hmmm well its good we are getting close to the sighted game in this way.
ofcause if we get close enough if we put graphics in the game but used the same 
system then that would be good.
we would have to have a way of turning speech off though.
on that note if david or anyone wants me to do full voice overs for things then 
it probably could be done some what.
Ofcause any city names that were not standard things would have to be done by 
sapi but the rest looks semi fixed.
At 04:51 p.m. 22/03/2010, you wrote:
>Hi. 
>
>The other mod on audiogames.net, -- Cx2, just made an interesting observation 
>about time of conflict which i probably should communicate. 
>
>up until a few years ago, he had working eyeballs and was a mainstream gamer, 
>and particularly a fan of stratogy games. 
>
>he actually said Toc's map and combat system was very reminiscent of 
>civilization, and would only need research, economy and building of your own 
>cities to be there. 
>
>While I'm in no way suggesting david instantly goes off and creates another 
>game, ---- it's interesting that a game type and genre thought to be mpossible 
>in audio has now become possible, and in fact were someone to set about making 
>a civ or sim city type game, Toc has offered a good blueprint as to what 
>features an audio overview should have, ---- the same way the Gma 3D engine 
>(thanks againn to david and phil), has shown how an audio fps view should 
>work, and Jason as shown how to create an audio top down rpg view which 
>switches to combat intermitantly and as Tom is greadually doing for side 
>scrollers.
>
>Also of course, if at some point in the future David did want to simply modify 
>Toc into a civilization or sim city type game with research, technology etc, 
>---- well I for one wouldn't mind ;D.
>
>Beware the grue! 
>
>Dark.
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