Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details - if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in this
 code, etc., but would still like to know if usable at all as such, and only
 other trick is in a new location, you'll need to look for something before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place in
 other locations/areas to finish off this test mission - and that's as far as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Only current (possible) windows specific things might be a couple of small 
windows operating system commands have put in for things like cls (clear 
screen), and maybe one or two pause commands - as in press any key, but think 
replaced most of those with a python specific one.

Anyway, wasn't sure if .pyc files would be good enough, but let me quickly go 
and try take out any windows specific things - won't take long, and see if can 
get interpreter to generate .pyc files to pass on, or else, will send you the 
actual python source .py files directly.

And, yes, would definitely like to know if/how it works on linux, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 04:33:16 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details - if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in this
 code, etc., but would still like to know if usable at all as such, and only
 other trick is in a new location, you'll need to look for something before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place in
 other locations/areas to finish off this test mission - and that's as far as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Harmony Neil
Hellow,
I've just tested the .exe file on my computer and it runs fine on this
windows7 64 bit machine.
Hope that helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 08 June 2011 21:29
To: Gamers Discussion list
Subject: [Audyssey] Test version of RPG engine

If you want to try this out, and let me know if the python to executable
plugin has worked at all in making this an actual command line executable
for windows machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual
command line since I see it sort of throws away the last, outro message if
you succeed on the quest as such, and while am busy putting in a way to
actually hide the contents of your mission's data files, you'll see that
there are some text files there that provide the information/background for
the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later
on, there are sort of comments in there, that should make some sense, and
the primary initial thing I'd like to know/find out is if this executable
can run on many windows machines at all as such, since while it includes the
MS C runtimes needed for some things, I do have full versions of visual
studio.net installed on all my machines as such, so not 100% sure what will
happen on all machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for
other platforms as of yet, but let's see if even this will work for real
first.

The basic command set is the following, but you can also be prompted this
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and down
T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles after
typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in this
code, etc., but would still like to know if usable at all as such, and only
other trick is in a new location, you'll need to look for something before
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows
anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place in
other locations/areas to finish off this test mission - and that's as far as
will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Ok, here's a link to the zip file containing all the .pyc files, along with 
those text data files, and I now included what's meant to be a cross platform 
module that can clear screen, and beep, called clsbeep, so there shouldn't be 
any windows specific requirements in here as such:
http://www.blindza.co.za/uploads/mapData_pyc.zip

Sorry, but am also laughing now, since it totals like 13Kb - as opposed to the 
roundabout 4Mb in the windows only version...smile

Obviously, the starting point would be the file, mapData.pyc, and will also 
just mention that if you made changes to a copy of the mapData.txt etc. data 
files, the command line argument to tell it to look for something specific is 
just adding something like a map=mapData on there.

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 04:33:16 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details - if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in this
 code, etc., but would still like to know if usable at all as such, and only
 other trick is in a new location, you'll need to look for something before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place in
 other locations/areas to finish off this test mission - and that's as far as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Thanks, Harmony, and, yes, while the primary development machine for this thing 
has been a windows7 32 bit machine, my other primary machine is also a windows7 
64 bit machine, but it does also have all the other MS dev tools on it, so 
wasn't too sure about it running on other machines easily enough - thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Harmony Neil harmon...@googlemail.com
   Date: Thu, 9 Jun 2011 10:15:18 +0100
 To: 'Gamers Discussion list' gamers@audyssey.org

Hellow,
I've just tested the .exe file on my computer and it runs fine on this
windows7 64 bit machine.
Hope that helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 08 June 2011 21:29
To: Gamers Discussion list
Subject: [Audyssey] Test version of RPG engine

If you want to try this out, and let me know if the python to executable
plugin has worked at all in making this an actual command line executable
for windows machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual
command line since I see it sort of throws away the last, outro message if
you succeed on the quest as such, and while am busy putting in a way to
actually hide the contents of your mission's data files, you'll see that
there are some text files there that provide the information/background for
the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later
on, there are sort of comments in there, that should make some sense, and
the primary initial thing I'd like to know/find out is if this executable
can run on many windows machines at all as such, since while it includes the
MS C runtimes needed for some things, I do have full versions of visual
studio.net installed on all my machines as such, so not 100% sure what will
happen on all machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for
other platforms as of yet, but let's see if even this will work for real
first.

