Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
Well as I've said on this list myself Jacob, though I've had a persistant lack of eyeballs and never read standard printed text, I am lucky enought hat I've always been able to play games like Marrio, Castlevania, turrican etc. It's only really been both for a desire to play more complex things, and as things become more 3D that my sight hasn't been able to keep up that I got into accessible games at all. this does give a nice perspective to work from, but also it has meant I've missed out on some things, - though the same could be said for many people on this list. then again, that's yet another reason to do whatever I can to help developement and promotion of audiogames which are accessible to everyone irrispective of number of eyeballs! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
Yup. Got them here still, but can't play them since even though can run them and hear the old tunes that bring back memories, they don't work with screen readers at all even though the very first one, kings quest 1, did basically also just work on text commands, but, yes, got a few IF games can play with winfrotz TTS, including a version of leisure suit larry, which was also created by sierra games, same as the actual quest games - kings quest, space quest and police quest, where you even did a bit of driving around...LOL! Like said in other mail, am what I suppose gets called a newly VI/blind guy, so most of my gaming memories are from sighted days...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, November 19, 2009 10:14 PM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 i've heard good things about those old quest games, though sinse I've never been aable to read normal text and only used screen readers with windows I've never had the chance. while I've played plenty of old If sinse then, it's been limited to what I could run through the various interpreters, and the odd version of a classic which some kind person has made compatible with the console window in Xp such as Eamon delux. It might sound funny to say though, but as I was born in 1982 and the first computer I ever used was a toshiba laptop at school with Hal v3.2 and windows 3.1 in 1993 (which it never even occurred to me could play games at all), I'm probably a litle too young to remember pre-windows games or screen reading software. beware the Grue! Dark. - Original Message - From: "Jacob Kruger" To: Sent: Thursday, November 19, 2009 7:19 PM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 My first PC was an old XT, with something like dos 1.1, around the late 80s, and there's a dos virtual machine you can get that runs something like 3.1 called dosbox, but don't think it's really usable along with a screenreader. In those days on an XT I remember playing the interactive fiction game of the Hobbit - and now have the winfrotz TTS version thereof, but primarily on 486es and pentiums we played things like kings quest, space quest, etc. - my home computer is still called RogerWilco, and my home networking workgroup is SpaceQuest. I still remember in 1994 when had my first formal job as software support guy that I was really irritated when they made me look into using windows 3.1 as well...LOL! The joke is think have built around 300 plus PCs from scratch in the old days from hardware up to operating systems etc. etc., but nowadays not sure would want to try too hard to look into low level hardware, and still want to find a reliable/efficient way to get into the BIOS of a machine... Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Thursday, November 19, 2009 3:33 AM Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 wow thats old, my first system was in 93 it was a toshiba 1850 with 386sx cpu 4mb ram and 80mb hard drive and a mono screen. Ofcause it did not stay that way in 1994 I dropped the system and I got a reduced hdd out of all that. After a little hacking I got it so I could use the regon of ram that was used for mono video I have no idea what that did to the actual card as I made the system think it was a colour card. over that though everything else was good. I havn't ever gone below dos 5.0 and 6.22 though I have seen someone that had 3.20. I have seen an old mac 2gs and lc1 systems though. I have seen an old amega or was it c64 playing lemmings as well as an old bbc system. My aunt has an old 286 system but myself we have only owned pcs, 386 486 types. __ Information from ESET NOD32 Antivirus, version of virus signature database 4623 (20091119) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamer
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
i've heard good things about those old quest games, though sinse I've never been aable to read normal text and only used screen readers with windows I've never had the chance. while I've played plenty of old If sinse then, it's been limited to what I could run through the various interpreters, and the odd version of a classic which some kind person has made compatible with the console window in Xp such as Eamon delux. It might sound funny to say though, but as I was born in 1982 and the first computer I ever used was a toshiba laptop at school with Hal v3.2 and windows 3.1 in 1993 (which it never even occurred to me could play games at all), I'm probably a litle too young to remember pre-windows games or screen reading software. beware the Grue! Dark. - Original Message - From: "Jacob Kruger" To: Sent: Thursday, November 19, 2009 7:19 PM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 My first PC was an old XT, with something like dos 1.1, around the late 80s, and there's a dos virtual machine you can get that runs something like 3.1 called dosbox, but don't think it's really usable along with a screenreader. In those days on an XT I remember playing the interactive fiction game of the Hobbit - and now have the winfrotz TTS version thereof, but primarily on 486es and pentiums we played things like kings quest, space quest, etc. - my home computer is still called RogerWilco, and my home networking workgroup is SpaceQuest. I still remember in 1994 when had my first formal job as software support guy that I was really irritated when they made me look into using windows 3.1 as well...LOL! The joke is think have built around 300 plus PCs from scratch in the old days from hardware up to operating systems etc. etc., but nowadays not sure would want to try too hard to look into low level hardware, and still want to find a reliable/efficient way to get into the BIOS of a machine... Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Thursday, November 19, 2009 3:33 AM Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 wow thats old, my first system was in 93 it was a toshiba 1850 with 386sx cpu 4mb ram and 80mb hard drive and a mono screen. Ofcause it did not stay that way in 1994 I dropped the system and I got a reduced hdd out of all that. After a little hacking I got it so I could use the regon of ram that was used for mono video I have no idea what that did to the actual card as I made the system think it was a colour card. over that though everything else was good. I havn't ever gone below dos 5.0 and 6.22 though I have seen someone that had 3.20. I have seen an old mac 2gs and lc1 systems though. I have seen an old amega or was it c64 playing lemmings as well as an old bbc system. My aunt has an old 286 system but myself we have only owned pcs, 386 486 types. __ Information from ESET NOD32 Antivirus, version of virus signature database 4623 (20091119) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
My first PC was an old XT, with something like dos 1.1, around the late 80s, and there's a dos virtual machine you can get that runs something like 3.1 called dosbox, but don't think it's really usable along with a screenreader. In those days on an XT I remember playing the interactive fiction game of the Hobbit - and now have the winfrotz TTS version thereof, but primarily on 486es and pentiums we played things like kings quest, space quest, etc. - my home computer is still called RogerWilco, and my home networking workgroup is SpaceQuest. I still remember in 1994 when had my first formal job as software support guy that I was really irritated when they made me look into using windows 3.1 as well...LOL! The joke is think have built around 300 plus PCs from scratch in the old days from hardware up to operating systems etc. etc., but nowadays not sure would want to try too hard to look into low level hardware, and still want to find a reliable/efficient way to get into the BIOS of a machine... Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Thursday, November 19, 2009 3:33 AM Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 wow thats old, my first system was in 93 it was a toshiba 1850 with 386sx cpu 4mb ram and 80mb hard drive and a mono screen. Ofcause it did not stay that way in 1994 I dropped the system and I got a reduced hdd out of all that. After a little hacking I got it so I could use the regon of ram that was used for mono video I have no idea what that did to the actual card as I made the system think it was a colour card. over that though everything else was good. I havn't ever gone below dos 5.0 and 6.22 though I have seen someone that had 3.20. I have seen an old mac 2gs and lc1 systems though. I have seen an old amega or was it c64 playing lemmings as well as an old bbc system. My aunt has an old 286 system but myself we have only owned pcs, 386 486 types. __ Information from ESET NOD32 Antivirus, version of virus signature database 4623 (20091119) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
eloquence for the win... this thing is very! sensitive to pronounciation errors. write something like i am, with the i in lower case and it sounds different enough to fix. I had many spelling errors at school thanks to them using hal with orpheus... at one point I've just had enough and spend a whole lesson that I was supposed to be in word for installing a better tts voice on there. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Thursday, November 19, 2009 1:45 AM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Hehehe, ok man, was just curious in case I missed something across the pond here about my beloved Amiga system. Come play some cards with us man, haven't seen you over there in ages. Rock Che -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 18, 2009 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 Hi che. no, that's a consequence of me never having seen the written word, and doing most of my reading concerning the system using hal. also, on the few occasions I've gone through the word letter by letter, a couple of the turrican fan sites which are run by Germans spell it with an r at the end. I don't know if this is a german thing or just a specific typo on their point. I'm afraid other than when actually writing something hugely official, --- like my phd or serious letters, I tend to go on a basis that if I can reaed it with hal and it comes out okay, i don't have to bother with spelling. i can of course run a spell check, or even set Hal to tell me when spelling mistakes are highlighted by windows programs, but frankly, most of the time I'm too lazy! this has occasionally caused annoyences with interactive fiction, but other than that it tends to work. Beware the grue! Dark. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Wednesday, November 18, 2009 11:09 PM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Hi dark, Is that a typo or did folks call the Amiga the Amigar in Britain? I can promise you the name was definitely Amiga as in Spanish for lady friend over here. Later Che -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 18, 2009 4:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 Nice bit of history there che. As I was only 8 when we got our first one in 1990, I wasn't aware of anything besides the fact it had amazing games which looked and sounded fantastic! I probably owe the forceable recovery of what vision I have now after I lost my best eye at the age of 7, my love of games, and indeed my love of music with interesting cords, all to the Amigar in general, and the turrican games in particular! Not to say there weren't other fantastic titles for the machine though. i stil! think moonstone would make an amazing audio game, a multiplayer mix of rpg and beat em up where you took turns wandering around a map speaking to wizards, gambling in inns and doing magical rituals at stone henge, interspersed with going into lairs to fight various one on one battles with groups of monsters (who attacked you one at a time), in a real time, bet em up fashion. you could of course challenge other knights as well. One of the most memorable things about the game was it's major amounts of gore! apparently it was enspired by the holy grale black knight fight, so you could chop of arms, legs and heads with ease (and as I said, this was a good two years before mortal combat!). The most amusing thing was that the monsters each had an instant kill tactic you had to watch out for, which were hillarious! from the giant ogre like ballocs who could jump on you and squash you to a bloody pulp, or even grab you by the kneck so hard your head popped off! To the rat men who could impail you with their large pikes, and the dragon, who'd pick you up in his large mouth and literally bight you in half! You can read about the game, including descriptions of the various deaths and other game elements, as well as check out some animated sequences (complete with bloody sounds), at http://www.moonstonetavern.co.uk/ they've even got a pre-configured winuae amigar emulation version running moonstone, but it'd deffinately require sighted assistance owing to the large amounts of text in the rpg portions of the game (I used to play it with my brother and friend, who'd read the associated text for me, and let me do the
