Re: [Audyssey] WWE Superslam
Sounds very cool - and the sort of game you could easily spend quite a bit of time playing sometimes. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: [Audyssey] WWE Superslam From: Thomas Ward thomasward1...@gmail.com Date: Sun, 4 Sep 2011 19:47:29 -0400 To: Gamers Discussion list gamers@audyssey.org Hi everyone, As many of you might remember for the last couple of months or so I've been working on a text-based wrestling game named WWE: Superslam. Its similar to the old Dos Piledriver game in concept, but I hope to improve upon that design as I go along. Anyway, Tonight I was testing the game and had a very cool wrestling match I'd like to share with you all. It was a WWE Diva's match between Kelly Kelly and Beth Phoenix. It was based on their title match at Summer Slam, but actually better as I was playing it via the game. The game started out with me, playing as Kelly Kelly, and I thought I'd try and soften Beth Phoenix up with some punches, kicks, and take her down to the matt with some takedown moves like leg sweeps or an arm drag. Unfortunately, for me Beth Phoenix managed to get the upper hand and started handing Kelly Kelly's butt to her. Beth drove a knee lift into Kelly's face, and then dropped her to the mat with a spinning powerbomb. From there she basically tossed Kelly Kelly around the ring like a rag doll with a series of slams, suplexes, and threw in a few extra kicks and punches here and there for good measure. Realising I'm like getting nowhere real quick I decided to take a page out of Eve Torres's playbook and go for some high risk arial moves. As soon as Kelly manages to escape the beating Beth is giving her I climb up onto the second rope, and perform a springboard moonsault. Kelly Kelly moonsault's off the second rope and hits Beth Phoenix like a cruise missile and Beth crashes to the matt. I then catch Beth Phoenix in Kelly Kelly's classic victory roll, and pin her for the three count. That's how the Glamazon crashed and burned. What do you think about that match, eh? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WWE Superslam
Hi Tom. I've not seen that title match you mentioned, but that one sounds awsome! Pluss from a game perspective I like the idea that changing tactics can actually affect the game sinse as I've said, it's reactive gameplay which for me is extremely interesting, and an alteration in tactics having such a massive impact (a moonsalt full of impact no less), is just the sort of thing I'd be interested to see. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 05, 2011 12:47 AM Subject: [Audyssey] WWE Superslam Hi everyone, As many of you might remember for the last couple of months or so I've been working on a text-based wrestling game named WWE: Superslam. Its similar to the old Dos Piledriver game in concept, but I hope to improve upon that design as I go along. Anyway, Tonight I was testing the game and had a very cool wrestling match I'd like to share with you all. It was a WWE Diva's match between Kelly Kelly and Beth Phoenix. It was based on their title match at Summer Slam, but actually better as I was playing it via the game. The game started out with me, playing as Kelly Kelly, and I thought I'd try and soften Beth Phoenix up with some punches, kicks, and take her down to the matt with some takedown moves like leg sweeps or an arm drag. Unfortunately, for me Beth Phoenix managed to get the upper hand and started handing Kelly Kelly's butt to her. Beth drove a knee lift into Kelly's face, and then dropped her to the mat with a spinning powerbomb. From there she basically tossed Kelly Kelly around the ring like a rag doll with a series of slams, suplexes, and threw in a few extra kicks and punches here and there for good measure. Realising I'm like getting nowhere real quick I decided to take a page out of Eve Torres's playbook and go for some high risk arial moves. As soon as Kelly manages to escape the beating Beth is giving her I climb up onto the second rope, and perform a springboard moonsault. Kelly Kelly moonsault's off the second rope and hits Beth Phoenix like a cruise missile and Beth crashes to the matt. I then catch Beth Phoenix in Kelly Kelly's classic victory roll, and pin her for the three count. That's how the Glamazon crashed and burned. What do you think about that match, eh? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WWE Superslam
Hi Dark, Yeah, that was in fact a bit of luck on my part. I thought when I went for the springboard moonsault that Beth Phoenix would move out of the way and Kelly Kelly would just splash into the matt, serious screw up there, or that I'd knock Beth down, but not be able to capatalize on the move. As it happened Beth was stunned long enough to go for a victory roll and pin her to the mat for a full three count. Now, one thing I'd like to do here is work on the general AI system to play to an opponent's strengths. That is if a wrestler is good in a skill set to tend to favor those moves over other less skilled moves. For instance, Beth Phoenix is a strong female wrestler and tends to favor powerhouse moves such as powerbombs, various bodyslams, and suplexes. In fact, her finisher is the Glam Slam which is basically just a press slam. Now, someone like Kelly Kelly is small and light. She's almost 50 pounds lighter than Beth Phoenix, and she usually does well with hit and runn attacks such as small punches, spin kicks, missile dropkicks, etc. Also her small size and stature makes her more naturally built for arial type moves like flying crossbody attacks, springboard moonsaults, etc. You have to play to a performers strengths if you want to win a match. Cheers! On 9/5/11, dark d...