Re: [Audyssey] Terraformas

2010-07-28 Thread Lori Duncan
Hi I think it's gomepage is www.pininteractive.com, not sure if I spelled it 
right, I do agree with Dark it should have more in the way of actual 
battles, but at least it's not so repetitive as Bavisofts games.  You go 
through this base and need to find lost computer parts and turn tone wheels 
to open doors, I've not finished it yet.  I think for the person just 
starting out with audio games it's a good one.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, July 27, 2010 10:03 PM
Subject: Re: [Audyssey] Terraformas


hey dark i was on the site for this game but it didn't really give me info 
about what this game is all about.  what kind of game is it?  and what do 
you do in this in game?


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Re: [Audyssey] Terraformas

2010-07-28 Thread Lori Duncan

Me too Sean, I'd like more in the Shades way.  Smile
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 10:06 PM
Subject: Re: [Audyssey] Terraformas



as for a puzzel solver it does it quite well but I'd like more puzzles.
At 08:36 a.m. 28/07/2010, you wrote:

As I said, it was more a tech demo.

i view it more as a puzle game, where the challenge comes from the 
obstacles such as the tone wheels, control panels etc (some of the 
challenges in the last sector are quite a pest).


I would however like to see another game with similar principles.

Beware the Grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 9:21 PM
Subject: Re: [Audyssey] Terraformas



well tf was ok but I'd never buy it.
I ran a full version on a friend's system.
one room in the ocean level did not go well with sonar and I got crashes 
on that being lost in space.
I don't care for the fact you have to keep going back and forth to 
recharge the suit I also don't think all the audio cues are that good.
I think this game really needs redoing maybe with bgt or the gma engine 
or just in pure c++ or genisus or something if they  want to keep the 
graphics in.

right now though I wouldn't run it for anything much.
It also needs more exp levels and enemies and the ability to shoot them.
also having weapons and amo at only one location is nutty I know thats 
the way it is in sighted games but really I'd like picking up kits and 
packs of med kits and amo like in sod and getting other powerups and such 
rather than trying to bother with things.
I think the compas is a piece of hmmm shite really I think the way we 
have it in gtc and sod is much better.

all that extra beeping.
I think the inventory backpack is a bit stupid to, in the way stuff is 
stored or rahter that you have  to exit and enter it with enter and not 
tab also that it exits once you have things you need.
There are like 3 keys in the game that lead to no locks so what is with 
that?

Some parts are so much the same and i sometimes get confused with stuff.
It could have been a good game but.
At 08:03 a.m. 28/07/2010, you wrote:
, terraformers is a very nicely put together game, albeit that it's 
length and style of puzles make it closer to an extended tech demo (find 
my comments on the terraformers homepage).


One reason why i reguard the game as so easy is that each zone is layed 
out precisely the same way, like a doughnut with a computer station at 
the north and south end and a computer part at the east and west, with 
some kind of challenge which is repeated so that you get it whether you 
go round clock wise or anticlockwise. Thus, there is a set of three tone 
wheels before the glass bridge on the west side, and another set 
afterwards on the north west edge before you get to the north end of the 
mines,  check your coordinates and room descriptions and you'll see 
what I mean.


I did rather hope that the people at pin interactive would use the game 
engine to have someting more complex and mazelike, which felt less of a 
demonstration and more of a game. They did say they were working on a 
new business model,  but that was in 2008, so what may be happening 
with future plans i don't know.


Beware the Grue!

dark.

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Re: [Audyssey] Terraformas

2010-07-28 Thread Thomas Ward
Hi,
Just a slight correction. The game is actually a 2d first-person game
as it only offers two axis of movement and not 3.

Smile.


On 7/27/10, dark d...@xgam.org wrote:
 it's a 3D first person game, closer to a puzle adventure style than action
 though you do have the odd robot to shoot at.

 You wander around in 3D looking for parts to a main computer which has
 malfunctioned to try and save a planet which is being terraformed, ie, made
 habitable for humans.

 The game however does have a very good tutorial and first level which
 explains all the controls and obstacles nicely. just download it and give it
 a try.

 #Beware the Grue!

 Dark.

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Re: [Audyssey] Terraformas

2010-07-28 Thread dark

True.

i suppose I'm too used to thinking of first person as 3D automatically.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 28, 2010 6:58 PM
Subject: Re: [Audyssey] Terraformas



Hi,
Just a slight correction. The game is actually a 2d first-person game
as it only offers two axis of movement and not 3.

