Hi Tom.
Funnily enough, Your glass example is exactly what I experienced myself
with Andrew plotkin's game shade, in which the first task is to fill a glass
of water in order to drink. put glass in sink, put glass under faucet, fill
glass I tried everything I could think of and finished up
I personally tended to use markers to mark passages I'd already explored
myself, so that I would know which passages to try.
I found myself that though I do have a problem with spacial orientation, the
same sort of memorization of significant places and land marks I used in
real life worked
Hey Kelly,
I haven't played Swamp in a while, but think you might be encountering
a bug that to the best of my knowledge hasn't been squashed yet, that
being that zombie growls don't always update their position in
realtime in keeping with where the zombie is. Seems like they're
position right
Hi Dark,
That is a good point. The room you mentioned is also one of the same
landmarks I use to know if I am progressing because while the number
of enemies that appear from game to game in that room changes somewhat
from game to game it usually has quite a lot. In any case it is
something of an
Hi Dark,
Sure. I understand exactly where you are coming from. I agree if I did
write interactive fiction the game should be based on player judgment
not how well someone can solve a puzzle or spend a lot of time
guessing the correct verb.
That said, right now everything is experimental and I
Hi Philip,
That is absolutely true. The getchar function is about as basic and
standard as one can possibly get, and I am beginning to think it might
be the best solution for the problem. I have done some research on
writing custom getch functions and like you said they tend to be
platform
Hi tom.
If those computer consoles, radios and other noises weren't there I would
find shades much harder to play sinse as I said it's just those sorts of
landmarks I use.
I also make use of the coordinates system. If for example I want to know
which side of the large pillered hallway I'm
Hi Tom.
Fair enough on the coding front. It was just that after you bought up this
discussion the other day I went and looked up that massive debate we had on
the audiogames.net forum about the nature of Parza in I believe 2011, and
there you mentioned an rpg, and as you have gathered I have
Hi all,
I keep shooting the equipment, any advice, I think I'm lined up with the
creatures?
Lindsay Cowell.
-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 9:12 am
Hi tom.
If those computer consoles, radios and other noises weren't
Hmmm, that's most odd.
are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP, ALTHOUGH YOU HAVE TO BE SPARING WITH IT BECAUSE OF IT'S
BATTERY.
aLL THE BEST,
dARK.
- Original Message -
From: Lindsay Cowell lindsay.cow...@virginmedia.com
To: Gamers
Hi Kelly, something else which might help you, is the s key to move
backwoards, so if you're being attacked, then press the skey and keep moving
away from the zombie. If you have medkits you can heal yourself, then
switch back to your gun or whatever weapon you like to use. When you first
Keep in mind though that you move backwards slower than you move
forwards. Depending on how close the nasties are, sometimes you do
have to actually turn and run rather than back away.
Scott
On 4/17/14, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Kelly, something else which might help you,
Hi in which room I'll find a second teleporter for level 9
I played level 9 but in reverse. I wana go in the starting point.
Smile!
Ishan
On 4/17/14, dark d...@xgam.org wrote:
Hmmm, that's most odd.
are you using your sonar to detect the creatures? IF YOUR HAVING TROUBLE
THAT MIGHT HELP,
Hi friends I completed shades of doom successfully.
Here are my suggestions to make better shades of doom.
1
GMA should increase the amount of grenades
2
boss should steal a data wafer.
3
If we talk to our pylet in the end that Where we are and where he have to come.
It will become more effective.
As I am currently watching next gen and about to start deep space 9, it'd be
nice to get used to playing time of conflict with the startrek units. The
trouble however is that I don't seem to be able to select them in the unit
deffinitions file for random or practice maps. I can select medaeval
Hi shift space will silent PDA voice.
so If you are in the training just press the key and she will stop speaking
Smilee!
Ishan
On 4/17/14, john jpcarnemo...@comcast.net wrote:
Escape is the same thing as exit; there's not a lot you can do about that.
If you want to skip the training, just plow
Sent this just to dark by mistake, but anyone can answer.
-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: Lindsay Cowell lindsay.cow...@virginmedia.com
Date: 17/04/2014 1:05 pm
How do I deal with the cyborgs, and use the grenades, when I find them?
-original message-
I ran out of markers. Please help with what to mark.
-original message-
Subject: Re: [Audyssey] Shades of doom level 8
From: dark d...@xgam.org
Date: 17/04/2014 1:50 pm
Well the cyborgs are pretty much just like the mutant humans, accept that
they're faster and tougher, so you deal with them in
As I said, I usually marked pasages I'd explored when I wanted to explore
the third, so for example if there was a three way intersection I'd mark
the one that lead away when I went down it, so I'd know if I got back to
that intersection to take the unmarked path.
To be honest though as I
Hi,
Is version 1.6 still the latest released version of Airik the Cleric. I
see reference to a super update on the Breakerbox Games web site, but that
info seems quite old now.
