Hi Shaun,
Not to be rude, but repeating myself is getting a bit tiring. I'm not
going to use any retro sound effects, music, jingles, logos, etc.
That's not what the game is about. That's even assuming I use this
revised idea, because there are people who insist on having MOTA just
as it is curren
hmmm I wander if you could mario music and sfx then.
Obviously steps and navigation and stuff would have to sound but
jumps, guns, etc music.
Though if you are aselling it maybe not.
If you are doing a retro game, as close as possible, not stopping
access for the blind to it, not that far, not
Hi Dark,
Yeah, I don't think I made myself clear. Yeah, I was intending for a
certain amount of magic items and creatures to be found in the game
such as magic potions or perhaps a magic weapon or two. The point I
wanted to make was that the main character in of himself can not use
magic since he
Hi Bryan,
Lol! You are right. Big typo on my part. One a spell checker wouldn't
catch unfortunately.
On 2/9/12, BRYAN PETERSON wrote:
> Just one question. Was Pitfall Harry hairy? LOL. Sorry. Just had to
> comment on that since I assume we were talking about the name Harry
> and not the adject
Hi Shaun,
No. One of the things I pride myself on in developing games is
attempting to make the audio environment as realistic as possible. I
try to create the audio environment as though I were making a movie
with extremely high quality sound effects and music. Using cheap
arcade sounds and music
aah.
Well if not like that, could you make the sounds/music sound retro,
ok, proper sounds and I guess the navigation stuff and steps will
have to be normal, but the rest.
If not sounds then maybe music, not sure how though.
At 06:58 p.m. 8/02/2012 -0500, you wrote:
Hi Shaun,
I was thinking a
Just one question. Was Pitfall Harry hairy? LOL. Sorry. Just had to
comment on that since I assume we were talking about the name Harry
and not the adjective. And Dark I was just going to mention the Holy
Hand Grenade. Once the number three, being the third number be
reached, lobbest thou thy Holy
Hi tom.
I agree on the main character using magic being not a good idea, but magic
items,enemies or effects in the game could be fun.
for instance, statues animated by ancient spells, skeletons and other undead
as enemies, some mutant or mythical creatures (pitfall had jaguar men as I
rememb
Hi Shaun,
Pitfall was a popular series of games developed during the 80's and
90's featuring an archeologist and explorer named Hairy who
suspiciously looks a bit like Mario. Anyway, the original game for the
Atari was pretty simplistic where you ran through the jungle grabbing
items, jumping trap
Hi Shaun,
I was thinking a game kind of retro but not that retro. The sound
effects in Atari games are useless to a blind gamer. Basically, a
bunch of boops, bleeps, and beeps that are meaningless without
describing each and every sound. Besides I don't have anything like
that in my library.
Thin
Hi Tim,
Define magic in this context. As the main character will be an
archeologist he or she wouldn't possess magic. The existants of
spirits doesn't necessarily hint at magic either as many cultures
believe that we have souls that live on after we die that really
doesn't require magic. Although,
I think you should have a magic element in the 2 d game as yoy have spirits
in it as well.
Tim
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, February 08, 2012 11:34 AM
Subject: Re: [Audyssey] The Future of MOTA
Hi Phil
to be honest, I'd like a game that would sound like the system it was based on.
So if this game is supposed to come from atary I'd like it to sound
like that, I am a retro kind of guy.
q9 is a good game, I have it myself.
At 11:57 a.m. 8/02/2012 -0500, you wrote:
Hi Michael,
That's basically t
hmmm excuse me for my dumbness but what was pitfall.
At 04:44 p.m. 8/02/2012 +, you wrote:
Hi Tom.
As you can imagine I like this news very much. i was sorry Mota
stopped, not because I was totally against a 3D game or tied to
a side scroller, but simply because Mota was doing things
Tom, its my vote you just release the game level1 or whatever for
free at beta 15 to those that want it and wish to whine.
I have watched you go over several incarnations of this game and I am
passed caring.
