the holy grail in the castle
of ggh.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, April 17, 2010 11:56 AM
Subject: Re: [Audyssey] Sorry Thomas
Hi,
Oh, I know. I'm rather glad to know myself when I drink a potion
Ang
Hi,
Oh, I know. I'm rather glad to know myself when I drink a potion
Angela doesn't take multiple ones for a super health boost. Grin.
On 4/16/10, Bryan Peterson wrote:
> Glad to hear it. Can't wait to play it, especially if it means I won't
> accidentally use multiple torches or potions at once
i will wait for eta 12 before i play again then if it out soon but i like the
zombie idea
On 16 Apr 2010, at 03:57, Thomas Ward wrote:
> Hi,
> Not sure what is up with the sword. It works fine here at least with
> beta 11 and beta 12 which I'm working on. I'll look at the code, but
> don't expec
ot;Gamers Discussion list"
Sent: Friday, April 16, 2010 9:02 PM
Subject: Re: [Audyssey] Sorry Thomas
Hi Hayden,
I'm sure you'll be happy to know both problems have been fixed. Beta
12 is far more stable and responsive than beta 11. It is just a matter
of fine tuning the applicatio
riday, April 16, 2010 7:18 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Sorry Thomas
>
> Hi Hayden,
> Well, part of the problem is the way FMOD is positioning the sounds.
> It is not exactly very precise and is sometimes slow in moving the
> sound correctly in real time
April 16, 2010 7:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sorry Thomas
Hi Hayden,
Well, part of the problem is the way FMOD is positioning the sounds.
It is not exactly very precise and is sometimes slow in moving the
sound correctly in real time. As a result it is hard to know ex
Hi Hayden,
Well, part of the problem is the way FMOD is positioning the sounds.
It is not exactly very precise and is sometimes slow in moving the
sound correctly in real time. As a result it is hard to know exactly
where the monster is. This has already been corrected in beta 12.
As for moaning zo
al Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, April 15, 2010 9:58 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sorry Thomas
Hi,
Not sure what is up with the sword. It works fine here at least with
beta 11 a
Hi,
Not sure what is up with the sword. It works fine here at least with
beta 11 and beta 12 which I'm working on. I'll look at the code, but
don't expect I'll find anything unusual there.
As for zombies they have a higher hit point value than other
creatures, but they can be killed with a shotgun.
Hi Thomas,
Something else to add to the MOTA BETA 11 issues.I was on level 2, and had
just started. When I drew my sword, I heard nothing; it was drawn but I had
to press the number seven to draw it. Also, a question in regard to zombies;
I tried to kill one with a shotgun once; is this possible?
Hi Chastity,
Ok, I've responded to your e-mail using a question and answer format so
you and others can get a better handle on things.
Question:
1. Can I use the straight C++ and add Sappy later after the main program is
written or should it be included as I write the program?
Answer:
Depends
Okay, I see the point and it looks like C++ is going to be my best option.
Yes, that code you sent did look a bit complicated, but then I haven't
studied the code as yet. My questions are below and sorry about all this,
but this is all new to me.
1. Can I use the straight C++ and add Sappy late
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