[Audyssey] Easy way to reply

2006-07-27 Thread Phil Vlasak
directly to the original sender as opposed to the group. JFW says, Replying directly to sender. then it puts the sender's email address into your clipboard and pastes it into the to field. If you did it on this message instead of the to field saying, Gamers Discussion list it would say, Phil Vla

Re: [Audyssey] Table-top mapping.

2006-07-28 Thread Phil Vlasak
Hi Chris, I believe that John the DM uses a sheet of raised line braille paper with lines spaced an inch apart forming squares that represent two square feet of game play. I think he uses round and square objects like bottle caps or checkers to represent the two sides of a battle with numbers o

[Audyssey] Millionaire Game

2006-07-30 Thread Phil Vlasak
Hi Richard, I just read in Dean Martineau's Top Tech Tidbits that the Millionaire Game is free and accessible. http://www.audiogames.net/db.php?action=view&id=temp111 When I went to the link to download the game it was not available. Some company had taken overFlint Million's Freedom Games site. T

Re: [Audyssey] Millionaire Game

2006-07-30 Thread Phil Vlasak
forum.php?id=18 to > discuss them. (Or visit Phil's site and see if he has got a working link > ;) > > Thanks! > > Richard > > http://www.audiogames.net > > > > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To

Re: [Audyssey] uno

2006-07-30 Thread Phil Vlasak
Hi Terry, The Uno game's general principles put it into the Crazy Eights family of card games. You can find an accessible version ofCrazy Eights at All inPlay. http://allinplay.com/home.html - Original Message - From: "Terry Olandese" <[EMAIL PROTECTED]> To: "Gamers Discussion list" S

Re: [Audyssey] Harry Potter sites

2006-07-30 Thread Phil Vlasak
Hi Richard, I assume you are looking for games other than the commercial Electronic Arts game series based on the movies. I am working on a blind accessible game based in the Harry Potter world, Sarah and the Castle of Witchcraft and Wizardry, And I released a Public Beta December 31, 2005. from P

[Audyssey] Sonokids Accessible Sudoku for Kids.

2006-07-31 Thread Phil Vlasak
Hi Folks, I found this new game designed for kids: Accessible Sudoku. Instead of a 9 by 9 grid this free on-line game has a 4 by 4 grid and uses 4 sounds in place of numbers. You need the flash plug in and also need to unload JFW to play it. You should start the game and then unload JFW then hit f

Re: [Audyssey] Sonokids Accessible Sudoku for Kids.

2006-07-31 Thread Phil Vlasak
on I did not add it to the > AudioGames.net archive). > > Greets, > > Richard > > > > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Monday, July 31, 2006 1:47 PM > Subject:

Re: [Audyssey] longest interactive fiction game???

2006-07-31 Thread Phil Vlasak
Hi Cary, I remember that Once and Future was a very long IF game. Another was Anchorhead. And I thinkHoward Sherman's Malinche Entertainment, is doing some very long games, like: The First Mile - Scarey from the Start The game opens in a haunting atmosphere and becomes more and more chilling as

Re: [Audyssey] it's here, it's finally here!

2006-08-02 Thread Phil Vlasak
Hi Ken, I have added Accessible Invaders to my games list as of ten minutes ago. http://www.pcsgames.net/game-co.htm And I moved it to the top of the list. I have downloaded the game plus the extra soundtrack plug-in. Thanks for the heads up, and it is a dash instead of underline in the url. Phil

Re: [Audyssey] a very basic text adventure

2006-08-03 Thread Phil Vlasak
Hi Nicol, I found the games created for the IF contest each year are easier than full games since I think the games are supposed to be finished in a half hour. One I liked was Bears night out. You should be able to find it on the IF archive site along with all the competition games. My friend Ca

Re: [Audyssey] Games accessible to the Blid

2006-08-06 Thread Phil Vlasak
Dear Will, I read in your recent post of your interest in games accessible to the Blid. How do you know about the Blid? As high inquisitor for the Blid invasion of the Earth I am well aware that this knowledge is strictly top secret. If another Blid revealed our invasion plans to you I must know i

Re: [Audyssey] Problems with GTC scoring.

