Hello Lukáš,
We had a trailer up on the USA Games web site for quite a while, but we
had a major hacker attack in February of 2008, and the USA Raceway
trailer was lost. We have been focussed on actual development of the
title so have elected not to put up an updated trailer until the game is
Hi James and all,
Sorry, Raceway isn't ready for download yet. I have months of work to do
on the program, and any time table I might have for the game just went
totally out the window after I got socked with the copyright crap over
Montezuma's Return. So I can't honestly guess at a release
hi yup, will be probably till next year or year after i'd guess, but
thomas can clarify. at the moment though he is working on it the site
says it is in development, i think
On 4 Mar 2008, at 15:27, James Scholes wrote:
Hi all, is USA Raceway available to download? I don't see it on the
Hi Claudio,
As for your first question the answer is I do not know when Raceway will
be ready for pre-order. All I can say is it will be ready when it is
ready. I've got to get Montezuma's return out of the way as well as get
my Genesis 3D engine stable, because Raceway will be one of the first
Hello Thommas!
Yes i know that you don't kno the releasedate for raceway!
But my question:
When do you will take preorder for the game?
If the game is ready?
Or do you wand take preorders before the game is ready like james nord?
On your site i have see the game but the price is to 0 and there's
i can't wait to play race way.
Brandon
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 12, 2007 5:52 PM
Subject: Re: [Audyssey] USA Raceway preorder and idea
Hi Claudio,
Oh, I see. Well, Raceway will go
Hi Claudio,
Oh, I see. Well, Raceway will go on pre-order as soon as the first test
release is ready for testing.
We do not believe that is right to place a game on pre-order unless a
gamer can have a chanse to play it, test it, make suggestions, and feel
as though they got something for
Hello Thomas!
Thanks for your message.
I can understand this.
I can't understand why a developer take preoders before his /her game is
ready.
But i can say, i will bee the first person wo will order raceway!
Regards, Claudio.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
Wow, this sounds interesting.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 03, 2007 3:42 PM
Subject: [Audyssey] USA Raceway trailer released.
Hello Raceway fans,
USA Games Interactive would like to announce the immediate
Hi Ryan and all,
Some clarifications are in order. Initially I had planned on using midi
output for music and was going to record the music tracks for the game
myself. However, as was witnessed on list that idea went out the window
do to unpopularity.
Now, I am likely going to put in a couple
Hi Charles,
Yes, if I used unlicensed music copyright issues would be a problem.
However, I am going to get a license for a few Robert Neary tracks since
he does make some Nascar racing songs like Speed Racer and Mustang
Challenge. that will give a few basic tracks for say menus and things,
A Need for Speed type game would rock...
Do you like mudding? Want to join a group of like-minded people for discussion
via EMail? Go to:
http://tbmic.jiglu.com
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes
Yeah, I think there should be some lycenced music. I remember that music you
had in the trailer before this one and it was nice.
Do you like mudding? Want to join a group of like-minded people for discussion
via EMail? Go to:
http://tbmic.jiglu.com
---
Gamers mailing list __
Hi Thomas!
The Backgrundmusik is bat i tink.
And the Sound of the Car is not that i expeckt from your describtion in the
net.
I hope you can find better carsound and better backgrundmusik.
Regards, Claudio.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
Hi Tom,
Why does the music for RaceWay have to be only from the 70's/80's? More
importantly, why does it have to be something you could play on your keyboard?
Are you joking? You'd think that Rock music would normally be the theme for a
race, something that can really get you into it. That's
, 2007 12:28 PM
Subject: Re: [Audyssey] USA Raceway trailer released.
Hi Tom,
Why does the music for RaceWay have to be only from the 70's/80's? More
importantly, why does it have to be something you could play on your
keyboard? Are you joking? You'd think that Rock music would normally
That's why its best to do something like rail racer did and make it work
with winamp.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 04, 2007 1:33 PM
Subject: Re: [Audyssey] USA Raceway trailer released
The trailer, on a whole, sounds pretty cool. But my gosh, the
music was just ...' just ... just so inane. It sounded like I
was driving down a country lane, not racing on a track. Other
than that, though, it sounds fantastic.
