Re: [Audyssey] medusa in MOTA

2010-06-09 Thread Charles Rivard

As far as ammo is concerned, in this case, it would be butane?
---
In God we trust.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 6:32 PM
Subject: Re: [Audyssey] medusa in MOTA



Hi Phil,
True but I'd say it is more likely that Angela would have a lighter in
her back pack rather than matches.  It is small, convenient,  and
she'd likely have something on hand if she plans to be hanging around
in a dark tomb or cave.

On 6/8/10, Phil Vlasak p...@pcsgames.net wrote:

Hi Hayden,
Matches left by the other dead tomb raiders.
If they can leave weapons and ammo, they can leave matches!
smiles,
Phil


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Re: [Audyssey] medusa in MOTA

2010-06-09 Thread Thomas Ward
Hi Charles,
Yeah, assuming we are talking about a lighter I'd imagine so.


On 6/9/10, Charles Rivard woofer...@sbcglobal.net wrote:
 As far as ammo is concerned, in this case, it would be butane?
 ---
 In God we trust.

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Re: [Audyssey] medusa in MOTA

2010-06-08 Thread Lori Duncan
Or how about voice power to hypnotise if we could find a good one for the 
job.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 12:12 AM
Subject: [Audyssey] medusa in MOTA



Hi Thomas,
For fighting medusa ,
If you can't see her then her gaze attack would be nullified.
How about allowing you to put out the torch?
You could have a special key combination, like shift T.
To light it again you would need to use one of your matches in your 
inventory.
You could also put out the torch before jumping in the water to preserve 
it.
Of course what I would like best is to use the torch like a weapon, such 
as Indy used in the Rader's of the Lost Arc, in chasing away snakes.

All ideas for MOTA the Ultimate version.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 6:21 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



While I know you want to keep things relatively accurate to griek myths,
perhaps a modification here for gameplay purposes might be helpful.

In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's
obviously an action (allbeit one with extensive exploration anbd several
interesting environments and weapons), so having something like a 
polished
shield which you need to equip and use wouldn't be appropriate to the 
rest

of the game as there is no equipping or specific item use.

So instead, Medusa has two attacks. She pulls snakes from her hair which
slither along the ground at you, and fires a fireball from her eyes which
turns you to stone.

Perhaps taking this idea of making the gaze attack a projectile instead, 
you

could actually have the shield employed as a weapon used to bounce the
attack back at her a number of times, - but obviously you'd have to 
be

pretty quick with the shield to avoid her fireballs and stop becoming a
statue.

Beware the Grue!



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Re: [Audyssey] medusa in MOTA

2010-06-08 Thread Phil Vlasak

Hi Hayden,
Matches left by the other dead tomb raiders.
If they can leave weapons and ammo, they can leave matches!
smiles,
Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, June 07, 2010 10:14 PM
Subject: Re: [Audyssey] medusa in MOTA



Hi Phil,
Matches? Where'd you find those, just lying around the tomb? That'd look
strange. Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, June 07, 2010 6:12 PM
To: Gamers Discussion list
Subject: [Audyssey] medusa in MOTA

Hi Thomas,
For fighting medusa ,
If you can't see her then her gaze attack would be nullified.
How about allowing you to put out the torch?
You could have a special key combination, like shift T.
To light it again you would need to use one of your matches in your
inventory.
You could also put out the torch before jumping in the water to preserve 
it.
Of course what I would like best is to use the torch like a weapon, such 
as

Indy used in the Rader's of the Lost Arc, in chasing away snakes.
All ideas for MOTA the Ultimate version.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 6:21 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



While I know you want to keep things relatively accurate to griek myths,
perhaps a modification here for gameplay purposes might be helpful.

In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's
obviously an action (allbeit one with extensive exploration anbd several
interesting environments and weapons), so having something like a 
polished
shield which you need to equip and use wouldn't be appropriate to the 
rest

of the game as there is no equipping or specific item use.

So instead, Medusa has two attacks. She pulls snakes from her hair which
slither along the ground at you, and fires a fireball from her eyes which
turns you to stone.

Perhaps taking this idea of making the gaze attack a projectile instead,
you
could actually have the shield employed as a weapon used to bounce the
attack back at her a number of times, - but obviously you'd have to 
be

pretty quick with the shield to avoid her fireballs and stop becoming a
statue.

Beware the Grue!



