Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-19 Thread Jeremy Kaldobsky
Nice work Kelvin!  I imagine that was a pretty intense, nail biting, few 
minutes at the end of your game.

I've been camping for the past few days, and I imagine it will take me a while 
to respond to all of the audyssey, klango, and audiogames.net posts as well as 
the 118 emails that piled up while I was away.  Haha, hopefully I'll be back in 
the swing of things within the next few days.

> hi jeremy and all! i just completed
> mission 3! enemies were just starting to 
> destroy my first building when my 12th catapault bagan
> construction. i 
> through all my population to become builders before my
> first catappault is 
> destroyed! it was really a struggle! i created only 8
> knights and i think 4 
> cavalry. the knights were starting to die off 1 by 1
> though, and my food 
> resources was already running dangerously low. i think i
> was rather 
> fortunate to complete the mission. not sure if i can
> complete it again. this 
> mission is really the most challenging mission in deed!
> great job man 
> jeremy!


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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-17 Thread dark

Wow kelvin congrats,

Though it sounds like the stratogy you employed was rather crazy there ;d.

Beware the grue!

Dark.
- Original Message - 
From: "Kelvin Tan" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 2:39 AM
Subject: Re: [Audyssey] Castaways version 1.6b including Mission 3


hi jeremy and all! i just completed mission 3! enemies were just starting 
to

destroy my first building when my 12th catapault bagan construction. i
through all my population to become builders before my first catappault is
destroyed! it was really a struggle! i created only 8 knights and i think 
4

cavalry. the knights were starting to die off 1 by 1 though, and my food
resources was already running dangerously low. i think i was rather
fortunate to complete the mission. not sure if i can complete it again. 
this

mission is really the most challenging mission in deed! great job man
jeremy!
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 12:19 AM
Subject: Re: [Audyssey] Castaways version 1.6b including Mission 3


Good question, I can see I didn't do a very good job of explaining that.
When I spoke of each unit's strength and defense, that was a general 
summary

of the unit which applies to it most of the time.  For example, that
information is good for when you are sending your troops against goblins 
or

Yetti.  When going up against human foes, there are a few extra rules that
come in to play.  Knights receive an attack bonus when facing pikemen.
Pikemen get a bonus against Cavalry, Cavalry bonus against Rangers, and
rangers bonus against Knights.  It's a little ring of attack power, so 
that
each type of unit does have something it is exceptionally good at 
attacking,

but another thing that it is more likely to be harmed by.  Hopefully that
makes more sense now that I've explained it a little more.


hi jeremy. i'm a little confused
here. u said from your previous email:
- Cavalry are weaker than even Rangers. They deal
about 3 times the damage
of a regular soldier, but their speed on the field is much
faster than
anyone else. If memory serves me, they are nearly
double the speed of a
night so they are more efficient soldiers in that
regard. Their specialty
is to attack enemy Rangers, and their killing power nearly
doubles when they
face them.
so, they are weaker than rangers in strength, but they are
also best used to
kill rangers?



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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Steady Goh
i was almost there. i had 11 catapults up and waiting for the last 1 when 
all collapsed! and that was on easy. Cant imagine how will be crushed on 
normal and hard. Does the war tent have any help in mission 3?


I noticed that at times my workers don't follow my instructions. I have 
people injured and queueing up so I assigned a doctor to work on them, but 
he chose to be a weaver instead. Yes, I have cloth in the hospital. Another 
case was the monk insisted in creating leather when I already have stock. I 
think the job assigned to them should be their first priority.


锦发/Steady Goh
- Original Message - 
From: "Kelvin Tan" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 9:39 AM
Subject: Re: [Audyssey] Castaways version 1.6b including Mission 3


hi jeremy and all! i just completed mission 3! enemies were just starting 
to

destroy my first building when my 12th catapault bagan construction. i
through all my population to become builders before my first catappault is
destroyed! it was really a struggle! i created only 8 knights and i think 
4

cavalry. the knights were starting to die off 1 by 1 though, and my food
resources was already running dangerously low. i think i was rather
fortunate to complete the mission. not sure if i can complete it again. 
this

mission is really the most challenging mission in deed! great job man
jeremy!
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 12:19 AM
Subject: Re: [Audyssey] Castaways version 1.6b including Mission 3


Good question, I can see I didn't do a very good job of explaining that.
When I spoke of each unit's strength and defense, that was a general 
summary

of the unit which applies to it most of the time.  For example, that
information is good for when you are sending your troops against goblins 
or