@xgam.org wrote: Hi Tom. I've not seen that title match you mentioned, but that one sounds awsome! Pluss from a game perspective I like the idea that changing tactics can actually affect the game sinse as I've said, it's reactive gameplay which for me is extremely interesting, and an alteration in tactics having such a massive impact (a moonsalt full of impact no less), is just the sort of thing I'd be interested to see. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 05, 2011 12:47 AM Subject: [Audyssey] WWE Superslam Hi everyone, As many of you might remember for the last couple of months or so I've been working on a text-based wrestling game named WWE: Superslam. Its similar to the old Dos Piledriver game in concept, but I hope to improve upon that design as I go along. Anyway, Tonight I was testing the game and had a very cool wrestling match I'd like to share with you all. It was a WWE Diva's match between Kelly Kelly and Beth Phoenix. It was based on their title match at Summer Slam, but actually better as I was playing it via the game. The game started out with me, playing as Kelly Kelly, and I thought I'd try and soften Beth Phoenix up with some punches, kicks, and take her down to the matt with some takedown moves like leg sweeps or an arm drag. Unfortunately, for me Beth Phoenix managed to get the upper hand and started handing Kelly Kelly's butt to her. Beth drove a knee lift into Kelly's face, and then dropped her to the mat with a spinning powerbomb. From there she basically tossed Kelly Kelly around the ring like a rag doll with a series of slams, suplexes, and threw in a few extra kicks and punches here and there for good measure. Realising I'm like getting nowhere real quick I decided to take a page out of Eve Torres's playbook and go for some high risk arial moves. As soon as Kelly manages to escape the beating Beth is giving her I climb up onto the second rope, and perform a springboard moonsault. Kelly Kelly moonsault's off the second rope and hits Beth Phoenix like a cruise missile and Beth crashes to the matt. I then catch Beth Phoenix in Kelly Kelly's classic victory roll, and pin her for the three count. That's how the Glamazon crashed and burned. What do you think about that match, eh? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] WWE Superslam
I can't wait to see this game. My son and me are real big wwe fans. No demo out yet Thomas? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, September 05, 2011 10:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] WWE Superslam Hi Dark, Yeah, that was in fact a bit of luck on my part. I thought when I went for the springboard moonsault that Beth Phoenix would move out of the way and Kelly Kelly would just splash into the matt, serious screw up there, or that I'd knock Beth down, but not be able to capatalize on the move. As it happened Beth was stunned long enough to go for a victory roll and pin her to the mat for a full three count. Now, one thing I'd like to do here is work on the general AI system to play to an opponent's strengths. That is if a wrestler is good in a skill set to tend to favor those moves over other less skilled moves. For instance, Beth Phoenix is a strong female wrestler and tends to favor powerhouse moves such as powerbombs, various bodyslams, and suplexes. In fact, her finisher is the Glam Slam which is basically just a press slam. Now, someone like Kelly Kelly is small and light. She's almost 50 pounds lighter than Beth Phoenix, and she usually does well with hit and runn attacks such as small punches, spin kicks, missile dropkicks, etc. Also her small size and stature makes her more naturally built for arial type moves like flying crossbody attacks, springboard moonsaults, etc. You have to play to a performers strengths if you want to win a match. Cheers! On 9/5/11, dark d...@xgam.org wrote: Hi Tom. I've not seen that title match you mentioned, but that one sounds awsome! Pluss from a game perspective I like the idea that changing tactics can actually affect the game sinse as I've said, it's reactive gameplay which for me is extremely interesting, and an alteration in tactics having such a massive impact (a moonsalt full of impact no less), is just the sort of thing I'd be interested to see. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 05, 2011 12:47 AM Subject: [Audyssey] WWE Superslam Hi everyone, As many of you might remember for the last couple of months or so I've been working on a text-based wrestling game named WWE: Superslam. Its similar to the old Dos Piledriver game in concept, but I hope to improve upon that design as I go along. Anyway, Tonight I was testing the game and had a very cool wrestling match I'd like to share with you all. It was a WWE Diva's match between Kelly Kelly and Beth Phoenix. It was based on their title match at Summer Slam, but actually better as I was playing it via the game. The game started out with me, playing as Kelly Kelly, and I thought I'd try and soften Beth Phoenix up with some punches, kicks, and take her down to the matt with some takedown moves like leg