Re: [Audyssey] MOTA Character Comments
Hi Shaun, What are you talking about? How does what you said relate to battle Zone? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Tuesday, October 12, 2010 12:57 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Character Comments well I never use the warnings for traps anyway I use the view command. I aggree also about the messages. In a game I play in bgt called battlezone enemies say random messages, I suppose angela could say victory messages after a battle, and or stuff before. Saying that its not a major part of my game play. At 01:45 p.m. 12/10/2010, you wrote: >Hi everyone, >I've got a question for all of you that will have some bearing on >Mysteries of the Ancients beta 15. It has to do with the >messages/comments Angela says when she enters rooms, encounters traps, >monsters, whatever. >At first when I created Mysteries of the Ancients I liked the idea of >having Angela Carter speaking short comments like "Here Comes Trouble" >and things like that. Now, after I've tested and played the game for >several months I find those same comments distracting and a bit down >right annoying. They are simply a bit old if you know what I'm saying. >It has come to the point where I'd like to turn them off or just get >rid of them from the game completely. Which is why I'm asking you for >your opinion on the matter. >First, the warning messages. I'm sure some of you are going to say >that we still need those in order to locate traps, monsters, whatever. >That's no longer the case in beta 15. >In beta 15 as per request I've added a queue before each trap to let >you know it is there. For chasms, lava, and fire pits you will hear >the sound of acrumbling ledge to know you are very close to that >particular trap. For spike traps you will here the footsteps change >from stone to metal which will let you know you are very very close to >the spikes. Basically, there are now alternative means of gathering >the same exact information without depending on hearing Angela say >"watch out" or "careful now" to know a trap is coming up. >Second, is timing. For quite a while now several of you have reported >that the trap worning messages either come too soon or too late. >About the most extreme case of this is Nicol's recent report that said >the "careful now" message didn't even come until after Angela had got >burned in the fire pit.This is clearly a problem for anyone relying on >training mode to learn the game. It can't remain to work like that. >Problem is I've adjusted things, tested, and retested and always seam >to get different results. Sometimes the messages come too soon and >some times not soon enough. It is basically hopeless. Which is one >reason I decided to go ahead and add ledges and other such indicators >that a trap is near. It is really the only surefire way to to create a >consistant trap warning. >So with that in mind if there are now alternative trap warnings in >place and the comments like "careful now" aren't that reliable I'm in >favor of just removing them from the game. After all, if it can't be >fixed why leave it in the game at all. >Finally, there is the reason I mentioned above. After I have heard >Angela say "here comes trouble" for the thousandth time in the game I >tend to get bit sick of hearing it. I'd like to shut it off or >something. However, the way the feature was incorperated into the game >itself there is no way of turning it on/off without rewriting a good >deal of code. It would be quicker and easier just to delete the >hundred lines or so than it would be to write a hundred or more if >statements to find out if that feature is on or off before speaking >the comments. >So what do the rest of you think. If enough of you want the feature I >can keep it in the game, but if several of you are like me, a bit sick >and tired of them, let me know so I can edit them out of the game >before release. > >Thanks. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make chang
Re: [Audyssey] MOTA Character Comments
Hi Lori, Sigh...As I have explained several times, including in my original post, that's simply not feasable right now. The way I added the comments to the game there is no way to turn them on/off. To fix that I'd have to delete all that code and rewrite it from scratch with the on/off ability in mind. Plus I'd need to have my voice talent make several more messages to give me a larger selection of voice clips. In short, I'd be spending anywhere from two days to five days just working on that feature. Would you rather I work on more important things like bug fixes, new game levels, etc or is the message files so important I'm suppose to spend an entire week of development time on this one feature? As it happens I've already deleted the code, which had to be done anyway,and it only took about an hour to get it removed. Rewriting it with a series of if statements would be another matter. Figure at least a day or two of work coding and x amount of days to get the messages/comments recorded, edited, and added to the game. In my personal opinion it isn't worth the time and energy right now. Cheers! On 10/12/10, Lori Duncan wrote: > Hi Tom, why don't you make it optional, I like the comments as it's another > friendly voice while playing and they make me smile, so maybe something in > settings menu to be able to turn comments off or on? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Hi Yohandy, Anything is possible I suppose. I haven't completely ruled comments out for future releases, but more the simple case I didn't have enough message files to make that a viable option and the way I wrote the commenting feature it would take a lot of work rewriting it to pick random messages and to be enabled/disabled as needed. So I felt the best alternative in the mean time was just to remove the commenting code completely and maybe add a better commenting system at some future point down the road when I have more time to work on it. On 10/12/10, Yohandy wrote: > I agree with Charles on a few things. Thomas, how about if messages are > spoken totally at random, not necessarily when you encounter a trap? For > instance Angela could randomly say something like "gee, it sure is cold in > here." that'll definitely add character. I'm not saying this should be > implemented immediately, but I think it's a cool thing to consider for > future games. Something for the 3d engine for instance. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
I agree with Charles on a few things. Thomas, how about if messages are spoken totally at random, not necessarily when you encounter a trap? For instance Angela could randomly say something like "gee, it sure is cold in here." that'll definitely add character. I'm not saying this should be implemented immediately, but I think it's a cool thing to consider for future games. Something for the 3d engine for instance. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 11, 2010 10:05 PM Subject: Re: [Audyssey] MOTA Character Comments Hi Charles, Not without a bunch of extra rewriting. Anything is possible if I want to take the time to randomly speak messages or have an on/off switch whatever. It is one thing just to search for x number of lines and delete them. it It is quite another to first delete them and then rewrite them complete with if statements that tells the game to do this if this happens or to do that if that happens etc. Its not hard work, but time consuming work. One way to look at this is I could go ahead and remove them now, but some day down the road when the game is stable, there isn't a lot to do, I can take a day or two and put them back in properly so you can turn them on/off or they will play only once and a while. I agree they do add character, but the current way they were included isn't the best way I could have done it. Especially, if I'd like the option to just turn them off if I get tired of them. On 10/11/10, Charles Rivard wrote: If being able to turn them on or off, or having them in the training mode only, would cause you to have to do a lot of time consuming rewriting, and if the newly incorporated sound clues work reliably, then I would say to do away with them, even though a character who speaks throughout the game does add character. Is there a way to randomly have Angela say something like "Here comes trouble!", or "Oh, no!" when an attack begins, and have the crumbling ledge at the edge of a pit as a warning all the time? That way, you won't rely on her voice, but it is there once in a while, as if she's sort of thinking out loud, which might be a natural reaction to an attack? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Why? It's an interesting discussion about how gamers feel, and, after all, Thomas asked for input. --- Shepherds are the best beasts! - Original Message - From: "Mike Reiser" To: "Gamers Discussion list" Sent: Tuesday, October 12, 2010 10:19 AM Subject: Re: [Audyssey] MOTA Character Comments Let's get rid of the comments sence the cues are in place. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Fine, fine, fine! Everything you suggested is perfect. Just like super liam - not using the view command which i considered a pain anyway. Also the idea of the steps being different anyway is cool. And i'm now reiterating my comments: i'm willing to ride this out until beta 15 and see what happens from there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
I don't think we need the feature to be honest. I mean if you're about to fall into a firepit in real life are you gonna say "uh-oh there's trouble ahead!" Nah really? would've never noticed. lol - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 11, 2010 8:45 PM Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of having Angela Carter speaking short comments like "Here Comes Trouble" and things like that. Now, after I've tested and played the game for several months I find those same comments distracting and a bit down right annoying. They are simply a bit old if you know what I'm saying. It has come to the point where I'd like to turn them off or just get rid of them from the game completely. Which is why I'm asking you for your opinion on the matter. First, the warning messages. I'm sure some of you are going to say that we still need those in order to locate traps, monsters, whatever. That's no longer the case in beta 15. In beta 15 as per request I've added a queue before each trap to let you know it is there. For chasms, lava, and fire pits you will hear the sound of acrumbling ledge to know you are very close to that particular trap. For spike traps you will here the footsteps change from stone to metal which will let you know you are very very close to the spikes. Basically, there are now alternative means of gathering the same exact information without depending on hearing Angela say "watch out" or "careful now" to know a trap is coming up. Second, is timing. For quite a while now several of you have reported