2006-08-11 Thread Phil Vlasak
Hi Tom, One other way you can lose points on sector two is by blowing up one of the ammo trucks by mistake. But the enemy tanks can also blow up one of their trucks if it is in their way and their doing this can affect your points. Did you find and disarm the three ammo trucks without blowing them

Re: [Audyssey] Important Article about Access Invaders on... Gamasutra!

2006-08-17 Thread Phil Vlasak
Hi Richard, I went to the url you posted and tried to read the article, The Theory of Parallel Game Universes, but found two annoying problems with it. First it was in 8 parts but when I read part 7, it was the same as part 6. Second, I think they were trying to make the article more accessible by

Re: [Audyssey] Jim's Monopoly.

2006-08-20 Thread Phil Vlasak
Hi Tom, Playing Jim's monopoly in an on-line chat room where one person broadcasts the games moves to the other human players would make the game more challenging. I think For the People could do this. Phil - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discuss

Re: [Audyssey] Moosic Update

2006-08-31 Thread Phil Vlasak
Hi Tom and others, Super Moosic release candidate 3. A Mario type 2D field arcade game that is written in open source Python 2.4. You still need to install Python using a Windows Installer file from www.python.org to play the game. The file is named python-2.4.3.msi, 9.2 MB Then you need to copy

[Audyssey] How to Contact Nintendo about SoundVoyager

2006-08-31 Thread Phil Vlasak
How to Contact Nintendo about SoundVoyager Nintendo of America PO Box 957 Redmond, WA 98073 Phone: 425-882-2040 Fax: 425-882-3585 Key People Chairman and CEO: Tatsumi Kimishima President and COO: Reginald (Reggie) Fils-Aime EVP, Business Affairs: Jacqualee Story General Comments or Questions: ema

Re: [Audyssey] Ten Pin Alley

2006-09-02 Thread Phil Vlasak
Hi Robin, Since I worked on Ten pin Alley I know a little about Draconis Entertainment. Although Draconis sounds like a large company with many employees, it is not. Often you get a reply message back automatically after an order is received, but it takes a real person to run your credit card an

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Phil Vlasak
Hi Tom, I sympathize with your grief. When PCS Games was just getting started in 1996 Carl was working on an audio sounds version of his Any Night Football. After working on it for weeks his hard drive crashed and he lost all the work. He decided to shelve the project and work on other things. Ab

[Audyssey] iPod games

2006-09-13 Thread Phil Vlasak
Hi Folks, There is a new way of getting games but they are probably not accessible ones. Love playing games? Lucky you -- iTunes now offers some of the most popular games in the world like PAC-MAN, Tetris, and Texas Hold'em, as well as new challenges such as Vortex, Cubis 2, and Bejeweled. Watch

Re: [Audyssey] banjo buster

2006-09-14 Thread Phil Vlasak
Hi Nicol I think you need to play those flash games with Jaws turned off. I start the game then I turn off JFW then I hit f5 to refresh the screen and regain my focus on the game. This way all the commands workk like they should. Phil - Original Message - From: "Nicol Oosthuizen" <[EMAIL

Re: [Audyssey] Possible future for STFC.

2006-09-14 Thread Phil Vlasak
Hi Thomas, Great idea, a live action star trek game! You could pick your mission from a list then pick what ship you are controlling. When David did Star Trek originally with PCS in DOS we did not know if blind people could handle so much information in a live action game, plus DOS had the limit

Re: [Audyssey] banjo buster

2006-09-14 Thread Phil Vlasak
ail and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > > But in banjo buster, how will I then know my score if jaws is off? > thanks > -Original Message- > From: [EMAIL PROTECTED] [mailt

Re: [Audyssey] Possible future for STFC.

