Re: [Audyssey] Q9 upcoming change log

2009-11-19 Thread Bryan Peterson
Something about a never-ending mode where enemies kept coming at you and you 
fought them off until you just couldn't survive anymore. A lot of old Atari 
and Arcade games were like that.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: "Reinhard Stebner" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, November 17, 2009 3:26 PM
Subject: Re: [Audyssey] Q9 upcoming change log



What is the other mode for the game?  You had mentioned that there was
another mode to the game (at least thought about)?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, November 17, 2009 4:30 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming change log

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will

be free for all registered users. So far, the change log looks like this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now
works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release
most likely as it takes a little more work, this is mainly a 
bugfix/general

improvement patch. Is there anything else that any of you want to see
changed?

Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming change log

2009-11-19 Thread Reinhard Stebner
What is the other mode for the game?  You had mentioned that there was
another mode to the game (at least thought about)?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, November 17, 2009 4:30 PM
To: Gamers Discussion list
Subject: [Audyssey] Q9 upcoming change log

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, will
be free for all registered users. So far, the change log looks like this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now
works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release
most likely as it takes a little more work, this is mainly a bugfix/general
improvement patch. Is there anything else that any of you want to see
changed?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming change log

2009-11-18 Thread lirin

dark pisze:
well I will confess that if the run key was changed to shift it would 
mean Hal users don't need to turn hotkeys off,  just the voice, 
sinse the default shortcut to open the control panel in Hal is ctrl 
space.


Then again, turning the hot keys off isn't such a big deal,  I 
have to do it in several games currently anyway,  especially on my 
laptop sinse Hal needs the F keys there.


Oh, and to anticipate questions, no, you don't have to exit the Hal 
program to stop it from interfering with keystrokes and things the way 
you do Jaws when running games,  sinse so long as you don't need 
any of the key combinations Hal uses it's not a problem,  though 
it's always a good idea to flick the voice off to prevent being 
interupted with random chatter (I do this often when listening to 
music or watching dvds on my computer.


So while not essential, shift for run would be appreciated if it was 
added.


Beware the Grue!

Dark.
- Original Message - From: "Scott Chesworth" 


To: "Gamers Discussion list" 
Sent: Tuesday, November 17, 2009 9:47 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,

Haven't had tons of time on my hands to keep up with all the Q9
feedback so perhaps this has been suggested already, but I'd love to
see the run key moved to shift instead of control.  I've played quite
a bit of Q9 in the last few days and still find myself instinctively
hitting shift when I'm on the run from something scary because I'm so
used to that being the standard key in both mainstream and accessible
titles.

Cheers
Scott

On 11/17/09, Philip Bennefall  wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of 
course, will
be free for all registered users. So far, the change log looks like 
this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your 
weapons.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a 
pit.

Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat 
code now

works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release
most likely as it takes a little more work, this is mainly a 
bugfix/general

improvement patch. Is there anything else that any of you want to see
changed?

Kind regards,

Philip Bennefall
---
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I have another idea. Add feature to change your controls, add a "keymap" 
etc. This can be very usefull for everyone, who want have a different 
shortcuts, and can be usefull for gamepads in future.


