Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-29 Thread Kelvin Tan
oh. how can i miss that detail out!!! will do. but i sure took a super long 
time completing this mission with only 20 population!!! lol. will try it 
again with a different fault this time.

on the subject of perks and faults, what are the most popular perks and 
faults that other players love to play with? and starters? i personally like 
strong swimmer because of the extra people. and and the union smasher for 
faster work rate!
- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Friday, July 29, 2011 2:07 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


Kelvin, Congratulations on beating mission 1!  I say mission 1, instead of 
the game, because there is now a mission 2 that has been recently added, 
with the release of version 1.3b.

I've had a few people suggest that the priority of taking flour to the 
bakery should be raised, so that will be changed in the next version.  The 
only reason, that I can think of, that your population stopped at 20, is 
that you only have 5 houses.  Each house supports 4 people, and your people 
will only get pregnant if there is available room in a house.  If you only 
had 5 houses, the answer would be to build a few more.

Hopefully you will download, and try, the new version so that you can try 
your luck at mission 2!  :D

> hi there. i've just successfully
> completed the game. towards the end, when i
> need to stock up on food items on the ship, i realise that
> the production of
> food can never cope, simply because the peasants are
> prioritising on
> stalking up the ship with food and and there is not enough
> man power for
> other stuffs like transporting stuffs from place to place.
> i guess this is
> meant to be, so i closed down the ship for a while and
> desinated more bakers
> to bake as bread was a little low and the mill already has
> 5 weat wating and
> i have got more than 80 flour. but somehow, the peasants
> are not wanting to
> transport the flour to the bakery, even the bakers are
> helping with the
> stalking up of the tavern, and grinding weat into flour.
> only when i shut
> down all farms, then did the peasants started to deposit
> flour to the
> bakery. luckily i was high on vegetables at that time and
> so i managed to
> survived thought many were on the edge of starvation. oh i
> forgot to add,
> they are all vegetarians!!! hahaha. so i'm not sure if the
> priorities of
> peasants should be tweeked a little more towards moving
> flour to bakery
> having more priority over making more flour because i have
> already have
> loads of them. maybe there is a way to let the peasants
> know once i reach a
> certain number of flour, they should stop producing more
> flour for the
> moment and try to find some other important stuffs to do?
> oh and guess what!
> i completed the game with only 20 population! because
> somehow, the females
> stopped getting pregnant after population reached 20 i'm
> not sure why this
> is happening as my fault is vegetarians. i've saved and
> reloaded save game
> quite a number of times, so not sure if it has somehow
> messed up the saved
> game data somewhat?
>
> overall, i really think this is a really fantastic game and
> i'm looking
> forward to more multi player options and capabilities. keep
> up the good work
> man!!!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.






No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.449 / Virus Database: 271.1.1/3795 - Release Date: 07/28/11 
22:12:00


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-28 Thread Jeremy Kaldobsky
Kelvin, Congratulations on beating mission 1!  I say mission 1, instead of the 
game, because there is now a mission 2 that has been recently added, with the 
release of version 1.3b.

I've had a few people suggest that the priority of taking flour to the bakery 
should be raised, so that will be changed in the next version.  The only 
reason, that I can think of, that your population stopped at 20, is that you 
only have 5 houses.  Each house supports 4 people, and your people will only 
get pregnant if there is available room in a house.  If you only had 5 houses, 
the answer would be to build a few more.