Smile.


On 7/27/10, dark d...@xgam.org wrote:
it's a 3D first person game, closer to a puzle adventure style than 
action

though you do have the odd robot to shoot at.

You wander around in 3D looking for parts to a main computer which has
malfunctioned to try and save a planet which is being terraformed, ie, 
made

habitable for humans.

The game however does have a very good tutorial and first level which
explains all the controls and obstacles nicely. just download it and give 
it

a try.

#Beware the Grue!

Dark.


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Re: [Audyssey] Terraformas

2010-07-27 Thread weisi4u
Hello,

You have to set the tone wheels right based on the sound flowers that are 
in the area. And that three times reload bug must be a bug of the game, 
since I cannot get it running as well. As far as I am aware there hasn't 
been an update of the game a really long time. I wonder if they are even 
around still.
Kevin

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Tue, 27 Jul 2010 19:54:20 +0100
Subject: [Audyssey] Terraformas

 Hi has anyone else played this game before?  I know it won an award, and 
I'd highly reconmend it to anyone who likes a good 3-d action game.  At 
the moment I'm stuck on the glass bridge, thete is a door I go in facing 
south, but the only other exit seems to take me round in a circle and I 
end up back where I started in a outside area with a door connected to 3 
tone wheels.  Also I noticed if I re-load my game more than 3 times I end 
up not being able to move in any direction, ie when I press the arrow 
keys I only seem to hit walls and my sonar stops working.  Is this a bug 
or just my computer?  Other than that it's great, if there is ever an 
upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer 
before your power suit needs re-charged.  
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Re: [Audyssey] Terraformas

2010-07-27 Thread weisi4u
Hello,

Sorry, it seems like I interpreted your message wrong. ON that bridge, you 
have to go straight north. Both of the areas you get to have sound 
wheels. They loook quiet the same, it is hard to know which area you are 
in. Check your coordinates. They should get lower as you progress to your 
final destination.

Or as far as I am conserned.


- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Tue, 27 Jul 2010 19:54:20 +0100
Subject: [Audyssey] Terraformas

 Hi has anyone else played this game before?  I know it won an award, and 
I'd highly reconmend it to anyone who likes a good 3-d action game.  At 
the moment I'm stuck on the glass bridge, thete is a door I go in facing 
south, but the only other exit seems to take me round in a circle and I 
end up back where I started in a outside area with a door connected to 3 
tone wheels.  Also I noticed if I re-load my game more than 3 times I end 
up not being able to move in any direction, ie when I press the arrow 
keys I only seem to hit walls and my sonar stops working.  Is this a bug 
or just my computer?  Other than that it's great, if there is ever an 
upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer 
before your power suit needs re-charged.  
 ---
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Re: [Audyssey] Terraformas

2010-07-27 Thread dark
, terraformers is a very nicely put together game, albeit that it's length 
and style of puzles make it closer to an extended tech demo (find my 
comments on the terraformers homepage).


One reason why i reguard the game as so easy is that each zone is layed out 
precisely the same way, like a doughnut with a computer station at the north 
and south end and a computer part at the east and west, with some kind of 
challenge which is repeated so that you get it whether you go round clock 
wise or anticlockwise. Thus, there is a set of three tone wheels before the 
glass bridge on the west side, and another set afterwards on the north west 
edge before you get to the north end of the mines,  check your 
coordinates and room descriptions and you'll see what I mean.


I did rather hope that the people at pin interactive would use the game 
engine to have someting more complex and mazelike, which felt less of a 
demonstration and more of a game. They did say they were working on a new 
business model,  but that was in 2008, so what may be happening with 
future plans i don't know.


Beware the Grue!

dark. 



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Re: [Audyssey] Terraformas

2010-07-27 Thread dark
They are stil around and working in game access producing papers and such, 
but haven't developed any more games with the terraformers engine 
unfortunately.


btw, i didn't notice any reload bugs myself at all, then again I did go 
through the game in fairly short order so maybe I just didn't reload enough.


Beware the Grue!