Cheers
Tom

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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread shaun everiss
its ok to turn off the keys but yeah I wouldn't have control space, control and 
right and left to jump either space to run or shift to run maybe with left and 
right arrows would work.
At 07:17 p.m. 18/11/2009, you wrote:
>Sinse for mee part of the point of having shift as run would be to avoid a Hal 
>conflict with space, I wouldn't personally go for control in this way either, 
>- though like Jeremy, i certainly don't plan on kicking up a huge fuss or 
>demanding a refund if it was added.
>
>Beware the greu1
>
>Dark.
>- Original Message - From: "Jeremy Hartley" 
>To: "Gamers Discussion list" 
>Sent: Wednesday, November 18, 2009 1:56 AM
>Subject: Re: [Audyssey] Q9 upcoming change log
>
>
>>I actually like jumping with the up arrow as opposed to the control key.  I 
>>know there was some discussion about how to jump, and some said that the only 
>>way they could jump across the pits was to hold down the up arrow key and 
>>then tap right arrow.  I just played q9 again before writing this message, 
>>and I can say that I have never pressed and held up arrow to jump. I just tap 
>>up arrow and then hit the right arrow a few times while in the air.  I just 
>>tried practicing doing the same jump with control, and although it is just a 
>>pinky tap away, I just like having the movement controls, other than running 
>>of course, controlled by one hand.  Yeah I know you could hit the right 
>>control key as well, but I just don't see why.
>>
>>Whatever Philip decides, I will continue to support the game, having 
>>purchased it a few days ago.  This was just my 1.3 cents.
>>
>>Jeremy
>>
>>- Original Message - From: "Thomas Ward" 
>>To: "Gamers Discussion list" 
>>Sent: Tuesday, November 17, 2009 5:45 PM
>>Subject: Re: [Audyssey] Q9 upcoming change log
>>
>>
>>>Hi Philip,
>>>Yeah, i have a couple miner suggestions I'd like to see in the next release 
>>>if you don't mind. There are basically a couple of keyboard modifications I 
>>>think would make the game a little more user friendly.
>>>First, when running I'd like to see the runn command asigned to shift+left 
>>>arrow and shift+right arrow. This is a very common keyboard asignment and it 
>>>would make Q9 more like the mainstream games as well as Mysteries of the 
>>>Ancients. It makes more sense to me than control+left arrow and 
>>>control+right arrow.
>>>Second, if you wouldn't mind I'd like to see jump moved to the control key. 
>>>Again this is much easier for me than trying to press up arrow and the left 
>>>or right arrow key to jump left/right
>>>
>>>Thanks.
>>>
>>>Philip Bennefall wrote:
>>>>Hi again folks,
>>>>
>>>>I am working on a 1.0.1 update release of the Q9 game which, of course, 
>>>>will be free for all registered users. So far, the change log looks like 
>>>>this:
>>>>
>>>>Version 1.0.1:
>>>>Added: The alt key can now be used to quickly cycle between your weapons.
>>>>Added: A section on saving games is now present in the manual.
>>>>Added: Anchor links to the manual which will enable quicker navigation.
>>>>Fixed: Fortune fields will no longer create mysterious ghost enemies.
>>>>Fixed: Fortune fields can no longer be generated in the middle of a pit.
>>>>Fixed: The sounds of the deus shield have been lowered slightly.
>>>>Fixed: Going to a new world from the bonus level by using a cheat code now 
>>>>works properly.
>>>>
>>>>Version 1.0:
>>>>Initial release.
>>>>
>>>>I will be adding the other game mode and score posting in the 1.1 release 
>>>>most likely as it takes a little more work, this is mainly a bugfix/general 
>>>>improvement patch. Is there anything else that any of you want to see 
>>>>changed?
>>>>
>>>>Kind regards,
>>>>
>>>>Philip Bennefall
>>>>---
>>>>Gamers mailing list __ Gamers@audyssey.org
>>>>If you want to leave the list, send E-mail to 
>>>>gamers-unsubscr...@audyssey.org.
>>>>You can make changes or update your subscription via the web, at
>>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>All messages are archived and can be searched and read at
>>>>http://www.mail-archive.com/gam...@audyssey.org.
>>>>If you have any questions or concerns regarding the ma

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread jaffar
Hi Philip.  Your implimentation of a text file for players to map their own 
key events is a good one.  I'll implement it in my upcoming game.  Cheers 
and thanks.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 10:48 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Phillip.
One suggestion for the key mapping is to have a text file do the mapping 
so people can change them if they wish.

The GMA engine has this feature.
You can list only those keys people want to change.

smiles,
Phil

- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 17, 2009 8:55 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Thomas,

I like your suggestions personally, but I have one problem which, as I
gather from the discussions over the recent weeks, you are more than
familiar with yourself from developing Mota.

