Hi Damien, Oh, I see. That makes sense. It does help to know the technical language being used. Otherwise whatever you are reading about doesn't make any sense at all.
However, there are mailing lists etc for creative writers I've found helpful over the years. There are some people on those forums/lists that are good researchers, can look up information like this, and then explain it in down to earth fassion that a newby might be able to understand. Although, I haven't used those lists in a long time I remember having a discussion on one of those lists about the possibility of FTL, AKA faster than light, drive systems for starships. Although, I've had some college level physics I'm no expert on quantom mechanics and lack the necessary mathematical skills to even consider talking about this stuff compitently. However, we got into some basic ideas like some sort of tachion drive system that would be FTL, but not something as fast as warp speed. Since tachions are the only thing we know that can move faster than light it makes for a good interesting discussion for a science fiction game that uses a faster than light drive system, but at least has some basis in known physics. Make sense? So maybe the answer for you is if you aren't sure about a topic go to Yahoo Groups, Google Groups, and hunt around for a creative writing mailing list where ou can post questions of a technical nature and have people either help research or explain things so you can use them more effectively in a game. It really helps to bounce ideas off another person anyway as they'll often see problems and other things you missed in drafting your game idea. All authors do this to a certain point, and most authors locate technical advisers to read over what they have written and see if it jives with what they know. HTH On 3/18/11, Damien Pendleton <[email protected]> wrote: > Hi Thomas, > In actual fact I did try to do a bit of research on different weaponry, but > it tends to use a lot of jargon, especially for beginners, on subjects. It > seems to all be written from an expert's point of view without considering > the experience or knowledge of other less experienced researchers who are > researching something without any prior knowledge whatsoever on the subject. > I find that I can only really carry out research on things I do know a bit > about before I can even begin to understand it properly. > Regards, > Damien. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