Yetti.  When going up against human foes, there are a few extra rules that
come in to play.  Knights receive an attack bonus when facing pikemen.
Pikemen get a bonus against Cavalry, Cavalry bonus against Rangers, and
rangers bonus against Knights.  It's a little ring of attack power, so 
that
each type of unit does have something it is exceptionally good at 
attacking,

but another thing that it is more likely to be harmed by.  Hopefully that
makes more sense now that I've explained it a little more.


hi jeremy. i'm a little confused
here. u said from your previous email:
- Cavalry are weaker than even Rangers. They deal
about 3 times the damage
of a regular soldier, but their speed on the field is much
faster than
anyone else. If memory serves me, they are nearly
double the speed of a
night so they are more efficient soldiers in that
regard. Their specialty
is to attack enemy Rangers, and their killing power nearly
doubles when they
face them.
so, they are weaker than rangers in strength, but they are
also best used to
kill rangers?



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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Kelvin Tan
hi jeremy and all! i just completed mission 3! enemies were just starting to 
destroy my first building when my 12th catapault bagan construction. i 
through all my population to become builders before my first catappault is 
destroyed! it was really a struggle! i created only 8 knights and i think 4 
cavalry. the knights were starting to die off 1 by 1 though, and my food 
resources was already running dangerously low. i think i was rather 
fortunate to complete the mission. not sure if i can complete it again. this 
mission is really the most challenging mission in deed! great job man 
jeremy!
- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Wednesday, August 17, 2011 12:19 AM
Subject: Re: [Audyssey] Castaways version 1.6b including Mission 3


Good question, I can see I didn't do a very good job of explaining that. 
When I spoke of each unit's strength and defense, that was a general summary 
of the unit which applies to it most of the time.  For example, that 
information is good for when you are sending your troops against goblins or 
Yetti.  When going up against human foes, there are a few extra rules that 
come in to play.  Knights receive an attack bonus when facing pikemen. 
Pikemen get a bonus against Cavalry, Cavalry bonus against Rangers, and 
rangers bonus against Knights.  It's a little ring of attack power, so that 
each type of unit does have something it is exceptionally good at attacking, 
but another thing that it is more likely to be harmed by.  Hopefully that 
makes more sense now that I've explained it a little more.

> hi jeremy. i'm a little confused
> here. u said from your previous email:
> - Cavalry are weaker than even Rangers. They deal
> about 3 times the damage
> of a regular soldier, but their speed on the field is much
> faster than
> anyone else. If memory serves me, they are nearly
> double the speed of a
> night so they are more efficient soldiers in that
> regard. Their specialty
> is to attack enemy Rangers, and their killing power nearly
> doubles when they
> face them.
> so, they are weaker than rangers in strength, but they are
> also best used to
> kill rangers?


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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Jeremy Kaldobsky
That is a Good! idea!  lol.

> Can you include this military info in
> either the readme or jobs file in the
> next distribution?
> 
>     Chris Bartlett


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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Jeremy Kaldobsky
Good question, I can see I didn't do a very good job of explaining that.  When 
I spoke of each unit's strength and defense, that was a general summary of the 
unit which applies to it most of the time.  For example, that information is 
good for when you are sending your troops against goblins or Yetti.  When going 
up against human foes, there are a few extra rules that come in to play.  
Knights receive an attack bonus when facing pikemen.  Pikemen get a bonus 
against Cavalry, Cavalry bonus against Rangers, and rangers bonus against 
Knights.  It's a little ring of attack power, so that each type of unit does 
have something it is exceptionally good at attacking, but another thing that it 
is more likely to be harmed by.  Hopefully that makes more sense now that I've 
explained it a little more.

> hi jeremy. i'm a little confused
> here. u said from your previous email:
> - Cavalry are weaker than even Rangers.  They deal
> about 3 times the damage 
> of a regular soldier, but their speed on the field is much
> faster than 
> anyone else.  If memory serves me, they are nearly
> double the speed of a 
> night so they are more efficient soldiers in that
> regard.  Their specialty 
> is to attack enemy Rangers, and their killing power nearly
> doubles when they 
> face them.
> so, they are weaker than rangers in strength, but they are
> also best used to 
> kill rangers?


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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Christopher Bartlett
Can you include this military info in either the readme or jobs file in the
next distribution?