The keyboard changes are indeed logical and would probably make for 
faster
reaction possibilities, but I have some 45 users with registered copies 
who

bought it with this current design. I don't have any way of knowing the
reaction if I were to make such a major change, but I'm afraid that a 
number
of people would not be particularly pleased while others might love it. 
And
since I do not give refunds on orders unless there is an actual problem 
that
cannot be resolved, I'd be in a pretty difficult position. So even though 
I
myself would not think that changing the keystrokes in this manner would 
be

a bad thing, I dare not do it at this point. However, for my next side
scroller I'll probably adapt this key mapping.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course,
will be free for all registered users. So far, the change log looks 
like

this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your 
weapons.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a 
pit.

Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code
now works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release

most likely as it takes a little more work, this is mainly a
bugfix/general improvement patch. Is there anything else that any of 
you

want to see changed?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread dark
Sinse for mee part of the point of having shift as run would be to avoid a 
Hal conflict with space, I wouldn't personally go for control in this way 
either, - though like Jeremy, i certainly don't plan on kicking up a 
huge fuss or demanding a refund if it was added.


Beware the greu1

Dark.
- Original Message - 
From: "Jeremy Hartley" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 1:56 AM
Subject: Re: [Audyssey] Q9 upcoming change log


I actually like jumping with the up arrow as opposed to the control key.  I 
know there was some discussion about how to jump, and some said that the 
only way they could jump across the pits was to hold down the up arrow key 
and then tap right arrow.  I just played q9 again before writing this 
message, and I can say that I have never pressed and held up arrow to jump. 
I just tap up arrow and then hit the right arrow a few times while in the 
air.  I just tried practicing doing the same jump with control, and 
although it is just a pinky tap away, I just like having the movement 
controls, other than running of course, controlled by one hand.  Yeah I 
know you could hit the right control key as well, but I just don't see why.


Whatever Philip decides, I will continue to support the game, having 
purchased it a few days ago.  This was just my 1.3 cents.


Jeremy

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 17, 2009 5:45 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next 
release if you don't mind. There are basically a couple of keyboard 
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to 
shift+left arrow and shift+right arrow. This is a very common keyboard 
asignment and it would make Q9 more like the mainstream games as well as 
Mysteries of the Ancients. It makes more sense to me than control+left 
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control 
key. Again this is much easier for me than trying to press up arrow and 
the left or right arrow key to jump left/right


Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will be free for all registered users. So far, the change log looks like 
this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your 
weapons.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code 
now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of you 
want to see changed?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Jacob Kruger
Not sure how easy it would be in line with your game engine, but you could 
let users/players remap their own control keys?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 3:55 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Thomas,

I like your suggestions personally, but I have one problem which, as I 
gather from the discussions over the recent weeks, you are more than 
familiar with yourself from developing Mota.


The keyboard changes are indeed logical and would probably make for faster 
reaction possibilities, but I have some 45 users with registered copies 
who bought it with this current design. I don't have any way of knowing 
the reaction if I were to make such a major change, but I'm afraid that a 
number of people would not be particularly pleased while others might love 
it. And since I do not give refunds on orders unless there is an actual 
problem that cannot be resolved, I'd be in a pretty difficult position. So 
even though I myself would not think that changing the keystrokes in this 
manner would be a bad thing, I dare not do it at this point. However, for 
my next side scroller I'll probably adapt this key mapping.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will be free for all registered users. So far, the change log looks like 
this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your 
weapons.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code 
now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of you 
want to see changed?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Ryan Strunk
Beta nothing. I'm tickled pink that he not only put together a great
product, but that he's still willing to make modifications to it even after
its release.

Rock on, Phil!

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, November 17, 2009 8:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 upcoming change log

Hi Philip,
Yeah, I understand. Though I thought I'd toss that out there as 
something to think about for a future upgrade. Too bad there wasn't any 
kind of public beta or something we could have tried before the game 
went on sale as some of these issues might have come up before 1.0 came out.
I've just finished reading some of the other rresponses out here and 
there were quite a few gamers that like the idea of the shift+arrow key 
combo for running. So I'm not alone in that feature request. it is just 
too bad none of us had a chanse to suggest this before you sold those 45 
copies, but I understand your reasons for not wanting to change it now.

