well till I got on the net in 1995 the only games I had played with any
reasonability at all were duke nukem1, captain comic catacombs cat and wolf 3d
as well as lhx.
After 1995 I started playing games from disks my friend had such as
intergalactic battle which was a semi trek game with graphics, mostly text menu
in 1996 I went online and the first stuff I ever downloaded over mail was
at that time and up to 2001 I had an old dos system that still worked and
interactive fiction was what I liked, cosmoserve being one of my favorite
After the drive of that system went bust I spent every waking moment trying to
get something that worked and failing.
eventually I got a synth a keynote gold sa but can't still can't change the
battery can't get the back plate off.
or know what to do.
Ofcause now I am fully audio I have futureboy and lacuna but never got any of
the older type games using traditional frotz or tads or agt to work.
At 11:53 a.m. 19/11/2009, you wrote:
>Nice bit of history there che.
>As I was only 8 when we got our first one in 1990, I wasn't aware of anything
>besides the fact it had amazing games which looked and sounded fantastic!
>I probably owe the forceable recovery of what vision I have now after I lost
>my best eye at the age of 7, my love of games, ---- and indeed my love of
>music with interesting cords, all to the Amigar in general, ---- and the
>turrican games in particular!
>Not to say there weren't other fantastic titles for the machine though.
>i stil! think moonstone would make an amazing audio game, ---- a multiplayer
>mix of rpg and beat em up where you took turns wandering around a map speaking
>to wizards, gambling in inns and doing magical rituals at stone henge, ----
>interspersed with going into lairs to fight various one on one battles with
>groups of monsters (who attacked you one at a time), in a real time, bet em up
>you could of course challenge other knights as well.
>One of the most memorable things about the game was it's major amounts of
>gore! apparently it was enspired by the holy grale black knight fight, so you
>could chop of arms, legs and heads with ease (and as I said, this was a good
>two years before mortal combat!).
>The most amusing thing was that the monsters each had an instant kill tactic
>you had to watch out for, ---- which were hillarious! from the giant ogre like
>ballocs who could jump on you and squash you to a bloody pulp, ---- or even
>grab you by the kneck so hard your head popped off! To the rat men who could
>impail you with their large pikes, ---- and the dragon, who'd pick you up in
>his large mouth and literally bight you in half!
>You can read about the game, ---- including descriptions of the various deaths
>and other game elements, as well as check out some animated sequences
>(complete with bloody sounds), at http://www.moonstonetavern.co.uk/
>they've even got a pre-configured winuae amigar emulation version running
>moonstone, ---- but it'd deffinately require sighted assistance owing to the
>large amounts of text in the rpg portions of the game (I used to play it with
>my brother and friend, who'd read the associated text for me, and let me do
>the fighting when it was my character's turn).
>Beware the grue!
>----- Original Message ----- From: "Che" <c...@blindadrenaline.com>
>To: "'Gamers Discussion list'" <firstname.lastname@example.org>
>Sent: Wednesday, November 18, 2009 4:17 PM
>Subject: [Audyssey] The Amiga system,was:RE: Developer time was: My Opinion of
>> Hi Ryan,
>> The Amiga was a revolutionary computer system by Commodore that came out
>>in the fall of 85. I was 13 at the time and somehow managed to convince my
>>family to chip in and buy one for me at a cost of around $3500 as I
>>remember, very expensive for our family.
>> The revolutionary thing was the graphics chipset, which was entirely
>>independent of the main CPU, which had not been done before in a personal
>>computer. I taught myself a lot of graphics programs, which later on led to
>>my becoming a visual effects artist for a living, so it was a damn good
>>investment as it turns out.
>> And as a game system, it blew every thing else out of the water due to the
>>graphics abilities. Electronic Arts was a fledgling company then, and they
>>got on the Amiga bandwagon big time with titles like One on One with Larry
>>bird and Dr. J., artic fox the bard's tale and so forth.
>> Eventually due to Commodore's crappy marketing and lack of development,
>>the Amiga fell to the wayside, last I heard of it gateway had bought the
>>patents on their graphics technology, but not sure if they did anything with
>> Ah, memories.
>>Gamers mailing list __ Gamers@audyssey.org
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>Gamers mailing list __ Gamers@audyssey.org
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>You can make changes or update your subscription via the web, at
>All messages are archived and can be searched and read at
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Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
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please send E-mail to gamers-ow...@audyssey.org.