They want a side scroler game.
many have been complaining.
I suggest you release beta 15
- Original Message -
> From: "Thomas Ward"
> To: "Gamers Discussion list"
> Sent: Wednesday, February 08, 2012 6:16 AM
> Subject: [Audyssey] The Future of MOTA
>
>
>> Hello everyone,
>>
>> As a lot of you are aware a few weeks ago w
Ward"
To: "Gamers Discussion list"
Sent: Wednesday, February 08, 2012 6:16 AM
Subject: [Audyssey] The Future of MOTA
Hello everyone,
As a lot of you are aware a few weeks ago we made a decision to
redesign Mysteries of the Ancients and renamed that game Tomb Hunter:
The Temple o
Hi Muhammed,
As I told Michael. I have not taken any time to think about bosses or
anything that detailed yet. All I will say is that bosses will
probably be taken out of Aztec mythology, and therefore powers and
abilities will be based on the myth and legends for those creatures.
So let's not get
Hi Mike,
The FPS game, Temple of Life, is still under development. I've had to
make some serious changes to the source code to convert it from 2d to
3d and its still buggy. I expect another two or three months before
I'll have a public beta ready although its functionally playable.
If I work on M
wave of fire at
you which is strong enough to shake the walls around your position.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, February 08, 2012 5:18 PM
Subject: Re: [Audyssey] The Future of MOTA
Hi Michael,
I really can
Hi Phil,
Yes and no. While I could use Angela Carter in this game there are
good reasons not to use her.
For one this will not be a part of the Tomb Hunter series. It is
intended to be a stand alone game adventure much the same way
Montezuma's Revenge was. Plus I intend the game to be a throwback
Hi Michael,
I really can't say at this point. I'm still developing the idea. What
I gave you was an outline rather than a full blown story. All I can
say for sure is conceptually it will borrow ideas from Montezuma's
Revenge, Pitfall, Prince of Persia and other side-scrollers from that
era to give
Hi Dark,
Yep. The new game will simply be an adaptation of the existing MOTA
code from beta 22 since all of the basic code is there such as menus,
jumping, running, swimming, saving/loading games, whatever. All I
really need to do is redesign the levels, perhaps update the enemy AI
for newenemies
I hope this time that the game will be completely finish.
I would love to see this game get made into a full version game and not
a beta. I have one question about MOTA is there going to be any kind
of end level bosses?
--
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w
Hi Michael,
That's basically the way my wife and I saw the situation as well. We
can't offer people Montezuma's Revenge, but there is nothing saying we
can't produce a game similar in design and story. Plus we have a lot
of sounds left over from the development of Montezuma's Revenge as
well as M
Hi Tom.
As you can imagine I like this news very much. i was sorry Mota
stopped, not because I was totally against a 3D game or tied to a side
scroller, but simply because Mota was doing things we've not seen in an
audio side scroller before. Vertical movement, analogue jumping, mazelike
8:39 AM
Subject: Re: [Audyssey] The Future of MOTA
Absolutely reasonable Tom. That would, in essence, provide people with
what they ordered and have been waiting so long for. I for one would
be extatic to at last have such a sidescroller in hand. Hopefully,
this decision would allow you to enjoy
Hi Thomas,
I applaud you for the decision to split up the 2d and 3d games.
However I see no reason to remove Angela Carter,
from the 2d game, unless you have a male voice actor that has already
recorded all the things she says in the game.
One suggestion is to change the pitch on the 2d voice so
What is the status of the FPS?
Will that be put on hold while you finish developing this side scrollr?
To answer the question you asked I would agree low-tech would be best
Sent from my iPhone
On Feb 8, 2012, at 8:16 AM, Thomas Ward wrote:
> Hello everyone,
>
> As a lot of you are aware a fe
Absolutely reasonable Tom. That would, in essence, provide people with
what they ordered and have been waiting so long for. I for one would
be extatic to at last have such a sidescroller in hand. Hopefully,
this decision would allow you to enjoy the creation process of both
titles as fully as possi
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