Re: [Audyssey] Q9 upcoming change log
Something about a never-ending mode where enemies kept coming at you and you fought them off until you just couldn't survive anymore. A lot of old Atari and Arcade games were like that. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Reinhard Stebner" To: "'Gamers Discussion list'" Sent: Tuesday, November 17, 2009 3:26 PM Subject: Re: [Audyssey] Q9 upcoming change log What is the other mode for the game? You had mentioned that there was another mode to the game (at least thought about)? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, November 17, 2009 4:30 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming change log Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
What is the other mode for the game? You had mentioned that there was another mode to the game (at least thought about)? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Tuesday, November 17, 2009 4:30 PM To: Gamers Discussion list Subject: [Audyssey] Q9 upcoming change log Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
dark pisze: well I will confess that if the run key was changed to shift it would mean Hal users don't need to turn hotkeys off, just the voice, sinse the default shortcut to open the control panel in Hal is ctrl space. Then again, turning the hot keys off isn't such a big deal, I have to do it in several games currently anyway, especially on my laptop sinse Hal needs the F keys there. Oh, and to anticipate questions, no, you don't have to exit the Hal program to stop it from interfering with keystrokes and things the way you do Jaws when running games, sinse so long as you don't need any of the key combinations Hal uses it's not a problem, though it's always a good idea to flick the voice off to prevent being interupted with random chatter (I do this often when listening to music or watching dvds on my computer. So while not essential, shift for run would be appreciated if it was added. Beware the Grue! Dark. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, November 17, 2009 9:47 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Haven't had tons of time on my hands to keep up with all the Q9 feedback so perhaps this has been suggested already, but I'd love to see the run key moved to shift instead of control. I've played quite a bit of Q9 in the last few days and still find myself instinctively hitting shift when I'm on the run from something scary because I'm so used to that being the standard key in both mainstream and accessible titles. Cheers Scott On 11/17/09, Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. I have another idea. Add feature to change your controls, add a "keymap" etc. This can be very usefull for everyone, who want have a different shortcuts, and can be usefull for gamepads in future. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
its ok to turn off the keys but yeah I wouldn't have control space, control and right and left to jump either space to run or shift to run maybe with left and right arrows would work. At 07:17 p.m. 18/11/2009, you wrote: >Sinse for mee part of the point of having shift as run would be to avoid a Hal >conflict with space, I wouldn't personally go for control in this way either, >- though like Jeremy, i certainly don't plan on kicking up a huge fuss or >demanding a refund if it was added. > >Beware the greu1 > >Dark. >- Original Message - From: "Jeremy Hartley" >To: "Gamers Discussion list" >Sent: Wednesday, November 18, 2009 1:56 AM >Subject: Re: [Audyssey] Q9 upcoming change log > > >>I actually like jumping with the up arrow as opposed to the control key. I >>know there was some discussion about how to jump, and some said that the only >>way they could jump across the pits was to hold down the up arrow key and >>then tap right arrow. I just played q9 again before writing this message, >>and I can say that I have never pressed and held up arrow to jump. I just tap >>up arrow and then hit the right arrow a few times while in the air. I just >>tried practicing doing the same jump with control, and although it is just a >>pinky tap away, I just like having the movement controls, other than running >>of course, controlled by one hand. Yeah I know you could hit the right >>control key as well, but I just don't see why. >> >>Whatever Philip decides, I will continue to support the game, having >>purchased it a few days ago. This was just my 1.3 cents. >> >>Jeremy >> >>- Original Message - From: "Thomas Ward" >>To: "Gamers Discussion list" >>Sent: Tuesday, November 17, 2009 5:45 PM >>Subject: Re: [Audyssey] Q9 upcoming change log >> >> >>>Hi Philip, >>>Yeah, i have a couple miner suggestions I'd like to see in the next release >>>if you don't mind. There are basically a couple of keyboard modifications I >>>think would make the game a little more user friendly. >>>First, when running I'd like to see the runn command asigned to shift+left >>>arrow and shift+right arrow. This is a very common keyboard asignment and it >>>would make Q9 more like the mainstream games as well as Mysteries of the >>>Ancients. It makes more sense to me than control+left arrow and >>>control+right arrow. >>>Second, if you wouldn't mind I'd like to see jump moved to the control key. >>>Again this is much easier for me than trying to press up arrow and the left >>>or right arrow key to jump left/right >>> >>>Thanks. >>> >>>Philip Bennefall wrote: >>>>Hi again folks, >>>> >>>>I am working on a 1.0.1 update release of the Q9 game which, of course, >>>>will be free for all registered users. So far, the change log looks like >>>>this: >>>> >>>>Version 1.0.1: >>>>Added: The alt key can now be used to quickly cycle between your weapons. >>>>Added: A section on saving games is now present in the manual. >>>>Added: Anchor links to the manual which will enable quicker navigation. >>>>Fixed: Fortune fields will no longer create mysterious ghost enemies. >>>>Fixed: Fortune fields can no longer be generated in the middle of a pit. >>>>Fixed: The sounds of the deus shield have been lowered slightly. >>>>Fixed: Going to a new world from the bonus level by using a cheat code now >>>>works properly. >>>> >>>>Version 1.0: >>>>Initial release. >>>> >>>>I will be adding the other game mode and score posting in the 1.1 release >>>>most likely as it takes a little more work, this is mainly a bugfix/general >>>>improvement patch. Is there anything else that any of you want to see >>>>changed? >>>> >>>>Kind regards, >>>> >>>>Philip Bennefall >>>>--- >>>>Gamers mailing list __ Gamers@audyssey.org >>>>If you want to leave the list, send E-mail to >>>>gamers-unsubscr...