2006-09-15 Thread Phil Vlasak
Hi Thomas, While developing and sharing missions is difficult to do as you stated below, there are several things people could do to help you out. 1. As in Tank Commander, you could run a contest to come up with a mission statement and details descried in text that you could take and turn into a m

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Phil Vlasak
Hi Thomas, Knowing that any extra complexity will slow down game development ai vote for one craft of each class so would want the most known name. But I would like to play with as many classes as reasonable. I've found on the internet that the classes are listed in alphabetical order but I think t

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Phil Vlasak
round in Captain Kirk's > time. The Excelsior-Class replaced them, and was in turn replaced by > newer classes. However, unlike the Constitution-Class a few of the > Excelsior-Class vessels were upgraded, and remain in Star Fleet service > in the TNG and DS9 shows. > > Phil Vlasak

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread Phil Vlasak
Hi Thomas, I forgot that the 23rd century Enterprise had different sound effects than the 24th century one. Boy, that would double the size of your game! Are you going to have the sound of each class engines be different? But at least the ship's computer's voice was the same through all the centu

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread Phil Vlasak
The computer voice on most Federation starship and fixed installation computers has been portrayed by Majel Barrett Roddenberry since the early days of the original series (with the exception of some early TNG episodes). Majel's computer voice in TOS was very rhythmic and mechanical, and in t

Re: [Audyssey] Early draft of ships.

2006-09-17 Thread Phil Vlasak
Hi Thomas, I like an easy interface so when picking ships I would want to know not the specific numbers but a review of the ship's strengths and weaknesses compared to an average ship. If the game said: Bellerophon, Intrepid-Class science/explorer ship, has best sensor equipment, poor weapons, a

Re: [Audyssey] Early draft of ships.

2006-09-17 Thread Phil Vlasak
lass Medium Cruiser. > Armourment average. > Shields: below average. > Speed: below average. > > Is this along the lines of what you are looking for? I could even have > an excelant setting for cases where speed or weapons is the best you can > get. > This sounds like areally g

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Phil Vlasak
Hi Thomas, I like the new format but have a few questions. For those who do like the exact numbers, would you be putting them in the instructions manual? I noticed the ships were in alphabetical order, but how about in the chronological order they were launched? And a comment, maybe not everyone

Re: [Audyssey] Updated draft of ships.

2006-09-18 Thread Phil Vlasak
Hi Tom, Hoping not to give away any tricks, I think one mission should be impossible to win. That would be a tip of the hat to the old Kirk days. I also would like a mission where the enemy has infiltrated your ship. How would you defend yourself if your cargo bay was in enemy hands? Phil -

[Audyssey] Blind games web site under attack

2006-09-22 Thread Phil Vlasak
stopping the behavior but until further notice my web site is down. Phil Vlasak [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo

Re: [Audyssey] Blind games web site under attack

2006-09-22 Thread Phil Vlasak
Hi Folks, A further update to PCS games, my web site is up but I had to take my game downloads off line. I will be updating the pages later removing the now in-active links. sincerely, Phil [EMAIL PROTECTED] - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]

Re: [Audyssey] Blind games web site under attack

2006-09-22 Thread Phil Vlasak
ve up a description of the games so one can still see > what is you are offering? > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Phil Vlasak > Sent: Friday, September 22, 2006 2:13 PM > To: Gamers Discussion list > Subject: Re:

Re: [Audyssey] Online games and muds

2006-09-27 Thread Phil Vlasak
Hi Nicol, I am sorry but because of a hacker crashing my web site I have had to take down the Sarah game and all my other game files temporarily until I can have a way to prevent this from happening. sincerely, Phil Vlasak [EMAIL PROTECTED] - Original Message - From: "Nicol Oosth

Re: [Audyssey] (long): Example narrative, hypothetical Japanese invasion scenario.

2006-09-27 Thread Phil Vlasak
Hi Christopher, I am curious as to what the spread sheet output actually reads like. Is it like this? time: 12:13:45 your craft: Type p40-q altitude: 12,000 feet Degrees from level: 0 Heading: 45 Speed: 200 mph Enemy craft1: type: Oscar altitude: 6,000 feet Degrees from level: 45 Heading: 295 Sp

Re: [Audyssey] the unfortune regarding accessible games andmainstream games

2006-09-29 Thread Phil Vlasak
Hi Nicol, When you get 60 mainstream games for $12 which is 20 cents per game they are probably games written twenty years ago so it does not cost them much to repackage them and back then they were about $30 each. Mainstream games have an audience of hundreds of millions of people around the