that the trap worning messages either come too soon or too late. About the most extreme case of this is Nicol's recent report that said the "careful now" message didn't even come until after Angela had got burned in the fire pit.This is clearly a problem for anyone relying on training mode to learn the game. It can't remain to work like that. Problem is I've adjusted things, tested, and retested and always seam to get different results. Sometimes the messages come too soon and some times not soon enough. It is basically hopeless. Which is one reason I decided to go ahead and add ledges and other such indicators that a trap is near. It is really the only surefire way to to create a consistant trap warning. So with that in mind if there are now alternative trap warnings in place and the comments like "careful now" aren't that reliable I'm in favor of just removing them from the game. After all, if it can't be fixed why leave it in the game at all. Finally, there is the reason I mentioned above. After I have heard Angela say "here comes trouble" for the thousandth time in the game I tend to get bit sick of hearing it. I'd like to shut it off or something. However, the way the feature was incorperated into the game itself there is no way of turning it on/off without rewriting a good deal of code. It would be quicker and easier just to delete the hundred lines or so than it would be to write a hundred or more if statements to find out if that feature is on or off before speaking the comments. So what do the rest of you think. If enough of you want the feature I can keep it in the game, but if several of you are like me, a bit sick and tired of them, let me know so I can edit them out of the game before release. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Let's get rid of the comments sence the cues are in place. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Hi Tom The ledges, metal steps, etc. sounds exciting. I feel also that you can get rid of angela's warnings. I feel that the new cues you are adding will be a better warning. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 12 October 2010 02:45 AM To: Gamers Discussion list Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of having Angela Carter speaking short comments like "Here Comes Trouble" and things like that. Now, after I've tested and played the game for several months I find those same comments distracting and a bit down right annoying. They are simply a bit old if you know what I'm saying. It has come to the point where I'd like to turn them off or just get rid of them from the game completely. Which is why I'm asking you for your opinion on the matter. First, the warning messages. I'm sure some of you are going to say that we still need those in order to locate traps, monsters, whatever. That's no longer the case in beta 15. In beta 15 as per request I've added a queue before each trap to let you know it is there. For chasms, lava, and fire pits you will hear the sound of acrumbling ledge to know you are very close to that particular trap. For spike traps you will here the footsteps change from stone to metal which will let you know you are very very close to the spikes. Basically, there are now alternative means of gathering the same exact information without depending on hearing Angela say "watch out" or "careful now" to know a trap is coming up. Second, is timing. For quite a while now several of you have reported that the trap worning messages either come too soon or too late. About the most extreme case of this is Nicol's recent report that said the "careful now" message didn't even come until after Angela had got burned in the fire pit.This is clearly a problem for anyone relying on training mode to learn the game. It can't remain to work like that. Problem is I've adjusted things, tested, and retested and always seam to get different results. Sometimes the messages come too soon and some times not soon enough. It is basically hopeless. Which is one reason I decided to go ahead and add ledges and other such indicators that a trap is near. It is really the only surefire way to to create a consistant trap warning. So with that in mind if there are now alternative trap warnings in place and the comments like "careful now" aren't that reliable I'm in favor of just removing them from the game. After all, if it can't be fixed why leave it in the game at all. Finally, there is the reason I mentioned above. After I have heard Angela say "here comes trouble" for the thousandth time in the game I tend to get bit sick of hearing it. I'd like to shut it off or something. However, the way the feature was incorperated into the game itself there is no way of turning it on/off without rewriting a good deal of code. It would be quicker and easier just to delete the hundred lines or so than it would be to write a hundred or more if statements to find out if that feature is on or off before speaking the comments. So what do the rest of you think. If enough of you want the feature I can keep it in the game, but if several of you are like me, a bit sick and tired of them, let me know so I can edit them out of the game before release. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.448 / Virus Database: 271.1.1/3190 - Release Date: 10/11/10 18:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Hi Tom, why don't you make it optional, I like the comments as it's another friendly voice while playing and they make me smile, so maybe something in sounds menu to be able to turn comments off or on? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, October 12, 2010 1:45 AM Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of having Angela Carter speaking short comments like "Here Comes Trouble" and things like that. Now, after I've tested and played the game for several months I find those same comments distracting and a bit down right annoying. They are simply a bit old if you know what I'm saying. It has come to the point where I'd like to turn them off or just get rid of them from the game completely. Which is why I'm asking you for your opinion on the matter. First, the warning messages. I'm sure some of you are going to say that we still need those in order to locate traps, monsters, whatever. That's no longer the case in beta 15. In beta 15 as per request I've added a queue before each trap to let you know it is there. For chasms, lava, and fire pits you will hear the sound of acrumbling ledge to know you are very close to that particular trap. For spike traps you will here the footsteps change from stone to metal which will let you know you are very very close to the spikes. Basically, there are now alternative means of gathering the same exact information without depending on hearing Angela say "watch out" or "careful now" to know a trap is coming up. Second, is timing. For quite a while now several of you have reported that the trap worning messages either come too soon or too late. About the most extreme case of this is Nicol's recent report that said the "careful now" message didn't even come until after Angela had got burned in the fire pit.This is clearly a problem for anyone relying on training mode to learn the game. It can't remain to work like that. Problem is I've adjusted things, tested, and retested and always seam to get different results. Sometimes the messages come too soon and some times not soon enough. It is basically hopeless. Which is one reason I decided to go ahead and add ledges and other such indicators that a trap is near. It is really the only surefire way to to create a consistant trap warning. So with that in mind if there are now alternative trap warnings in place and the comments like "careful now" aren't that reliable I'm in favor of just removing them from the game. After all, if it can't be fixed why leave it in the game at all. Finally, there is the reason I mentioned above. After I have heard Angela say "here comes trouble" for the thousandth time in the game I tend to get bit sick of hearing it. I'd like to shut it off or something. However, the way the feature was incorperated into the game itself there is no way of turning it on/off without rewriting a good deal of code. It would be quicker and easier just to delete the hundred lines or so than it would be to write a hundred or more if statements to find out if that feature is on or off before speaking the comments. So what do the rest of you think. If enough of you want the feature I can keep it in the game, but if several of you are like me, a bit sick and tired of them, let me know so I can edit them out of the game before release. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Hello, I would say if it takes you to much work to add a on/off feature, then don't bother. I like the ideas of changing footsteps, so I am really looking forward to the new beta! Kevin - Original Message - From: shaun everiss To: Gamers Discussion list Date: Tue, 12 Oct 2010 18:57:11 +1300 Subject: Re: [Audyssey] MOTA Character Comments > well I never use the warnings for traps anyway I use the view command. > I aggree also about the messages. > In a game I play in bgt called battlezone enemies say random > messages, I suppose angela could say victory messages after a battle, > and or stuff before. > Saying that its not a major part of my game play. > At 01:45 p.m. 12/10/2010, you wrote: > >Hi everyone, > >I've got a question for all of you that will have some bearing on > >Mysteries of the Ancients beta 15. It has to do with the > >messages/comments Angela says when she enters rooms, encounters traps, > >monsters, whatever. > >At first when I created Mysteries of the Ancients I liked the idea of > >having Angela Carter speaking short comments like "Here Comes Trouble" > >and things like that. Now, after I've tested and played the game for > >several months I find those same comments distracting and a bit down > >right annoying. They are simply a bit old if you know what I'm saying. > >It has come to the point where I'd like to turn them off or just get > >rid of them from the game completely. Which is why I'm asking you for > >your opinion on the matter. > >First, the warning messages. I'm sure some of you are going to say > >that we still need those in order to locate traps, monsters, whatever. > >That's no longer the case in beta 15. > >In beta 15 as per request I've added a queue before each trap to let > >you know it is there. For chasms, lava, and fire pits you will hear > >the sound of acrumbling ledge to know you are very close to that > >particular trap. For spike traps you will here the footsteps change > >from stone to metal which will let you know you are very very close to > >the spikes. Basically, there are now alternative means of gathering > >the same exact information without depending on hearing Angela say > >"watch out" or "careful now" to know a trap is coming up. > >Second, is timing. For quite a while now several of you have reported > >that the trap worning