@audyssey.org. >>>>You can make changes or update your subscription via the web, at >>>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>All messages are archived and can be searched and read at >>>>http://www.mail-archive.com/gam...@audyssey.org. >>>>If you have any questions or concerns regarding the ma
Re: [Audyssey] Q9 upcoming change log
Hi Philip. Your implimentation of a text file for players to map their own key events is a good one. I'll implement it in my upcoming game. Cheers and thanks. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, November 18, 2009 10:48 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Phillip. One suggestion for the key mapping is to have a text file do the mapping so people can change them if they wish. The GMA engine has this feature. You can list only those keys people want to change. smiles, Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, November 17, 2009 8:55 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audysse
Re: [Audyssey] Q9 upcoming change log
Sinse for mee part of the point of having shift as run would be to avoid a Hal conflict with space, I wouldn't personally go for control in this way either, - though like Jeremy, i certainly don't plan on kicking up a huge fuss or demanding a refund if it was added. Beware the greu1 Dark. - Original Message - From: "Jeremy Hartley" To: "Gamers Discussion list" Sent: Wednesday, November 18, 2009 1:56 AM Subject: Re: [Audyssey] Q9 upcoming change log I actually like jumping with the up arrow as opposed to the control key. I know there was some discussion about how to jump, and some said that the only way they could jump across the pits was to hold down the up arrow key and then tap right arrow. I just played q9 again before writing this message, and I can say that I have never pressed and held up arrow to jump. I just tap up arrow and then hit the right arrow a few times while in the air. I just tried practicing doing the same jump with control, and although it is just a pinky tap away, I just like having the movement controls, other than running of course, controlled by one hand. Yeah I know you could hit the right control key as well, but I just don't see why. Whatever Philip decides, I will continue to support the game, having purchased it a few days ago. This was just my 1.3 cents. Jeremy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, November 17, 2009 5:45 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to game
Re: [Audyssey] Q9 upcoming change log
Not sure how easy it would be in line with your game engine, but you could let users/players remap their own control keys? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 18, 2009 3:55 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have an
Re: [Audyssey] Q9 upcoming change log
Beta nothing. I'm tickled pink that he not only put together a great product, but that he's still willing to make modifications to it even after its release. Rock on, Phil! Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, November 17, 2009 8:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, I understand. Though I thought I'd toss that out there as something to think about for a future upgrade. Too bad there wasn't any kind of public beta or something we could have tried before the game went on sale as some of these issues might have come up before 1.0 came out. I've just finished reading some of the other rresponses out here and there were quite a few gamers that like the idea of the shift+arrow key combo for running. So I'm not alone in that feature request. it is just too bad none of us had a chanse to suggest this before you sold those 45 copies, but I understand your reasons for not wanting to change it now. Cheers!! Philip Bennefall wrote: > Hi Thomas, > > I like your suggestions personally, but I have one problem which, as I > gather from the discussions over the recent weeks, you are more than > familiar with yourself from developing Mota. > > The keyboard changes are indeed logical and would probably make for > faster reaction possibilities, but I have some 45 users with > registered copies who bought it with this current design. I don't have > any way of knowing the reaction if I were to make such a major change, > but I'm afraid that a number of people would not be particularly > pleased while others might love it. And since I do not give refunds on > orders unless there is an actual problem that cannot be resolved, I'd > be in a pretty difficult position. So even though I myself would not > think that changing the keystrokes in this manner would be a bad > thing, I dare not do it at this point. However, for my next side > scroller I'll probably adapt this key mapping. > > Kind regards, > > Philip Bennefall > - Original Message ----- From: "Thomas Ward" > > To: "Gamers Discussion list" > Sent: Wednesday, November 18, 2009 2:45 AM > Subject: Re: [Audyssey] Q9 upcoming change log > > >> Hi Philip, >> Yeah, i have a couple miner suggestions I'd like to see in the next >> release if you don't mind. There are basically a couple of keyboard >> modifications I think would make the game a little more user friendly. >> First, when running I'd like to see the