[Audyssey] News of PCS games

2006-09-29 Thread Phil Vlasak
the newsletter: Visit the Tidbits page at www.topdotenterprises.com/tidbits.htm where you can subscribe to the rss feed and grab back issues. All that welcome information for future issues can come to me at [EMAIL PROTECTED] Sincerely, Phil Vlasak [EMAIL PROTECTED

Re: [Audyssey] News of PCS games

2006-09-29 Thread Phil Vlasak
s of PCS games > Uh. Phil. I doubt it was Dean. > However, maybe who ever reads the newsletter decided to go after it. You > can't blame Dean for advertising. > > > -Original Message- > From: Phil Vlasak [mailto:[EMAIL PROTECTED] > Sent: Friday, Septemb

Re: [Audyssey] Thoughts about Montezuma's Revenge.

2006-09-29 Thread Phil Vlasak
Hi Tom, My vote is for side scroller, A save feature but only available between levels. And force feedback on game pads and joy sticks. I want my pad to be shaking if I get bitten by a spider! smiles, Phil ___ Gamers mailing list .. Gamers@audyssey.org T

[Audyssey] Thoughts about chess

2006-10-01 Thread Phil Vlasak
Hi Charles, If there was ever a game that is old and dusty, it is chess! We could make it modern by changing the way the pieces move! Have you ever seen a horse that moves straight and then turns 90 degrees? How about having him jump two spaces, then jump two more and for the hell of it jump anot

Re: [Audyssey] Microsoft Flight Simulator

2006-10-04 Thread Phil Vlasak
Hi folks, I was cureious about the Microsoft Flight Simulator plug in so I did a google search and found the following: Microsoft Flight Simulator 2004 Fs Navegator What it is: FSNavigator is a fully integrated plug-in for FS2004, FS2002, FS2000, and FS98. The program is activated with the F9 ke

Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-05 Thread Phil Vlasak
Hi Ken, That wasn't me but I do remember the buckner & garcia - Space Invaders. And I remember the DOS Space Invaders I did with you and Christina as the game voice. David Greenwood's needs one extra element to allow me to make a real Space Invaders game, the ability of monsters to be linked toge

Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-05 Thread Phil Vlasak
Hi Tom, One American name I would like to race against would be, Tom Ward! When James did the trailer for Raceway it had racing sounds so were they just placeholders for better ones or what? Sounds like you already have a quarter mile race track finished! Good luck, Phil ___

Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Phil Vlasak
Hi Tom, I think James is more of a programmer than a sound designer. I could say the same for David Greenwood and my old friend Carl Mickla. Carl liked to develop our games without sound effects so he put words in where the sounds should go. It was my job to add the sounds in, and in a lot of

[Audyssey] Carl Mickla, was Raceway, news, plans, and updates.

2006-10-06 Thread Phil Vlasak
Hi Matthew Carl Mickla has been working as a programmer for IBM for the past six years, making much more money than he did developing tgames for PCS. Phil - Original Message - From: "Matthew Bullis" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, October 06, 2006 1:27 PM

[Audyssey] BG Boggle ruels

2006-10-08 Thread Phil Vlasak
Hi Folks, I just got my copy of BG Boggle and did not know how to play, so I looked up instructions on the internet. I think the BG version does not have a time limit and you are just trying to find as many words as possible, but the rest of the rules apply. Boggle Rules from Wikipedia, the free

[Audyssey] Pacman talks was problem with jim kitchen's website

2006-10-14 Thread Phil Vlasak
hi Kay, the place to download Pacman talks was http://www.pcsgames.net I have had to take it down temporarily because I need the space for uploading the full Sarah game. I will be sending Sarah to my beta testers very soon. It takes me quite a while to upload a game and I'd rather not tie up my c

Re: [Audyssey] scary sound in monopoly

2006-10-22 Thread Phil Vlasak
Hi Nicol, I am afraid that if you get scared by the footsteps in Monopoly, then Sarah would not be a game you should play. There are things in Sarah that are supposed to scare you but then you have the ability to control them with your spells. Sometimes when you can stop or control something scar