Dark.
- Original Message - 
From: weis...@googlemail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, July 27, 2010 8:12 PM
Subject: Re: [Audyssey] Terraformas



Hello,

You have to set the tone wheels right based on the sound flowers that are
in the area. And that three times reload bug must be a bug of the game,
since I cannot get it running as well. As far as I am aware there hasn't
been an update of the game a really long time. I wonder if they are even
around still.
Kevin

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Tue, 27 Jul 2010 19:54:20 +0100
Subject: [Audyssey] Terraformas


Hi has anyone else played this game before?  I know it won an award, and

I'd highly reconmend it to anyone who likes a good 3-d action game.  At
the moment I'm stuck on the glass bridge, thete is a door I go in facing
south, but the only other exit seems to take me round in a circle and I
end up back where I started in a outside area with a door connected to 3
tone wheels.  Also I noticed if I re-load my game more than 3 times I end
up not being able to move in any direction, ie when I press the arrow
keys I only seem to hit walls and my sonar stops working.  Is this a bug
or just my computer?  Other than that it's great, if there is ever an
upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer
before your power suit needs re-charged.

---
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Re: [Audyssey] Terraformas

2010-07-27 Thread shaun everiss

well tf was ok but I'd never buy it.
I ran a full version on a friend's system.
one room in the ocean level did not go well with sonar and I got 
crashes on that being lost in space.
I don't care for the fact you have to keep going back and forth to 
recharge the suit I also don't think all the audio cues are that good.
I think this game really needs redoing maybe with bgt or the gma 
engine or just in pure c++ or genisus or something if they  want to 
keep the graphics in.

right now though I wouldn't run it for anything much.
It also needs more exp levels and enemies and the ability to shoot them.
also having weapons and amo at only one location is nutty I know 
thats the way it is in sighted games but really I'd like picking up 
kits and packs of med kits and amo like in sod and getting other 
powerups and such rather than trying to bother with things.
I think the compas is a piece of hmmm shite really I think the way we 
have it in gtc and sod is much better.

all that extra beeping.
I think the inventory backpack is a bit stupid to, in the way stuff 
is stored or rahter that you have  to exit and enter it with enter 
and not tab also that it exits once you have things you need.

There are like 3 keys in the game that lead to no locks so what is with that?
Some parts are so much the same and i sometimes get confused with stuff.
It could have been a good game but.
At 08:03 a.m. 28/07/2010, you wrote:
, terraformers is a very nicely put together game, albeit that it's 
length and style of puzles make it closer to an extended tech demo 
(find my comments on the terraformers homepage).


One reason why i reguard the game as so easy is that each zone is 
layed out precisely the same way, like a doughnut with a computer 
station at the north and south end and a computer part at the east 
and west, with some kind of challenge which is repeated so that you 
get it whether you go round clock wise or anticlockwise. Thus, there 
is a set of three tone wheels before the glass bridge on the west 
side, and another set afterwards on the north west edge before you 
get to the north end of the mines,  check your coordinates and 
room descriptions and you'll see what I mean.


I did rather hope that the people at pin interactive would use the 
game engine to have someting more complex and mazelike, which felt 
less of a demonstration and more of a game. They did say they were 
working on a new business model,  but that was in 2008, so what 
may be happening with future plans i don't know.


Beware the Grue!

dark.

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Re: [Audyssey] Terraformas

2010-07-27 Thread shaun everiss

I got through the game once.
one thing this game was not designed with high deff cards in mind.
I think if I ever seriously decide to play or buy this game I will 
have to get an old system I can run it on.

I will probably  be able to do that soonish.
At 08:04 a.m. 28/07/2010, you wrote:
They are stil around and working in game access producing papers and 
such, but haven't developed any more games with the terraformers 
engine unfortunately.


btw, i didn't notice any reload bugs myself at all, then again I did 
go through the game in fairly short order so maybe I just didn't reload enough.


Beware the Grue!

Dark.
- Original Message - From: weis...@googlemail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion 
list gamers@audyssey.org

Sent: Tuesday, July 27, 2010 8:12 PM
Subject: Re: [Audyssey] Terraformas



Hello,

You have to set the tone wheels right based on the sound flowers that are
in the area. And that three times reload bug must be a bug of the game,
since I cannot get it running as well. As far as I am aware there hasn't
been an update of the game a really long time. I wonder if they are even
around still.
Kevin

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Tue, 27 Jul 2010 19:54:20 +0100
Subject: [Audyssey] Terraformas


Hi has anyone else played this game before?  I know it won an award, and

I'd highly reconmend it to anyone who likes a good 3-d action game.  At
the moment I'm stuck on the glass bridge, thete is a door I go in facing
south, but the only other exit seems to take me round in a circle and I
end up back where I started in a outside area with a door connected to 3
tone wheels.  Also I noticed if I re-load my game more than 3 times I end
up not being able to move in any direction, ie when I press the arrow
keys I only seem to hit walls and my sonar stops working.  Is this a bug
or just my computer?  Other than that it's great, if there is ever an
upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer
before your power suit needs re-charged.

