It's just a flesh wound! LOL.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
----- Original Message -----
From: "dark" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, November 18, 2009 3:53 PM
Subject: Re: [Audyssey] The Amiga system,was:RE: Developer time was: My
Opinion of Q9
Nice bit of history there che.
As I was only 8 when we got our first one in 1990, I wasn't aware of
anything besides the fact it had amazing games which looked and sounded
fantastic!
I probably owe the forceable recovery of what vision I have now after I
lost my best eye at the age of 7, my love of games, ---- and indeed my
love of music with interesting cords, all to the Amigar in general, ----
and the turrican games in particular!
Not to say there weren't other fantastic titles for the machine though.
i stil! think moonstone would make an amazing audio game, ---- a
multiplayer mix of rpg and beat em up where you took turns wandering
around a map speaking to wizards, gambling in inns and doing magical
rituals at stone henge, ---- interspersed with going into lairs to fight
various one on one battles with groups of monsters (who attacked you one
at a time), in a real time, bet em up fashion.
you could of course challenge other knights as well.
One of the most memorable things about the game was it's major amounts of
gore! apparently it was enspired by the holy grale black knight fight, so
you could chop of arms, legs and heads with ease (and as I said, this was
a good two years before mortal combat!).
The most amusing thing was that the monsters each had an instant kill
tactic you had to watch out for, ---- which were hillarious! from the
giant ogre like ballocs who could jump on you and squash you to a bloody
pulp, ---- or even grab you by the kneck so hard your head popped off! To
the rat men who could impail you with their large pikes, ---- and the
dragon, who'd pick you up in his large mouth and literally bight you in
half!
You can read about the game, ---- including descriptions of the various
deaths and other game elements, as well as check out some animated
sequences (complete with bloody sounds), at
http://www.moonstonetavern.co.uk/
they've even got a pre-configured winuae amigar emulation version running
moonstone, ---- but it'd deffinately require sighted assistance owing to
the large amounts of text in the rpg portions of the game (I used to play
it with my brother and friend, who'd read the associated text for me, and
let me do the fighting when it was my character's turn).
Beware the grue!
Dark.
----- Original Message -----
From: "Che" <[email protected]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Wednesday, November 18, 2009 4:17 PM
Subject: [Audyssey] The Amiga system,was:RE: Developer time was: My
Opinion of Q9
Hi Ryan,
The Amiga was a revolutionary computer system by Commodore that came out
in the fall of 85. I was 13 at the time and somehow managed to convince
my
family to chip in and buy one for me at a cost of around $3500 as I
remember, very expensive for our family.
The revolutionary thing was the graphics chipset, which was entirely
independent of the main CPU, which had not been done before in a personal
computer. I taught myself a lot of graphics programs, which later on led
to
my becoming a visual effects artist for a living, so it was a damn good
investment as it turns out.
And as a game system, it blew every thing else out of the water due to
the
graphics abilities. Electronic Arts was a fledgling company then, and
they
got on the Amiga bandwagon big time with titles like One on One with
Larry
bird and Dr. J., artic fox the bard's tale and so forth.
Eventually due to Commodore's crappy marketing and lack of development,
the Amiga fell to the wayside, last I heard of it gateway had bought the
patents on their graphics technology, but not sure if they did anything
with
it.
Ah, memories.
Later
Che
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