Re: [Audyssey] scary sound in monopoly

2006-10-23 Thread Phil Vlasak
Hi Jim, I do like Monopoly11.wav and did not find it in my KitchensInk folder, but when I unzipped Monopoly7 there it was! It does not sound too scary to me but then I am not in the process of getting beet by the computer. I think its more scary to land on your opponent's Boardwalk with two hotel

Re: [Audyssey] scary sound in monopoly

2006-10-24 Thread Phil Vlasak
Hi Jim, I didn't have the 11.wav file since I was running WinPoly6! I was playing the braille Monopoly game with my friend having the 2 hotels on boardwalk! Phil - Original Message - From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Phil Vlasak" Sent: Tu

Re: [Audyssey] Accessible Asteroids (was Game programming educationproject.)

2006-10-30 Thread Phil Vlasak
Hi Nolan, I found that my Super Dogs Bone Hunt had a similar problem when all the bones made the same sound as your Asteroids do. I came up with ten variations on the bell sound at different pitches and rates and saved each as a sound file then had the game pick one at random for each bone. The

[Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Phil Vlasak
Hi Folks, Happy Halloween! I've just posted a Sneak Preview of the Sarah game Divination floor, 5.4 MB. Here is the link: http://www.pcsgames.net/sarah divination.mp3 You start out on the seventh floor and head to the north tower where you enter the trap door to the Divination classroom. It is l

Re: [Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Phil Vlasak
Sorry folks, My computer tricked me and made the dash disappear. Here is the correct link: http://www.pcsgames.net/sarah-divination.mp3 Phil - Original Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, October

Re: [Audyssey] Sneak Preview of the Sarah game Divination floor

2006-10-31 Thread Phil Vlasak
chamerhorn" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, October 31, 2006 3:25 PM Subject: Re: [Audyssey] Sneak Preview of the Sarah game Divination floor > Hi Phil > > I'm getting a page not found error on this end. > > Ron >

Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?

2006-11-03 Thread Phil Vlasak
Hi Jen, I had to take down the beta to make room for the full game. It is going to the beta testers first to make sure there are no critical bugs, then I will post it to my web site. I can not tell you how long this will take as it has not been tested yet. Phil [EMAIL PROTECTED] - Original Me

Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?

2006-11-03 Thread Phil Vlasak
: Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry? > Hi > Thanks for the update. When you do post the game, how > much will it cost, or is it going to be free. > Thanks > > Jen > > --- Phil Vlasak <[EMAIL PROTECTED]> wrote: > >> Hi Jen, >&g

Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?

2006-11-04 Thread Phil Vlasak
Hi Niall, I had to remove the dungeon level from the demo because I added more rooms to the ground floor and dungeon and it made the demo level too large. In testing it out it was like walking through molasses. So you get the ground floor and basement free. When I added the Ravenclaw and Gryffindo

Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?

2006-11-04 Thread Phil Vlasak
Hi Angel, The sneak preview mp3 of Sarah and the castle of witchcraft and wizardry is at, http://www.pcsgames.net The game is going into beta testing very soon and is not available to the public yet. sincerely, Phil [EMAIL PROTECTED] - Original Message - From: "Angel L Adorno" <[EMAIL

Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry?

2006-11-04 Thread Phil Vlasak
udyssey] Sarah and the castle of witchcraft and wizzardry? > hi i can not down load the game i press on the link and it says page not > available do you know why. > > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Disc

Re: [Audyssey] superdogs bone hunt

2006-11-06 Thread Phil Vlasak
Hi Folks, As soon as I finish the Sarah game and post it only for the beta testers, I will attempt to put back the other games such as Super Dog's Bone Hunt. Once Sarah is through beta testing I will make the link available to the public for download and you can try the demo level for free. Since

Re: [Audyssey] Sarah

2006-11-13 Thread Phil Vlasak
e > comes out, will I need to uninstall the public beta? > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, November 04, 2006 5:20 PM > Subject: Re: [Audyssey] Sarah and the castle