---
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list,

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.829 / Virus Database: 271.1.1/2925 - Release Date: 06/08/10 
02:35:00



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Re: [Audyssey] medusa in MOTA

2010-06-08 Thread Bryan Peterson

That would be a Siren.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 7:19 AM
Subject: Re: [Audyssey] medusa in MOTA


Or how about voice power to hypnotise if we could find a good one for the 
job.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 12:12 AM
Subject: [Audyssey] medusa in MOTA



Hi Thomas,
For fighting medusa ,
If you can't see her then her gaze attack would be nullified.
How about allowing you to put out the torch?
You could have a special key combination, like shift T.
To light it again you would need to use one of your matches in your 
inventory.
You could also put out the torch before jumping in the water to preserve 
it.
Of course what I would like best is to use the torch like a weapon, such 
as Indy used in the Rader's of the Lost Arc, in chasing away snakes.

All ideas for MOTA the Ultimate version.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 6:21 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



While I know you want to keep things relatively accurate to griek myths,
perhaps a modification here for gameplay purposes might be helpful.

In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's
obviously an action (allbeit one with extensive exploration anbd several
interesting environments and weapons), so having something like a 
polished
shield which you need to equip and use wouldn't be appropriate to the 
rest

of the game as there is no equipping or specific item use.

So instead, Medusa has two attacks. She pulls snakes from her hair which
slither along the ground at you, and fires a fireball from her eyes 
which

turns you to stone.

Perhaps taking this idea of making the gaze attack a projectile instead, 
you

could actually have the shield employed as a weapon used to bounce the
attack back at her a number of times, - but obviously you'd have to 
be

pretty quick with the shield to avoid her fireballs and stop becoming a
statue.

Beware the Grue!



---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

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list,
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Re: [Audyssey] medusa in MOTA

2010-06-08 Thread Muhammed Deniz

Are you saying a basalisk Dark?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, June 08, 2010 7:06 PM
Subject: Re: [Audyssey] medusa in MOTA



That would be a Siren.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 7:19 AM
Subject: Re: [Audyssey] medusa in MOTA


Or how about voice power to hypnotise if we could find a good one for the 
job.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 12:12 AM
Subject: [Audyssey] medusa in MOTA



Hi Thomas,
For fighting medusa ,
If you can't see her then her gaze attack would be nullified.
How about allowing you to put out the torch?
You could have a special key combination, like shift T.
To light it again you would need to use one of your matches in your 
inventory.
You could also put out the torch before jumping in the water to preserve 
it.
Of course what I would like best is to use the torch like a weapon, such 
as Indy used in the Rader's of the Lost Arc, in chasing away snakes.

All ideas for MOTA the Ultimate version.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 6:21 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


While I know you want to keep things relatively accurate to griek 
myths,

perhaps a modification here for gameplay purposes might be helpful.

In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's
obviously an action (allbeit one with extensive exploration anbd 
several
interesting environments and weapons), so having something like a 
polished
shield which you need to equip and use wouldn't be appropriate to the 
rest

of the game as there is no equipping or specific item use.

So instead, Medusa has two attacks. She pulls snakes from her hair 
which
slither along the ground at you, and fires a fireball from her eyes 
which

turns you to stone.

Perhaps taking this idea of making the gaze attack a projectile 
instead, you

could actually have the shield employed as a weapon used to bounce the
attack back at her a number of times, - but obviously you'd have to 
be

pretty quick with the shield to avoid her fireballs and stop becoming a
statue.

Beware the Grue!



---
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You can make changes or update your subscription via the web, at
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If you have any questions or concerns regarding the management of the 
list,

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Re: [Audyssey] medusa in MOTA

2010-06-08 Thread Bryan Peterson

Muhamed I think you replied to the wrong message.
We are the Knights who say...Ni!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 12:32 PM
Subject: Re: [Audyssey] medusa in MOTA



Are you saying a basalisk Dark?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want 
to joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, June 08, 2010 7:06 PM
Subject: Re: [Audyssey] medusa in MOTA



That would be a Siren.
We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 7:19 AM
Subject: Re: [Audyssey] medusa in MOTA


Or how about voice power to hypnotise if we could find a good one for 
the job.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 12:12 AM
Subject: [Audyssey] medusa in MOTA



Hi Thomas,
For fighting medusa ,
If you can't see her then her gaze attack would be nullified.
How about allowing you to put out the torch?
You could have a special key combination, like shift T.
To light it again you would need to use one of your matches in your 
inventory.
You could also put out the torch before jumping in the water to 
preserve it.
Of course what I would like best is to use the torch like a weapon, 
such as Indy used in the Rader's of the Lost Arc, in chasing away 
snakes.

