Muhammed,
I recall no mentioning of basilisks in any message. Please, please keep the
Harry Potter references out of this list? <Grin>
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, June 08, 2010 2:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] medusa in MOTA

Muhamed I think you replied to the wrong message.
We are the Knights who say...Ni!
----- Original Message ----- 
From: "Muhammed Deniz" <muhamme...@googlemail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, June 08, 2010 12:32 PM
Subject: Re: [Audyssey] medusa in MOTA


> Are you saying a basalisk Dark?
> My audio games for the blind group.
> Discussions off topic are welcome in the holidays. Talking about games is 
> welcome, talking about computer problems is welcome when their are know 
> holidays but that's only in easter holidays or know holidays. If you want 
> to joyn, just send a blank email to.
> audiogamesfortheblind+subscr...@googlegroups.com
> With the subject subscribe in the subject line.
> Contact infermation.
> email:
> muhamme...@googlemail.com
> msn:
> muhammed123...@hotmail.co.uk
> Skype:
> muhammed.deniz
> Klango username.
> muhammed
> ----- Original Message ----- 
> From: "Bryan Peterson" <bpeterson2...@cableone.net>
> To: "Lori Duncan" <lori_dunca...@hotmail.com>; "Gamers Discussion list" 
> <gamers@audyssey.org>
> Sent: Tuesday, June 08, 2010 7:06 PM
> Subject: Re: [Audyssey] medusa in MOTA
>
>
>> That would be a Siren.
>> We are the Knights who say...Ni!
>> ----- Original Message ----- 
>> From: "Lori Duncan" <lori_dunca...@hotmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, June 08, 2010 7:19 AM
>> Subject: Re: [Audyssey] medusa in MOTA
>>
>>
>>> Or how about voice power to hypnotise if we could find a good one for 
>>> the job.
>>> ----- Original Message ----- 
>>> From: "Phil Vlasak" <p...@pcsgames.net>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Tuesday, June 08, 2010 12:12 AM
>>> Subject: [Audyssey] medusa in MOTA
>>>
>>>
>>>> Hi Thomas,
>>>> For fighting medusa ,
>>>> If you can't see her then her gaze attack would be nullified.
>>>> How about allowing you to put out the torch?
>>>> You could have a special key combination, like shift T.
>>>> To light it again you would need to use one of your matches in your 
>>>> inventory.
>>>> You could also put out the torch before jumping in the water to 
>>>> preserve it.
>>>> Of course what I would like best is to use the torch like a weapon, 
>>>> such as Indy used in the Rader's of the Lost Arc, in chasing away 
>>>> snakes.
>>>> All ideas for MOTA the Ultimate version.
>>>>
>>>> ----- Original Message ----- 
>>>> From: "dark" <d...@xgam.org>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Monday, June 07, 2010 6:21 PM
>>>> Subject: Re: [Audyssey] Thoughts About Healing Potions
>>>>
>>>>
>>>>> While I know you want to keep things relatively accurate to griek 
>>>>> myths,
>>>>> perhaps a modification here for gameplay purposes might be helpful.
>>>>>
>>>>> In Castlevania Iv, you fight medusa the Gorgon in the 2nd world. It's
>>>>> obviously an action (allbeit one with extensive exploration anbd 
>>>>> several
>>>>> interesting environments and weapons), so having something like a 
>>>>> polished
>>>>> shield which you need to equip and use wouldn't be appropriate to the 
>>>>> rest
>>>>> of the game as there is no equipping or specific item use.
>>>>>
>>>>> So instead, Medusa has two attacks. She pulls snakes from her hair 
>>>>> which
>>>>> slither along the ground at you, and fires a fireball from her eyes 
>>>>> which
>>>>> turns you to stone.
>>>>>
>>>>> Perhaps taking this idea of making the gaze attack a projectile 
>>>>> instead, you
>>>>> could actually have the shield employed as a weapon used to bounce the
>>>>> attack back at her a number of times, ----- but obviously you'd have 
>>>>> to be
>>>>> pretty quick with the shield to avoid her fireballs and stop becoming 
>>>>> a
>>>>> statue.
>>>>>
>>>>> Beware the Grue!
>>>>
>>>>
>>>> ---
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>>>
>>>
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>>
>>
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>
>
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