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
True, i've dropped in for a hand or two of blackjack occasionally, but nothing more serious, sinse I'm pretty heavily involved with entombed, core exiles and my thesis at the moment. I'll certainly try and fit it in at some point though. Beware the grue! Dark. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Thursday, November 19, 2009 12:45 AM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Hehehe, ok man, was just curious in case I missed something across the pond here about my beloved Amiga system. Come play some cards with us man, haven't seen you over there in ages. Rock Che -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 18, 2009 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 Hi che. no, that's a consequence of me never having seen the written word, and doing most of my reading concerning the system using hal. also, on the few occasions I've gone through the word letter by letter, a couple of the turrican fan sites which are run by Germans spell it with an r at the end. I don't know if this is a german thing or just a specific typo on their point. I'm afraid other than when actually writing something hugely official, --- like my phd or serious letters, I tend to go on a basis that if I can reaed it with hal and it comes out okay, i don't have to bother with spelling. i can of course run a spell check, or even set Hal to tell me when spelling mistakes are highlighted by windows programs, but frankly, most of the time I'm too lazy! this has occasionally caused annoyences with interactive fiction, but other than that it tends to work. Beware the grue! Dark. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Wednesday, November 18, 2009 11:09 PM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Hi dark, Is that a typo or did folks call the Amiga the Amigar in Britain? I can promise you the name was definitely Amiga as in Spanish for lady friend over here. Later Che -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 18, 2009 4:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 Nice bit of history there che. As I was only 8 when we got our first one in 1990, I wasn't aware of anything besides the fact it had amazing games which looked and sounded fantastic! I probably owe the forceable recovery of what vision I have now after I lost my best eye at the age of 7, my love of games, and indeed my love of music with interesting cords, all to the Amigar in general, and the turrican games in particular! Not to say there weren't other fantastic titles for the machine though. i stil! think moonstone would make an amazing audio game, a multiplayer mix of rpg and beat em up where you took turns wandering around a map speaking to wizards, gambling in inns and doing magical rituals at stone henge, interspersed with going into lairs to fight various one on one battles with groups of monsters (who attacked you one at a time), in a real time, bet em up fashion. you could of course challenge other knights as well. One of the most memorable things about the game was it's major amounts of gore! apparently it was enspired by the holy grale black knight fight, so you could chop of arms, legs and heads with ease (and as I said, this was a good two years before mortal combat!). The most amusing thing was that the monsters each had an instant kill tactic you had to watch out for, which were hillarious! from the giant ogre like ballocs who could jump on you and squash you to a bloody pulp, or even grab you by the kneck so hard your head popped off! To the rat men who could impail you with their large pikes, and the dragon, who'd pick you up in his large mouth and literally bight you in half! You can read about the game, including descriptions of the various deaths and other game elements, as well as check out some animated sequences (complete with bloody sounds), at http://www.moonstonetavern.co.uk/ they've even got a pre-configured winuae amigar emulation version running moonstone, but it'd deffinately require sighted assistance owing to the large amounts of text in the rpg portions of the game (I used to play it with my brother and friend, who'd read the associated text for me, and let me do the fighting when it was my character's turn). Beware the grue! Dark. - Original Message -
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
well till I got on the net in 1995 the only games I had played with any reasonability at all were duke nukem1, captain comic catacombs cat and wolf 3d as well as lhx. After 1995 I started playing games from disks my friend had such as intergalactic battle which was a semi trek game with graphics, mostly text menu controled. in 1996 I went online and the first stuff I ever downloaded over mail was audyssey magazine. at that time and up to 2001 I had an old dos system that still worked and interactive fiction was what I liked, cosmoserve being one of my favorite titles. After the drive of that system went bust I spent every waking moment trying to get something that worked and failing. eventually I got a synth a keynote gold sa but can't still can't change the battery can't get the back plate off. or know what to do. Ofcause now I am fully audio I have futureboy and lacuna but never got any of the older type games using traditional frotz or tads or agt to work. At 11:53 a.m. 19/11/2009, you wrote: >Nice bit of history there che. > >As I was only 8 when we got our first one in 1990, I wasn't aware of anything >besides the fact it had amazing games which looked and sounded fantastic! > >I probably owe the forceable recovery of what vision I have now after I lost >my best eye at the age of 7, my love of games, and indeed my love of >music with interesting cords, all to the Amigar in general, and the >turrican games in particular! > >Not to say there weren't other fantastic titles for the machine