messages either come too soon or too late. > >About the most extreme case of this is Nicol's recent report that said > >the "careful now" message didn't even come until after Angela had got > >burned in the fire pit.This is clearly a problem for anyone relying on > >training mode to learn the game. It can't remain to work like that. > >Problem is I've adjusted things, tested, and retested and always seam > >to get different results. Sometimes the messages come too soon and > >some times not soon enough. It is basically hopeless. Which is one > >reason I decided to go ahead and add ledges and other such indicators > >that a trap is near. It is really the only surefire way to to create a > >consistant trap warning. > >So with that in mind if there are now alternative trap warnings in > >place and the comments like "careful now" aren't that reliable I'm in > >favor of just removing them from the game. After all, if it can't be > >fixed why leave it in the game at all. > >Finally, there is the reason I mentioned above. After I have heard > >Angela say "here comes trouble" for the thousandth time in the game I > >tend to get bit sick of hearing it. I'd like to shut it off or > >something. However, the way the feature was incorperated into the game > >itself there is no way of turning it on/off without rewriting a good > >deal of code. It would be quicker and easier just to delete the > >hundred lines or so than it would be to write a hundred or more if > >statements to find out if that feature is on or off before speaking > >the comments. > >So what do the rest of you think. If enough of you want the feature I > >can keep it in the game, but if several of you are like me, a bit sick > >and tired of them, let me know so I can edit them out of the game > >before release. > > > >Thanks. > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and ca
Re: [Audyssey] MOTA Character Comments
well I never use the warnings for traps anyway I use the view command. I aggree also about the messages. In a game I play in bgt called battlezone enemies say random messages, I suppose angela could say victory messages after a battle, and or stuff before. Saying that its not a major part of my game play. At 01:45 p.m. 12/10/2010, you wrote: Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of having Angela Carter speaking short comments like "Here Comes Trouble" and things like that. Now, after I've tested and played the game for several months I find those same comments distracting and a bit down right annoying. They are simply a bit old if you know what I'm saying. It has come to the point where I'd like to turn them off or just get rid of them from the game completely. Which is why I'm asking you for your opinion on the matter. First, the warning messages. I'm sure some of you are going to say that we still need those in order to locate traps, monsters, whatever. That's no longer the case in beta 15. In beta 15 as per request I've added a queue before each trap to let you know it is there. For chasms, lava, and fire pits you will hear the sound of acrumbling ledge to know you are very close to that particular trap. For spike traps you will here the footsteps change from stone to metal which will let you know you are very very close to the spikes. Basically, there are now alternative means of gathering the same exact information without depending on hearing Angela say "watch out" or "careful now" to know a trap is coming up. Second, is timing. For quite a while now several of you have reported that the trap worning messages either come too soon or too late. About the most extreme case of this is Nicol's recent report that said the "careful now" message didn't even come until after Angela had got burned in the fire pit.This is clearly a problem for anyone relying on training mode to learn the game. It can't remain to work like that. Problem is I've adjusted things, tested, and retested and always seam to get different results. Sometimes the messages come too soon and some times not soon enough. It is basically hopeless. Which is one reason I decided to go ahead and add ledges and other such indicators that a trap is near. It is really the only surefire way to to create a consistant trap warning. So with that in mind if there are now alternative trap warnings in place and the comments like "careful now" aren't that reliable I'm in favor of just removing them from the game. After all, if it can't be fixed why leave it in the game at all. Finally, there is the reason I mentioned above. After I have heard Angela say "here comes trouble" for the thousandth time in the game I tend to get bit sick of hearing it. I'd like to shut it off or something. However, the way the feature was incorperated into the game itself there is no way of turning it on/off without rewriting a good deal of code. It would be quicker and easier just to delete the hundred lines or so than it would be to write a hundred or more if statements to find out if that feature is on or off before speaking the comments. So what do the rest of you think. If enough of you want the feature I can keep it in the game, but if several of you are like me, a bit sick and tired of them, let me know so I can edit them out of the game before release. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Removing them for now, and maybe adding them later, as you suggest, sounds like a good compromise. --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 11, 2010 9:05 PM Subject: Re: [Audyssey] MOTA Character Comments Hi Charles, Not without a bunch of extra rewriting. Anything is possible if I want to take the time to randomly speak messages or have an on/off switch whatever. It is one thing just to search for x number of lines and delete them. it It is quite another to first delete them and then rewrite them complete with if statements that tells the game to do this if this happens or to do that if that happens etc. Its not hard work, but time consuming work. One way to look at this is I could go ahead and remove them now, but some day down the road when the game is stable, there isn't a lot to do, I can take a day or two and put them back in properly so you can turn them on/off or they will play only once and a while. I agree they do add character, but the current way they were included isn't the best way I could have done it. Especially, if I'd like the option to just turn them off if I get tired of them. On 10/11/10, Charles Rivard wrote: If being able to turn them on or off, or having them in the training mode only, would cause you to have to do a lot of time consuming rewriting, and if the newly incorporated sound clues work reliably, then I would say to do away with them, even though a character who speaks throughout the game does add character. Is there a way to randomly have Angela say something like "Here comes trouble!", or "Oh, no!" when an attack begins, and have the crumbling ledge at the edge of a pit as a warning all the time? That way, you won't rely on her voice, but it is there once in a while, as if she's sort of thinking out loud, which might be a natural reaction to an attack? --- Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Hi Charles, Not without a bunch of extra rewriting. Anything is possible if I want to take the time to randomly speak messages or have an on/off switch whatever. It is one thing just to search for x number of lines and delete them. it It is quite another to first delete them and then rewrite them complete with if statements that tells the game to do this if this happens or to do that if that happens etc. Its not hard work, but time consuming work. One way to look at this is I could go ahead and remove them now, but some day down the road when the game is stable, there isn't a lot to do, I can take a day or two and put them back in properly so you can turn them on/off or they will play only once and a while. I agree they do add character, but the current way they were included isn't the best way I could have done it. Especially, if I'd like the option to just turn them off if I get tired of them. On 10/11/10, Charles Rivard wrote: > If being able to turn them on or off, or having them in the training mode > only, would cause you to have to do a lot of time consuming rewriting, and > if the newly incorporated sound clues work reliably, then I would say to do > away with them, even though a character who speaks throughout the game does > add character. Is there a way to randomly have Angela say something like > "Here comes trouble!", or "Oh, no!" when an attack begins, and have the > crumbling ledge at the edge of a pit as a warning all the time? That way, > you won't rely on her voice, but it is there once in a while, as if she's > sort of thinking out loud, which might be a natural reaction to an attack? > > > --- > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
If being able to turn them on or off, or having them in the training mode only, would cause you to have to do a lot of time consuming rewriting, and if the newly incorporated sound clues work reliably, then I would say to do away with them, even though a character who speaks throughout the game does add character. Is there a way to randomly have Angela say something like "Here comes trouble!", or "Oh, no!" when an attack begins, and have the crumbling ledge at the edge of a pit as a warning all the time? That way, you won't rely on her voice, but it is there once in a while, as if she's sort of thinking out loud, which might be a natural reaction to an attack? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 11, 2010 7:45 PM Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of having Angela Carter speaking short comments like "Here Comes Trouble" and things like that. Now, after I've tested and played the game for several months I find those same comments distracting and a bit down right annoying. They are simply a bit old if you know what I'm saying. It has come to the point where I'd like to turn them off or just get rid of them from the game completely. Which is why I'm asking you for your opinion on the matter. First, the warning messages. I'm sure some of you are going to say that we still need those in order to locate traps, monsters, whatever. That's no longer the case in beta 15. In beta 15 as per request I've added a queue before each trap to let you know it is there. For chasms, lava, and fire pits you will hear the sound of acrumbling ledge to know you are very close to that particular trap. For spike traps you will here the footsteps change from stone to metal which will let you know you are very very close to the spikes. Basically, there are now alternative means of gathering the same exact information without depending on hearing Angela say "watch out" or "careful now" to know a trap is coming up. Second, is timing. For quite a while now several of you have reported that the trap worning messages either come too soon or too late. About the most extreme case of this is