Cheers!!



Philip Bennefall wrote:
> Hi Thomas,
>
> I like your suggestions personally, but I have one problem which, as I 
> gather from the discussions over the recent weeks, you are more than 
> familiar with yourself from developing Mota.
>
> The keyboard changes are indeed logical and would probably make for 
> faster reaction possibilities, but I have some 45 users with 
> registered copies who bought it with this current design. I don't have 
> any way of knowing the reaction if I were to make such a major change, 
> but I'm afraid that a number of people would not be particularly 
> pleased while others might love it. And since I do not give refunds on 
> orders unless there is an actual problem that cannot be resolved, I'd 
> be in a pretty difficult position. So even though I myself would not 
> think that changing the keystrokes in this manner would be a bad 
> thing, I dare not do it at this point. However, for my next side 
> scroller I'll probably adapt this key mapping.
>
> Kind regards,
>
> Philip Bennefall

> - Original Message ----- From: "Thomas Ward" 
> 
> To: "Gamers Discussion list" 
> Sent: Wednesday, November 18, 2009 2:45 AM
> Subject: Re: [Audyssey] Q9 upcoming change log
>
>
>> Hi Philip,
>> Yeah, i have a couple miner suggestions I'd like to see in the next
>> release if you don't mind. There are basically a couple of keyboard
>> modifications I think would make the game a little more user friendly.
>> First, when running I'd like to see the runn command asigned to
>> shift+left arrow and shift+right arrow. This is a very common keyboard
>> asignment and it would make Q9 more like the mainstream games as well as
>> Mysteries of the Ancients. It makes more sense to me than control+left
>> arrow and control+right arrow.
>> Second, if you wouldn't mind I'd like to see jump moved to the control
>> key. Again this is much easier for me than trying to press up arrow and
>> the left or right arrow key to jump left/right
>>
>> Thanks.
>>
>> Philip Bennefall wrote:
>>> Hi again folks,
>>>
>>> I am working on a 1.0.1 update release of the Q9 game which, of 
>>> course, will be free for all registered users. So far, the change 
>>> log looks like this:
>>>
>>> Version 1.0.1:
>>> Added: The alt key can now be used to quickly cycle between your 
>>> weapons.
>>> Added: A section on saving games is now present in the manual.
>>> Added: Anchor links to the manual which will enable quicker navigation.
>>> Fixed: Fortune fields will no longer create mysterious ghost enemies.
>>> Fixed: Fortune fields can no longer be generated in the middle of a 
>>> pit.
>>> Fixed: The sounds of the deus shield have been lowered slightly.
>>> Fixed: Going to a new world from the bonus level by using a cheat 
>>> code now works properly.
>>>
>>> Version 1.0:
>>> Initial release.
>>>
>>> I will be adding the other game mode and score posting in the 1.1 
>>> release most likely as it takes a little more work, this is mainly a 
>>> bugfix/general improvement patch. Is there anything else that any of 
>>> you want to see changed?
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the we

Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Thomas Ward

Hi Phil,
That's a pretty good idea, but I know as well as Philip adding some kind 
of key mapping feature might be somewhat difficult to add at this point. 
I've thought about doing that for MOTA, but there is more work involved 
than I want to do at this late date. I'm almost certain Philip would 
feel the same way.


Phil Vlasak wrote:

Hi Phillip.
One suggestion for the key mapping is to have a text file do the 
mapping so people can change them if they wish.

The GMA engine has this feature.
You can list only those keys people want to change.

smiles,
Phil



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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Stephen
I've got a better idea. what about a feature that lets you define 
your own keys.  This way you can please everyone.

At 12:55 PM 18/11/2009, you wrote:

Hi Thomas,

I like your suggestions personally, but I have one problem which, as 
I gather from the discussions over the recent weeks, you are more 
than familiar with yourself from developing Mota.