The basic command set is the following, but you can also be prompted this
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and down
T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles after
typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in this
code, etc., but would still like to know if usable at all as such, and only
other trick is in a new location, you'll need to look for something before
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows
anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place in
other locations/areas to finish off this test mission - and that's as far as
will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob,

That works for me. If we run into issues, and I had the py files I
could probably debug the linux support and send the revisions back to
you as needed. Not sure what version of Python you are running, but I
got Python 2.7 here. It might be  helpful to know what version of
Python you are using so we can factor that into  testing here.

Cheers!

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Only current (possible) windows specific things might be a couple of small
 windows operating system commands have put in for things like cls (clear
 screen), and maybe one or two pause commands - as in press any key, but
 think replaced most of those with a python specific one.

 Anyway, wasn't sure if .pyc files would be good enough, but let me quickly
 go and try take out any windows specific things - won't take long, and see
 if can get interpreter to generate .pyc files to pass on, or else, will send
 you the actual python source .py files directly.

 And, yes, would definitely like to know if/how it works on linux, etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details -
 if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in
 this
 code, etc., but would still like to know if usable at all as such, and
 only
 other trick is in a new location, you'll need to look for something
 before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on
 windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc.
 at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place
 in
 other locations/areas to finish off this test mission - and that's as far
 as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob,

Well, I just downloaded and tested it. You will be happy to  know your
cross-platform version works fine on linux. I tested it with both
Speakup and Orca  on Ubuntu 11.04 and  no access issues at all. Thanks
for writing this. I think you got a head start on a decent RPG engine
here.

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Ok, here's a link to the zip file containing all the .pyc files, along with
 those text data files, and I now included what's meant to be a cross
 platform module that can clear screen, and beep, called clsbeep, so there
 shouldn't be any windows specific requirements in here as such:
 http://www.blindza.co.za/uploads/mapData_pyc.zip

 Sorry, but am also laughing now, since it totals like 13Kb - as opposed to
 the roundabout 4Mb in the windows only version...smile

 Obviously, the starting point would be the file, mapData.pyc, and will also
 just mention that if you made changes to a copy of the mapData.txt etc. data
 files, the command line argument to tell it to look for something specific
 is just adding something like a map=mapData on there.

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details -
 if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in
 this
 code, etc., but would still like to know if usable at all as such, and
 only
 other trick is in a new location, you'll need to look for something
 before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on
 windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc.
 at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place
 in
 other locations/areas to finish off this test mission - and that's as far
 as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
 Gamers

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Will send you the source files as well, and, am running Python 2.7 (r27:82525, 
Jul  4 2010, 09:01:59) at the moment.

Also just made one small corrective change to both the compiled for windows and 
pyc versions that uploaded to my website, since my brother found one small bug 
- he attacked the non-aggressive NPC, Peter, and it didn't like the fact that 
his weapon was a nul/None object...LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 05:36:06 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

That works for me. If we run into issues, and I had the py files I
could probably debug the linux support and send the revisions back to
you as needed. Not sure what version of Python you are running, but I
got Python 2.7 here. It might be  helpful to know what version of
Python you are using so we can factor that into  testing here.

Cheers!

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Only current (possible) windows specific things might be a couple of small
 windows operating system commands have put in for things like cls (clear
 screen), and maybe one or two pause commands - as in press any key, but
 think replaced most of those with a python specific one.

 Anyway, wasn't sure if .pyc files would be good enough, but let me quickly
 go and try take out any windows specific things - won't take long, and see
 if can get interpreter to generate .pyc files to pass on, or else, will send
 you the actual python source .py files directly.

 And, yes, would definitely like to know if/how it works on linux, etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details -
 if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Glad to hear it, and thanks for saying that, since while I am primarily using 
it as practice, I also like the whole idea of a platform independent engine 
like this that doesn't take too much to be used.

Thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 05:54:23 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Well, I just downloaded and tested it. You will be happy to  know your
cross-platform version works fine on linux. I tested it with both
Speakup and Orca  on Ubuntu 11.04 and  no access issues at all. Thanks
for writing this. I think you got a head start on a decent RPG engine
here.