All ideas for MOTA the Ultimate version.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 6:21 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


While I know you want to keep things relatively accurate to griek 
myths,

perhaps a modification here for gameplay purposes might be helpful.

In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's
obviously an action (allbeit one with extensive exploration anbd 
several
interesting environments and weapons), so having something like a 
polished
shield which you need to equip and use wouldn't be appropriate to the 
rest

of the game as there is no equipping or specific item use.

So instead, Medusa has two attacks. She pulls snakes from her hair 
which
slither along the ground at you, and fires a fireball from her eyes 
which

turns you to stone.

Perhaps taking this idea of making the gaze attack a projectile 
instead, you

could actually have the shield employed as a weapon used to bounce the
attack back at her a number of times, - but obviously you'd have 
to be
pretty quick with the shield to avoid her fireballs and stop becoming 
a

statue.

Beware the Grue!



---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




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list,

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Re: [Audyssey] medusa in MOTA

2010-06-08 Thread Hayden Presley
Muhammed,
I recall no mentioning of basilisks in any message. Please, please keep the
Harry Potter references out of this list? Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, June 08, 2010 2:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] medusa in MOTA

Muhamed I think you replied to the wrong message.
We are the Knights who say...Ni!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 08, 2010 12:32 PM
Subject: Re: [Audyssey] medusa in MOTA


 Are you saying a basalisk Dark?
 My audio games for the blind group.
 Discussions off topic are welcome in the holidays. Talking about games is 
 welcome, talking about computer problems is welcome when their are know 
 holidays but that's only in easter holidays or know holidays. If you want 
 to joyn, just send a blank email to.
 audiogamesfortheblind+subscr...@googlegroups.com
 With the subject subscribe in the subject line.
 Contact infermation.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Tuesday, June 08, 2010 7:06 PM
 Subject: Re: [Audyssey] medusa in MOTA


 That would be a Siren.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 08, 2010 7:19 AM
 Subject: Re: [Audyssey] medusa in MOTA


 Or how about voice power to hypnotise if we could find a good one for 
 the job.
 - Original Message - 
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, June 08, 2010 12:12 AM
 Subject: [Audyssey] medusa in MOTA


 Hi Thomas,
 For fighting medusa ,
 If you can't see her then her gaze attack would be nullified.
 How about allowing you to put out the torch?
 You could have a special key combination, like shift T.
 To light it again you would need to use one of your matches in your 
 inventory.
 You could also put out the torch before jumping in the water to 
 preserve it.
 Of course what I would like best is to use the torch like a weapon, 
 such as Indy used in the Rader's of the Lost Arc, in chasing away 
 snakes.
 All ideas for MOTA the Ultimate version.

 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 07, 2010 6:21 PM
 Subject: Re: [Audyssey] Thoughts About Healing Potions


 While I know you want to keep things relatively accurate to griek 
 myths,
 perhaps a modification here for gameplay purposes might be helpful.

 In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's
 obviously an action (allbeit one with extensive exploration anbd 
 several
 interesting environments and weapons), so having something like a 
 polished
 shield which you need to equip and use wouldn't be appropriate to the 
 rest
 of the game as there is no equipping or specific item use.

 So instead, Medusa has two attacks. She pulls snakes from her hair 
 which
 slither along the ground at you, and fires a fireball from her eyes 
 which
 turns you to stone.

 Perhaps taking this idea of making the gaze attack a projectile 
 instead, you
 could actually have the shield employed as a weapon used to bounce the
 attack back at her a number of times, - but obviously you'd have 
 to be
 pretty quick with the shield to avoid her fireballs and stop becoming 
 a
 statue.

 Beware the Grue!


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Re: [Audyssey] medusa in MOTA

2010-06-08 Thread Thomas Ward
Hi Lori,
The problem with that suggestion is that it isn't very true to the
mythical Medusa or any of the gorgons for that matter. That sounds
more like a Siren and not a gorgon. I'm really trying to make the new
enemies as realistic as possible based on there individual Greek
mythologies.

On 6/8/10, Lori Duncan lori_dunca...@hotmail.com wrote:
 Or how about voice power to hypnotise if we could find a good one for the
 job.