Hopefully you will download, and try, the new version so that you can try your 
luck at mission 2!  :D

> hi there. i've just successfully
> completed the game. towards the end, when i 
> need to stock up on food items on the ship, i realise that
> the production of 
> food can never cope, simply because the peasants are
> prioritising on 
> stalking up the ship with food and and there is not enough
> man power for 
> other stuffs like transporting stuffs from place to place.
> i guess this is 
> meant to be, so i closed down the ship for a while and
> desinated more bakers 
> to bake as bread was a little low and the mill already has
> 5 weat wating and 
> i have got more than 80 flour. but somehow, the peasants
> are not wanting to 
> transport the flour to the bakery, even the bakers are
> helping with the 
> stalking up of the tavern, and grinding weat into flour.
> only when i shut 
> down all farms, then did the peasants started to deposit
> flour to the 
> bakery. luckily i was high on vegetables at that time and
> so i managed to 
> survived thought many were on the edge of starvation. oh i
> forgot to add, 
> they are all vegetarians!!! hahaha. so i'm not sure if the
> priorities of 
> peasants should be tweeked a little more towards moving
> flour to bakery 
> having more priority over making more flour because i have
> already have 
> loads of them. maybe there is a way to let the peasants
> know once i reach a 
> certain number of flour, they should stop producing more
> flour for the 
> moment and try to find some other important stuffs to do?
> oh and guess what! 
> i completed the game with only 20 population! because
> somehow, the females 
> stopped getting pregnant after population reached 20 i'm
> not sure why this 
> is happening as my fault is vegetarians. i've saved and
> reloaded save game 
> quite a number of times, so not sure if it has somehow
> messed up the saved 
> game data somewhat?
> 
> overall, i really think this is a really fantastic game and
> i'm looking 
> forward to more multi player options and capabilities. keep
> up the good work 
> man!!!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-28 Thread Kelvin Tan
hi there. i've just successfully completed the game. towards the end, when i 
need to stock up on food items on the ship, i realise that the production of 
food can never cope, simply because the peasants are prioritising on 
stalking up the ship with food and and there is not enough man power for 
other stuffs like transporting stuffs from place to place. i guess this is 
meant to be, so i closed down the ship for a while and desinated more bakers 
to bake as bread was a little low and the mill already has 5 weat wating and 
i have got more than 80 flour. but somehow, the peasants are not wanting to 
transport the flour to the bakery, even the bakers are helping with the 
stalking up of the tavern, and grinding weat into flour. only when i shut 
down all farms, then did the peasants started to deposit flour to the 
bakery. luckily i was high on vegetables at that time and so i managed to 
survived thought many were on the edge of starvation. oh i forgot to add, 
they are all vegetarians!!! hahaha. so i'm not sure if the priorities of 
peasants should be tweeked a little more towards moving flour to bakery 
having more priority over making more flour because i have already have 
loads of them. maybe there is a way to let the peasants know once i reach a 
certain number of flour, they should stop producing more flour for the 
moment and try to find some other important stuffs to do? oh and guess what! 
i completed the game with only 20 population! because somehow, the females 
stopped getting pregnant after population reached 20 i'm not sure why this 
is happening as my fault is vegetarians. i've saved and reloaded save game 
quite a number of times, so not sure if it has somehow messed up the saved 
game data somewhat?

overall, i really think this is a really fantastic game and i'm looking 
forward to more multi player options and capabilities. keep up the good work 
man!!!
- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 10:24 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


Actually I wouldn't be able to add that message because the game doesn't 
know that information in advance.  As soon as it gets around to reassigning 
tasks to idle people, it would fill in their new task.  There's not really a 
middle step, unless I added one, and I think people would kill me if I 
intentionally delayed people going back to work just so there could be an 
"on the way to" message, haha!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.






No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.449 / Virus Database: 271.1.1/3771 - Release Date: 07/17/11 
18:34:00


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Bryan Peterson
They should go to the tavern automatically. Just make sure that A. you've 
got food and/or wine at the tavern and B. that you have a cook and, if 
there's also wine present, a bartender, to serve the people. ANd if your 
cook or bartender is injured, replace them right away so you don't have a 
swarm of people come in on the verge of starvation!

We are the Knights who say...Ni!
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 10:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


how do i feed people though when they starving how do i tell them where to 
go


On Jul 17, 2011, at 5:30 PM, dark wrote:

The ticking sound indicates ticks are happening, ie, that time is 
passing, space pauses the game.


You'll notice that you get no new messages about in game action unless 
you here the ticking.


beware the grue!