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Ok, here's a link to the zip file containing all the .pyc files, along with
 those text data files, and I now included what's meant to be a cross
 platform module that can clear screen, and beep, called clsbeep, so there
 shouldn't be any windows specific requirements in here as such:
 http://www.blindza.co.za/uploads/mapData_pyc.zip

 Sorry, but am also laughing now, since it totals like 13Kb - as opposed to
 the roundabout 4Mb in the windows only version...smile

 Obviously, the starting point would be the file, mapData.pyc, and will also
 just mention that if you made changes to a copy of the mapData.txt etc. data
 files, the command line argument to tell it to look for something specific
 is just adding something like a map=mapData on there.

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details -
 if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in
 this
 code, etc., but would still like to know if usable at all as such, and
 only
 other trick is in a new

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Thomas Ward
Hi Jacob,

That works for me.  I'm running the latest Python 2.7 build for Linux,
and as I said earlier everything seems to be working decently on my
end. I didn't try attacking Peter, but glad you found that bug so
quickly.

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Will send you the source files as well, and, am running Python 2.7
 (r27:82525, Jul  4 2010, 09:01:59) at the moment.

 Also just made one small corrective change to both the compiled for windows
 and pyc versions that uploaded to my website, since my brother found one
 small bug - he attacked the non-aggressive NPC, Peter, and it didn't like
 the fact that his weapon was a nul/None object...LOL!

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 05:36:06 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

That works for me. If we run into issues, and I had the py files I
could probably debug the linux support and send the revisions back to
you as needed. Not sure what version of Python you are running, but I
got Python 2.7 here. It might be  helpful to know what version of
Python you are using so we can factor that into  testing here.

Cheers!

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Only current (possible) windows specific things might be a couple of
 small
 windows operating system commands have put in for things like cls (clear
 screen), and maybe one or two pause commands - as in press any key, but
 think replaced most of those with a python specific one.

 Anyway, wasn't sure if .pyc files would be good enough, but let me
 quickly
 go and try take out any windows specific things - won't take long, and
 see
 if can get interpreter to generate .pyc files to pass on, or else, will
 send
 you the actual python source .py files directly.

 And, yes, would definitely like to know if/how it works on linux, etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to
 executable
 plugin has worked at all in making this an actual command line
 executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see
 that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better
 later
 on, there are sort of comments in there, that should make some sense,
 and
 the primary initial thing I'd like to know/find out is if this
 executable
 can run on many windows machines at all as such, since while it
 includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for
 real
 first.

 The basic command set is the following, but you can also be prompted
 this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Harmony Neil
Nice. I'm also starting to make a very basic text adventure thing, so let me
know if you need any help.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 09 June 2011 10:34
To: Gamers Discussion list
Subject: Re: [Audyssey] Test version of RPG engine

Thanks, Harmony, and, yes, while the primary development machine for this
thing has been a windows7 32 bit machine, my other primary machine is also a
windows7 64 bit machine, but it does also have all the other MS dev tools on
it, so wasn't too sure about it running on other machines easily enough -
thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Harmony Neil harmon...@googlemail.com
   Date: Thu, 9 Jun 2011 10:15:18 +0100
 To: 'Gamers Discussion list' gamers@audyssey.org

Hellow,
I've just tested the .exe file on my computer and it runs fine on this
windows7 64 bit machine.
Hope that helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 08 June 2011 21:29
To: Gamers Discussion list
Subject: [Audyssey] Test version of RPG engine

If you want to try this out, and let me know if the python to executable
plugin has worked at all in making this an actual command line executable
for windows machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual
command line since I see it sort of throws away the last, outro message if
you succeed on the quest as such, and while am busy putting in a way to
actually hide the contents of your mission's data files, you'll see that
there are some text files there that provide the information/background for
the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later
on, there are sort of comments in there, that should make some sense, and
the primary initial thing I'd like to know/find out is if this executable
can run on many windows machines at all as such, since while it includes
the
MS C runtimes needed for some things, I do have full versions of visual
studio.net installed on all my machines as such, so not 100% sure what will
happen on all machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for
other platforms as of yet, but let's see if even this will work for real
first.

