Re: [Audyssey] Test version of RPG engine
Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Test version of RPG engine
Only current (possible) windows specific things might be a couple of small windows operating system commands have put in for things like cls (clear screen), and maybe one or two pause commands - as in press any key, but think replaced most of those with a python specific one. Anyway, wasn't sure if .pyc files would be good enough, but let me quickly go and try take out any windows specific things - won't take long, and see if can get interpreter to generate .pyc files to pass on, or else, will send you the actual python source .py files directly. And, yes, would definitely like to know if/how it works on linux, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] Test version of RPG engine
Hellow, I've just tested the .exe file on my computer and it runs fine on this windows7 64 bit machine. Hope that helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 08 June 2011 21:29 To: Gamers Discussion list Subject: [Audyssey] Test version of RPG engine If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Test version of RPG engine
Ok, here's a link to the zip file containing all the .pyc files, along with those text data files, and I now included what's meant to be a cross platform module that can clear screen, and beep, called clsbeep, so there shouldn't be any windows specific requirements in here as such: http://www.blindza.co.za/uploads/mapData_pyc.zip Sorry, but am also laughing now, since it totals like 13Kb - as opposed to the roundabout 4Mb in the windows only version...smile Obviously, the starting point would be the file, mapData.pyc, and will also just mention that if you made changes to a copy of the mapData.txt etc. data files, the command line argument to tell it to look for something specific is just adding something like a map=mapData on there. Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] Test version of RPG engine
Thanks, Harmony, and, yes, while the primary development machine for this thing has been a windows7 32 bit machine, my other primary machine is also a windows7 64 bit machine, but it does also have all the other MS dev tools on it, so wasn't too sure about it running on other machines easily enough - thanks again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Harmony Neil harmon...@googlemail.com Date: Thu, 9 Jun 2011 10:15:18 +0100 To: 'Gamers Discussion list' gamers@audyssey.org Hellow, I've just tested the .exe file on my computer and it runs fine on this windows7 64 bit machine. Hope that helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 08 June 2011 21:29 To: Gamers Discussion list Subject: [Audyssey] Test version of RPG engine If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] Test version of RPG engine
Hi Jacob, That works for me. If we run into issues, and I had the py files I could probably debug the linux support and send the revisions back to you as needed. Not sure what version of Python you are running, but I got Python 2.7 here. It might be helpful to know what version of Python you are using so we can factor that into testing here. Cheers! On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote: Only current (possible) windows specific things might be a couple of small windows operating system commands have put in for things like cls (clear screen), and maybe one or two pause commands - as in press any key, but think replaced most of those with a python specific one. Anyway, wasn't sure if .pyc files would be good enough, but let me quickly go and try take out any windows specific things - won't take long, and see if can get interpreter to generate .pyc files to pass on, or else, will send you the actual python source .py files directly. And, yes, would definitely like to know if/how it works on linux, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] Test version of RPG engine
Hi Jacob, Well, I just downloaded and tested it. You will be happy to know your cross-platform version works fine on linux. I tested it with both Speakup and Orca on Ubuntu 11.04 and no access issues at all. Thanks for writing this. I think you got a head start on a decent RPG engine here. On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote: Ok, here's a link to the zip file containing all the .pyc files, along with those text data files, and I now included what's meant to be a cross platform module that can clear screen, and beep, called clsbeep, so there shouldn't be any windows specific requirements in here as such: http://www.blindza.co.za/uploads/mapData_pyc.zip Sorry, but am also laughing now, since it totals like 13Kb - as opposed to the roundabout 4Mb in the windows only version...smile Obviously, the starting point would be the file, mapData.pyc, and will also just mention that if you made changes to a copy of the mapData.txt etc. data files, the command line argument to tell it to look for something specific is just adding something like a map=mapData on there. Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers
Re: [Audyssey] Test version of RPG engine
Will send you the source files as well, and, am running Python 2.7 (r27:82525, Jul 4 2010, 09:01:59) at the moment. Also just made one small corrective change to both the compiled for windows and pyc versions that uploaded to my website, since my brother found one small bug - he attacked the non-aggressive NPC, Peter, and it didn't like the fact that his weapon was a nul/None object...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 05:36:06 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, That works for me. If we run into issues, and I had the py files I could probably debug the linux support and send the revisions back to you as needed. Not sure what version of Python you are running, but I got Python 2.7 here. It might be helpful to know what version of Python you are using so we can factor that into testing here. Cheers! On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote: Only current (possible) windows specific things might be a couple of small windows operating system commands have put in for things like cls (clear screen), and maybe one or two pause commands - as in press any key, but think replaced most of those with a python specific one. Anyway, wasn't sure if .pyc files would be good enough, but let me quickly go and try take out any windows specific things - won't take long, and see if can get interpreter to generate .pyc files to pass on, or else, will send you the actual python source .py files directly. And, yes, would definitely like to know if/how it works on linux, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might