The keyboard changes are indeed logical and would probably make for 
faster reaction possibilities, but I have some 45 users with 
registered copies who bought it with this current design. I don't 
have any way of knowing the reaction if I were to make such a major 
change, but I'm afraid that a number of people would not be 
particularly pleased while others might love it. And since I do not 
give refunds on orders unless there is an actual problem that cannot 
be resolved, I'd be in a pretty difficult position. So even though I 
myself would not think that changing the keystrokes in this manner 
would be a bad thing, I dare not do it at this point. However, for 
my next side scroller I'll probably adapt this key mapping.


Kind regards,

Philip Bennefall
- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of 
course, will be free for all registered users. So far, the change 
log looks like this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat 
code now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release most likely as it takes a little more work, this is mainly 
a bugfix/general improvement patch. Is there anything else that 
any of you want to see changed?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Phil Vlasak

Hi Phillip.
One suggestion for the key mapping is to have a text file do the mapping so 
people can change them if they wish.

The GMA engine has this feature.
You can list only those keys people want to change.

smiles,
Phil

- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 17, 2009 8:55 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Thomas,

I like your suggestions personally, but I have one problem which, as I
gather from the discussions over the recent weeks, you are more than
familiar with yourself from developing Mota.

The keyboard changes are indeed logical and would probably make for faster
reaction possibilities, but I have some 45 users with registered copies 
who

bought it with this current design. I don't have any way of knowing the
reaction if I were to make such a major change, but I'm afraid that a 
number
of people would not be particularly pleased while others might love it. 
And
since I do not give refunds on orders unless there is an actual problem 
that
cannot be resolved, I'd be in a pretty difficult position. So even though 
I
myself would not think that changing the keystrokes in this manner would 
be

a bad thing, I dare not do it at this point. However, for my next side
scroller I'll probably adapt this key mapping.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course,
will be free for all registered users. So far, the change log looks like
this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your 
weapons.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code
now works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release

most likely as it takes a little more work, this is mainly a
bugfix/general improvement patch. Is there anything else that any of you
want to see changed?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Thomas Ward

Hi Philip,
Yeah, I understand. Though I thought I'd toss that out there as 
something to think about for a future upgrade. Too bad there wasn't any 
kind of public beta or something we could have tried before the game 
went on sale as some of these issues might have come up before 1.0 came out.
I've just finished reading some of the other rresponses out here and 
there were quite a few gamers that like the idea of the shift+arrow key 
combo for running. So I'm not alone in that feature request. it is just 
too bad none of us had a chanse to suggest this before you sold those 45 
copies, but I understand your reasons for not wanting to change it now.


Cheers!!



Philip Bennefall wrote:

Hi Thomas,

I like your suggestions personally, but I have one problem which, as I 
gather from the discussions over the recent weeks, you are more than 
familiar with yourself from developing Mota.


The keyboard changes are indeed logical and would probably make for 
faster reaction possibilities, but I have some 45 users with 
registered copies who bought it with this current design. I don't have 
any way of knowing the reaction if I were to make such a major change, 
but I'm afraid that a number of people would not be particularly 
pleased while others might love it. And since I do not give refunds on 
orders unless there is an actual problem that cannot be resolved, I'd 
be in a pretty difficult position. So even though I myself would not 
think that changing the keystrokes in this manner would be a bad 
thing, I dare not do it at this point. However, for my next side 
scroller I'll probably adapt this key mapping.


Kind regards,

Philip Bennefall


- Original Message - From: "Thomas Ward" 


To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of 
course, will be free for all registered users. So far, the change 
log looks like this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your 
weapons.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a 
pit.

Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat 
code now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 
release most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of 
you want to see changed?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Jeremy Hartley
I actually like jumping with the up arrow as opposed to the control key.  I 
know there was some discussion about how to jump, and some said that the 
only way they could jump across the pits was to hold down the up arrow key 
and then tap right arrow.  I just played q9 again before writing this 
message, and I can say that I have never pressed and held up arrow to jump. 
I just tap up arrow and then hit the right arrow a few times while in the 
air.  I just tried practicing doing the same jump with control, and although 
it is just a pinky tap away, I just like having the movement controls, other 
than running of course, controlled by one hand.  Yeah I know you could hit 
the right control key as well, but I just don't see why.