[Audyssey] Blind Accessible games Prices, Christmas, 2006

2006-11-19 Thread Phil Vlasak
Blind Accessible games Prices, Christmas, 2006 I created this list to help people shop for blind accessible games. Here is it again, revised sorted by price on November 19, 2006. If anyone has a game to ad or a price to correct please contact Phil Vlasak, [EMAIL PROTECTED] Link to where you can

Re: [Audyssey] Blind Accessible games Prices, Christmas, 2006

2006-11-19 Thread Phil Vlasak
Hi Richard, I got a few price changes from game companies already and revised the list on my web site. http://www.pcsgames.net/prices.htm Phil - Original Message - From: "AudioGames.net" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, November 19, 2006 1:13 PM Subject: Re

Re: [Audyssey] Treasure hunt and code factory

2006-11-19 Thread Phil Vlasak
Hi Dark, I don't test ever link and I didn't check all prices in the list to see if they were up to date. I went by press releases and reports to the audyssey list. So I don't know about treasure hunt and the BPC site. Code factory for all I know does not sell directly but uses indirect methods. I

[Audyssey] Stunning Turkey

2006-11-24 Thread Phil Vlasak
Hi Folks, I've put a Thanksgiving sound file on my web site . inspired by the game, now in beta testing. http://www.pcsgames.net/turkey.mp3 It is 120 KB so not too long. Happy Holidays! Phil [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.o

Re: [Audyssey] ten pin alley error

2006-11-26 Thread Phil Vlasak
How do I resolve Error 429 - ActiveX control cannot create object? This problem is corrected by re-registering the DAO350.dll. The instructions are from Microsoft Knowledge Base article 292054: http://support.microsoft.com/default.aspx?scid=kb;en-us;292054. You can get a copy of the DAO350.dll f

Re: [Audyssey] Heart Of Christmas.

2006-12-02 Thread Phil Vlasak
Hi Tom, Thanks for the Christmas music! All the songs downloaded but one. I figured you messsed up the link and I corrected it below: http://www.usagames.us/downloads/hoc/Rudolph.mp3 Your url had it as: downloads/hoc/Rudoph.mp3 Thanks, Phil - Original Message - From: "Thomas Ward" <[EMAI

Re: [Audyssey] the bio grenades in sod

2006-12-02 Thread Phil Vlasak
Hi nicol First I would make sure I am perfectly lined up with the hall so at the start of the game that would be west. Holding down Control and hitting the arrow key will point you dead on. Make sure it is west with the f key. If you are angled slightly and you are close to a wall the grenade will

Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-03 Thread Phil Vlasak
I suggested the staffroom feecher to you a while back. > ----- Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Saturday, November 04, 2006 7:33 AM > Subject: Re: [Audyssey] Sarah and the castle of witchc

Re: [Audyssey] Sarah and the castle of witchcraft and wizzardry

2006-12-04 Thread Phil Vlasak
o you could get it released before December 25th? > ----- Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, December 03, 2006 9:14 PM > Subject: Re: [Audyssey] Sarah and the castle of witchcraft and

Re: [Audyssey] crosswords

2006-12-08 Thread Phil Vlasak
Hi Chris, Larry Skutchan's American Printing House for the Blind, Talking Word Puzzles Play hidden word and crossword puzzles with speech feedback while navigating through the puzzle grids. You can also create your own puzzles. http://sun1.aph.org/tech/pz_info.htm - Original Message - F

[Audyssey] SuperDog is back up

2006-12-09 Thread Phil Vlasak
Hi Folks, I got one of my mirror sites to put the Super Dog Bone hunt game back up. You can now go to my page and clikc on the second or last link. http://www.pcsgames.net/superdog.htm I'm still working with my ISP to get more space for the Sarah game plus Pacman Talks. Sincerely, Phil [EMAIL PRO

Re: [Audyssey] SuperDog is back up

2006-12-09 Thread Phil Vlasak
2006 10:25 AM Subject: Re: [Audyssey] SuperDog is back up > Do you mean the Sarah public beta? or the full version that you are > getting > space for > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list&q

Re: [Audyssey] New Monty trailer is available.