---
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Re: [Audyssey] Terraformas

2010-07-27 Thread Lori Duncan
Lol Dark, I only had too keep re-loading because I got so disorrinated with 
those areas near the bridge, and my energy kept dropping and so I didn't 
always make it back to the power-up stations.  I love the communications 
device part, and the different atmospheres for inside and outside, but I 
agree with what you say with having more of a maze type game, and maybe pick 
up power packs, rather than have stations to go and find, you could keep the 
packs in your inventry.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 9:04 PM
Subject: Re: [Audyssey] Terraformas


They are stil around and working in game access producing papers and such, 
but haven't developed any more games with the terraformers engine 
unfortunately.


btw, i didn't notice any reload bugs myself at all, then again I did go 
through the game in fairly short order so maybe I just didn't reload 
enough.


Beware the Grue!

Dark.
- Original Message - 
From: weis...@googlemail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, July 27, 2010 8:12 PM
Subject: Re: [Audyssey] Terraformas



Hello,

You have to set the tone wheels right based on the sound flowers that are
in the area. And that three times reload bug must be a bug of the game,
since I cannot get it running as well. As far as I am aware there hasn't
been an update of the game a really long time. I wonder if they are even
around still.
Kevin

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Tue, 27 Jul 2010 19:54:20 +0100
Subject: [Audyssey] Terraformas


Hi has anyone else played this game before?  I know it won an award, and

I'd highly reconmend it to anyone who likes a good 3-d action game.  At
the moment I'm stuck on the glass bridge, thete is a door I go in facing
south, but the only other exit seems to take me round in a circle and I
end up back where I started in a outside area with a door connected to 3
tone wheels.  Also I noticed if I re-load my game more than 3 times I end
up not being able to move in any direction, ie when I press the arrow
keys I only seem to hit walls and my sonar stops working.  Is this a bug
or just my computer?  Other than that it's great, if there is ever an
upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer
before your power suit needs re-charged.

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Re: [Audyssey] Terraformas

2010-07-27 Thread dark

As I said, it was more a tech demo.

i view it more as a puzle game, where the challenge comes from the obstacles 
such as the tone wheels, control panels etc (some of the challenges in the 
last sector are quite a pest).


I would however like to see another game with similar principles.

Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 9:21 PM
Subject: Re: [Audyssey] Terraformas



well tf was ok but I'd never buy it.
I ran a full version on a friend's system.
one room in the ocean level did not go well with sonar and I got crashes 
on that being lost in space.
I don't care for the fact you have to keep going back and forth to 
recharge the suit I also don't think all the audio cues are that good.
I think this game really needs redoing maybe with bgt or the gma engine or 
just in pure c++ or genisus or something if they  want to keep the 
graphics in.

right now though I wouldn't run it for anything much.
It also needs more exp levels and enemies and the ability to shoot them.
also having weapons and amo at only one location is nutty I know thats the 
way it is in sighted games but really I'd like picking up kits and packs 
of med kits and amo like in sod and getting other powerups and such rather 
than trying to bother with things.
I think the compas is a piece of hmmm shite really I think the way we have 
it in gtc and sod is much better.

all that extra beeping.
I think the inventory backpack is a bit stupid to, in the way stuff is 
stored or rahter that you have  to exit and enter it with enter and not 
tab also that it exits once you have things you need.
There are like 3 keys in the game that lead to no locks so what is with 
that?

Some parts are so much the same and i sometimes get confused with stuff.
It could have been a good game but.
At 08:03 a.m. 28/07/2010, you wrote:
, terraformers is a very nicely put together game, albeit that it's length 
and style of puzles make it closer to an extended tech demo (find my 
comments on the terraformers homepage).


One reason why i reguard the game as so easy is that each zone is layed 
out precisely the same way, like a doughnut with a computer station at the 
north and south end and a computer part at the east and west, with some 
kind of challenge which is repeated so that you get it whether you go 
round clock wise or anticlockwise. Thus, there is a set of three tone 
wheels before the glass bridge on the west side, and another set 
afterwards on the north west edge before you get to the north end of the 
mines,  check your coordinates and room descriptions and you'll see 
what I mean.