Thanks,
Tobias
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coming soon is his favourite phrase
lol
On 17 Apr 2014, at 15:59, Tobias Vinteus tob...@algonet.se wrote:
Hi,
Is version 1.6 still the latest released version of Airik the Cleric. I see
reference to a super update on the Breakerbox Games web site, but that info
seems quite old now.
You can't play level 9 in reverse.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: ishan dhami
Sent: Thursday, April 17, 2014 4:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8
Hi in
True. And be careful on level 8 since there's another one of those machines
that'll kill you or hurt you if you damage it.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: dark
Sent: Thursday, April 17, 2014 2:47 AM
To:
I tink there are plenty of grenades. THe boss already kills you so no need
to do more.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: ishan dhami
Sent: Thursday, April 17, 2014 4:35 AM
To:
The update hasn't been released yet. Jyro tends to be rather slow about
that.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Tobias Vinteus
Sent: Thursday, April 17, 2014 8:59 AM
To: gamers@audyssey.org
Subject:
Hi John,
I'm afraid to say, everything. I can move myself on the map, but that
doesn't move my units. To be honest, I don't even know what Units are. I
am assuming those are my fighters? I feel that the manual isn't very clear
on some things.
I don't know why, but I find similar issues with
well on the g m a site it says the tutorials are only for the public beta in
2010 what’s up with that?
no mention of this v2.0 of the title
On 17 Apr 2014, at 16:50, Damien C. S. Pendleton dam...@dcpendleton.co.uk
wrote:
Hi John,
I'm afraid to say, everything. I can move myself on the map,
Don't shoot the equipment. Use the scope and only shoot when you hear the
high pitch that indicates that you are aimed correctly.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Lindsay Cowell
Hi Damien.
I will agree writing manuals isn't precisely david greenwood's strong
poitnt, which is a bit problematic given how complex his games usually are.
I played Toc 1.0, 2.0 I'm still trying to work out (I've not got this
business about time intervals yet).
But basically you move
Aiming can take a bit of work; you might want to start off with one of the
shotguns on scatter. As far as online goes, I can only refer you to the readme;
there are aspects of pvp in multiplayer, but they're not standard.
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Ok, here goes. The basic idea of the game is that you have to take over the entire map. You do this by capturing cities, and producing units with which you battle enemy units. A unit can be anything from infantry to tanks to fighters to
battleships. Each different type of unit has its own
Hi Damien,
Well, I personally haven't had any issues understanding GMA's
documentation for their games so perhaps in your case you just need
things explained in more depth or something. Either that or just have
various terminology explained to you in as simple a manner as
possible. I'm not
Hi Dark,
Yes, the night scope or whatever that thing is called will help, but
if Lindsay is running Shades on a newer PC running Windows 7 or
Windows 8 that would explain it. DirectSound 8 is really screwed up on
Windows 7/8 and as a result when trying to center the mutant humans,
dogs, blobs,
Hi Dark,
Same here. I usually find just keeping track of the map coordinates
and the direction I am facing is more than sufficient in finding my
way around the levels. It is for that reason I am really amazed that
so many gamers are having a huge issue with it as I didn'5 think the
levels were
I always use the nite scope anyway.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: Thomas Ward
Sent: Thursday, April 17, 2014 9:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8
Hi Dark,
Hi Lindsay,
Sigh...As has been explained to you before there is no specific place
you have to put the markers. You pretty much can put them anywhere you
want them or think will do you the most good. In other words use your
personal judgement. If you aren't able to do that effectively we can't
Hi Dark,
Same here. I often use the computers, fans, radios, and so on to
identify the rooms and use them as landmarks. Even use them to give
the rooms generic names like large fan room, first floor computer lab,
second floor restroom, etc. It seems using the sounds to identify and
name rooms
Hi all please tell me one thing I use third teleporter to go the level
9 and it teleport me in the starting point of elevator for roof. I
killed all monsters I find only one room which is the boss room.
Is there any rooms except the boss room?
If there is then please tell me where it is?
Smilee!
There are no other rooms.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message-
From: ishan dhami
Sent: Thursday, April 17, 2014 10:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Shades of doom level 8
Hi all please tell
Hi I won the game!
The problem is I won only 15000 points What should I do to earn 2
points to generate the cheats.
Smilee!
Ishan
On 4/18/14, Bryan Peterson bpeterson2...@cableone.net wrote:
There are no other rooms.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh
Hi friends I tried to kill wild bot in super liam I crouched after his
landing I shoot but my lazer cannot reach me and he hit me and died.
does anyone give me some suggestions?
smil!!
Ishan
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Youch, I wasn't aware that microsoft had made such a mess of things there,
that is a shame.
All the best,
Dark.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 18, 2014 4:18 AM
Subject: Re: [Audyssey]
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