2006-12-09 Thread Phil Vlasak
Hi Folks, I am replying to this message as a test. It seams that messages to the Blind gamers list are also going to the BCT Blind Cool Tech list too. If it is my computer this will test it. Phil - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Saturday, December 0

[Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-15 Thread Phil Vlasak
Hi Cara, Welcome to the list. I've had information about your Jedi Quake on my Fantastic games list since November 19, 2006, Cara Quinn's Audio Quake Star Wars Mod . Home of Jedi Quake 3.8 - Revenge of the Bots. Uses the agrip AudioQuake system. Thanks for your help with the sounds in my Sarah a

[Audyssey] PCS games, games back on-line

2006-12-17 Thread Phil Vlasak
Hi Folks, Finally, I got a new high speed server site! As a test I put Super Dog and Pacman Talks on it and they download great! I've just updated my links to the two games off my web page, http://www.pcsgames.net But it's easier to go to the two game pages: http://www.pcsgames.net/pacman.htm and

Re: [Audyssey] PCS games, games back on-line

2006-12-17 Thread Phil Vlasak
potential gaming deal with no response. > If you got any of them, please let me know so I know I don't have a > problem on my end. > Thank you much kind sir, and glad to hear you got a new home for your > downloads. > Later, > Che > [EMAIL PROTECTED] > > -

Re: [Audyssey] Winfrots tts 2002

2006-12-17 Thread Phil Vlasak
Hi Folks, You can find over 300 games for the winfrotz TTs at: http://www.ifarchive.org/indexes/if-archiveXgamesXzcode.html Since the link appears on 2 lines you might have to copy the whole thing and paste it into your IE open edit box. Phil - Original Message - From: "Niall" <[EMAIL

[Audyssey] Evolution of the Bop-it was List of handheld games?

2006-12-20 Thread Phil Vlasak
Hi Folks, I think there are at least four generations of bop-its. The original has 3 sounds and three things you have to do, bop it is a button in the center, twist it is a wheell at one end and pull it on the other end. It makes a sound and a guy says the words and you have an increasingly shorter

Re: [Audyssey] goldWave Question

2006-12-21 Thread Phil Vlasak
Goldwave Keyboard Shortcut Keys: Keyboard Commands Sound Windows Keystroke Action Left Scrolls the Sound window graph left. Right Scrolls the Sound window graph right. Page Up Scrolls the Sound window graph left one screen. The amount of time scrolled depends on the current view zoom level

Re: [Audyssey] Story about accessible gaming on NPR

2006-12-24 Thread Phil Vlasak
Hi Folks, Merry and Happy Christimes! NPR.ORG has a stereo version of the blind game story you can listen to at: http://www.npr.org/templates/story/story.php?storyId=6669943 Phil - Original Message - From: "michael feir" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, De

Re: [Audyssey] USA Games Holiday News.

2006-12-26 Thread Phil Vlasak
Hi Tom, Dungeons and dragons has a way of randomizing how battles are played. At the beginning of each round of play everyone rolls initiative and those with the lowest roll goes first. This is modified by the time it takes to do an attack. So a swing of a dagger will take a shorter time than a s

Re: [Audyssey] A quick STFC 2.0 question.

2006-12-28 Thread Phil Vlasak
Hi Tom, I hope you put as much variety in the enemy ships! They must be using some old clinkers too. Except for the Borg, that is. Of course the Borg could be in some Galaxy class Federation ships that they took over! Phil - Original Message - From: "Richard Sherman" <[EMAIL PROTECTED]>

[Audyssey] Sarah game Instructions

2006-12-30 Thread Phil Vlasak
Hi Folks, The Sarah and the Castle of Witchcraft and Wizardry Instructions Manual is now on-line at: http://www.pcsgames.net/scw.html You can quickly go through the section heads with your tab key. I guess you know what this means. It means you'll have to be satisfied by reading about the game ins

Re: [Audyssey] Collecting sound files for games

2006-12-30 Thread Phil Vlasak
Hi Jim, Is that 1,000 gigabytes or 1 terrabyte? I think the whole library of congress is 3 terrabytes. Phil - Original Message - From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Audyssey gamers list" Sent: Saturday, December 30, 2006 3:36 PM Subject: [Audyssey] Collecting sound files for gam

