Re: [Audyssey] agt status

2010-04-06 Thread dark

Hi.

It'd be great if these games could be playable to those of us who weren't 
around playing text games at that period, but I do wonder if,  like 
Zcode and eamon, there are people who've managed windows fixes anyway.


Has anyone tried asking on the rec.artsint fiction group or similar If 
related places? - and if Tom or anyone else is planning a windows 
fix,  maybe there would be interested parties on there too.


Just a suggestion.

Beware the Grue!

Dark.
- Original Message - 
From: Travis Siegel tsie...@lothlorien.nfbcal.org

To: gamers@audyssey.org
Sent: Tuesday, April 06, 2010 4:36 PM
Subject: [Audyssey] agt status



Agt is freeware (not under the gpl)
and it's source is in pascal (not c)
the latest version is 1.7, and was released in 1994.
If someone has a copy of delphi (unfortunately I do not)
they could easily compile agt for windows.
I've tried compiling it for windows
using fpc, but even in tp7 compatibility mode,
fpc has issues with some of the constructs agt uses.
I'm working on getting these fixed, but until that's done,
I can't do anything such as make an OSX version of the code.
Anyway, just thought I'd clear up the confusion about the toolkit.
Hope this helps.


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Re: [Audyssey] agt status

2010-04-06 Thread Thomas Ward
Hi Travis,
Thanks for the info.  If it were me doing the project I would convert
AGT from Pascal to C++, and release it under some GPL type license so
it would remain open source and could be maintained by the open source
community. However, i don't know that AGT stuff is really that much in
demand any more. I can't even remember anything I've played that
needed AGT off the top of my head. Most of my interactive fiction
games are xcode, tads, and Adrift.


On 4/6/10, Travis Siegel tsie...@lothlorien.nfbcal.org wrote:
 Agt is freeware (not under the gpl)
 and it's source is in pascal (not c)
 the latest version is 1.7, and was released in 1994.
 If someone has a copy of delphi (unfortunately I do not)
 they could easily compile agt for windows.
 I've tried compiling it for windows
 using fpc, but even in tp7 compatibility mode,
 fpc has issues with some of the constructs agt uses.
 I'm working on getting these fixed, but until that's done,
 I can't do anything such as make an OSX version of the code.
 Anyway, just thought I'd clear up the confusion about the toolkit.
 Hope this helps.


 ---
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 gamers-unsubscr...@audyssey.org.
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 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] agt status

2010-04-06 Thread Hayden Presley
Hi Dark,
What do you mean about a fix for zcode? For quite awhile now there has
been a version of inform for windows that can develop both zcode and glulks
games.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, April 06, 2010 5:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] agt status

Hi.

It'd be great if these games could be playable to those of us who weren't 
around playing text games at that period, but I do wonder if,  like 
Zcode and eamon, there are people who've managed windows fixes anyway.

Has anyone tried asking on the rec.artsint fiction group or similar If 
related places? - and if Tom or anyone else is planning a windows 
fix,  maybe there would be interested parties on there too.

Just a suggestion.

Beware the Grue!

Dark.
- Original Message - 
From: Travis Siegel tsie...@lothlorien.nfbcal.org
To: gamers@audyssey.org
Sent: Tuesday, April 06, 2010 4:36 PM
Subject: [Audyssey] agt status


 Agt is freeware (not under the gpl)
 and it's source is in pascal (not c)
 the latest version is 1.7, and was released in 1994.
 If someone has a copy of delphi (unfortunately I do not)
 they could easily compile agt for windows.
 I've tried compiling it for windows
 using fpc, but even in tp7 compatibility mode,
 fpc has issues with some of the constructs agt uses.
 I'm working on getting these fixed, but until that's done,
 I can't do anything such as make an OSX version of the code.
 Anyway, just thought I'd clear up the confusion about the toolkit.
 Hope this helps.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] agt status

2010-04-06 Thread dark

Hi Haiden.

I didn't actually say a fix for Zcode,  I said a way of fixing these agt 
games so that they may be played in windows the way the zcode interpreters 
have for inform.


Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 07, 2010 1:54 AM
Subject: Re: [Audyssey] agt status



Hi Dark,
What do you mean about a fix for zcode? For quite awhile now there has
been a version of inform for windows that can develop both zcode and 
glulks

games.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, April 06, 2010 5:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] agt status

Hi.

It'd be great if these games could be playable to those of us who weren't
around playing text games at that period, but I do wonder if,  like
Zcode and eamon, there are people who've managed windows fixes anyway.

Has anyone tried asking on the rec.artsint fiction group or similar If
related places? - and if Tom or anyone else is planning a windows
fix,  maybe there would be interested parties on there too.

Just a suggestion.

Beware the Grue!