Dark.
- Original Message - From: "william lomas" 


To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 5:23 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.



is the ticking sound when game in progress? or when paused?

On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:


Hi Aprone

Indeed I do understand what you are saying.  I guess I was just 
thinking
more of ambiance then hearing the metronome sort of thing thus giving 
an

audio indication of what all was going on.  Your game release has been
termendous, do you ever sleep? *lol*

- Original Message - From: "Jeremy Kaldobsky" 


To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 11:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


When it comes to sound effects, I have a pretty poor track record for
choosing ones that are of high quality, haha!  Because I think it is
important to recognize your own limitations, I have asked fellow user
Locutus to handle the game's sounds.  For the moment, the game is 
equipped
with only a few temporary sounds which are only there to help Locutus 
play
around with different possibilities.  A recent issue with his external 
hard
drive has slowed him down, but I'm sure we will eventually get some 
great

stu
ff to replace the current sounds.  For the most part, the decisions 
about

what sounds to have is being left in his capable hands.  I will simply
change around code to fit whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question 
because

I put someone else in charge of that decision, lol.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the ma

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
That makes sense.  I get a lot of people posting about versions that don't 
necessarily match the topic title, so I can never really be sure.  When you get 
time, and assuming this happens to you each time you select Strong start, 
please start a game, save it it right away, and then email it to me.  Perhaps 
I'll have better luck finding the cause this time.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Quoted from Dark
> You'll notice that you get no new messages about in game
> action unless you here the ticking.

Of course you can also press either the ~ (tilde) key, or the \ (backslash) key 
to hear messages that are currently back logged.  Because you could receive 
multiple messages on the same tick, they are stored in a log and fed to you 1 
at a time as ticks of time pass.  In the vast majority of situations, receiving 
a message a tick or 2 later, has no negative effect.  If you have no backlogged 
messages, pressing either of those keys will just make a sound to indicate 
there is nothing to show you.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark

You don't.

You build a tavern and assign a cook, and they'll go and get served food 
there. Actually the cook is pretty much the most important job in the game, 
sinse with no cook, everyone starves even if there is food in the tavern and 
the storehouse.


Beware the Grue!

Dark.
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 5:39 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


how do i feed people though when they starving how do i tell them where to 
go


On Jul 17, 2011, at 5:30 PM, dark wrote:

The ticking sound indicates ticks are happening, ie, that time is 
passing, space pauses the game.


You'll notice that you get no new messages about in game action unless 
you here the ticking.


beware the grue!

Dark.
- Original Message - From: "william lomas" 


To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 5:23 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.



is the ticking sound when game in progress? or when paused?

On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:


Hi Aprone

Indeed I do understand what you are saying.  I guess I was just 
thinking
more of ambiance then hearing the metronome sort of thing thus giving 
an

audio indication of what all was going on.  Your game release has been
termendous, do you ever sleep? *lol*

- Original Message - From: "Jeremy Kaldobsky" 


To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 11:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


When it comes to sound effects, I have a pretty poor track record for
choosing ones that are of high quality, haha!  Because I think it is
important to recognize your own limitations, I have asked fellow user
Locutus to handle the game's sounds.  For the moment, the game is 
equipped
with only a few temporary sounds which are only there to help Locutus 
play
around with different possibilities.  A recent issue with his external 
hard
drive has slowed him down, but I'm sure we will eventually get some 
great

stu
ff to replace the current sounds.  For the most part, the decisions 
about

what sounds to have is being left in his capable hands.  I will simply
change around code to fit whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question 
because

I put someone else in charge of that decision, lol.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@

Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread william lomas
how do i feed people though when they starving how do i tell them where to go 

On Jul 17, 2011, at 5:30 PM, dark wrote:

> The ticking sound indicates ticks are happening, ie, that time is passing, 
> space pauses the game.
> 
> You'll notice that you get no new messages about in game action unless you 
> here the ticking.
> 
> beware the grue!
> 
> Dark.
> - Original Message - From: "william lomas" 
> To: "Gamers Discussion list" 
> Sent: Sunday, July 17, 2011 5:23 PM
> Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
> 
> 
>> is the ticking sound when game in progress? or when paused?
>> 
>> On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:
>> 
>>> Hi Aprone
>>> 
>>> Indeed I do understand what you are saying.  I guess I was just thinking
>>> more of ambiance then hearing the metronome sort of thing thus giving an
>>> audio indication of what all was going on.  Your game release has been
>>> termendous, do you ever sleep? *lol*
>>> 
>>> ----- Original Message - From: "Jeremy Kaldobsky" 
>>> To: "Gamers Discussion list" 
>>> Sent: Sunday, July 17, 2011 11:39 AM
>>> Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
>>> 
>>> 
>>> When it comes to sound effects, I have a pretty poor track record for
>>> choosing ones that are of high quality, haha!  Because I think it is
>>> important to recognize your own limitations, I have asked fellow user
>>> Locutus to handle the game's sounds.  For the moment, the game is equipped
>>> with only a few temporary sounds which are only there to help Locutus play
>>> around with different possibilities.  A recent issue with his external hard
>>> drive has slowed him down, but I'm sure we will eventually get some great
>>> stu
>>> ff to replace the current sounds.  For the most part, the decisions about
>>> what sounds to have is being left in his capable hands.  I will simply
>>> change around code to fit whatever he comes up with.
>>> 
>>> That's a rather long way, of me saying, I can't answer your question because
>>> I put someone else in charge of that decision, lol.
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org. 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
The ticking sound indicates ticks are happening, ie, that time is passing, 
space pauses the game.


You'll notice that you get no new messages about in game action unless you 
here the ticking.


beware the grue!

Dark.
- Original Message - 
From: "william lomas" 

To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 5:23 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.



is the ticking sound when game in progress? or when paused?

On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:


Hi Aprone

 Indeed I do understand what you are saying.  I guess I was just thinking
more of ambiance then hearing the metronome sort of thing thus giving an
audio indication of what all was going on.  Your game release has been
termendous, do you ever sleep? *lol*

- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 11:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


When it comes to sound effects, I have a pretty poor track record for
choosing ones that are of high quality, haha!  Because I think it is
important to recognize your own limitations, I have asked fellow user
Locutus to handle the game's sounds.  For the moment, the game is 
equipped
with only a few temporary sounds which are only there to help Locutus 
play
around with different possibilities.  A recent issue with his external 
hard

drive has slowed him down, but I'm sure we will eventually get some great
stu
ff to replace the current sounds.  For the most part, the decisions about
what sounds to have is being left in his capable hands.  I will simply
change around code to fit whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question 
because

I put someone else in charge of that decision, lol.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
In progress.  It's like the ticking of a clock, or at least, that's how I 
planned it.  If you've played Lunimals, it's the same basic idea.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
I sleep a little bit, lol.  No, actually I do get about 7 hours of sleep a 
night, which is pretty good compared to a lot of people I know!

I think Nocturnus wanted to do ambient sounds, but again, I can't really say 
for sure since that's out of my hands.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Christopher Bartlett
Hi Jeremy.  I checked my regional settings and they are all set to US and
English.  There's nothing anomalous there.

My comments were, as the subject line indicated aimed at 1.0b.  I've
downloaded 1.1B and reported the strong start bug.  I didn't play beyond
discovering that last night, I took a night off for reading and marriage
maintenance, a chore that I enjoy more and more every year.  *smile*

Chris Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread william lomas
is the ticking sound when game in progress? or when paused?