Kelby
Doomed Dragon
Q: What is the sound of one hand clapping?
hi sounds like i could complete that in five minutes lol it was ok but
doesn't seem my kind of game
On 3 Nov 2007, at 22:10, Casey wrote:
The trailer sounded good. I have to admit it did kinda sound like a
Sunday drive, rather than a race. I really liked the radio turn
signals.
Casey
Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 5:59 PM
Subject: Re: [Audyssey] USA Raceway trailer released.
The trailer, on a whole, sounds pretty cool. But my gosh, the
music was just ...' just ... just so inane. It sounded like I
was driving down a country lane
Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 4:59 PM
Subject: Re: [Audyssey] USA Raceway trailer released.
The trailer, on a whole, sounds pretty cool. But my gosh, the
music was just ...' just ... just so inane. It sounded like I
was driving down a country lane, not racing
Hmm, sounds like you're not driveing very fast, but I like the voiceovers.
Best regards:
Søren Jensen
Mail MSN:
[EMAIL PROTECTED]
Website:
http://www.coolfortheblind.dk
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, November 03, 2007
I have several questions for you.
1) I noticed that the when you were speeding up that I did not hear the
rpms of the engine increasing. Was this because there was no sound for
this? (I noticed that it would step up everything you would shift, but I
could not tell why you shifted up. I also
Hi,
Hmmm... Well, do you have any better suggestions for music? Understand
it would have to be something I know, can learn, and could play on my
keyboard, and that pretty much falls in the 70's and 80's classic rock
genre.
Though, I am open for suggestions if you have them.
Cheers.
kelby
Hi Casey,
Hmmm... Why do you think it sounds like a Sunday drive? Perhaps I can
work on that some and make it feel like a race and not a Sunday drive.
As for the radio turn signals James North recorded those when it was
still ESP Raceway, and I simply kept them in since they fit well in the
Hi William,
Well, keep in mind here what you heard is a pre-Alpha version of the
game. Most of the game is still under construction.
However, I'd like to see if you can finish the final product in five
minutes. Most of the races will range from 300 laps to 500 laps each,
and there will be
Hi Mich,
Thanks. I personally played and recorded the Raceway trailer version of
Start Me Up. Glad you liked it.
Mich wrote:
i persenley enjoyed the music i liked the use of the roling stones song
start im up but i persenley found to that i kept on thinking of the stons
singing it as i was
Hi Soren,
Believe it or not I was probably doing 200 to 215 MPH. However, one area
I know needs more work is the acceleration and frequency changes in the
car engine. Keep in mind this is a very early rough draft of the game,
and 99% of it still isn't working. In fact, all you can do right now
...
Casey
- Original Message -
From: Thomas Ward
To: Gamers Discussion list
Sent: Saturday, November 03, 2007 8:51 PM
Subject: Re: [Audyssey] USA Raceway trailer released.
Hi Casey,
Hmmm... Why do you think it sounds like a Sunday drive? Perhaps I can
work on that some and make it feel like
: Saturday, November 03, 2007 6:39 PM
Subject: Re: [Audyssey] USA Raceway trailer released.
I have several questions for you.
1) I noticed that the when you were speeding up that I did not hear the
rpms of the engine increasing. Was this because there was no sound for
this? (I noticed
@audyssey.org
Sent: Sunday, November 04, 2007 2:06 AM
Subject: Re: [Audyssey] USA Raceway trailer released.
Hi Soren,
Believe it or not I was probably doing 200 to 215 MPH. However, one area
I know needs more work is the acceleration and frequency changes in the
car engine. Keep in mind this is a very
Hi,
Quote
Also, when turning, the engine should sound different I think.
Perhaps there should be a bit of an echo, there'd probably be a wall at
least on
one side that the sound would bounce off...
End quote
That is a good suggestion, and that should be easy enough to accomplish.
DirectX
Hmm. Would pumping 70s or 80s techno music do? lol.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 03, 2007 4:48 PM
Subject: Re: [Audyssey] USA Raceway trailer released.
Hi,
Hmmm... Well, do you have any
Hi Soren,
Hopefully when the game is complete it will be along the lines of Nascar
Thunder 2006 rather than Need For speed. Need For Speed is a completely
different kind of racing game.
Søren Jensen wrote:
Sounds great. I think it will be a good game with many features. Isn't it
not like
What about a way to play files through winamp like RR does?
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, November 03, 2007 7:49 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Raceway trailer released.
Hi,
Hmmm
35 matches
Mail list logo