Re: [Audyssey] Compiling Help Files

2011-03-19 Thread Jacob Kruger
Will just say jaws tells you to hit F6 after choosing a topic , but the other one I use in things like audacity, for example, is Ctrl + F6 which sort of jumps between different parts of some interfaces. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his

Re: [Audyssey] Compiling Help Files

2011-03-19 Thread Thomas Ward
Hi Dark, Well, Maybe. I know that in Jaws if you press insert+h for help while in the Microsoft help viewer it tells you to select a topic and press f6 to read the text. It appears that Window-Eyes 7.5 now has a similar feature where you can press+shift+control+question and get some really useful

Re: [Audyssey] realism was, Reviewing space in audio

2011-03-19 Thread Thomas Ward
Hi Dark, Oh, I think you slightly misunderstood what I was saying. Obviously, there have to be acceptions based on game play, plot, etc but by and large what I am getting at is that even completely imaginary characters, weapons, and other items have to act somewhat realistic in a game world. I.E.

Re: [Audyssey] Reviewing space in audio

2011-03-19 Thread Thomas Ward
Hi Damien, Oh, I see. That makes sense. It does help to know the technical language being used. Otherwise whatever you are reading about doesn't make any sense at all. However, there are mailing lists etc for creative writers I've found helpful over the years. There are some people on those forum

Re: [Audyssey] Reviewing space in audio

2011-03-19 Thread Thomas Ward
Hi Dark, That's a good question and one I presently do not have an answer for. As I said before I absolutely hate using pitch changes in some cases because it totally changes the way the sound effect sounds ruining the effect I'm aiming for. At the same time pressing m to speak the location of the

Re: [Audyssey] Reviewing space in audio

2011-03-19 Thread Thomas Ward
Hi Ken, Have you looked at FMOD EX by any chanse? The reason I ask is because FMOD Ex works with Visual Basic .Net and has an extremely good 3d audio engine. It is regarded my many game developers to be the best comercial sound engine/API on the market. For free games FMOD is free, and comercial l

Re: [Audyssey] Adrift

2011-03-19 Thread Thomas Ward
Hi, Hmmm...that's odd. I just downloaded the generator zip file from the Adrift website, and it opened with no problem. Try downloading it again, and if possible try a different zip utility. If that doesn't work I'll try sendspacing it to you, but the main download should work fine. On 3/18/11, M

Re: [Audyssey] OT/quick question.

2011-03-19 Thread Thomas Ward
Hi Ryan, Its beginning to look that way. I'm frankly out of ideas at the moment. There are times when something breaks that there isn't any alternative but to do a quick reinstall. However, if you know when you began having this trouble you might be able to do a system restore back to a date prior

Re: [Audyssey] Reviewing space in audio

2011-03-19 Thread Hayden Presley
Hi Thomas, Ok...so are you taking out the shooting up or down? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, March 19, 2011 11:41 AM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] Compiling Help Files

2011-03-19 Thread dark
Hi Tom. There probably is such a key in hal, it's most likely that I'm too used to using specific keys I forgot that one, sinse there are lots of keys some of which get used more than others I tend to find. I'll have to ask dolphin next time I'm on the phone to them, which might actually be

Re: [Audyssey] Compiling Help Files

2011-03-19 Thread Hayden Presley
Hi Thomas, So...do you, by chance, know of anything accsssible to write said help files? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, March 19, 2011 9:22 AM To: Gamers Discussion li

Re: [Audyssey] realism was, Reviewing space in audio

2011-03-19 Thread dark
hi Tom. I'm afraid you seem to be putting together too issues here, god mode and unrealism. take a game series like mega man, which has imho some of the best balanced and best designed weapons of an imaginary game series. In the Mega man x games, hidden in each stage was a heart tank which

Re: [Audyssey] Reviewing space in audio

2011-03-19 Thread dark
Hi tom. One idea which has occurred to me, is rather than changing the pitch of the monster, you might have a sound which is played at the same time the as the monsters' original sound and indicates it's position. this wouldn't break up the game the way aa "nearest monster2 speech key would,