On Jul 17, 2011, at 5:16 PM, Ron Schamerhorn wrote:

> Hi Aprone
> 
>  Indeed I do understand what you are saying.  I guess I was just thinking 
> more of ambiance then hearing the metronome sort of thing thus giving an 
> audio indication of what all was going on.  Your game release has been 
> termendous, do you ever sleep? *lol*
> 
> - Original Message - 
> From: "Jeremy Kaldobsky" 
> To: "Gamers Discussion list" 
> Sent: Sunday, July 17, 2011 11:39 AM
> Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.
> 
> 
> When it comes to sound effects, I have a pretty poor track record for 
> choosing ones that are of high quality, haha!  Because I think it is 
> important to recognize your own limitations, I have asked fellow user 
> Locutus to handle the game's sounds.  For the moment, the game is equipped 
> with only a few temporary sounds which are only there to help Locutus play 
> around with different possibilities.  A recent issue with his external hard 
> drive has slowed him down, but I'm sure we will eventually get some great 
> stu
> ff to replace the current sounds.  For the most part, the decisions about 
> what sounds to have is being left in his capable hands.  I will simply 
> change around code to fit whatever he comes up with.
> 
> That's a rather long way, of me saying, I can't answer your question because 
> I put someone else in charge of that decision, lol.
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org. 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Ron Schamerhorn
Hi Aprone

  Indeed I do understand what you are saying.  I guess I was just thinking 
more of ambiance then hearing the metronome sort of thing thus giving an 
audio indication of what all was going on.  Your game release has been 
termendous, do you ever sleep? *lol*

- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 11:39 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


When it comes to sound effects, I have a pretty poor track record for 
choosing ones that are of high quality, haha!  Because I think it is 
important to recognize your own limitations, I have asked fellow user 
Locutus to handle the game's sounds.  For the moment, the game is equipped 
with only a few temporary sounds which are only there to help Locutus play 
around with different possibilities.  A recent issue with his external hard 
drive has slowed him down, but I'm sure we will eventually get some great 
stu
ff to replace the current sounds.  For the most part, the decisions about 
what sounds to have is being left in his capable hands.  I will simply 
change around code to fit whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question because 
I put someone else in charge of that decision, lol.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
When it comes to sound effects, I have a pretty poor track record for choosing 
ones that are of high quality, haha!  Because I think it is important to 
recognize your own limitations, I have asked fellow user Locutus to handle the 
game's sounds.  For the moment, the game is equipped with only a few temporary 
sounds which are only there to help Locutus play around with different 
possibilities.  A recent issue with his external hard drive has slowed him 
down, but I'm sure we will eventually get some great stuff to replace the 
current sounds.  For the most part, the decisions about what sounds to have is 
being left in his capable hands.  I will simply change around code to fit 
whatever he comes up with.

That's a rather long way, of me saying, I can't answer your question because I 
put someone else in charge of that decision, lol.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark
Ah fair enough. but at least checking the overall amount of idle people 
should give some information about this, just because it's currently quite 
hard to know if you have too many peasants or farmers.


Beware the Grue!

Dark.
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 3:24 PM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


Actually I wouldn't be able to add that message because the game doesn't 
know that information in advance.  As soon as it gets around to 
reassigning tasks to idle people, it would fill in their new task. 
There's not really a middle step, unless I added one, and I think people 
would kill me if I intentionally delayed people going back to work just so 
there could be an "on the way to" message, haha!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Ron Schamerhorn
I'm slowly wrapping my head around the game and having fun getting things 
done.

  A quick suggestion and I'm meaning this [pardon the pun see below] will 
more sounds be added like footsteps or the sound of construction when 
building mills, houses etc?

- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 10:14 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


I feel bad when I can't remember who first suggested things, but yeah, the 
previous job idea for mothers was brought up yesterday I think.  I've got it 
on my list of things to do, lol.  It is a rather long and scary list!

I like the idea for listing the idle people.  I've written that one down 
too.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Actually I wouldn't be able to add that message because the game doesn't know 
that information in advance.  As soon as it gets around to reassigning tasks to 
idle people, it would fill in their new task.  There's not really a middle 
step, unless I added one, and I think people would kill me if I intentionally 
delayed people going back to work just so there could be an "on the way to" 
message, haha!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
I feel bad when I can't remember who first suggested things, but yeah, the 
previous job idea for mothers was brought up yesterday I think.  I've got it on 
my list of things to do, lol.  It is a rather long and scary list!