I did rather hope that the people at pin interactive would use the game 
engine to have someting more complex and mazelike, which felt less of a 
demonstration and more of a game. They did say they were working on a new 
business model,  but that was in 2008, so what may be happening with 
future plans i don't know.


Beware the Grue!

dark.

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Re: [Audyssey] Terraformas

2010-07-27 Thread Lori Duncan
Well if you look on the homepage for the game you should find it now works 
on windows7
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 9:22 PM
Subject: Re: [Audyssey] Terraformas



I got through the game once.
one thing this game was not designed with high deff cards in mind.
I think if I ever seriously decide to play or buy this game I will have to 
get an old system I can run it on.

I will probably  be able to do that soonish.
At 08:04 a.m. 28/07/2010, you wrote:
They are stil around and working in game access producing papers and such, 
but haven't developed any more games with the terraformers engine 
unfortunately.


btw, i didn't notice any reload bugs myself at all, then again I did go 
through the game in fairly short order so maybe I just didn't reload 
enough.


Beware the Grue!

Dark.
- Original Message - From: weis...@googlemail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, July 27, 2010 8:12 PM
Subject: Re: [Audyssey] Terraformas



Hello,

You have to set the tone wheels right based on the sound flowers that are
in the area. And that three times reload bug must be a bug of the game,
since I cannot get it running as well. As far as I am aware there hasn't
been an update of the game a really long time. I wonder if they are even
around still.
Kevin

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Tue, 27 Jul 2010 19:54:20 +0100
Subject: [Audyssey] Terraformas


Hi has anyone else played this game before?  I know it won an award, and

I'd highly reconmend it to anyone who likes a good 3-d action game.  At
the moment I'm stuck on the glass bridge, thete is a door I go in facing
south, but the only other exit seems to take me round in a circle and I
end up back where I started in a outside area with a door connected to 3
tone wheels.  Also I noticed if I re-load my game more than 3 times I end
up not being able to move in any direction, ie when I press the arrow
keys I only seem to hit walls and my sonar stops working.  Is this a bug
or just my computer?  Other than that it's great, if there is ever an
upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer
before your power suit needs re-charged.

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Re: [Audyssey] Terraformas

2010-07-27 Thread michael barnes
hey dark i was on the site for this game but it didn't really give me 
info about what this game is all about.  what kind of game is it?  and 
what do you do in this in game?


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Re: [Audyssey] Terraformas

2010-07-27 Thread shaun everiss

as for a puzzel solver it does it quite well but I'd like more puzzles.
At 08:36 a.m. 28/07/2010, you wrote:

As I said, it was more a tech demo.

i view it more as a puzle game, where the challenge comes from the 
obstacles such as the tone wheels, control panels etc (some of the 
challenges in the last sector are quite a pest).


I would however like to see another game with similar principles.

Beware the Grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 9:21 PM
Subject: Re: [Audyssey] Terraformas



well tf was ok but I'd never buy it.
I ran a full version on a friend's system.
one room in the ocean level did not go well with sonar and I got 
crashes on that being lost in space.
I don't care for the fact you have to keep going back and forth to 
recharge the suit I also don't think all the audio cues are that good.
I think this game really needs redoing maybe with bgt or the gma 
engine or just in pure c++ or genisus or something if they  want to 
keep the graphics in.

right now though I wouldn't run it for anything much.
It also needs more exp levels and enemies and the ability to shoot them.
also having weapons and amo at only one location is nutty I know 
thats the way it is in sighted games but really I'd like picking up 
kits and packs of med kits and amo like in sod and getting other 
powerups and such rather than trying to bother with things.
I think the compas is a piece of hmmm shite really I think the way 
we have it in gtc and sod is much better.

all that extra beeping.
I think the inventory backpack is a bit stupid to, in the way stuff 
is stored or rahter that you have  to exit and enter it with enter 
and not tab also that it exits once you have things you need.

There are like 3 keys in the game that lead to no locks so what is with that?
Some parts are so much the same and i sometimes get confused with stuff.
It could have been a good game but.
At 08:03 a.m. 28/07/2010, you wrote:
, terraformers is a very nicely put together game, albeit that 
it's length and style of puzles make it closer to an extended tech 
demo (find my comments on the terraformers homepage).