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Re: [Audyssey] medusa in MOTA

2010-06-08 Thread Thomas Ward
Hi Phil,
True but I'd say it is more likely that Angela would have a lighter in
her back pack rather than matches.  It is small, convenient,  and
she'd likely have something on hand if she plans to be hanging around
in a dark tomb or cave.

On 6/8/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Hayden,
 Matches left by the other dead tomb raiders.
 If they can leave weapons and ammo, they can leave matches!
 smiles,
 Phil

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[Audyssey] medusa in MOTA

2010-06-07 Thread Phil Vlasak

Hi Thomas,
For fighting medusa ,
If you can't see her then her gaze attack would be nullified.
How about allowing you to put out the torch?
You could have a special key combination, like shift T.
To light it again you would need to use one of your matches in your 
inventory.

You could also put out the torch before jumping in the water to preserve it.
Of course what I would like best is to use the torch like a weapon, such as 
Indy used in the Rader's of the Lost Arc, in chasing away snakes.

All ideas for MOTA the Ultimate version.

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 6:21 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



While I know you want to keep things relatively accurate to griek myths,
perhaps a modification here for gameplay purposes might be helpful.

In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's
obviously an action (allbeit one with extensive exploration anbd several
interesting environments and weapons), so having something like a polished
shield which you need to equip and use wouldn't be appropriate to the rest
of the game as there is no equipping or specific item use.

So instead, Medusa has two attacks. She pulls snakes from her hair which
slither along the ground at you, and fires a fireball from her eyes which
turns you to stone.

Perhaps taking this idea of making the gaze attack a projectile instead, 
you

could actually have the shield employed as a weapon used to bounce the
attack back at her a number of times, - but obviously you'd have to be
pretty quick with the shield to avoid her fireballs and stop becoming a
statue.

Beware the Grue!



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Re: [Audyssey] medusa in MOTA

2010-06-07 Thread Hayden Presley
Hi Phil,
Matches? Where'd you find those, just lying around the tomb? That'd look
strange. Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, June 07, 2010 6:12 PM
To: Gamers Discussion list
Subject: [Audyssey] medusa in MOTA

Hi Thomas,
For fighting medusa ,
If you can't see her then her gaze attack would be nullified.
 How about allowing you to put out the torch?
You could have a special key combination, like shift T.
To light it again you would need to use one of your matches in your 
inventory.
You could also put out the torch before jumping in the water to preserve it.
Of course what I would like best is to use the torch like a weapon, such as 
Indy used in the Rader's of the Lost Arc, in chasing away snakes.
All ideas for MOTA the Ultimate version.

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 07, 2010 6:21 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions


 While I know you want to keep things relatively accurate to griek myths,
 perhaps a modification here for gameplay purposes might be helpful.

 In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's
 obviously an action (allbeit one with extensive exploration anbd several
 interesting environments and weapons), so having something like a polished
 shield which you need to equip and use wouldn't be appropriate to the rest
 of the game as there is no equipping or specific item use.

 So instead, Medusa has two attacks. She pulls snakes from her hair which
 slither along the ground at you, and fires a fireball from her eyes which
 turns you to stone.

 Perhaps taking this idea of making the gaze attack a projectile instead, 
 you
 could actually have the shield employed as a weapon used to bounce the
 attack back at her a number of times, - but obviously you'd have to be
 pretty quick with the shield to avoid her fireballs and stop becoming a
 statue.

 Beware the Grue!


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] medusa in MOTA

2010-06-07 Thread Thomas Ward
Hi Phil,
You know that's a pretty good idea.  It would be kind of cool jamming
a torch into a zombie for example. Since the undead, all undead
creatures, are especially hurt by fire that would be a pretty painful
and damaging attack. Heck with trying to bblow them away with guns
just torch the creeps. Lol!
Your idea of putting the torch out so you can't see Medusa also is a
cool idea.  That's actually better than using the shield. If you can't
see her the doom gaze couldn't really hurt you much. You and Medusa
would have to resort to other kinds of attacks in the dark.


On 6/7/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 For fighting medusa ,
 If you can't see her then her gaze attack would be nullified.
  How about allowing you to put out the torch?
 You could have a special key combination, like shift T.
 To light it again you would need to use one of your matches in your
 inventory.
 You could also put out the torch before jumping in the water to preserve it.
 Of course what I would like best is to use the torch like a weapon, such as
 Indy used in the Rader's of the Lost Arc, in chasing away snakes.
 All ideas for MOTA the Ultimate version.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.