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Subject: Re: [Audyssey] Toc observation
hmmm well its good we are getting close to the sighted game in this way.
ofcause if we get close enough if we put graphics in the game but used the
same system then that would be good.
we would have to have a way of turning speech off though.
on that no
;Gamers Discussion list"
Sent: Monday, March 22, 2010 4:39 AM
Subject: Re: [Audyssey] Toc observation
Hi Dark,
Oh, I agree with this completely. I too came from a mainstream sighted
gaming background and that's why GMA Games impressed me right off.
David has been at the forefront of a
Hi Dark,
Oh, I agree with this completely. I too came from a mainstream sighted
gaming background and that's why GMA Games impressed me right off.
David has been at the forefront of accessible gaming technology
creating the first first person shooter similar to Doom, and now Time
of Conflict that i
hmmm well its good we are getting close to the sighted game in this way.
ofcause if we get close enough if we put graphics in the game but used the same
system then that would be good.
we would have to have a way of turning speech off though.
on that note if david or anyone wants me to do full voi
- Original Message -
From: "dark"
To:
Sent: Sunday, March 21, 2010 9:51 PM
Subject: [Audyssey] Toc observation
Hi.
The other mod on audiogames.net, -- Cx2, just made an interesting
observation about time of conflict which i probably should communicate.
up until a few years
Hi.
The other mod on audiogames.net, -- Cx2, just made an interesting observation
about time of conflict which i probably should communicate.
up until a few years ago, he had working eyeballs and was a mainstream gamer,
and particularly a fan of stratogy games.
he actually said Toc's map an