One reason why i reguard the game as so easy is that each zone is 
layed out precisely the same way, like a doughnut with a computer 
station at the north and south end and a computer part at the east 
and west, with some kind of challenge which is repeated so that 
you get it whether you go round clock wise or anticlockwise. Thus, 
there is a set of three tone wheels before the glass bridge on the 
west side, and another set afterwards on the north west edge 
before you get to the north end of the mines,  check your 
coordinates and room descriptions and you'll see what I mean.


I did rather hope that the people at pin interactive would use the 
game engine to have someting more complex and mazelike, which felt 
less of a demonstration and more of a game. They did say they were 
working on a new business model,  but that was in 2008, so 
what may be happening with future plans i don't know.


Beware the Grue!

dark.

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If you have

Re: [Audyssey] Terraformas

2010-07-27 Thread dark
Agreed, but as I said, it's a case of wait and see what they're up to I 
believe.


Beware the Grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 9:24 PM
Subject: Re: [Audyssey] Terraformas


Lol Dark, I only had too keep re-loading because I got so disorrinated 
with those areas near the bridge, and my energy kept dropping and so I 
didn't always make it back to the power-up stations.  I love the 
communications device part, and the different atmospheres for inside and 
outside, but I agree with what you say with having more of a maze type 
game, and maybe pick up power packs, rather than have stations to go and 
find, you could keep the packs in your inventry.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 27, 2010 9:04 PM
Subject: Re: [Audyssey] Terraformas


They are stil around and working in game access producing papers and 
such, but haven't developed any more games with the terraformers engine 
unfortunately.


btw, i didn't notice any reload bugs myself at all, then again I did go 
through the game in fairly short order so maybe I just didn't reload 
enough.


Beware the Grue!

Dark.
- Original Message - 
From: weis...@googlemail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, July 27, 2010 8:12 PM
Subject: Re: [Audyssey] Terraformas



Hello,

You have to set the tone wheels right based on the sound flowers that 
are

in the area. And that three times reload bug must be a bug of the game,
since I cannot get it running as well. As far as I am aware there hasn't
been an update of the game a really long time. I wonder if they are even
around still.
Kevin

- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Tue, 27 Jul 2010 19:54:20 +0100
Subject: [Audyssey] Terraformas

Hi has anyone else played this game before?  I know it won an award, 
and

I'd highly reconmend it to anyone who likes a good 3-d action game.  At
the moment I'm stuck on the glass bridge, thete is a door I go in facing
south, but the only other exit seems to take me round in a circle and I
end up back where I started in a outside area with a door connected to 3
tone wheels.  Also I noticed if I re-load my game more than 3 times I 
end

up not being able to move in any direction, ie when I press the arrow
keys I only seem to hit walls and my sonar stops working.  Is this a bug
or just my computer?  Other than that it's great, if there is ever an
upgrade I'd suggest 1 adding a pause feature, and 2 giving you longer
before your power suit needs re-charged.

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Re: [Audyssey] Terraformas

2010-07-27 Thread dark
it's a 3D first person game, closer to a puzle adventure style than action 
though you do have the odd robot to shoot at.


You wander around in 3D looking for parts to a main computer which has 
malfunctioned to try and save a planet which is being terraformed, ie, made 
habitable for humans.


The game however does have a very good tutorial and first level which 
explains all the controls and obstacles nicely. just download it and give it 
a try.


#Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, July 27, 2010 10:03 PM
Subject: Re: [Audyssey] Terraformas


hey dark i was on the site for this game but it didn't really give me info 
about what this game is all about.  what kind of game is it?  and what do 
you do in this in game?


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Re: [Audyssey] Terraformas

2010-07-27 Thread shaun everiss
yeah you spend more time solving puzzels, turning levers and the like 
than actually shooting.

and if you are not doing any shooting its mostly solving locks and such.

it's a 3D first person game, closer to a puzle adventure style than 
action though you do have the odd robot to shoot at.


You wander around in 3D looking for parts to a main computer which 
has malfunctioned to try and save a planet which is being 
terraformed, ie, made habitable for humans.


The game however does have a very good tutorial and first level 
which explains all the controls and obstacles nicely. just download 
it and give it a try.


#Beware the Grue!

