Re: [Audyssey] Sorry Thomas

2010-04-17 Thread Bryan Peterson
the holy grail in the castle of ggh. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, April 17, 2010 11:56 AM Subject: Re: [Audyssey] Sorry Thomas Hi, Oh, I know. I'm rather glad to know myself when I drink a potion Ang

Re: [Audyssey] Sorry Thomas

2010-04-17 Thread Thomas Ward
Hi, Oh, I know. I'm rather glad to know myself when I drink a potion Angela doesn't take multiple ones for a super health boost. Grin. On 4/16/10, Bryan Peterson wrote: > Glad to hear it. Can't wait to play it, especially if it means I won't > accidentally use multiple torches or potions at once

Re: [Audyssey] Sorry Thomas

2010-04-17 Thread william lomas
i will wait for eta 12 before i play again then if it out soon but i like the zombie idea On 16 Apr 2010, at 03:57, Thomas Ward wrote: > Hi, > Not sure what is up with the sword. It works fine here at least with > beta 11 and beta 12 which I'm working on. I'll look at the code, but > don't expec

Re: [Audyssey] Sorry Thomas

2010-04-16 Thread Bryan Peterson
ot;Gamers Discussion list" Sent: Friday, April 16, 2010 9:02 PM Subject: Re: [Audyssey] Sorry Thomas Hi Hayden, I'm sure you'll be happy to know both problems have been fixed. Beta 12 is far more stable and responsive than beta 11. It is just a matter of fine tuning the applicatio

Re: [Audyssey] Sorry Thomas

2010-04-16 Thread Thomas Ward
riday, April 16, 2010 7:18 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Sorry Thomas > > Hi Hayden, > Well, part of the problem is the way FMOD is positioning the sounds. > It is not exactly very precise and is sometimes slow in moving the > sound correctly in real time

Re: [Audyssey] Sorry Thomas

2010-04-16 Thread Hayden Presley
April 16, 2010 7:18 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sorry Thomas Hi Hayden, Well, part of the problem is the way FMOD is positioning the sounds. It is not exactly very precise and is sometimes slow in moving the sound correctly in real time. As a result it is hard to know ex

Re: [Audyssey] Sorry Thomas

2010-04-16 Thread Thomas Ward
Hi Hayden, Well, part of the problem is the way FMOD is positioning the sounds. It is not exactly very precise and is sometimes slow in moving the sound correctly in real time. As a result it is hard to know exactly where the monster is. This has already been corrected in beta 12. As for moaning zo

Re: [Audyssey] Sorry Thomas

2010-04-15 Thread Hayden Presley
al Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, April 15, 2010 9:58 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sorry Thomas Hi, Not sure what is up with the sword. It works fine here at least with beta 11 a

Re: [Audyssey] Sorry Thomas

2010-04-15 Thread Thomas Ward
Hi, Not sure what is up with the sword. It works fine here at least with beta 11 and beta 12 which I'm working on. I'll look at the code, but don't expect I'll find anything unusual there. As for zombies they have a higher hit point value than other creatures, but they can be killed with a shotgun.

[Audyssey] Sorry Thomas

2010-04-15 Thread Hayden Presley
Hi Thomas, Something else to add to the MOTA BETA 11 issues.I was on level 2, and had just started. When I drew my sword, I heard nothing; it was drawn but I had to press the number seven to draw it. Also, a question in regard to zombies; I tried to kill one with a shotgun once; is this possible?

Re: [Audyssey] Sorry, Thomas, another question, please?

2009-12-15 Thread Thomas Ward
Hi Chastity, Ok, I've responded to your e-mail using a question and answer format so you and others can get a better handle on things. Question: 1. Can I use the straight C++ and add Sappy later after the main program is written or should it be included as I write the program? Answer: Depends

[Audyssey] Sorry, Thomas, another question, please?

2009-12-15 Thread Chastity MORSE
Okay, I see the point and it looks like C++ is going to be my best option. Yes, that code you sent did look a bit complicated, but then I haven't studied the code as yet. My questions are below and sorry about all this, but this is all new to me. 1. Can I use the straight C++ and add Sappy late