Re: [Audyssey] 20 questions query

2007-01-03 Thread Phil Vlasak
Hi Allen, It looks like the 20 questions site went graphic. It asks foryou to pick a language then gives you a bunch of graphic links. It's at http://www.20q.net/ I don't have the time to click on them all! Phil - Original Message - From: "Allen" <[EMAIL PROTECTED]> To: "BlindGamers" Sen

Re: [Audyssey] a new free audiogame : Tampokme

2007-01-04 Thread Phil Vlasak
Hi Thomas, Thanks for the free game! I wonder why you named your game the audio multi-players one-key mosquito eater when just mosquito eater would be easier to remember and spell and say than Tampokme which is an acronym. Note an acronym is a word derived from the first letters of a phrase such

Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Phil Vlasak
Hi Dark, I was hoping that Sarah would be out the door before Christmas, but it seems she wants to stay at my house until I get all the bugs out of her. First I tried a quick bug spray, then I dumped her in a bath tub of rade. I kicked her out the door and locked the door behind her but then she c

Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Phil Vlasak
r. I > personally love reading game documentation before I play the game just to > considder what the game is like if nothing else. > > Beware the grue! (and david bowey). > > Dark. > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> >

Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Phil Vlasak
rah was Dark is Bck! > Hi Phil, > Let me guess. You turn the knob on the sink, and a door opens up letting > you enter the Chamber of Secrets. > > > Phil Vlasak wrote: >> Hi Dark, >> I was inspired originally by the movie Labyrinth and I used the Sarah >> na

Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Phil Vlasak
accessibility are rather strong). > > Beware the Grue! > > dark. > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, January 07, 2007 3:32 AM > Subject: Re: [Audyssey] Sarah was D

[Audyssey] Sarah preview was Dark is Baaaack!

2007-01-07 Thread Phil Vlasak
Hi Folks, I took down the Sarah Halloween sneak preview since some of the sounds in it were changed. I plan to do a more extensive preview this week since all the sounds are finished. Phil - Original Message - From: "aaron danvers-jukes" <[EMAIL PROTECTED]> To: "Gamers Discussion list"

Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-08 Thread Phil Vlasak
Hi Tom, In my post you probably didn't read that the book is also available in audio format from NLS and RFBD Author:Rowling, J. K. Title: Fantastic beasts and where to find them [sound recording] / Newt Scamander ; special edition with a foreword by Albus Dumble

Re: [Audyssey] sarah

2007-01-10 Thread Phil Vlasak
Hi nicol, No I did not record any demons. I recorded a baby and slowed its voice down for the sound of the troll, And I use a dinosaur sound from Jurassic park for the sound of the basilisk. A basilisk is really a very large snake. Some adults like to tease children into doing what they want them

Re: [Audyssey] sod

2007-01-10 Thread Phil Vlasak
Hi nicol, The coffee machine strategy is correct. But coffee will not make you invulnerable to damage. Here is the example of how coffee works: Your percentage health is 75 percent but what you do not know is that your maximum hit points is 100 So you have 75 hit points. You drink a coffee and you

Re: [Audyssey] enemy attack

2007-01-10 Thread Phil Vlasak
Wow, it's been a long time but I think the up arrow cycles through your weapons. Phil - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, January 10, 2007 4:37 PM Subject: [Audyssey] enemy attack > Hi, > > What key do I press to use the

Re: [Audyssey] sarah

2007-01-10 Thread Phil Vlasak
Hi Nicol, I just ran across a new description of the book, Harry Potter and the Sorcerer's Stone: >From the foreword by Alexander McCall Smith: "... this is gripping storytelling: humorous, slightly anarchic and imbued with an immense sense of fun. And it deals with important things, particula

Re: [Audyssey] sarah

2007-01-10 Thread Phil Vlasak
dyssey] sarah > when can the sara game be purchased? > My wife and I have been looking forward to getting it. > > Josh > > - Original Message - > From: "Phil Vlasak" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Wednesday,

  1   2   3   4   5   6   7   8   9   10   >