Chris Bartlett


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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-16 Thread Kelvin Tan
hi jeremy. i'm a little confused here. u said from your previous email:
- Cavalry are weaker than even Rangers.  They deal about 3 times the damage 
of a regular soldier, but their speed on the field is much faster than 
anyone else.  If memory serves me, they are nearly double the speed of a 
night so they are more efficient soldiers in that regard.  Their specialty 
is to attack enemy Rangers, and their killing power nearly doubles when they 
face them.
so, they are weaker than rangers in strength, but they are also best used to 
kill rangers?

- Original Message - 
From: "Jeremy Kaldobsky" 
To: "Gamers Discussion list" 
Sent: Monday, August 15, 2011 9:37 PM
Subject: Re: [Audyssey] Castaways version 1.6b including Mission 3


The good news is that the walls will not stop your own people.  While not 
specifically mentioned, I'm assuming the walls have gates or doors that your 
own people can open to let your troops travel through.

These descriptions aren't super specific, but here is a general idea about 
the effectiveness of the troop types.

- The soldier has low defense and attack abilities.  Against Goblins he can 
do alright, Against Yetti he will struggle, but against specialty human 
troops he will be at a huge disadvantage.

- The Knight has the greatest armor and generally deals out the most damage 
on the battlefield.  He is about 5 times the attack power of a regular 
soldier.  They are somewhat slow on the field though.

- The Ranger is probably about 4 times the attack power of a regular 
soldier, and his armor is about 25% less than that of a soldier.  Rangers 
are more work to create than Knights, but this is because they travel faster 
and are also much more effective against enemy Knights.  Their killing power 
nearly doubles when facing enemy Knights.

- Cavalry are weaker than even Rangers.  They deal about 3 times the damage 
of a regular soldier, but their speed on the field is much faster than 
anyone else.  If memory serves me, they are nearly double the speed of a 
night so they are more efficient soldiers in that regard.  Their specialty 
is to attack enemy Rangers, and their killing power nearly doubles when they 
face them.

- Pikemen are nearly identical to Rangers in terms of attack power, defense, 
and speed.  The pikemen are a little bit slower and have a little bit more 
armor, but generally they are equal.  The Big difference is that pikemen 
absolutely slaughter enemy Cavalry.  Their killing power tripples when they 
face them.  The perfect counter to pikemen is Knights actually.  Knights 
double their attack power when facing pikemen.

I hope that helps.
I'm also currently aware of a bug with the War tent, and a bug with the 
leather not being produced properly.  I've already fixed the leather bug but 
I'm trying to fix the War tent bug before I post the fix.  Sorry for any 
convenience on that.


> Hi Jeremy.
> I'm glad to see the new update. I will be trying it soon.
> Thanks a lot.
> I have a few questions about the new units:
> Does the walls stop your own units too?
> I have been wondering about the strengths /weaknesses
> between rangers,
> knites and cavalry in general for a while now. How much
> more effective
> is cavalry over nights aside from speed?
> I assume you need weat to feed the horses?
>
> I look forward to playing.


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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-15 Thread Jeremy Kaldobsky
I've just posted the fix for the leather artisan and the war tent.  A few 
spelling mistakes were corrected as well.

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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-15 Thread Jeremy Kaldobsky
The good news is that the walls will not stop your own people.  While not 
specifically mentioned, I'm assuming the walls have gates or doors that your 
own people can open to let your troops travel through.

These descriptions aren't super specific, but here is a general idea about the 
effectiveness of the troop types.

- The soldier has low defense and attack abilities.  Against Goblins he can do 
alright, Against Yetti he will struggle, but against specialty human troops he 
will be at a huge disadvantage.

- The Knight has the greatest armor and generally deals out the most damage on 
the battlefield.  He is about 5 times the attack power of a regular soldier.  
They are somewhat slow on the field though.

- The Ranger is probably about 4 times the attack power of a regular soldier, 
and his armor is about 25% less than that of a soldier.  Rangers are more work 
to create than Knights, but this is because they travel faster and are also 
much more effective against enemy Knights.  Their killing power nearly doubles 
when facing enemy Knights.

- Cavalry are weaker than even Rangers.  They deal about 3 times the damage of 
a regular soldier, but their speed on the field is much faster than anyone 
else.  If memory serves me, they are nearly double the speed of a night so they 
are more efficient soldiers in that regard.  Their specialty is to attack enemy 
Rangers, and their killing power nearly doubles when they face them.