Dark.
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Tuesday, July 27, 2010 10:03 PM
Subject: Re: [Audyssey] Terraformas


hey dark i was on the site for this game but it didn't really give 
me info about what this game is all about.  what kind of game is 
it?  and what do you do in this in game?


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Re: [Audyssey] Terraformas help

2010-05-06 Thread dark
Yep, you need to get used to hitting end to end the menue. Sinse your using 
home though to go through menues this didn't seem too problematic to me.


As far as the game itself goes, I was generaly rather impressed with the 
sound scapes, descriptions, and the various audio systems from coordinates 
to sonar and cumpus.


My only miner niggle interface wise is when you've got two similar 
objects, --- eg, two doors, they're simply referd to as door with their 
coordinates, some distinction, eg, door 1 and door 2, might have been nice 
and more easily let you know what objects you had or hadn't visited.


It was also very nice for me to actually have a game I could use my vision 
in in connection with the sound navigation features.


What I found myself doing was using a combination of both,  just as I do 
in real life, though I also did have a go at turning the graffics off and 
playing without.


My only really major problem with the game, is that despite the great 
atmosphere and systematic mechanics,  it's down right easy! everything 
you need for certain puzles is in either the same room or a previous one, 
there's really no need to search at all, and the layout is very symple 
indeed.


In fact the only two places in the game that gave me any trouble at all were 
the underwater room (mostly due to all the many objects), and one of the 
puzles on the last level,  the mine puzle was easy, but the tank and key 
puzle was a pest.


Even the last boss was a pushover once I realized that all i needed to do 
was keep moving.


In many ways Terraformers plays more like a highly advanced tech demo than a 
game. I really do find myself wishing the people would actually create 
something with a larger layout, actual need to explore, and where everything 
wasn't handed to you on a silver platta.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: gamers@audyssey.org
Sent: Wednesday, May 05, 2010 1:08 PM
Subject: [Audyssey] Terraformas help


Hi everyone, I found this game on the net last night.  It's called 
Terraforma and is seemingly playible by both blind and sighted people.  I 
was very impressed with the voice quality, very clear as is the sound 
quality.  I think though it needs some work as far as a sounds menu and 
intigrated help, also when the escape key is hit it quites the game 
without any warning so I went through most of the training only to lose 
because I was in a menu and hit escape like I would in any other audio 
game.  I was wondering what other people think of this game and how or if 
there is a way to pause gameplay.  I'm running the windows demo with xp at 
the moment, but hitting S to save game doesn't do anything.  Any help 
would be welcome.  Many thanks from Lori.

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Re: [Audyssey] terraformas things

2007-11-02 Thread Søren Jensen
Hi Shaun.

Spoiler...

Walk back to the beginning of the level and take the other door. If you do 
that, you'll not have to go through the mine field.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 02, 2007 2:44 AM
Subject: [Audyssey] terraformas things


 Hi.
 I have managed to get everything I need, i have all parts although
 the mine field was a bit of a hazzard.
 Now what do I do.
 I was able to get to the computer room in the north  once but I can't
 find it now.
 I am in the main lab where I think I am supposed to be.
 I have all parts.


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.15.14/1100 - Release Date: 
 30/10/2007 6:26 p.m.



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Re: [Audyssey] terraformas things

2007-11-02 Thread Søren Jensen
I don't remember where to go next.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 5:50 PM
Subject: Re: [Audyssey] terraformas things


yeah, I noticed there are 2 doors in observation.
This is not my problem as of now.
I have managed to get all the parts, but I suspect there is another
door in main lab.
I have gone east and got the parts and gone west and got the parts.
now where do I go, can't seem to find the next area.
At 02:39 a.m. 3/11/2007, you wrote:

Hi Shaun.

Spoiler...

Walk back to the beginning of the level and take the other door. If you do
that, you'll not have to go through the mine field.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 02, 2007 2:44 AM
Subject: [Audyssey] terraformas things


  Hi.
  I have managed to get everything I need, i have all parts although
  the mine field was a bit of a hazzard.
  Now what do I do.
  I was able to get to the computer room in the north  once but I can't
  find it now.
  I am in the main lab where I think I am supposed to be.
  I have all parts.
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.5.503 / Virus Database: 269.15.14/1100 - Release Date:
  30/10/2007 6:26 p.m.
 
 
 
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2/11/2007 11:04 a.m.



