The other mod on audiogames.net, -- Cx2, just made an interesting observation
about time of conflict which i probably should communicate.
up until a few years ago, he had working eyeballs and was a mainstream gamer,
and particularly a fan of stratogy games.
he actually said Toc's map and combat system was very reminiscent of
civilization, and would only need research, economy and building of your own
cities to be there.
While I'm in no way suggesting david instantly goes off and creates another
game, ---- it's interesting that a game type and genre thought to be mpossible
in audio has now become possible, and in fact were someone to set about making
a civ or sim city type game, Toc has offered a good blueprint as to what
features an audio overview should have, ---- the same way the Gma 3D engine
(thanks againn to david and phil), has shown how an audio fps view should work,
and Jason as shown how to create an audio top down rpg view which switches to
combat intermitantly and as Tom is greadually doing for side scrollers.
Also of course, if at some point in the future David did want to simply modify
Toc into a civilization or sim city type game with research, technology etc,
---- well I for one wouldn't mind ;D.
Beware the grue!
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