though. > >i stil! think moonstone would make an amazing audio game, a multiplayer >mix of rpg and beat em up where you took turns wandering around a map speaking >to wizards, gambling in inns and doing magical rituals at stone henge, >interspersed with going into lairs to fight various one on one battles with >groups of monsters (who attacked you one at a time), in a real time, bet em up >fashion. > >you could of course challenge other knights as well. > >One of the most memorable things about the game was it's major amounts of >gore! apparently it was enspired by the holy grale black knight fight, so you >could chop of arms, legs and heads with ease (and as I said, this was a good >two years before mortal combat!). > >The most amusing thing was that the monsters each had an instant kill tactic >you had to watch out for, which were hillarious! from the giant ogre like >ballocs who could jump on you and squash you to a bloody pulp, or even >grab you by the kneck so hard your head popped off! To the rat men who could >impail you with their large pikes, and the dragon, who'd pick you up in >his large mouth and literally bight you in half! > >You can read about the game, including descriptions of the various deaths >and other game elements, as well as check out some animated sequences >(complete with bloody sounds), at http://www.moonstonetavern.co.uk/ > >they've even got a pre-configured winuae amigar emulation version running >moonstone, but it'd deffinately require sighted assistance owing to the >large amounts of text in the rpg portions of the game (I used to play it with >my brother and friend, who'd read the associated text for me, and let me do >the fighting when it was my character's turn). > >Beware the grue! > >Dark. >----- Original Message - From: "Che" >To: "'Gamers Discussion list'" >Sent: Wednesday, November 18, 2009 4:17 PM >Subject: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of >Q9 > > >> Hi Ryan, >> The Amiga was a revolutionary computer system by Commodore that came out >>in the fall of 85. I was 13 at the time and somehow managed to convince my >>family to chip in and buy one for me at a cost of around $3500 as I >>remember, very expensive for our family. >> The revolutionary thing was the graphics chipset, which was entirely >>independent of the main CPU, which had not been done before in a personal >>computer. I taught myself a lot of graphics programs, which later on led to >>my becoming a visual effects artist for a living, so it was a damn good >>investment as it turns out. >> And as a game system, it blew every thing else out of the water due to the >>graphics abilities. Electronic Arts was a fledgling company then, and they >>got on the Amiga bandwagon big time with titles like One on One with Larry >>bird and Dr. J., artic fox the bard's tale and so forth. >> Eventually due to Commodore's crappy marketing and lack of development, >>the Amiga fell to the wayside, last I heard of it gateway had bought the >>patents on their graphics tec
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
wow thats old, my first system was in 93 it was a toshiba 1850 with 386sx cpu 4mb ram and 80mb hard drive and a mono screen. Ofcause it did not stay that way in 1994 I dropped the system and I got a reduced hdd out of all that. After a little hacking I got it so I could use the regon of ram that was used for mono video I have no idea what that did to the actual card as I made the system think it was a colour card. over that though everything else was good. I havn't ever gone below dos 5.0 and 6.22 though I have seen someone that had 3.20. I have seen an old mac 2gs and lc1 systems though. I have seen an old amega or was it c64 playing lemmings as well as an old bbc system. My aunt has an old 286 system but myself we have only owned pcs, 386 486 types. At 01:21 p.m. 19/11/2009, you wrote: >Will just say that my first computer was a commodore 64 back in 1983, and it >also got me started programming - my first ever form of game was my own >version of pacman using the smiley face character in a text only layout >screen, but the one other thing it taught me was save your code before running >it since after typing for 4 hours I didn't want to wait 20 minutes for the >tape drive to finish saving my code so I ran it - only once, and will now >always save something before running it although we can nowadays debug etc. >etc. > >Old joke was also that on my C64 I still had to type around 5 lines of code to >make it go beep, while my friend on his ZX spectrum could just type in the >word beep, so I used to tell him to get rid of his gaming console and get a >real computer...LOL! > >This is all a bit off topic, so will also just say that my favourite game on >the C64 was something called head over heels where you had two characters with >slightly different skill sets, but you could get them to stand on each other's >shoulders and then sort of combine their skill sets in different ways >depending on who was on top etc., and they were a cat and a dog, and think the >dog was head, and the cat heels, and this was a form of 3D platform/puzzle >game...long time ago... > >Stay well > >Jacob Kruger >Blind Biker >Skype: BlindZA >'...fate had broken his body, but not his spirit...' > >- Original Message ----- From: "Che" >To: "'Gamers Discussion list'" >Sent: Thursday, November 19, 2009 1:09 AM >Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My >Opinion of Q9 > > >>Hi dark, >> Is that a typo or did folks call the Amiga the Amigar in Britain? >> I can promise you the name was definitely Amiga as in Spanish for lady >>friend over here. >> Later >>Che >> >> >>-----Original Message- >>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >>Behalf Of dark >>Sent: Wednesday, November 18, 2009 4:54 PM >>To: Gamers Discussion list >>Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My >>Opinion of Q9 >> >>Nice bit of history there che. >> >>As I was only 8 when we got our first one in 1990, I wasn't aware of >>anything besides the fact it had amazing games which looked and sounded >>fantastic! >> >>I probably owe the forceable recovery of what vision I have now after I lost >> >>my best eye at the age of 7, my love of games, and indeed my love of >>music with interesting cords, all to the Amigar in general, and the >>turrican games in particular! >> >>Not to say there weren't other fantastic titles for the machine though. >> >>i stil! think moonstone would make an amazing audio game, a multiplayer >> >>mix of rpg and beat em up where you took turns wandering around a map >>speaking to wizards, gambling in inns and doing magical rituals at stone >>henge, interspersed with going into lairs to fight various one on one >>battles with groups of monsters (who attacked you one at a time), in a real >>time, bet em up fashion. >> >>you could of course challenge other knights as well. >> >>One of the most memorable things about the game was it's major amounts of >>gore! apparently it was enspired by the holy grale black knight fight, so >>you could chop of arms, legs and heads with ease (and as I said, this was a >>good two years before mortal combat!). >> >>The most amusing thing was that the monsters each had an instant kill tactic >> >>you had to watch out for, which were hillarious! from the giant ogre >>like ballocs who could jump on you and squash you to a bloody pulp, >>or >>even grab you by the kneck so hard your head popped off! To the r