runn command asigned to >> shift+left arrow and shift+right arrow. This is a very common keyboard >> asignment and it would make Q9 more like the mainstream games as well as >> Mysteries of the Ancients. It makes more sense to me than control+left >> arrow and control+right arrow. >> Second, if you wouldn't mind I'd like to see jump moved to the control >> key. Again this is much easier for me than trying to press up arrow and >> the left or right arrow key to jump left/right >> >> Thanks. >> >> Philip Bennefall wrote: >>> Hi again folks, >>> >>> I am working on a 1.0.1 update release of the Q9 game which, of >>> course, will be free for all registered users. So far, the change >>> log looks like this: >>> >>> Version 1.0.1: >>> Added: The alt key can now be used to quickly cycle between your >>> weapons. >>> Added: A section on saving games is now present in the manual. >>> Added: Anchor links to the manual which will enable quicker navigation. >>> Fixed: Fortune fields will no longer create mysterious ghost enemies. >>> Fixed: Fortune fields can no longer be generated in the middle of a >>> pit. >>> Fixed: The sounds of the deus shield have been lowered slightly. >>> Fixed: Going to a new world from the bonus level by using a cheat >>> code now works properly. >>> >>> Version 1.0: >>> Initial release. >>> >>> I will be adding the other game mode and score posting in the 1.1 >>> release most likely as it takes a little more work, this is mainly a >>> bugfix/general improvement patch. Is there anything else that any of >>> you want to see changed? >>> >>> Kind regards, >>> >>> Philip Bennefall >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the we
Re: [Audyssey] Q9 upcoming change log
Hi Phil, That's a pretty good idea, but I know as well as Philip adding some kind of key mapping feature might be somewhat difficult to add at this point. I've thought about doing that for MOTA, but there is more work involved than I want to do at this late date. I'm almost certain Philip would feel the same way. Phil Vlasak wrote: Hi Phillip. One suggestion for the key mapping is to have a text file do the mapping so people can change them if they wish. The GMA engine has this feature. You can list only those keys people want to change. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
I've got a better idea. what about a feature that lets you define your own keys. This way you can please everyone. At 12:55 PM 18/11/2009, you wrote: Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the
Re: [Audyssey] Q9 upcoming change log
Hi Phillip. One suggestion for the key mapping is to have a text file do the mapping so people can change them if they wish. The GMA engine has this feature. You can list only those keys people want to change. smiles, Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, November 17, 2009 8:55 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns re
Re: [Audyssey] Q9 upcoming change log
Hi Philip, Yeah, I understand. Though I thought I'd toss that out there as something to think about for a future upgrade. Too bad there wasn't any kind of public beta or something we could have tried before the game went on sale as some of these issues might have come up before 1.0 came out. I've just finished reading some of the other rresponses out here and there were quite a few gamers that like the idea of the shift+arrow key combo for running. So I'm not alone in that feature request. it is just too bad none of us had a chanse to suggest this before you sold those 45 copies, but I understand your reasons for not wanting to change it now. Cheers!! Philip Bennefall wrote: Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to g
Re: [Audyssey] Q9 upcoming change log
I actually like jumping with the up arrow as opposed to the control key. I know there was some discussion about how to jump, and some said that the only way they could jump across the pits was to hold down the up arrow key and then tap right arrow. I just played q9 again before writing this message, and I can say that I have never pressed and held up arrow to jump. I just tap up arrow and then hit the right arrow a few times while in the air. I just tried practicing doing the same jump with control, and although it is just a pinky tap away, I just like having the movement controls, other than running of course, controlled by one hand. Yeah I know you could hit the right control key as well, but I just don't see why. Whatever Philip decides, I will continue to support the game, having purchased it a few days ago. This was just my 1.3 cents. Jeremy - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, November 17, 2009 5:45 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4615 (20091117) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Hi Thomas, I like your suggestions personally, but I have one problem which, as I gather from the discussions over the recent weeks, you are more than familiar with yourself from developing Mota. The keyboard changes are indeed logical and would probably make for faster reaction possibilities, but I have some 45 users with registered copies who bought it with this current design. I don't have any way of knowing the reaction if I were to make such a major change, but I'm afraid that a number of people would not be particularly pleased while others might love it. And since I do not give refunds on orders unless there is an actual problem that cannot be resolved, I'd be in a pretty difficult position. So even though I myself would not think that changing the keystrokes in this manner would be a bad thing, I dare not do it at this point. However, for my next side scroller I'll probably adapt this key mapping. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, November 18, 2009 2:45 AM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.68/2507 - Release Date: 11/16/09 19:53:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Hi Philip, Yeah, i have a couple miner suggestions I'd like to see in the next release if you don't mind. There are basically a couple of keyboard modifications I think would make the game a little more user friendly. First, when running I'd like to see the runn command asigned to shift+left arrow and shift+right arrow. This is a very common keyboard asignment and it would make Q9 more like the mainstream games as well as Mysteries of the Ancients. It makes more sense to me than control+left arrow and control+right arrow. Second, if you wouldn't mind I'd like to see jump moved to the control key. Again this is much easier for me than trying to press up arrow and the left or right arrow key to jump left/right Thanks. Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