The basic command set is the following, but you can also be prompted this
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and down
T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles after
typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in
this
code, etc., but would still like to know if usable at all as such, and only
other trick is in a new location, you'll need to look for something before
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows
anyway, I can also tell it to talk using some screenreaders, or sapi etc.
at
some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place in
other locations/areas to finish off this test mission - and that's as far
as
will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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---
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If you want to leave the list, send E-mail to
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger

Cool.

You could already try out editing the mapData.txt, mapDataObjects.txt and 
mapDataNPC.txt files if you want to just play around with my thing..?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 09, 2011 4:36 PM
Subject: Re: [Audyssey] Test version of RPG engine


Nice. I'm also starting to make a very basic text adventure thing, so let 
me

know if you need any help.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 09 June 2011 10:34
To: Gamers Discussion list
Subject: Re: [Audyssey] Test version of RPG engine

Thanks, Harmony, and, yes, while the primary development machine for this
thing has been a windows7 32 bit machine, my other primary machine is also 
a
windows7 64 bit machine, but it does also have all the other MS dev tools 
on

it, so wasn't too sure about it running on other machines easily enough -
thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
  From: Harmony Neil harmon...@googlemail.com
  Date: Thu, 9 Jun 2011 10:15:18 +0100
To: 'Gamers Discussion list' gamers@audyssey.org


Hellow,
I've just tested the .exe file on my computer and it runs fine on this
windows7 64 bit machine.
Hope that helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 08 June 2011 21:29
To: Gamers Discussion list
Subject: [Audyssey] Test version of RPG engine

If you want to try this out, and let me know if the python to executable
plugin has worked at all in making this an actual command line executable
for windows machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual
command line since I see it sort of throws away the last, outro message if
you succeed on the quest as such, and while am busy putting in a way to
actually hide the contents of your mission's data files, you'll see that
there are some text files there that provide the information/background 
for

the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later
on, there are sort of comments in there, that should make some sense, and
the primary initial thing I'd like to know/find out is if this executable
can run on many windows machines at all as such, since while it includes

the

MS C runtimes needed for some things, I do have full versions of visual
studio.net installed on all my machines as such, so not 100% sure what 
will

happen on all machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for
other platforms as of yet, but let's see if even this will work for real
first.

The basic command set is the following, but you can also be prompted this
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and 
down

T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles 
after

typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in

this
code, etc., but would still like to know if usable at all as such, and 
only

other trick is in a new location, you'll need to look for something before
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows
anyway, I can also tell it to talk using some screenreaders, or sapi etc.

at

some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place 
in

other locations/areas to finish off this test mission - and that's as far

as

will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Test version of RPG engine

2011-06-08 Thread Jacob Kruger
Oh yes, and after placing one item, you'll then have another route/path 
opened up for reaching the sort of final distination, but it won't really 
currently advertise this as such unless you review directions again in a 
certain place, or just try travelling again.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 08, 2011 10:28 PM
Subject: [Audyssey] Test version of RPG engine


If you want to try this out, and let me know if the python to executable 
plugin has worked at all in making this an actual command line executable 
for windows machines, you can download the following:

http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual 
command line since I see it sort of throws away the last, outro message if 
you succeed on the quest as such, and while am busy putting in a way to 
actually hide the contents of your mission's data files, you'll see that 
there are some text files there that provide the information/background 
for the whole (small) thing:

mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later 
on, there are sort of comments in there, that should make some sense, and 
the primary initial thing I'd like to know/find out is if this executable 
can run on many windows machines at all as such, since while it includes 
the MS C runtimes needed for some things, I do have full versions of 
visual studio.net installed on all my machines as such, so not 100% sure 
what will happen on all machines, but anyway.


Also, haven't gotten around to trying to generate forms of executables for 
other platforms as of yet, but let's see if even this will work for real 
first.


The basic command set is the following, but you can also be prompted this 
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and 
down

T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after 
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles 
after typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if 
you've already picked it up

X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in 
this code, etc., but would still like to know if usable at all as such, 
and only other trick is in a new location, you'll need to look for 
something before knowing if it's there to take as such.


This is also just currently generating command line output, but on windows 
anyway, I can also tell it to talk using some screenreaders, or sapi etc. 
at some stage.


Lastly, there are 2 of the items you'll need to pick up and go and place 
in other locations/areas to finish off this test mission - and that's as 
far as will go for now...smile


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.