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
Hehehe, ok man, was just curious in case I missed something across the pond here about my beloved Amiga system. Come play some cards with us man, haven't seen you over there in ages. Rock Che -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 18, 2009 5:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 Hi che. no, that's a consequence of me never having seen the written word, and doing most of my reading concerning the system using hal. also, on the few occasions I've gone through the word letter by letter, a couple of the turrican fan sites which are run by Germans spell it with an r at the end. I don't know if this is a german thing or just a specific typo on their point. I'm afraid other than when actually writing something hugely official, --- like my phd or serious letters, I tend to go on a basis that if I can reaed it with hal and it comes out okay, i don't have to bother with spelling. i can of course run a spell check, or even set Hal to tell me when spelling mistakes are highlighted by windows programs, but frankly, most of the time I'm too lazy! this has occasionally caused annoyences with interactive fiction, but other than that it tends to work. Beware the grue! Dark. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Wednesday, November 18, 2009 11:09 PM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 > Hi dark, > Is that a typo or did folks call the Amiga the Amigar in Britain? > I can promise you the name was definitely Amiga as in Spanish for lady > friend over here. > Later > Che > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of dark > Sent: Wednesday, November 18, 2009 4:54 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My > Opinion of Q9 > > Nice bit of history there che. > > As I was only 8 when we got our first one in 1990, I wasn't aware of > anything besides the fact it had amazing games which looked and sounded > fantastic! > > I probably owe the forceable recovery of what vision I have now after I > lost > > my best eye at the age of 7, my love of games, and indeed my love of > music with interesting cords, all to the Amigar in general, and the > turrican games in particular! > > Not to say there weren't other fantastic titles for the machine though. > > i stil! think moonstone would make an amazing audio game, a > multiplayer > > mix of rpg and beat em up where you took turns wandering around a map > speaking to wizards, gambling in inns and doing magical rituals at stone > henge, interspersed with going into lairs to fight various one on one > battles with groups of monsters (who attacked you one at a time), in a > real > time, bet em up fashion. > > you could of course challenge other knights as well. > > One of the most memorable things about the game was it's major amounts of > gore! apparently it was enspired by the holy grale black knight fight, so > you could chop of arms, legs and heads with ease (and as I said, this was > a > good two years before mortal combat!). > > The most amusing thing was that the monsters each had an instant kill > tactic > > you had to watch out for, which were hillarious! from the giant ogre > like ballocs who could jump on you and squash you to a bloody pulp, > or > even grab you by the kneck so hard your head popped off! To the rat men > who > could impail you with their large pikes, and the dragon, who'd pick > you > > up in his large mouth and literally bight you in half! > > You can read about the game, including descriptions of the various > deaths and other game elements, as well as check out some animated > sequences > > (complete with bloody sounds), at http://www.moonstonetavern.co.uk/ > > they've even got a pre-configured winuae amigar emulation version running > moonstone, but it'd deffinately require sighted assistance owing to > the > > large amounts of text in the rpg portions of the game (I used to play it > with my brother and friend, who'd read the associated text for me, and let > me do the fighting when it was my character's turn). > > Beware the grue! > > Dark. > - Original Message - > From: "Che" > To: "'Gamers Discussion list'" > Sent: Wednesday, November 18, 2009 4:17 PM >
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
Will just say that my first computer was a commodore 64 back in 1983, and it also got me started programming - my first ever form of game was my own version of pacman using the smiley face character in a text only layout screen, but the one other thing it taught me was save your code before running it since after typing for 4 hours I didn't want to wait 20 minutes for the tape drive to finish saving my code so I ran it - only once, and will now always save something before running it although we can nowadays debug etc. etc. Old joke was also that on my C64 I still had to type around 5 lines of code to make it go beep, while my friend on his ZX spectrum could just type in the word beep, so I used to tell him to get rid of his gaming console and get a real computer...LOL! This is all a bit off topic, so will also just say that my favourite game on the C64 was something called head over heels where you had two characters with slightly different skill sets, but you could get them to stand on each other's shoulders and then sort of combine their skill sets in different ways depending on who was on top etc., and they were a cat and a dog, and think the dog was head, and the cat heels, and this was a form of 3D platform/puzzle game...long time ago... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Thursday, November 19, 2009 1:09 AM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Hi dark, Is that a typo or did folks call the Amiga the Amigar in Britain? I can promise you the name was definitely Amiga as in Spanish for lady friend over here. Later Che -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 18, 2009 4:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 Nice bit of history there che. As I was only 8 when we got our first one in 1990, I wasn't aware of anything besides the fact it had amazing games which looked and sounded fantastic! I probably owe the forceable recovery of what vision I have now after I lost my best eye at the age of 7, my love of games, and indeed my love of music with interesting cords, all to the Amigar in general, and the turrican games in particular! Not to say there weren't other fantastic titles for the machine though. i stil! think moonstone would make an amazing audio game, a multiplayer mix of rpg and beat em up where you took turns wandering around a map speaking to wizards, gambling in inns and doing magical rituals at stone henge, interspersed with going into lairs to fight various one on one battles with groups of monsters (who attacked you one at a time), in a real time, bet em up fashion. you could of course challenge other knights as well. One of the most memorable things about the game was it's major amounts of gore! apparently it was enspired by the holy grale black knight fight, so you could chop of arms, legs and heads with ease (and as I said, this was a good two years before mortal combat!). The most amusing thing was that the monsters each had an instant kill tactic you had to watch out for, which were hillarious! from the giant ogre like ballocs who could jump on you and squash you to a bloody pulp, or even grab you by the kneck so hard your head popped off! To the rat men who could impail you with their large pikes, and the dragon, who'd pick you up in his large mouth and literally bight you in half! You can read about the game, including descriptions of the various deaths and other game elements, as well as check out some animated sequences (complete with bloody sounds), at http://www.moonstonetavern.co.uk/ they've even got a pre-configured winuae amigar emulation version running moonstone, but it'd deffinately require sighted assistance owing to the large amounts of text in the rpg portions of the game (I used to play it with my brother and friend, who'd read the associated text for me, and let me do the fighting when it was my character's turn). Beware the grue! Dark. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Wednesday, November 18, 2009 4:17 PM Subject: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Hi Ryan, The Amiga was a revolutionary computer system by Commodore that came out in the fall of 85. I was 13 at the time and somehow managed to convince my family to chip in and buy one for me at a cost of around $3500 as I remember, very expensive for our family. The revolutionary thing was the graphics chipset, which wa
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
Hi che. no, that's a consequence of me never having seen the written word, and doing most of my reading concerning the system using hal. also, on the few occasions I've gone through the word letter by letter, a couple of the turrican fan sites which are run by Germans spell it with an r at the end. I don't know if this is a german thing or just a specific typo on their point. I'm afraid other than when actually writing something hugely official, --- like my phd or serious letters, I tend to go on a basis that if I can reaed it with hal and it comes out okay, i don't have to bother with spelling. i can of course run a spell check, or even set Hal to tell me when spelling mistakes are highlighted by windows programs, but frankly, most of the time I'm too lazy! this has occasionally caused annoyences with interactive fiction, but other than that it tends to work. Beware the grue! Dark. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Wednesday, November 18, 2009 11:09 PM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Hi dark, Is that a typo or did folks call the Amiga the Amigar in Britain? I can promise you the name was definitely Amiga as in Spanish for lady friend over here. Later Che -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 18, 2009 4:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 Nice bit of history there che. As I was only 8 when we got our first one in 1990, I wasn't aware of anything besides the fact it had amazing games which looked and sounded fantastic! I probably owe the forceable recovery of what vision I have now after I lost my best eye at the age of 7, my love of games, and indeed my love of music with interesting cords, all to the Amigar in general, and the turrican games in particular! Not to say there weren't other fantastic titles for the machine though. i stil! think moonstone would make an amazing audio game, a multiplayer mix of rpg and beat em up where you took turns wandering around a map speaking to wizards, gambling in inns and doing magical rituals at stone henge, interspersed with going into lairs to fight various one on one battles with groups of monsters (who attacked you one at a time), in a real time, bet em up fashion. you could of course challenge other knights as well. One of the most memorable things about the game was it's major amounts of gore! apparently it was enspired by the holy grale black knight fight, so you could chop of arms, legs and heads with ease (and as I said, this was a good two years before mortal combat!). The most amusing thing was that the monsters each had an instant kill tactic you had to watch out for, which were hillarious! from the giant ogre like ballocs who could jump on you and squash you to a bloody pulp, or even grab you by the kneck so hard your head popped off! To the rat men who could impail you with their large pikes, and the dragon, who'd pick you up in his large mouth and literally bight you in half! You can read about the game, including descriptions of the various deaths and other game elements, as well as check out some animated sequences (complete with bloody sounds), at http://www.moonstonetavern.co.uk/ they've even got a pre-configured winuae amigar emulation version running moonstone, but it'd deffinately require sighted assistance owing to the large amounts of text in the rpg portions of the game (I used to play it with my brother and friend, who'd read the associated text for me, and let me do the fighting when it was my character's turn). Beware the grue! Dark. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Wednesday, November 18, 2009 4:17 PM Subject: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Hi Ryan, The Amiga was a revolutionary computer system by Commodore that came out in the fall of 85. I was 13 at the time and somehow managed to convince my family to chip in and buy one for me at a cost of around $3500 as I remember, very expensive for our family. The revolutionary thing was the graphics chipset, which was entirely independent of the main CPU, which had not been done before in a personal computer. I taught myself a lot of graphics programs, which later on led to my becoming a visual effects artist for a living, so it was a damn good investment as it turns out. And as a game system, it blew every thing else out of the water due to the graphics abilities. Electronic Arts was a fledgling company then, and they got on the Amiga bandwagon big tim