I like the idea for listing the idle people.  I've written that one down too.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Jeremy Kaldobsky
Thomas, you make a good point.  I've had quite a few people request that I made 
an automatic updater for the game, I just haven't gotten around to doing it 
yet.  As 1 small step in the right direction, people who try to play 
multiplayer are at least told now, when they are using an outdated version.  
Once I finally sit down to code the automatic updater, it will make things 
easier for everyone.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark

Hmmm, true.

maybe Aprone could insert the message "on the way to another job" as opposed 
to idle to separate this.


Beware the grue!

Dark.
- Original Message - 
From: "Willem" 

To: "Gamers Discussion list" 
Sent: Sunday, July 17, 2011 11:23 AM
Subject: Re: [Audyssey] Castaways 1.0b thoughts and impressions.


Currently, if someone has just finished a task, they are listed as idle, 
even if they are on their way to do something else, which might make 
figuring out who is really idle harder.

On 7/17/2011 10:49 AM, dark wrote:

Hay aprone.

Speaking of idle characters, it'd be nice to be able to list the number 
of people standing around, sinse then you could make sure everyone is 
working.


currently, it's a litle difficult to know sometimes if you have too many 
peasants or farmers, sinse you can't look at the resource they produce, 
but if you consistantly have a couple standing around you could always 
reassign them elsewhere.


Perhaps you could also add a "used to be" message for the mothers as 
there is on the aling, sinse you can then tell what jobs are no longer 
being done.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread Willem
Currently, if someone has just finished a task, they are listed as idle, 
even if they are on their way to do something else, which might make 
figuring out who is really idle harder.

On 7/17/2011 10:49 AM, dark wrote:

Hay aprone.

Speaking of idle characters, it'd be nice to be able to list the 
number of people standing around, sinse then you could make sure 
everyone is working.


currently, it's a litle difficult to know sometimes if you have too 
many peasants or farmers, sinse you can't look at the resource they 
produce, but if you consistantly have a couple standing around you 
could always reassign them elsewhere.


Perhaps you could also add a "used to be" message for the mothers as 
there is on the aling, sinse you can then tell what jobs are no longer 
being done.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-17 Thread dark

Hay aprone.

Speaking of idle characters, it'd be nice to be able to list the number of 
people standing around, sinse then you could make sure everyone is working.


currently, it's a litle difficult to know sometimes if you have too many 
peasants or farmers, sinse you can't look at the resource they produce, but 
if you consistantly have a couple standing around you could always reassign 
them elsewhere.


Perhaps you could also add a "used to be" message for the mothers as there 
is on the aling, sinse you can then tell what jobs are no longer being done.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-16 Thread Thomas Ward
Hi Jeremy,

Thanks for the long explanation. That clears up a number of questions
I had myself, but just haven't had time to ask on list.

As for the version issue, this is just a possible theory, but I think
in some cases you update faster than some people can upgrade. In one
week we have had 11 updates to the game which is good, but I myself
have ended up missing several releases because by the time I find out
version x is out the next version has already been posted. For
instance I remember getting a message that 0.5b was released only to
find out that 0.7b was up already. I just downloaded 0.9b like last
night, and this afternoon when I checked my mail 1.1b was out. I
didn't even know 1.0b was out until after I heard about 1.1b. This is
good as I said, but its possible some people are falling behind the
updates because they are coming too fast. I myself get on average 300
e-mails a day and by the time I sort it all out I discover there have
been one oor two new upgrades since the version I downloaded.

Cheers!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Castaways 1.0b thoughts and impressions.

2011-07-16 Thread Jeremy Kaldobsky
Chris, I might be wrong, but I think you wrote this post prior to the recent 
version 1.1b release.  The new version addresses many of the things you brought 
up here.  If you Are!, however, using the newest 1.1b version, then I guess I 
need to take a closer look at some spots in the code!

