Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-17 Thread dark
Hi Tom. Funnily enough, Your glass example is exactly what I experienced myself with Andrew plotkin's game shade, in which the first task is to fill a glass of water in order to drink. put glass in sink, put glass under faucet, fill glass I tried everything I could think of and finished up

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
I personally tended to use markers to mark passages I'd already explored myself, so that I would know which passages to try. I found myself that though I do have a problem with spacial orientation, the same sort of memorization of significant places and land marks I used in real life worked

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-17 Thread Scott Chesworth
Hey Kelly, I haven't played Swamp in a while, but think you might be encountering a bug that to the best of my knowledge hasn't been squashed yet, that being that zombie growls don't always update their position in realtime in keeping with where the zombie is. Seems like they're position right

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark, That is a good point. The room you mentioned is also one of the same landmarks I use to know if I am progressing because while the number of enemies that appear from game to game in that room changes somewhat from game to game it usually has quite a lot. In any case it is something of an

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-17 Thread Thomas Ward
Hi Dark, Sure. I understand exactly where you are coming from. I agree if I did write interactive fiction the game should be based on player judgment not how well someone can solve a puzzle or spend a lot of time guessing the correct verb. That said, right now everything is experimental and I

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-17 Thread Thomas Ward
Hi Philip, That is absolutely true. The getchar function is about as basic and standard as one can possibly get, and I am beginning to think it might be the best solution for the problem. I have done some research on writing custom getch functions and like you said they tend to be platform

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
Hi tom. If those computer consoles, radios and other noises weren't there I would find shades much harder to play sinse as I said it's just those sorts of landmarks I use. I also make use of the coordinates system. If for example I want to know which side of the large pillered hallway I'm

Re: [Audyssey] Pausing the Screen in Console Programs

2014-04-17 Thread dark
Hi Tom. Fair enough on the coding front. It was just that after you bought up this discussion the other day I went and looked up that massive debate we had on the audiogames.net forum about the nature of Parza in I believe 2011, and there you mentioned an rpg, and as you have gathered I have

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Lindsay Cowell
Hi all, I keep shooting the equipment, any advice, I think I'm lined up with the creatures? Lindsay Cowell. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 9:12 am Hi tom. If those computer consoles, radios and other noises weren't

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S BATTERY. aLL THE BEST, dARK. - Original Message - From: Lindsay Cowell lindsay.cow...@virginmedia.com To: Gamers

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-17 Thread Lori Duncan
Hi Kelly, something else which might help you, is the s key to move backwoards, so if you're being attacked, then press the skey and keep moving away from the zombie. If you have medkits you can heal yourself, then switch back to your gun or whatever weapon you like to use. When you first

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-17 Thread Scott Chesworth
Keep in mind though that you move backwards slower than you move forwards. Depending on how close the nasties are, sometimes you do have to actually turn and run rather than back away. Scott On 4/17/14, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Kelly, something else which might help you,

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
Hi in which room I'll find a second teleporter for level 9 I played level 9 but in reverse. I wana go in the starting point. Smile! Ishan On 4/17/14, dark d...@xgam.org wrote: Hmmm, that's most odd. are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE THAT MIGHT HELP,

[Audyssey] suggestions for shades of doom.

2014-04-17 Thread ishan dhami
Hi friends I completed shades of doom successfully. Here are my suggestions to make better shades of doom. 1 GMA should increase the amount of grenades 2 boss should steal a data wafer. 3 If we talk to our pylet in the end that Where we are and where he have to come. It will become more effective.

[Audyssey] Time of conflict playing as the trek units?

2014-04-17 Thread dark
As I am currently watching next gen and about to start deep space 9, it'd be nice to get used to playing time of conflict with the startrek units. The trouble however is that I don't seem to be able to select them in the unit deffinitions file for random or practice maps. I can select medaeval

Re: [Audyssey] Terraformers.

2014-04-17 Thread ishan dhami
Hi shift space will silent PDA voice. so If you are in the training just press the key and she will stop speaking Smilee! Ishan On 4/17/14, john jpcarnemo...@comcast.net wrote: Escape is the same thing as exit; there's not a lot you can do about that. If you want to skip the training, just plow

[Audyssey] FW: Re: Shades of doom level 8

2014-04-17 Thread Lindsay Cowell
Sent this just to dark by mistake, but anyone can answer. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: Lindsay Cowell lindsay.cow...@virginmedia.com Date: 17/04/2014 1:05 pm How do I deal with the cyborgs, and use the grenades, when I find them? -original message-

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Lindsay Cowell
I ran out of markers. Please help with what to mark. -original message- Subject: Re: [Audyssey] Shades of doom level 8 From: dark d...@xgam.org Date: 17/04/2014 1:50 pm Well the cyborgs are pretty much just like the mutant humans, accept that they're faster and tougher, so you deal with them in

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
As I said, I usually marked pasages I'd explored when I wanted to explore the third, so for example if there was a three way intersection I'd mark the one that lead away when I went down it, so I'd know if I got back to that intersection to take the unmarked path. To be honest though as I

[Audyssey] Latest version of Airik?

2014-04-17 Thread Tobias Vinteus
Hi, Is version 1.6 still the latest released version of Airik the Cleric. I see reference to a super update on the Breakerbox Games web site, but that info seems quite old now. Thanks, Tobias --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Latest version of Airik?

