Re: [Audyssey] question about sounds

2007-07-07 Thread Andy Smith
wow... sounds complex enough. I'll learn when I'm 89000. Lolololololololol! On 7/6/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Andy, I could show you code how to load and play a wav file, butI don't have a clue how to actually do sound generation in code. To do sound generation like in

Re: [Audyssey] question about sounds

2007-07-06 Thread X-Sight Interactive
, damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 06, 2007 1:50 AM Subject: Re: [Audyssey] question about sounds Hi Damian, Well, there are some effects you just can not create on your own like explotions

Re: [Audyssey] question about sounds

2007-07-06 Thread Phil Vlasak
. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 05, 2007 9:46 PM Subject: Re: [Audyssey] question about sounds Hi, I don't want you to think that making all sound effects is easy. It really depends

Re: [Audyssey] question about sounds

2007-07-06 Thread Thomas Ward
Hi Phil, Actually, if memory serves me correctly the electric razer and bowl was used to make the Star Wars speaders.Not the light sabers. The sabers have a low hum to them like old tubes where the speaders have that winy razer sound only sped up allot. In any case those guys over at Skywalker

Re: [Audyssey] question about sounds

2007-07-06 Thread Thomas Ward
Hi Andy, What amazes me is back in the Atari, NES, and classic days of gaming all sound effects were made by creating formulas to change wav lengths etc. I mean they did music, sounds, and all that by code alone. Now days, if you want a sound record it on a tape recorder, computer, or other

Re: [Audyssey] question about sounds

2007-07-06 Thread Ka Yat Li
] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 05, 2007 8:50 PM Subject: Re: [Audyssey] question about sounds Hi Damian, Well, there are some effects you just can not create on your own like explotions as none of us really have the material to make them. In such a case I would

Re: [Audyssey] question about sounds

2007-07-06 Thread Brandon Cole
Yeah, if memory serves, the hum of the lightsaber was actually the hum of a film projector runthrough some sort of sound filter. I found that interesting. Also, there was a time when I didn't know Chubaka was, in fact, played by a person. There was another sound filter in that case, and boy

Re: [Audyssey] question about sounds

2007-07-06 Thread Andy Smith
Hi list, H. If anyone's got Audition, and goldwave, and soundforge (installing right now...), modifying the frequencies in Audition for the generate|ddtmf signals, and setting that group of radio buttons to custom. Then type in random numbers in the boxes with numbers, and in the dial string

Re: [Audyssey] question about sounds

2007-07-06 Thread Kathy Seven Williams
My husband has the hardware used to make the sound effects for Forbidden Planet. It can be yours for a price...a very large price. Kathy Seven Williams http://kseven.blogspot.com (New 6/8/07) ___ Gamers mailing list .. Gamers@audyssey.org To

Re: [Audyssey] question about sounds

2007-07-06 Thread Andy Smith
hey does anyone know how to write it all out in code and stuff? It's gotta be better than goldwave; it can do anything if you just tried. Of course, just want to know how to do it; probably wont d it, either wont do it till I'm 3000, or wont do it at all. Lol! On 7/6/07, Kathy Seven Williams

Re: [Audyssey] question about sounds

2007-07-06 Thread Thomas Ward
Hi Andy, To be honest hear I think you should just focus on making wav files by editing sounds or buying them for the moment. What you are attempting to do is extremely complex and I am not well versed in that area myself. As a game developer i just record natural sounds and then use goldwave

Re: [Audyssey] question about sounds

2007-07-06 Thread Thomas Ward
Hi Andy, I could show you code how to load and play a wav file, butI don't have a clue how to actually do sound generation in code. To do sound generation like in Mario Brothers, Double Dragon, etc back in the day that all games did that is extremely complex code, and has largely fallen out of

Re: [Audyssey] question about sounds

2007-07-05 Thread X-Sight Interactive
the effects are the ones you create or buy. then you mix them up using dsound or dshow in the game. regards, damien - Original Message - From: Andy Smith [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 05, 2007 12:43 AM Subject: [Audyssey] question about sounds Hi

Re: [Audyssey] question about sounds

2007-07-05 Thread Thomas Ward
Hi andy, Generally, speaking the game effects you hear are wav file recordings which are played back and positioned accordingly by DirectSound. For example, to make the sound of a thunder storm in a game just record the sound of it raining somewhere, use Goldwav to edit it the way you like,

Re: [Audyssey] question about sounds

2007-07-05 Thread X-Sight Interactive
@audyssey.org Sent: Thursday, July 05, 2007 6:02 PM Subject: Re: [Audyssey] question about sounds Hi andy, Generally, speaking the game effects you hear are wav file recordings which are played back and positioned accordingly by DirectSound. For example, to make the sound of a thunder storm in a game just

Re: [Audyssey] question about sounds

2007-07-05 Thread Thomas Ward
Hi Damian, Well, there are some effects you just can not create on your own like explotions as none of us really have the material to make them. In such a case I would just buy or copy one. However, you might me amazed of the hundreds of effects you can make at your own home with no cost.

Re: [Audyssey] question about sounds

2007-07-05 Thread Andy Smith
oo cool... thats cool. I always thought that you had to use all this software and tinker with .wav files and do all kinds of complicated stuff to create cool effects. On 7/5/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi Damian, Well, there are some effects you just can not create on your own

Re: [Audyssey] question about sounds

2007-07-05 Thread Thomas Ward
Hi, I don't want you to think that making all sound effects is easy. It really depends on the effect required. Some are very easy, and others are somewhat difficult. For example, for a space station or lab you might want to record your home air conditioner unit, alter it some in Goldwave, and

Re: [Audyssey] question about sounds

2007-07-05 Thread Andy Smith
well I knew that not everything's easy, I was just pointingg out that that I never really thought about creating stuff that way, what I did to start with just to play around with is to go into goldwave, create a new file, go to tools|expression evaluator. Type in syn(3200*t) in that format, you'll

[Audyssey] question about sounds

2007-07-04 Thread Andy Smith
Hi I know you have to use DirectSound, but how do you create the effects? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any