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
Hi dark, Is that a typo or did folks call the Amiga the Amigar in Britain? I can promise you the name was definitely Amiga as in Spanish for lady friend over here. Later Che -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, November 18, 2009 4:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9 Nice bit of history there che. As I was only 8 when we got our first one in 1990, I wasn't aware of anything besides the fact it had amazing games which looked and sounded fantastic! I probably owe the forceable recovery of what vision I have now after I lost my best eye at the age of 7, my love of games, and indeed my love of music with interesting cords, all to the Amigar in general, and the turrican games in particular! Not to say there weren't other fantastic titles for the machine though. i stil! think moonstone would make an amazing audio game, a multiplayer mix of rpg and beat em up where you took turns wandering around a map speaking to wizards, gambling in inns and doing magical rituals at stone henge, interspersed with going into lairs to fight various one on one battles with groups of monsters (who attacked you one at a time), in a real time, bet em up fashion. you could of course challenge other knights as well. One of the most memorable things about the game was it's major amounts of gore! apparently it was enspired by the holy grale black knight fight, so you could chop of arms, legs and heads with ease (and as I said, this was a good two years before mortal combat!). The most amusing thing was that the monsters each had an instant kill tactic you had to watch out for, which were hillarious! from the giant ogre like ballocs who could jump on you and squash you to a bloody pulp, or even grab you by the kneck so hard your head popped off! To the rat men who could impail you with their large pikes, and the dragon, who'd pick you up in his large mouth and literally bight you in half! You can read about the game, including descriptions of the various deaths and other game elements, as well as check out some animated sequences (complete with bloody sounds), at http://www.moonstonetavern.co.uk/ they've even got a pre-configured winuae amigar emulation version running moonstone, but it'd deffinately require sighted assistance owing to the large amounts of text in the rpg portions of the game (I used to play it with my brother and friend, who'd read the associated text for me, and let me do the fighting when it was my character's turn). Beware the grue! Dark. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Wednesday, November 18, 2009 4:17 PM Subject: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 > Hi Ryan, > The Amiga was a revolutionary computer system by Commodore that came out > in the fall of 85. I was 13 at the time and somehow managed to convince my > family to chip in and buy one for me at a cost of around $3500 as I > remember, very expensive for our family. > The revolutionary thing was the graphics chipset, which was entirely > independent of the main CPU, which had not been done before in a personal > computer. I taught myself a lot of graphics programs, which later on led > to > my becoming a visual effects artist for a living, so it was a damn good > investment as it turns out. > And as a game system, it blew every thing else out of the water due to > the > graphics abilities. Electronic Arts was a fledgling company then, and they > got on the Amiga bandwagon big time with titles like One on One with Larry > bird and Dr. J., artic fox the bard's tale and so forth. > Eventually due to Commodore's crappy marketing and lack of development, > the Amiga fell to the wayside, last I heard of it gateway had bought the > patents on their graphics technology, but not sure if they did anything > with > it. > Ah, memories. > Later > Che > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription v
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
It's just a flesh wound! LOL. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, November 18, 2009 3:53 PM Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Nice bit of history there che. As I was only 8 when we got our first one in 1990, I wasn't aware of anything besides the fact it had amazing games which looked and sounded fantastic! I probably owe the forceable recovery of what vision I have now after I lost my best eye at the age of 7, my love of games, and indeed my love of music with interesting cords, all to the Amigar in general, and the turrican games in particular! Not to say there weren't other fantastic titles for the machine though. i stil! think moonstone would make an amazing audio game, a multiplayer mix of rpg and beat em up where you took turns wandering around a map speaking to wizards, gambling in inns and doing magical rituals at stone henge, interspersed with going into lairs to fight various one on one battles with groups of monsters (who attacked you one at a time), in a real time, bet em up fashion. you could of course challenge other knights as well. One of the most memorable things about the game was it's major amounts of gore! apparently it was enspired by the holy grale black knight fight, so you could chop of arms, legs and heads with ease (and as I said, this was a good two years before mortal combat!). The most amusing thing was that the monsters each had an instant kill tactic you had to watch out for, which were hillarious! from the giant ogre like ballocs who could jump on you and squash you to a bloody pulp, or even grab you by the kneck so hard your head popped off! To the rat men who could impail you with their large pikes, and the dragon, who'd pick you up in his large mouth and literally bight you in half! You can read about the game, including descriptions of the various deaths and other game elements, as well as check out some animated sequences (complete with bloody sounds), at http://www.moonstonetavern.co.uk/ they've even got a pre-configured winuae amigar emulation version running moonstone, but it'd deffinately require sighted assistance owing to the large amounts of text in the rpg portions of the game (I used to play it with my brother and friend, who'd read the associated text for me, and let me do the fighting when it was my character's turn). Beware the grue! Dark. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Wednesday, November 18, 2009 4:17 PM Subject: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Hi Ryan, The Amiga was a revolutionary computer system by Commodore that came out in the fall of 85. I was 13 at the time and somehow managed to convince my family to chip in and buy one for me at a cost of around $3500 as I remember, very expensive for our family. The revolutionary thing was the graphics chipset, which was entirely independent of the main CPU, which had not been done before in a personal computer. I taught myself a lot of graphics programs, which later on led to my becoming a visual effects artist for a living, so it was a damn good investment as it turns out. And as a game system, it blew every thing else out of the water due to the graphics abilities. Electronic Arts was a fledgling company then, and they got on the Amiga bandwagon big time with titles like One on One with Larry bird and Dr. J., artic fox the bard's tale and so forth. Eventually due to Commodore's crappy marketing and lack of development, the Amiga fell to the wayside, last I heard of it gateway had bought the patents on their graphics technology, but not sure if they did anything with it. Ah, memories. Later Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the manage
Re: [Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
Nice bit of history there che. As I was only 8 when we got our first one in 1990, I wasn't aware of anything besides the fact it had amazing games which looked and sounded fantastic! I probably owe the forceable recovery of what vision I have now after I lost my best eye at the age of 7, my love of games, and indeed my love of music with interesting cords, all to the Amigar in general, and the turrican games in particular! Not to say there weren't other fantastic titles for the machine though. i stil! think moonstone would make an amazing audio game, a multiplayer mix of rpg and beat em up where you took turns wandering around a map speaking to wizards, gambling in inns and doing magical rituals at stone henge, interspersed with going into lairs to fight various one on one battles with groups of monsters (who attacked you one at a time), in a real time, bet em up fashion. you could of course challenge other knights as well. One of the most memorable things about the game was it's major amounts of gore! apparently it was enspired by the holy grale black knight fight, so you could chop of arms, legs and heads with ease (and as I said, this was a good two years before mortal combat!). The most amusing thing was that the monsters each had an instant kill tactic you had to watch out for, which were hillarious! from the giant ogre like ballocs who could jump on you and squash you to a bloody pulp, or even grab you by the kneck so hard your head popped off! To the rat men who could impail you with their large pikes, and the dragon, who'd pick you up in his large mouth and literally bight you in half! You can read about the game, including descriptions of the various deaths and other game elements, as well as check out some animated sequences (complete with bloody sounds), at http://www.moonstonetavern.co.uk/ they've even got a pre-configured winuae amigar emulation version running moonstone, but it'd deffinately require sighted assistance owing to the large amounts of text in the rpg portions of the game (I used to play it with my brother and friend, who'd read the associated text for me, and let me do the fighting when it was my character's turn). Beware the grue! Dark. - Original Message - From: "Che" To: "'Gamers Discussion list'" Sent: Wednesday, November 18, 2009 4:17 PM Subject: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of Q9 Hi Ryan, The Amiga was a revolutionary computer system by Commodore that came out in the fall of 85. I was 13 at the time and somehow managed to convince my family to chip in and buy one for me at a cost of around $3500 as I remember, very expensive for our family. The revolutionary thing was the graphics chipset, which was entirely independent of the main CPU, which had not been done before in a personal computer. I taught myself a lot of graphics programs, which later on led to my becoming a visual effects artist for a living, so it was a damn good investment as it turns out. And as a game system, it blew every thing else out of the water due to the graphics abilities. Electronic Arts was a fledgling company then, and they got on the Amiga bandwagon big time with titles like One on One with Larry bird and Dr. J., artic fox the bard's tale and so forth. Eventually due to Commodore's crappy marketing and lack of development, the Amiga fell to the wayside, last I heard of it gateway had bought the patents on their graphics technology, but not sure if they did anything with it. Ah, memories. Later Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] The Amiga system, was:RE: Developer time was: My Opinion of Q9
Hi Ryan, The Amiga was a revolutionary computer system by Commodore that came out in the fall of 85. I was 13 at the time and somehow managed to convince my family to chip in and buy one for me at a cost of around $3500 as I remember, very expensive for our family. The revolutionary thing was the graphics chipset, which was entirely independent of the main CPU, which had not been done before in a personal computer. I taught myself a lot of graphics programs, which later on led to my becoming a visual effects artist for a living, so it was a damn good investment as it turns out. And as a game system, it blew every thing else out of the water due to the graphics abilities. Electronic Arts was a fledgling company then, and they got on the Amiga bandwagon big time with titles like One on One with Larry bird and Dr. J., artic fox the bard's tale and so forth. Eventually due to Commodore's crappy marketing and lack of development, the Amiga fell to the wayside, last I heard of it gateway had bought the patents on their graphics technology, but not sure if they did anything with it. Ah, memories. Later Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.