- Pikemen are nearly identical to Rangers in terms of attack power, defense, 
and speed.  The pikemen are a little bit slower and have a little bit more 
armor, but generally they are equal.  The Big difference is that pikemen 
absolutely slaughter enemy Cavalry.  Their killing power tripples when they 
face them.  The perfect counter to pikemen is Knights actually.  Knights double 
their attack power when facing pikemen.

I hope that helps.
I'm also currently aware of a bug with the War tent, and a bug with the leather 
not being produced properly.  I've already fixed the leather bug but I'm trying 
to fix the War tent bug before I post the fix.  Sorry for any convenience on 
that.


> Hi Jeremy.
> I'm glad to see the new update. I will be trying it soon.
> Thanks a lot.
> I have a few questions about the new units:
> Does the walls stop your own units too?
> I have been wondering about the strengths /weaknesses
> between rangers,
> knites and cavalry in general for a while now. How much
> more effective
> is cavalry over nights aside from speed?
> I assume you need weat to feed the horses?
> 
> I look forward to playing.


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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-15 Thread dark

Awsome!

And I was planning to actually do some things today ;D.

I can't wait to try this and I'm so glad fir has been adjusted.

Beware the grue!

dark.
- Original Message - 
From: "Jeremy Kaldobsky" 

To: "audyssey" 
Sent: Sunday, August 14, 2011 9:16 PM
Subject: [Audyssey] Castaways version 1.6b including Mission 3



Ok guys, it's been forever but here is the next update!

Version 1.6b has been posted.  There are a few little changes, but 1 
really big change.  Mission 3 is now added, and it proves to be a much 
bigger challenge than either of the other missions.


- The butcher has been adjusted again.  Normal butchers are 66% successful 
at salvaging animal furs, and upgraded master butchers are 100% 
successful.


- Animal farms produce 4 animals, but now also give you an extra 4 free 
animal furs even if you don't have a butcher!  This is credited to the 
domesticated animals being occasionally sheered for their coats.


- I fixed the glitch that caused doctors to not always work as well as 
they were supposed to.


- I believe I have fixed the vanishing yarn bug.

- Various stability fixes have been added, and a few minor glitches were 
ironed out.


- Weavers and peasants spinning yarn now finish their jobs twice as fast 
as they used to.


- Stocking the hospital with bandages is a higher priority now than it 
used to be.


- Upgraded stone masons now have a 25% chance to bring back twice as many 
bricks on that trip.


- Lumberjacks can now be upgraded with the tomes to become woodsmen. 
Woodsmen perform their jobs 30% faster and also have a 25% chance to bring 
back twice as many logs on that trip.


- Miners can now be upgraded with the tomes to become prospectors. 
Prospectors perform their jobs 30% faster and also have a 25% chance to 
bring back twice as much metal ore on that trip.


- Doctors can now be upgraded with the tomes to become physicians. 
Physicians heal their patients twice as fast as normal Doctors.


- The Dog food fault has been adjusted to make it more dangerous.  Many 
people said it was barely even noticeable before, so that should be fixed 
now.


- Not all of the new buildings have the proper artwork finished yet.  This 
won't affect anything, but it is worth mentioning.


Mission 3 has been added finally!  In mission 3, you will finally be rid 
of the nasty goblins and yetti.  Of course you will face a new, smarter, 
and more powerful enemy.  Other humans representing other nations will 
work to destroy you.


The stables are a new building, that allow you to raise horses to be used 
in the training of cavalry.  These mounted troops are faster on the 
battlefield than any other type of soldier in your army.


Walls can be built to help defend your settlement against the rival 
troops.  Once walls are constructed, enemy soldiers can not attack them 
and will be forced to travel around them.  If, for example, you built a 
wall between 2 forest tiles, it would force the enemies to walk all of the 
way around to find a new way to enter the settlement.  Slowing down the 
enemies helps buy you more time to kill off the invaders before they burn 
down your city.


The Buildingguide.txt and jobs guide.rtf files have been updated with the 
new upgrades, buildings, and job types.
If you are interested in an audio walkthrough of the game, Nocturnus 
created one and it can be found here:

www.kaldobsky.com/audiogames/nocturnus/castaways.mp3

www.kaldobsky.com/audiogames/castaways.zip

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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-14 Thread Willem Venter
Hi Jeremy.
I'm glad to see the new update. I will be trying it soon. Thanks a lot.
I have a few questions about the new units:
Does the walls stop your own units too?
I have been wondering about the strengths /weaknesses between rangers,
knites and cavalry in general for a while now. How much more effective
is cavalry over nights aside from speed?
I assume you need weat to feed the horses?