Whatever Philip decides, I will continue to support the game, having 
purchased it a few days ago.  This was just my 1.3 cents.


Jeremy

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 17, 2009 5:45 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next 
release if you don't mind. There are basically a couple of keyboard 
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to shift+left 
arrow and shift+right arrow. This is a very common keyboard asignment and 
it would make Q9 more like the mainstream games as well as Mysteries of 
the Ancients. It makes more sense to me than control+left arrow and 
control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control 
key. Again this is much easier for me than trying to press up arrow and 
the left or right arrow key to jump left/right


Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will be free for all registered users. So far, the change log looks like 
this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code 
now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release 
most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of you 
want to see changed?


Kind regards,

Philip Bennefall
---
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signature database 4615 (20091117) __


The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Philip Bennefall

Hi Thomas,

I like your suggestions personally, but I have one problem which, as I 
gather from the discussions over the recent weeks, you are more than 
familiar with yourself from developing Mota.


The keyboard changes are indeed logical and would probably make for faster 
reaction possibilities, but I have some 45 users with registered copies who 
bought it with this current design. I don't have any way of knowing the 
reaction if I were to make such a major change, but I'm afraid that a number 
of people would not be particularly pleased while others might love it. And 
since I do not give refunds on orders unless there is an actual problem that 
cannot be resolved, I'd be in a pretty difficult position. So even though I 
myself would not think that changing the keystrokes in this manner would be 
a bad thing, I dare not do it at this point. However, for my next side 
scroller I'll probably adapt this key mapping.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, November 18, 2009 2:45 AM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next
release if you don't mind. There are basically a couple of keyboard
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to
shift+left arrow and shift+right arrow. This is a very common keyboard
asignment and it would make Q9 more like the mainstream games as well as
Mysteries of the Ancients. It makes more sense to me than control+left
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control
key. Again this is much easier for me than trying to press up arrow and
the left or right arrow key to jump left/right

Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will be free for all registered users. So far, the change log looks like 
this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code 
now works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release 
most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of you 
want to see changed?


Kind regards,

Philip Bennefall
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Thomas Ward

Hi Philip,
Yeah, i have a couple miner suggestions I'd like to see in the next 
release if you don't mind. There are basically a couple of keyboard 
modifications I think would make the game a little more user friendly.
First, when running I'd like to see the runn command asigned to 
shift+left arrow and shift+right arrow. This is a very common keyboard 
asignment and it would make Q9 more like the mainstream games as well as 
Mysteries of the Ancients. It makes more sense to me than control+left 
arrow and control+right arrow.
Second, if you wouldn't mind I'd like to see jump moved to the control 
key. Again this is much easier for me than trying to press up arrow and 
the left or right arrow key to jump left/right


Thanks.

Philip Bennefall wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, will be 
free for all registered users. So far, the change log looks like this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now 
works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release most 
likely as it takes a little more work, this is mainly a bugfix/general 
improvement patch. Is there anything else that any of you want to see changed?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Charles Rivard
A suggestion that I would make is to change the keyboard combination to run 
from control left or right arrow to shift left or right arrow.  A lot of 
other games use this command that seems more intuitive to me.  I think of it 
as shifting into high gear.
---
In God we trust!
- Original Message - 
From: "Philip Bennefall" 
To: "Gamers Discussion list" 
Sent: Tuesday, November 17, 2009 11:30 AM
Subject: [Audyssey] Q9 upcoming change log


Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, will 
be free for all registered users. So far, the change log looks like this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now 
works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release 
most likely as it takes a little more work, this is mainly a bugfix/general 
improvement patch. Is there anything else that any of you want to see 
changed?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread dark
well I will confess that if the run key was changed to shift it would mean 
Hal users don't need to turn hotkeys off,  just the voice, sinse the 
default shortcut to open the control panel in Hal is ctrl space.