The multiplayer characters aren't tied That! closely to their owner.  If I were 
a character in your settlement, and I was a builder, your "Aprone" won't work 
as a peasant just because my "Aprone" is temporarily serving as one in my 
settlement.  If they both are doing the same temp job, that's purely 
coincidental.  Only their main assigned job is translated between everyone's 
settlements.

If your multiplayer builder wasn't helping out, it could simply have been 
because there wasn't enough work to go around.  Multiplayer characters are 
usually assigned jobs after your own people have been given theirs.  This is 
because you never know when one of them is going to exit the game, and it's 
better to maximize how much control you have over what's going on.  If you had, 
say, 10 builders of your own, plus an "Aprone" builder, he wouldn't even be 
needed if a construction site just finished being stocked.  The 10 builders 
ahead of him would take the building to 100% competition, so he would spend his 
time simply standing around.

It is just a guess as to what was really happening though.

Back in 1.0v, co op people Did! count toward your housing, but in version 1.1b 
they shouldn't.  If you are using the newest version, then your 4 houses 
example is pretty good evidence that there is a bug with that still.

The materials bug has been really hard to track down.  Many people have sent me 
saved games where the bug occurs, but it seems to work when I load the games.  
It must be a mistake that isn't saved into the save game files, which means it 
is that much harder for me to track down.  I've never had it happen to me 
personally, so I just keep waiting for when it finally does.

The difficulty settings do not change the building requirements.

I'm not sure if this is a bug, or a time when a message was overlooked, but 
there is code that explains exactly where, and what, was attacked by the 
Goblins.  I'm not sure why you didn't receive a message, but please tell me if 
it happens again.

Hold shift, and press G, to hear all of the squares being occupied by Goblins.

The bug that causes the game to hang was reported earlier today actually.  I 
can't remember who told me, but they were able to tell me exactly what they had 
done before it happened, and I spotted the problem in the code.  When I release 
the next update, that bug will be squashed.  Even with it squashed, your advice 
is still good for Any! game that involves hours of work.  Save often!

I do have eventual plans for resource trading, although this probably won't be 
in the co op mode.  It might be, but I haven't actually Planned! to add this 
feature to the existing co op mode.

While different people will argue different strategies, personally I would say 
that yes, there is a benefit to having multiples of some buildings.  Some 
people build out, stretching away from their first storehouse.  This means that 
each new building is a longer walk for your people.  If I know, in advance, 
that my city will grow quite large, I don't center my storehouse, I think of it 
as my right or left side to my eventual city.  As things expand, I'll put 
another storehouse on the other side, so that all of my buildings are pretty 
close to one storehouse or the other.  This serves as an efficiency boost for 
my people who need to travel.

The Tavern is another building I like to have 2 of.  If things like up just 
right, you can easily run in to a "dinner rush" where a dozen people all seem 
to want to eat at the same time.  Assuming I'm only stocking 2 food types at 
the time, at least 2 of my people will have to sit in the empty tavern, waiting 
for more food to be carried over.  With a second Tavern, I can support twice as 
large of a "dinner rush" without anyone needing to wait for restocking.  I'd 
rather have my main work force eat fast and get back to work, and while they're 
working, peasants can take their time restocking the Taverns.  A single cook 
will just walk back and forth between the 2 taverns, so I don't necessarily 
need 2 of them when I'm using 2 taverns.

Multiple guard towers works the same as having multiple storehouses.  When 
carrying supplies around, workers will use whichever storehouse is closest.  
The supplies all magically get pooled into the same place, so it really just 
comes down to distance.  When soldiers travel out to fight Goblins, they will 
launch from, and return to, the guard tower that will require them to walk the 
shortest distance.  This means that putting a guard tower up close to the 
enemy, cuts down on wasted time as your soldiers walk back and forth to the 
tower.

As forests and rocks thin out, I have been known to