I look forward to playing.

On 8/15/11, Jeremy Kaldobsky  wrote:
> You are attempting to start up a settlement to plunder the area's resources,
> and build up catapults that will be shipped back to serve in your nation's
> army.  You need to build 12 catapults to win the game, but the other nations
> will send troops to try to stop you.
>
>> This looks fantastic.
>>
>> What is the goal of Mission Three?
>> Thanks.
>> Christina
>
>
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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-14 Thread Jeremy Kaldobsky
You are attempting to start up a settlement to plunder the area's resources, 
and build up catapults that will be shipped back to serve in your nation's 
army.  You need to build 12 catapults to win the game, but the other nations 
will send troops to try to stop you.

> This looks fantastic.
> 
> What is the goal of Mission Three?
> Thanks.
> Christina


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Re: [Audyssey] Castaways version 1.6b including Mission 3

2011-08-14 Thread Christina
This looks fantastic.

What is the goal of Mission Three?
Thanks.
Christina

- Original Message - 
From: "Jeremy Kaldobsky" 
To: "audyssey" 
Sent: Sunday, August 14, 2011 4:16 PM
Subject: [Audyssey] Castaways version 1.6b including Mission 3


Ok guys, it's been forever but here is the next update!

Version 1.6b has been posted.  There are a few little changes, but 1 really big 
change.  Mission 3 is now added, and it 
proves to be a much bigger challenge than either of the other missions.

- The butcher has been adjusted again.  Normal butchers are 66% successful at 
salvaging animal furs, and upgraded master 
butchers are 100% successful.

- Animal farms produce 4 animals, but now also give you an extra 4 free animal 
furs even if you don't have a butcher!  This 
is credited to the domesticated animals being occasionally sheered for their 
coats.

- I fixed the glitch that caused doctors to not always work as well as they 
were supposed to.

- I believe I have fixed the vanishing yarn bug.

- Various stability fixes have been added, and a few minor glitches were ironed 
out.

- Weavers and peasants spinning yarn now finish their jobs twice as fast as 
they used to.

- Stocking the hospital with bandages is a higher priority now than it used to 
be.

- Upgraded stone masons now have a 25% chance to bring back twice as many 
bricks on that trip.

- Lumberjacks can now be upgraded with the tomes to become woodsmen.  Woodsmen 
perform their jobs 30% faster and also have a 
25% chance to bring back twice as many logs on that trip.

- Miners can now be upgraded with the tomes to become prospectors.  Prospectors 
perform their jobs 30% faster and also have a 
25% chance to bring back twice as much metal ore on that trip.

- Doctors can now be upgraded with the tomes to become physicians.  Physicians 
heal their patients twice as fast as normal 
Doctors.

- The Dog food fault has been adjusted to make it more dangerous.  Many people 
said it was barely even noticeable before, so 
that should be fixed now.

- Not all of the new buildings have the proper artwork finished yet.  This 
won't affect anything, but it is worth mentioning.

Mission 3 has been added finally!  In mission 3, you will finally be rid of the 
nasty goblins and yetti.  Of course you will 
face a new, smarter, and more powerful enemy.  Other humans representing other 
nations will work to destroy you.

The stables are a new building, that allow you to raise horses to be used in 
the training of cavalry.  These mounted troops 
are faster on the battlefield than any other type of soldier in your army.

Walls can be built to help defend your settlement against the rival troops.  
Once walls are constructed, enemy soldiers can 
not attack them and will be forced to travel around them.  If, for example, you 
built a wall between 2 forest tiles, it would 
force the enemies to walk all of the way around to find a new way to enter the 
settlement.  Slowing down the enemies helps 
buy you more time to kill off the invaders before they burn down your city.

The Buildingguide.txt and jobs guide.rtf files have been updated with the new 
upgrades, buildings, and job types.
If you are interested in an audio walkthrough of the game, Nocturnus created 
one and it can be found here:
www.kaldobsky.com/audiogames/nocturnus/castaways.mp3

www.kaldobsky.com/audiogames/castaways.zip

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