Then again, turning the hot keys off isn't such a big deal,  I have to 
do it in several games currently anyway,  especially on my laptop sinse 
Hal needs the F keys there.


Oh, and to anticipate questions, no, you don't have to exit the Hal program 
to stop it from interfering with keystrokes and things the way you do Jaws 
when running games,  sinse so long as you don't need any of the key 
combinations Hal uses it's not a problem,  though it's always a good 
idea to flick the voice off to prevent being interupted with random chatter 
(I do this often when listening to music or watching dvds on my computer.


So while not essential, shift for run would be appreciated if it was added.

Beware the Grue!

Dark.
- Original Message - 
From: "Scott Chesworth" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 17, 2009 9:47 PM
Subject: Re: [Audyssey] Q9 upcoming change log



Hi Philip,

Haven't had tons of time on my hands to keep up with all the Q9
feedback so perhaps this has been suggested already, but I'd love to
see the run key moved to shift instead of control.  I've played quite
a bit of Q9 in the last few days and still find myself instinctively
hitting shift when I'm on the run from something scary because I'm so
used to that being the standard key in both mainstream and accessible
titles.

Cheers
Scott

On 11/17/09, Philip Bennefall  wrote:

Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will

be free for all registered users. So far, the change log looks like this:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code 
now

works properly.

Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release
most likely as it takes a little more work, this is mainly a 
bugfix/general

improvement patch. Is there anything else that any of you want to see
changed?

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread dark

Sounds good to me philip,  I'll look forward to it.

Beware the grue!

Dark.
- Original Message - 
From: "Philip Bennefall" 

To: "Gamers Discussion list" 
Sent: Tuesday, November 17, 2009 9:30 PM
Subject: [Audyssey] Q9 upcoming change log



Hi again folks,

I am working on a 1.0.1 update release of the Q9 game which, of course, 
will be free for all registered users. So far, the change log looks like 
this:


Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now 
works properly.


Version 1.0:
Initial release.

I will be adding the other game mode and score posting in the 1.1 release 
most likely as it takes a little more work, this is mainly a 
bugfix/general improvement patch. Is there anything else that any of you 
want to see changed?


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Phil Vlasak

Hi Philip,
Finally had a chance to try your q9 game out and I like it.
In the beginning I would like to hear q9 crashing to earth and the space 
ship carried away.

The only other thing is,
"H" key - Tells you how much strength you have remaining.
Shouldn't it be, "H" key - Tells you how much health you have remaining?
Thanks,
Phil 



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Re: [Audyssey] Q9 upcoming change log

2009-11-17 Thread Scott Chesworth
Hi Philip,

Haven't had tons of time on my hands to keep up with all the Q9
feedback so perhaps this has been suggested already, but I'd love to
see the run key moved to shift instead of control.  I've played quite
a bit of Q9 in the last few days and still find myself instinctively
hitting shift when I'm on the run from something scary because I'm so
used to that being the standard key in both mainstream and accessible
titles.

Cheers
Scott

On 11/17/09, Philip Bennefall  wrote:
> Hi again folks,
>
> I am working on a 1.0.1 update release of the Q9 game which, of course, will
> be free for all registered users. So far, the change log looks like this:
>
> Version 1.0.1:
> Added: The alt key can now be used to quickly cycle between your weapons.
> Added: A section on saving games is now present in the manual.
> Added: Anchor links to the manual which will enable quicker navigation.
> Fixed: Fortune fields will no longer create mysterious ghost enemies.
> Fixed: Fortune fields can no longer be generated in the middle of a pit.
> Fixed: The sounds of the deus shield have been lowered slightly.
> Fixed: Going to a new world from the bonus level by using a cheat code now
> works properly.
>
> Version 1.0:
> Initial release.
>
> I will be adding the other game mode and score posting in the 1.1 release
> most likely as it takes a little more work, this is mainly a bugfix/general
> improvement patch. Is there anything else that any of you want to see
> changed?
>
> Kind regards,
>
> Philip Bennefall
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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