Nicol's recent report that said the "careful now" message didn't even come until after Angela had got burned in the fire pit.This is clearly a problem for anyone relying on training mode to learn the game. It can't remain to work like that. Problem is I've adjusted things, tested, and retested and always seam to get different results. Sometimes the messages come too soon and some times not soon enough. It is basically hopeless. Which is one reason I decided to go ahead and add ledges and other such indicators that a trap is near. It is really the only surefire way to to create a consistant trap warning. So with that in mind if there are now alternative trap warnings in place and the comments like "careful now" aren't that reliable I'm in favor of just removing them from the game. After all, if it can't be fixed why leave it in the game at all. Finally, there is the reason I mentioned above. After I have heard Angela say "here comes trouble" for the thousandth time in the game I tend to get bit sick of hearing it. I'd like to shut it off or something. However, the way the feature was incorperated into the game itself there is no way of turning it on/off without rewriting a good deal of code. It would be quicker and easier just to delete the hundred lines or so than it would be to write a hundred or more if statements to find out if that feature is on or off before speaking the comments. So what do the rest of you think. If enough of you want the feature I can keep it in the game, but if several of you are like me, a bit sick and tired of them, let me know so I can edit them out of the game before release. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] MOTA Character Comments
I'd agree with you and say go ahead and ditch the comments if there are going to be other means of judging when to act. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, October 11, 2010 6:45 PM Subject: [Audyssey] MOTA Character Comments Hi everyone, I've got a question for all of you that will have some bearing on Mysteries of the Ancients beta 15. It has to do with the messages/comments Angela says when she enters rooms, encounters traps, monsters, whatever. At first when I created Mysteries of the Ancients I liked the idea of having Angela Carter speaking short comments like "Here Comes Trouble" and things like that. Now, after I've tested and played the game for several months I find those same comments distracting and a bit down right annoying. They are simply a bit old if you know what I'm saying. It has come to the point where I'd like to turn them off or just get rid of them from the game completely. Which is why I'm asking you for your opinion on the matter. First, the warning messages. I'm sure some of you are going to say that we still need those in order to locate traps, monsters, whatever. That's no longer the case in beta 15. In beta 15 as per request I've added a queue before each trap to let you know it is there. For chasms, lava, and fire pits you will hear the sound of acrumbling ledge to know you are very close to that particular trap. For spike traps you will here the footsteps change from stone to metal which will let you know you are very very close to the spikes. Basically, there are now alternative means of gathering the same exact information without depending on hearing Angela say "watch out" or "careful now" to know a trap is coming up. Second, is timing. For quite a while now several of you have reported that the trap worning messages either come too soon or too late. About the most extreme case of this is Nicol's recent report that said the "careful now" message didn't even come until after Angela had got burned in the fire pit.This is clearly a problem for anyone relying on training mode to learn the game. It can't remain to work like that. Problem is I've adjusted things, tested, and retested and always seam to get different results. Sometimes the messages come too soon and some times not soon enough. It is basically hopeless. Which is one reason I decided to go ahead and add ledges and other such indicators that a trap is near. It is really the only surefire way to to create a consistant trap warning. So with that in mind if there are now alternative trap warnings in place and the comments like "careful now" aren't that reliable I'm in favor of just removing them from the game. After all, if it can't be fixed why leave it in the game at all. Finally, there is the reason I mentioned above. After I have heard Angela say "here comes trouble" for the thousandth time in the game I tend to get bit sick of hearing it. I'd like to shut it off or something. However, the way the feature was incorperated into the game itself there is no way of turning it on/off without rewriting a good deal of code. It would be quicker and easier just to delete the hundred lines or so than it would be to write a hundred or more if statements to find out if that feature is on or off before speaking the comments. So what do the rest of you think. If enough of you want the feature I can keep it in the game, but if several of you are like me, a bit sick and tired of them, let me know so I can edit them out of the game before release. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Character Comments
Hi Thomas, Personally, I'd get rid of them. It sounds like they're redundant at best and anoying at worst. I'm sure the cues you put into beta 15 will be enough. All the best, Zack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.