2014-04-17 Thread william lomas
coming soon is his favourite phrase lol On 17 Apr 2014, at 15:59, Tobias Vinteus tob...@algonet.se wrote: Hi, Is version 1.6 still the latest released version of Airik the Cleric. I see reference to a super update on the Breakerbox Games web site, but that info seems quite old now.

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson
You can't play level 9 in reverse. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Thursday, April 17, 2014 4:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi in

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson
True. And be careful on level 8 since there's another one of those machines that'll kill you or hurt you if you damage it. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: dark Sent: Thursday, April 17, 2014 2:47 AM To:

Re: [Audyssey] suggestions for shades of doom.

2014-04-17 Thread Bryan Peterson
I tink there are plenty of grenades. THe boss already kills you so no need to do more. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Thursday, April 17, 2014 4:35 AM To:

Re: [Audyssey] Latest version of Airik?

2014-04-17 Thread Bryan Peterson
The update hasn't been released yet. Jyro tends to be rather slow about that. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Tobias Vinteus Sent: Thursday, April 17, 2014 8:59 AM To: gamers@audyssey.org Subject:

Re: [Audyssey] time of conflict help

2014-04-17 Thread Damien C. S. Pendleton
Hi John, I'm afraid to say, everything. I can move myself on the map, but that doesn't move my units. To be honest, I don't even know what Units are. I am assuming those are my fighters? I feel that the manual isn't very clear on some things. I don't know why, but I find similar issues with

Re: [Audyssey] time of conflict help

2014-04-17 Thread william lomas
well on the g m a site it says the tutorials are only for the public beta in 2010 what’s up with that? no mention of this v2.0 of the title On 17 Apr 2014, at 16:50, Damien C. S. Pendleton dam...@dcpendleton.co.uk wrote: Hi John, I'm afraid to say, everything. I can move myself on the map,

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Charles Rivard
Don't shoot the equipment. Use the scope and only shoot when you hear the high pitch that indicates that you are aimed correctly. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Lindsay Cowell

Re: [Audyssey] time of conflict help

2014-04-17 Thread dark
Hi Damien. I will agree writing manuals isn't precisely david greenwood's strong poitnt, which is a bit problematic given how complex his games usually are. I played Toc 1.0, 2.0 I'm still trying to work out (I've not got this business about time intervals yet). But basically you move

Re: [Audyssey] Swamp and Single-Player Maps

2014-04-17 Thread john
Aiming can take a bit of work; you might want to start off with one of the shotguns on scatter. As far as online goes, I can only refer you to the readme; there are aspects of pvp in multiplayer, but they're not standard. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] time of conflict help

2014-04-17 Thread john
Ok, here goes. The basic idea of the game is that you have to take over the entire map. You do this by capturing cities, and producing units with which you battle enemy units. A unit can be anything from infantry to tanks to fighters to battleships. Each different type of unit has its own

Re: [Audyssey] time of conflict help

2014-04-17 Thread Thomas Ward
Hi Damien, Well, I personally haven't had any issues understanding GMA's documentation for their games so perhaps in your case you just need things explained in more depth or something. Either that or just have various terminology explained to you in as simple a manner as possible. I'm not

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark, Yes, the night scope or whatever that thing is called will help, but if Lindsay is running Shades on a newer PC running Windows 7 or Windows 8 that would explain it. DirectSound 8 is really screwed up on Windows 7/8 and as a result when trying to center the mutant humans, dogs, blobs,

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark, Same here. I usually find just keeping track of the map coordinates and the direction I am facing is more than sufficient in finding my way around the levels. It is for that reason I am really amazed that so many gamers are having a huge issue with it as I didn'5 think the levels were

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson
I always use the nite scope anyway. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: Thomas Ward Sent: Thursday, April 17, 2014 9:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi Dark,

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Lindsay, Sigh...As has been explained to you before there is no specific place you have to put the markers. You pretty much can put them anywhere you want them or think will do you the most good. In other words use your personal judgement. If you aren't able to do that effectively we can't

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Thomas Ward
Hi Dark, Same here. I often use the computers, fans, radios, and so on to identify the rooms and use them as landmarks. Even use them to give the rooms generic names like large fan room, first floor computer lab, second floor restroom, etc. It seems using the sounds to identify and name rooms

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
Hi all please tell me one thing I use third teleporter to go the level 9 and it teleport me in the starting point of elevator for roof. I killed all monsters I find only one room which is the boss room. Is there any rooms except the boss room? If there is then please tell me where it is? Smilee!

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread Bryan Peterson
There are no other rooms. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh burzum-ishi krimpatul. -Original Message- From: ishan dhami Sent: Thursday, April 17, 2014 10:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Shades of doom level 8 Hi all please tell

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread ishan dhami
Hi I won the game! The problem is I won only 15000 points What should I do to earn 2 points to generate the cheats. Smilee! Ishan On 4/18/14, Bryan Peterson bpeterson2...@cableone.net wrote: There are no other rooms. Ash nazg durbatulûk, ash nazg gimbatul, Ash nazg thrakatulûk agh

[Audyssey] wild bot

2014-04-17 Thread ishan dhami
Hi friends I tried to kill wild bot in super liam I crouched after his landing I shoot but my lazer cannot reach me and he hit me and died. does anyone give me some suggestions? smil!! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Shades of doom level 8

2014-04-17 Thread dark
Youch, I wasn't aware that microsoft had made such a mess of things there, that is a shame. All the best, Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 18, 2014 4:18 AM Subject: Re: [Audyssey]