Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-17 Thread dark

Hi Tom.

I see your point aobut online cards, however I'm afraid I don't agree about 
graphics entirely, simply because that is not the way the pc indi games 
work.


Obviously, a group of three or four people making a game on their own won't! 
be able to produce something of the same graphical quality as a multi 
million dollar company, however such games are stil made and stil sold. Look 
at aHurrican, the turrican remake. It took 5 years to develope, and has won 
inumerable awards but graphically is probably only just at the same quality 
as the playstation 1. Either in a retro style to nostalgia retro freaks, or 
to people who like a specific type of game, such as the players of 
roguelikes.


I'm not sure about adding full graphics to something like shades of doom, or 
even more simple games like mota, sinse even to create Snes style graphics 
would probably take as much time as making the game itself, but simple ones 
for castaways would! appeal to the players of things like angband, dungeon, 
Dwarf fortress, rogue etc, (maybe even the rocks n diamonds players), people 
who rely more on game mechanics than on visual appeal.


Then of course, imo a game like shades gains considderable! horror and 
misteak just by being audio anyway, so more graphics would imho spoil the 
experience anyway.


Beware the grue!

Dark. 



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Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-17 Thread Jeremy Kaldobsky
Not to seem like I'm taking any particular side, but I think the most important 
aspect to consider is comfort.  The languages clearly have their own set of 
advantages and disadvantages, and each developer has their own way of judging 
which of those is most important, but at the end of the day, I believe a 
developer should go with whatever makes them most comfortable.

We hear that regarding work all of the time, do what makes you happy.  People 
push themselves into career that they hate, in search of the most money, or 
social acceptance, but they might be miserable!  If you have money, or 
acceptance, but are unhappy, really what was the point?

A programmer could change the language they use, in search of more efficiency, 
or a programmer could change the language they use, in search of faster 
development speeds, but if they aren't as comfortable using that language, 
their quality of work will diminish simply because their heart is no longer in 
what they are doing.  It has become more work than fun... more mechanical than 
art.  I can only imagine that Thomas is comfortable using his chosen language, 
for the specific projects he is working on, so in a subjective sense, he Is! 
using the best language for the job!

I think just about all developers change up their tools as they take on 
different projects. I do anyway.  But we should never underestimate the impact 
of being unhappy with the tools you're using.  Go with what makes you happy.  :)

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[Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread Che
  Dark mentioned that Blind Adrenaline could pull sighted players, but 
the name would be a hinderance if I put in graphics.
  Actually, we have a full set of graphics for all the suited games, 
along with mouse support to click on cards etc. additionally, the poker 
games show the cards, though the graphics aren't as fleshed out as the 
suited games.
  I did this thinking the friends and family of sighted players would 
want to play with them, and although we did get a few sighted players, 
overall it was a large waste of coding time unfortunately.
  Folks on the site have told their friends and family about Blind 
Adrenaline, let them know they play there a lot and love it, and they 
can play for free for a month an dall that, and yet, almost nobody 
sighted checked it out.
  I think the reasons for this are many, but it was a good lesson to me 
as a commercial game developer.
  BTW, I love graphics, in fact made my living doing compositing and 3D 
animation before losing my sight, but the potential for cross selling 
here, at least in my experience is very limited.
  In other words, if someone were going to develop a audio game and had 
limited time to get it out the door, I'd advise them to forget the graphics.

  Thoughts?
 Che


On 7/16/2011 10:54 AM, Jeremy Kaldobsky wrote:

Lol, Darren.  I just thought you were cold.

You're right though, people who have some sight, will probably want at least 
some graphics that they can use.  There isn't much of a point taking away a 
sense if we don't have to.

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Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread darren harris
Hi,

To be very honest, sometimes it's the lack of graphics for me that can put
me off a game. No they aren't important primarily and the main focus should
always be game play. But for someone who has a little sight like myself, I
have to say it does add something else into the game. 

I'm not saying for a second take away the accessibility, I'd be the first
one to say don't do that. but as has already been proven with castaways and
with time of conflict, this doesn't have to happen. It's a question of 1
doing it and 2 doing it in a way that doesn't compremise either side. 





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Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread dark

Hi Che.

Just one thought with blind adrenaline.

All your games say blind adrenaline and on your site it states that they 
are designed by one of us, for all of us


I'm not suggesting a complete change, but I wonder if you advertized 
somewhere where sighted games were mentioned, removed the access and screen 
reader mentions from the cardroom page of the sight and stuck them on a 
separate page, and renamed all the titles to just B.A. cardroom if that 
would improve matters.