Re: [Audyssey] Test version of RPG engine
Glad to hear it, and thanks for saying that, since while I am primarily using it as practice, I also like the whole idea of a platform independent engine like this that doesn't take too much to be used. Thanks again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 05:54:23 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Well, I just downloaded and tested it. You will be happy to know your cross-platform version works fine on linux. I tested it with both Speakup and Orca on Ubuntu 11.04 and no access issues at all. Thanks for writing this. I think you got a head start on a decent RPG engine here. On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote: Ok, here's a link to the zip file containing all the .pyc files, along with those text data files, and I now included what's meant to be a cross platform module that can clear screen, and beep, called clsbeep, so there shouldn't be any windows specific requirements in here as such: http://www.blindza.co.za/uploads/mapData_pyc.zip Sorry, but am also laughing now, since it totals like 13Kb - as opposed to the roundabout 4Mb in the windows only version...smile Obviously, the starting point would be the file, mapData.pyc, and will also just mention that if you made changes to a copy of the mapData.txt etc. data files, the command line argument to tell it to look for something specific is just adding something like a map=mapData on there. Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new
Re: [Audyssey] Test version of RPG engine
Hi Jacob, That works for me. I'm running the latest Python 2.7 build for Linux, and as I said earlier everything seems to be working decently on my end. I didn't try attacking Peter, but glad you found that bug so quickly. On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote: Will send you the source files as well, and, am running Python 2.7 (r27:82525, Jul 4 2010, 09:01:59) at the moment. Also just made one small corrective change to both the compiled for windows and pyc versions that uploaded to my website, since my brother found one small bug - he attacked the non-aggressive NPC, Peter, and it didn't like the fact that his weapon was a nul/None object...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 05:36:06 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, That works for me. If we run into issues, and I had the py files I could probably debug the linux support and send the revisions back to you as needed. Not sure what version of Python you are running, but I got Python 2.7 here. It might be helpful to know what version of Python you are using so we can factor that into testing here. Cheers! On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote: Only current (possible) windows specific things might be a couple of small windows operating system commands have put in for things like cls (clear screen), and maybe one or two pause commands - as in press any key, but think replaced most of those with a python specific one. Anyway, wasn't sure if .pyc files would be good enough, but let me quickly go and try take out any windows specific things - won't take long, and see if can get interpreter to generate .pyc files to pass on, or else, will send you the actual python source .py files directly. And, yes, would definitely like to know if/how it works on linux, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list
Re: [Audyssey] Test version of RPG engine
Nice. I'm also starting to make a very basic text adventure thing, so let me know if you need any help. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 09 June 2011 10:34 To: Gamers Discussion list Subject: Re: [Audyssey] Test version of RPG engine Thanks, Harmony, and, yes, while the primary development machine for this thing has been a windows7 32 bit machine, my other primary machine is also a windows7 64 bit machine, but it does also have all the other MS dev tools on it, so wasn't too sure about it running on other machines easily enough - thanks again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Harmony Neil harmon...@googlemail.com Date: Thu, 9 Jun 2011 10:15:18 +0100 To: 'Gamers Discussion list' gamers@audyssey.org Hellow, I've just tested the .exe file on my computer and it runs fine on this windows7 64 bit machine. Hope that helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 08 June 2011 21:29 To: Gamers Discussion list Subject: [Audyssey] Test version of RPG engine If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please
Re: [Audyssey] Test version of RPG engine
Cool. You could already try out editing the mapData.txt, mapDataObjects.txt and mapDataNPC.txt files if you want to just play around with my thing..? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 09, 2011 4:36 PM Subject: Re: [Audyssey] Test version of RPG engine Nice. I'm also starting to make a very basic text adventure thing, so let me know if you need any help. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 09 June 2011 10:34 To: Gamers Discussion list Subject: Re: [Audyssey] Test version of RPG engine Thanks, Harmony, and, yes, while the primary development machine for this thing has been a windows7 32 bit machine, my other primary machine is also a windows7 64 bit machine, but it does also have all the other MS dev tools on it, so wasn't too sure about it running on other machines easily enough - thanks again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Harmony Neil harmon...@googlemail.com Date: Thu, 9 Jun 2011 10:15:18 +0100 To: 'Gamers Discussion list' gamers@audyssey.org Hellow, I've just tested the .exe file on my computer and it runs fine on this windows7 64 bit machine. Hope that helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 08 June 2011 21:29 To: Gamers Discussion list Subject: [Audyssey] Test version of RPG engine If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] Test version of RPG engine
Oh yes, and after placing one item, you'll then have another route/path opened up for reaching the sort of final distination, but it won't really currently advertise this as such unless you review directions again in a certain place, or just try travelling again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 08, 2011 10:28 PM Subject: [Audyssey] Test version of RPG engine If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.