sweeps or an arm drag. Unfortunately, for me Beth Phoenix managed to get the upper hand and started handing Kelly Kelly's butt to her. Beth drove a knee lift into Kelly's face, and then dropped her to the mat with a spinning powerbomb. From there she basically tossed Kelly Kelly around the ring like a rag doll with a series of slams, suplexes, and threw in a few extra kicks and punches here and there for good measure. Realising I'm like getting nowhere real quick I decided to take a page out of Eve Torres's playbook and go for some high risk arial moves. As soon as Kelly manages to escape the beating Beth is giving her I climb up onto the second rope, and perform a springboard moonsault. Kelly Kelly moonsault's off the second rope and hits Beth Phoenix like a cruise missile and Beth crashes to the matt. I then catch Beth Phoenix in Kelly Kelly's classic victory roll, and pin her for the three count. That's how the Glamazon crashed and burned. What do you think about that match, eh? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] WWE Superslam
Hi Mike, No, not yet. There is still a lot of work to be done. For one thing I still need to finish adding WWE superstars to the database. At the moment I've only added about 14 Diva's to the female roster, and haven't even started adding male superstar's like Jon Cena, CM Punk, Randy Orton, etc to the male database. Which obviously needs to be done before any kind of public release. Another thing that needs to be done is to add finishing moves like the RKO, Attitude Adjustment, GTS, etc to the game. That way each superstar will be able to perform his or her finisher before attempting to pin the opponent. At the moment the game is restricted to general moves which is ok, but it is much more fun if you are playing say Randy Orton and can pull off an RKO for a quick stun and pin. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] WWE Superslam
Hi everyone, As many of you might remember for the last couple of months or so I've been working on a text-based wrestling game named WWE: Superslam. Its similar to the old Dos Piledriver game in concept, but I hope to improve upon that design as I go along. Anyway, Tonight I was testing the game and had a very cool wrestling match I'd like to share with you all. It was a WWE Diva's match between Kelly Kelly and Beth Phoenix. It was based on their title match at Summer Slam, but actually better as I was playing it via the game. The game started out with me, playing as Kelly Kelly, and I thought I'd try and soften Beth Phoenix up with some punches, kicks, and take her down to the matt with some takedown moves like leg sweeps or an arm drag. Unfortunately, for me Beth Phoenix managed to get the upper hand and started handing Kelly Kelly's butt to her. Beth drove a knee lift into Kelly's face, and then dropped her to the mat with a spinning powerbomb. From there she basically tossed Kelly Kelly around the ring like a rag doll with a series of slams, suplexes, and threw in a few extra kicks and punches here and there for good measure. Realising I'm like getting nowhere real quick I decided to take a page out of Eve Torres's playbook and go for some high risk arial moves. As soon as Kelly manages to escape the beating Beth is giving her I climb up onto the second rope, and perform a springboard moonsault. Kelly Kelly moonsault's off the second rope and hits Beth Phoenix like a cruise missile and Beth crashes to the matt. I then catch Beth Phoenix in Kelly Kelly's classic victory roll, and pin her for the three count. That's how the Glamazon crashed and burned. What do you think about that match, eh? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WWE Superslam
I think that sounds pretty cool. I'd love to see this one come out in some kind of action genre, though I have no knowledge of wrestling. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] WWE Superslam
Hi John, I'm not sure what you mean by action genre, but if you mean in real time like the professional wrestling games I'm not really equipped to write something like that. The key problem is that the professional wrestling games you can buy for the Play Station and XBox are written by commercial companies who can actually afford to higher the WWE super stars to do cutscenes, higher real time commintators, and have access to hundreds of wrestling sound effects I simply do not have access too. Plus have no chance to finance something like that. That is why I am writing it as a text-based game similar to the Dos wrestling games back in the 1990's like Piledriver. Its accessible, but does not require lots of sounds, music, or real time commintary. However, unlike the Dos games of the 90's I eventually plan to add some basic sounds, and I use the _getch() function which means if you press a key you don't have to press enter to get it to accept the keyboard command etc. Since it is being written for a screen reader user I obviously have formatted the text and refresh the screen enough that NVDA, Window-Eyes, etc can read the text fairly decently. Where with something like Piledriver sometimes I notice it behaves a bit funky with a screen reader. Cheers! On 9/4/11, john jpcarnemo...@comcast.net wrote: I think that sounds pretty cool. I'd love to see this one come out in some kind of action genre, though I have no knowledge of wrestling. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.