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Re: [Audyssey] terraformas things

2007-11-02 Thread shaun everiss
yeah, I noticed there are 2 doors in observation.
This is not my problem as of now.
I have managed to get all the parts, but I suspect there is another 
door in main lab.
I have gone east and got the parts and gone west and got the parts.
now where do I go, can't seem to find the next area.
At 02:39 a.m. 3/11/2007, you wrote:

Hi Shaun.

Spoiler...

Walk back to the beginning of the level and take the other door. If you do
that, you'll not have to go through the mine field.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, November 02, 2007 2:44 AM
Subject: [Audyssey] terraformas things


  Hi.
  I have managed to get everything I need, i have all parts although
  the mine field was a bit of a hazzard.
  Now what do I do.
  I was able to get to the computer room in the north  once but I can't
  find it now.
  I am in the main lab where I think I am supposed to be.
  I have all parts.
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.5.503 / Virus Database: 269.15.14/1100 - Release Date:
  30/10/2007 6:26 p.m.
 
 
 
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Version: 7.5.503 / Virus Database: 269.15.19/1105 - Release Date: 
2/11/2007 11:04 a.m.



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Re: [Audyssey] terraformas things

2007-11-02 Thread shaun everiss
aah ok.
At 06:01 a.m. 3/11/2007, you wrote:

I don't remember where to go next.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 5:50 PM
Subject: Re: [Audyssey] terraformas things


yeah, I noticed there are 2 doors in observation.
This is not my problem as of now.
I have managed to get all the parts, but I suspect there is another
door in main lab.
I have gone east and got the parts and gone west and got the parts.
now where do I go, can't seem to find the next area.
At 02:39 a.m. 3/11/2007, you wrote:

 Hi Shaun.
 
 Spoiler...
 
 Walk back to the beginning of the level and take the other door. If you do
 that, you'll not have to go through the mine field.
 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
 - Original Message -
 From: shaun everiss [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:44 AM
 Subject: [Audyssey] terraformas things
 
 
   Hi.
   I have managed to get everything I need, i have all parts although
   the mine field was a bit of a hazzard.
   Now what do I do.
   I was able to get to the computer room in the north  once but I can't
   find it now.
   I am in the main lab where I think I am supposed to be.
   I have all parts.
  
  
   --
   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.5.503 / Virus Database: 269.15.14/1100 - Release Date:
   30/10/2007 6:26 p.m.
  
  
  
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.15.19/1105 - Release Date:
 2/11/2007 11:04 a.m.



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Re: [Audyssey] terraformas things

2007-11-02 Thread shaun everiss
aah ok.
At 06:01 a.m. 3/11/2007, you wrote:

I don't remember where to go next.
Best regards:
Søren Jensen
Mail  MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 02, 2007 5:50 PM
Subject: Re: [Audyssey] terraformas things


yeah, I noticed there are 2 doors in observation.
This is not my problem as of now.
I have managed to get all the parts, but I suspect there is another
door in main lab.
I have gone east and got the parts and gone west and got the parts.
now where do I go, can't seem to find the next area.
At 02:39 a.m. 3/11/2007, you wrote:

 Hi Shaun.
 
 Spoiler...
 
 Walk back to the beginning of the level and take the other door. If you do
 that, you'll not have to go through the mine field.
 Best regards:
 Søren Jensen
 Mail  MSN:
 [EMAIL PROTECTED]
 Website:
 http://www.coolfortheblind.dk
 - Original Message -
 From: shaun everiss [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, November 02, 2007 2:44 AM
 Subject: [Audyssey] terraformas things
 
 
   Hi.
   I have managed to get everything I need, i have all parts although
   the mine field was a bit of a hazzard.
   Now what do I do.
   I was able to get to the computer room in the north  once but I can't
   find it now.
   I am in the main lab where I think I am supposed to be.
   I have all parts.
  
  
   --
   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.5.503 / Virus Database: 269.15.14/1100 - Release Date:
   30/10/2007 6:26 p.m.
  
  
  
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 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.503 / Virus Database: 269.15.19/1105 - Release Date:
 2/11/2007 11:04 a.m.



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Checked by AVG Free Edition.
Version: 7.5.503 / Virus Database: 269.15.19/1105 - Release Date: 
2/11/2007 11:04 a.m.



-- 
No virus found in this outgoing message.
Checked by AVG Free Edition. 
Version: 7.5.503 / Virus Database: 269.15.19/1105 - Release Date: 2/11/2007 
11:04 a.m.



---
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