the end I just couldn'tget it in

Re: [Audyssey] Puppy1

2008-07-01 Thread constantine (on laptop)
- Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Thomas Ward Gamers@audyssey.org Sent: Monday, June 30, 2008 5:10 AM Subject: Re: [Audyssey] Puppy1 Hi Thomas, I never got to play any of those games. I just made Puppy1 up as I went. Forget if I mentioned this before

Re: [Audyssey] Puppy1

2008-07-01 Thread ian mcnamara
yep i agree it is a adickteve game when you get the hang of it. - Original Message - From: constantine (on laptop) [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 01, 2008 11:11 AM Subject: Re: [Audyssey] Puppy1 I sware I've never been so addicted

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi Charles, Yeah, it is mostly because it is an aerial dog fight game, but because of the planes that my Dad built I thought that Puppy1 was especially fitting. But no, I think that it will just be Puppy1 version 2 etc. Otherwise you would have Puppy1, Puppy2 etc listed in the Kitchensinc

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi Phil, Thank you very much. I'm not sure about the running out of fuel. That way you would not ever have a chance to come back to get the enemy, but I will definitely put in a check to stop the error. I also don't know about the feet and degrees. The math for this game is not like a

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi Charles, Yeah, my Dad chopped his fingers a few times as well, even needed stitches once. He then bought the nose cones and an electronic spinner to spin the nose cone and thus the propeller to start the engine. Some of the engines were not that small. BFN Jim A stitch in time

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi Thomas, My Dad built and flew all kinds of model planes from biplanes to modern ones. I guess long long ago he even did fly some of the control line ones, but they were always the radio control gas powered ones for as long as I can remember. To tell you the truth in my game I can not even

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi piotru, Thank you very much. 80 planes, nice job. Yeah you know like I said Puppy1 is not like a flight simulator program, but more just a simple dog fight shooter type game. That is why I had the take off and landing just all automatic. The game is about flying, lining up on and

Re: [Audyssey] Puppy1

2008-07-01 Thread Jim Kitchen
Hi Sascha, Thank you very much. 75 kills, nice job! BTW for the next version I am very much hoping to add joystick support. I really think that it will be allot funner to play that way. BFN Jim Kitchen's Inc, for games that are up to 100 percent funner to play. [EMAIL PROTECTED]

Re: [Audyssey] Puppy1

2008-07-01 Thread djc
Outstanding Job on this title Jim and I personally wouldn't change a thing. Like you said earlier practice makes all the difference. My highest score is 29,000 points or so and I shot down 31 planes so far. I really like it. djc's Jukebox: http://ultrastreams.us:9660 or

Re: [Audyssey] Puppy1

2008-07-01 Thread Phil Vlasak
:23 AM Subject: Re: [Audyssey] Puppy1 Hi Phil, Thank you very much. I'm not sure about the running out of fuel. That way you would not ever have a chance to come back to get the enemy, but I will definitely put in a check to stop the error. I also don't know about the feet and degrees

[Audyssey] puppy1 request

2008-07-01 Thread will lomas
hi can the right control key be mapped if possible to the spacebar? with windows on my mac i try and remap shift key to right control and nothing is happening? thanks will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

[Audyssey] Puppy1 keyboard Issues

2008-07-01 Thread Thomas Ward
Hi Jim, I am having a couple of keyboard issues with Puppy1 i would like to ask you about. Perhaps you can address them in a future update of the game. the first one is about the menus. While in the menus pressing down arrow or up arrow scrolls too rapidly. Instead of moving to the next item it

Re: [Audyssey] Puppy1

2008-07-01 Thread Thomas Ward
Hi Jim, Actually, I believe I have some high quality P-51 Mustang engine sounds at home you would be welcome to if you want them. I should have a standard P-51 loop since I have been collecting World War II sound effects for a possible WW II combat simulation game over the Pacific. Cheers. Jim

Re: [Audyssey] Puppy1

2008-07-01 Thread Charles Rivard
, July 01, 2008 3:23 AM Subject: Re: [Audyssey] Puppy1 Hi Charles, Yeah, it is mostly because it is an aerial dog fight game, but because of the planes that my Dad built I thought that Puppy1 was especially fitting. But no, I think that it will just be Puppy1 version 2 etc. Otherwise you

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-01 Thread Charles Rivard
:51 AM Subject: [Audyssey] Puppy1 keyboard Issues Hi Jim, I am having a couple of keyboard issues with Puppy1 i would like to ask you about. Perhaps you can address them in a future update of the game. the first one is about the menus. While in the menus pressing down arrow or up arrow scrolls

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-01 Thread Thomas Ward
Hi Charles, The fire key isn't the problem. One of my laptops has the left control for firing, but it does not have the right control key which is used for checking the enemy fighter's position. Fortunately, the laptop I have with me currently has both control keys so it isn't currently a major

Re: [Audyssey] Puppy1 keyboard Issues

2008-07-01 Thread shaun everiss
Yeah I noticed the laptop issue. I thought the issue was my system, but didn't mention it. At 02:51 a.m. 2/07/2008, you wrote: Hi Jim, I am having a couple of keyboard issues with Puppy1 i would like to ask you about. Perhaps you can address them in a future update of the game. the first one is

Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi Pat, The thing is, when you over take the enemy, the enemy then flies up behind you to shoot you down, literally. So the farther away from the enemy when you fly past the longer it takes for the enemy to get to behind you to shoot you down. BFN Jim If you ate both pasta and

Re: [Audyssey] Puppy1

2008-06-30 Thread Jim Kitchen
Hi, I want to say thank you very much to all that have said that they are enjoying Puppy1. I am very happy that you all like the game. BFN Jim We really don't have any enemies. It's just that some of our best friends are trying to kill us. [EMAIL PROTECTED] http://www.kitchensinc.net

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