A suggestion that I would make is to change the keyboard combination to run from control left or right arrow to shift left or right arrow. A lot of other games use this command that seems more intuitive to me. I think of it as shifting into high gear. --- In God we trust! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, November 17, 2009 11:30 AM Subject: [Audyssey] Q9 upcoming change log Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
well I will confess that if the run key was changed to shift it would mean Hal users don't need to turn hotkeys off, just the voice, sinse the default shortcut to open the control panel in Hal is ctrl space. Then again, turning the hot keys off isn't such a big deal, I have to do it in several games currently anyway, especially on my laptop sinse Hal needs the F keys there. Oh, and to anticipate questions, no, you don't have to exit the Hal program to stop it from interfering with keystrokes and things the way you do Jaws when running games, sinse so long as you don't need any of the key combinations Hal uses it's not a problem, though it's always a good idea to flick the voice off to prevent being interupted with random chatter (I do this often when listening to music or watching dvds on my computer. So while not essential, shift for run would be appreciated if it was added. Beware the Grue! Dark. - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Tuesday, November 17, 2009 9:47 PM Subject: Re: [Audyssey] Q9 upcoming change log Hi Philip, Haven't had tons of time on my hands to keep up with all the Q9 feedback so perhaps this has been suggested already, but I'd love to see the run key moved to shift instead of control. I've played quite a bit of Q9 in the last few days and still find myself instinctively hitting shift when I'm on the run from something scary because I'm so used to that being the standard key in both mainstream and accessible titles. Cheers Scott On 11/17/09, Philip Bennefall wrote: Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Sounds good to me philip, I'll look forward to it. Beware the grue! Dark. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, November 17, 2009 9:30 PM Subject: [Audyssey] Q9 upcoming change log Hi again folks, I am working on a 1.0.1 update release of the Q9 game which, of course, will be free for all registered users. So far, the change log looks like this: Version 1.0.1: Added: The alt key can now be used to quickly cycle between your weapons. Added: A section on saving games is now present in the manual. Added: Anchor links to the manual which will enable quicker navigation. Fixed: Fortune fields will no longer create mysterious ghost enemies. Fixed: Fortune fields can no longer be generated in the middle of a pit. Fixed: The sounds of the deus shield have been lowered slightly. Fixed: Going to a new world from the bonus level by using a cheat code now works properly. Version 1.0: Initial release. I will be adding the other game mode and score posting in the 1.1 release most likely as it takes a little more work, this is mainly a bugfix/general improvement patch. Is there anything else that any of you want to see changed? Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Hi Philip, Finally had a chance to try your q9 game out and I like it. In the beginning I would like to hear q9 crashing to earth and the space ship carried away. The only other thing is, "H" key - Tells you how much strength you have remaining. Shouldn't it be, "H" key - Tells you how much health you have remaining? Thanks, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 upcoming change log
Hi Philip, Haven't had tons of time on my hands to keep up with all the Q9 feedback so perhaps this has been suggested already, but I'd love to see the run key moved to shift instead of control. I've played quite a bit of Q9 in the last few days and still find myself instinctively hitting shift when I'm on the run from something scary because I'm so used to that being the standard key in both mainstream and accessible titles. Cheers Scott On 11/17/09, Philip Bennefall wrote: > Hi again folks, > > I am working on a 1.0.1 update release of the Q9 game which, of course, will > be free for all registered users. So far, the change log looks like this: > > Version 1.0.1: > Added: The alt key can now be used to quickly cycle between your weapons. > Added: A section on saving games is now present in the manual. > Added: Anchor links to the manual which will enable quicker navigation. > Fixed: Fortune fields will no longer create mysterious ghost enemies. > Fixed: Fortune fields can no longer be generated in the middle of a pit. > Fixed: The sounds of the deus shield have been lowered slightly. > Fixed: Going to a new world from the bonus level by using a cheat code now > works properly. > > Version 1.0: > Initial release. > > I will be adding the other game mode and score posting in the 1.1 release > most likely as it takes a little more work, this is mainly a bugfix/general > improvement patch. Is there anything else that any of you want to see > changed? > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.