Rather the way America online was only ever advertized as Aol in Britain.

Of course it's probably not worth making the changes just for the 
experement, but I do think it'd be interesting to find out how many people 
played the game if the fact that the developer and many of the players were 
blind was not quite so obvious.


I only thought the cardroom could be presented to sighted players sinse 
cards is relatively free of complex 3D stuff, thus people wouldn't expect 
something majorly graphical.


Beware the grue!

Dark. 



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Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread dark
I agree that I personally like graphics in audio games if possible sinse I 
like to make ful use of what senses i have, however I disagree that games 
with just sound alone always lose something.


there are several games like packman and pinball which I personally find 
more fun in audio.


Visually, when playing packman you see the hole maze (or at least a good 
proportion), and where all the ghosts are in relation to you.


You know just when a new ghost comes out of the ghost house etc.

Audio packman has far more of an exploration feel, and indeed requires you 
to memorize the labyrinth and take note where you and the items are.


ghosts are also more mysterious because of the lack of info about them.

I actually think there's a lot to be said for this style of game,  and I 
believe the developers of pappa sanga and nightjar have done so well because 
they recognize this.


in removing one sense, you also require more judgement of the player.

I also know people who say the horror of shades of doom is what you don't! 
see, just like in a horror radio drama where your mind makes the images.


This is something that impressed me about the hole audio experience when i 
first played shades myself.


Beware the grue!

dark.
- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: blindadrenal...@gmail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Saturday, July 16, 2011 6:37 PM
Subject: Re: [Audyssey] graphics in audio games, was: Jeremy's speed



Hi,

To be very honest, sometimes it's the lack of graphics for me that can put
me off a game. No they aren't important primarily and the main focus 
should

always be game play. But for someone who has a little sight like myself, I
have to say it does add something else into the game.

I'm not saying for a second take away the accessibility, I'd be the first
one to say don't do that. but as has already been proven with castaways 
and

with time of conflict, this doesn't have to happen. It's a question of 1
doing it and 2 doing it in a way that doesn't compremise either side.





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list,
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Re: [Audyssey] graphics in audio games, was: Jeremy's speed

2011-07-16 Thread Thomas Ward
Hi Che,

That's interesting. I would have thought adding more graphics even
simple graphics like cards for an online card game would have some
pull with the mainstream community, but there could be some other
factors involved here.

One factor could be to a mainstream gamer yours is just one of many
online card games available to a sighted computer gamer. Internet
gaming is a large boom now, and one of the first types of games that
hit the internet at large were card games, board games, etc and for
many mainstream gamers it might be a case of been there done that so
to speak.

The other factor could be just the way the mainstream gaming community
is going at large. Sure card games are still fairly basic from
graphics and animation, but when we look at the new games for the PS
III and the XBox 360 the graphics are very detailed and sharp compared
to previous generation platforms. Tomb Raider Annaversary, a remake of
Tomb Raider I, was light years more graphical and technically
supperior than than the game it was based on. If we, as blind
developers, want to keep up we'll end up having to spend a large
amount of time, money, and energy adding high end graphics and
animations to our games just to make them remotely competative to the
mainstream market. This would be, as you say, a waist of time.

Some people are of the opinion that if we were to add simple graphics
and animations the mainstream gamers would flock to our side and play
our games. I sincerely doubt it, and the way graphics technology is
evolving makes it pretty unlikely that you or I could keep up with
that and still produce accessible games that wouldn't take 50 years to
create. Lol!

On 7/16/11, Che blindadrenal...@gmail.com wrote:
Dark mentioned that Blind Adrenaline could pull sighted players, but
 the name would be a hinderance if I put in graphics.
Actually, we have a full set of graphics for all the suited games,
 along with mouse support to click on cards etc. additionally, the poker
 games show the cards, though the graphics aren't as fleshed out as the
 suited games.
I did this thinking the friends and family of sighted players would
 want to play with them, and although we did get a few sighted players,
 overall it was a large waste of coding time unfortunately.
Folks on the site have told their friends and family about Blind
 Adrenaline, let them know they play there a lot and love it, and they
 can play for free for a month an dall that, and yet, almost nobody
 sighted checked it out.
I think the reasons for this are many, but it was a good lesson to me
 as a commercial game developer.
BTW, I love graphics, in fact made my living doing compositing and 3D
 animation before losing my sight, but the potential for cross selling
 here, at least in my experience is very limited.
In other words, if someone were going to develop a audio game and had
 limited time to get it out the door, I'd advise them to forget the graphics.
Thoughts?
   Che

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