Oh, I agree with this completely. I too came from a mainstream sighted
gaming background and that's why GMA Games impressed me right off.
David has been at the forefront of accessible gaming technology
creating the first first person shooter similar to Doom, and now Time
of Conflict that is something on par with Civilization. Both types
could have been improved some, but are monumental steps forward in
what can be done using only audio and a speech interface. I have
nothing but respect for David Greenwood's achievements so far as
advancing audio games to new areas and styles that have never really
been explored before in an audio only format. My hats off to David for
giving us this excellent product.
On 3/21/10, dark <d...@xgam.org> wrote:
> The other mod on audiogames.net, -- Cx2, just made an interesting
> observation about time of conflict which i probably should communicate.
> up until a few years ago, he had working eyeballs and was a mainstream
> gamer, and particularly a fan of stratogy games.
> he actually said Toc's map and combat system was very reminiscent of
> civilization, and would only need research, economy and building of your own
> cities to be there.
> While I'm in no way suggesting david instantly goes off and creates another
> game, ---- it's interesting that a game type and genre thought to be
> mpossible in audio has now become possible, and in fact were someone to set
> about making a civ or sim city type game, Toc has offered a good blueprint
> as to what features an audio overview should have, ---- the same way the Gma
> 3D engine (thanks againn to david and phil), has shown how an audio fps view
> should work, and Jason as shown how to create an audio top down rpg view
> which switches to combat intermitantly and as Tom is greadually doing for
> side scrollers.
> Also of course, if at some point in the future David did want to simply
> modify Toc into a civilization or sim city type game with research,
> technology etc, ---- well I for one wouldn't mind ;D.
> Beware the grue!
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