Dark.
- Original Message - 
From: Travis Siegel tsie...@lothlorien.nfbcal.org

To: gamers@audyssey.org
Sent: Tuesday, April 06, 2010 4:36 PM
Subject: [Audyssey] agt status



Agt is freeware (not under the gpl)
and it's source is in pascal (not c)
the latest version is 1.7, and was released in 1994.
If someone has a copy of delphi (unfortunately I do not)
they could easily compile agt for windows.
I've tried compiling it for windows
using fpc, but even in tp7 compatibility mode,
fpc has issues with some of the constructs agt uses.
I'm working on getting these fixed, but until that's done,
I can't do anything such as make an OSX version of the code.
Anyway, just thought I'd clear up the confusion about the toolkit.
Hope this helps.


---
Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



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list,

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Re: [Audyssey] agt status

2010-04-06 Thread Hayden Presley
Hi Dark,
Ah, go t you. I thought you meant that you could only use inform under DOS.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, April 06, 2010 9:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] agt status

Hi Haiden.

I didn't actually say a fix for Zcode,  I said a way of fixing these agt

games so that they may be played in windows the way the zcode interpreters 
have for inform.

Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, April 07, 2010 1:54 AM
Subject: Re: [Audyssey] agt status


 Hi Dark,
 What do you mean about a fix for zcode? For quite awhile now there has
 been a version of inform for windows that can develop both zcode and 
 glulks
 games.
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Tuesday, April 06, 2010 5:51 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] agt status

 Hi.

 It'd be great if these games could be playable to those of us who weren't
 around playing text games at that period, but I do wonder if,  like
 Zcode and eamon, there are people who've managed windows fixes anyway.

 Has anyone tried asking on the rec.artsint fiction group or similar If
 related places? - and if Tom or anyone else is planning a windows
 fix,  maybe there would be interested parties on there too.

 Just a suggestion.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Travis Siegel tsie...@lothlorien.nfbcal.org
 To: gamers@audyssey.org
 Sent: Tuesday, April 06, 2010 4:36 PM
 Subject: [Audyssey] agt status


 Agt is freeware (not under the gpl)
 and it's source is in pascal (not c)
 the latest version is 1.7, and was released in 1994.
 If someone has a copy of delphi (unfortunately I do not)
 they could easily compile agt for windows.
 I've tried compiling it for windows
 using fpc, but even in tp7 compatibility mode,
 fpc has issues with some of the constructs agt uses.
 I'm working on getting these fixed, but until that's done,
 I can't do anything such as make an OSX version of the code.
 Anyway, just thought I'd clear up the confusion about the toolkit.
 Hope this helps.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
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 list,
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Re: [Audyssey] agt status

2010-04-06 Thread shaun everiss
agility is for windows and its in c.
however since you are writing the agt for windows build can you make it so that 
it will work with any agt addition and version of any game otherwise you will 
have to compile each runtime for each game.
At 03:36 a.m. 7/04/2010, you wrote:
Agt is freeware (not under the gpl)
and it's source is in pascal (not c)
the latest version is 1.7, and was released in 1994.
If someone has a copy of delphi (unfortunately I do not)
they could easily compile agt for windows.
I've tried compiling it for windows
using fpc, but even in tp7 compatibility mode,
fpc has issues with some of the constructs agt uses.
I'm working on getting these fixed, but until that's done,
I can't do anything such as make an OSX version of the code.
Anyway, just thought I'd clear up the confusion about the toolkit.
Hope this helps.


---
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Re: [Audyssey] agt status

2010-04-06 Thread shaun everiss
well agt is an old language now most people use tads adrift and inform.
and hugo now.
At 12:13 p.m. 7/04/2010, you wrote:
Hi Travis,
Thanks for the info.  If it were me doing the project I would convert
AGT from Pascal to C++, and release it under some GPL type license so
it would remain open source and could be maintained by the open source
community. However, i don't know that AGT stuff is really that much in
demand any more. I can't even remember anything I've played that
needed AGT off the top of my head. Most of my interactive fiction
games are xcode, tads, and Adrift.


On 4/6/10, Travis Siegel tsie...@lothlorien.nfbcal.org wrote:
 Agt is freeware (not under the gpl)
 and it's source is in pascal (not c)
 the latest version is 1.7, and was released in 1994.
 If someone has a copy of delphi (unfortunately I do not)
 they could easily compile agt for windows.
 I've tried compiling it for windows
 using fpc, but even in tp7 compatibility mode,
 fpc has issues with some of the constructs agt uses.
 I'm working on getting these fixed, but until that's done,
 I can't do anything such as make an OSX version of the code.
 Anyway, just thought I'd clear up the confusion about the toolkit.
 Hope this helps.


 ---
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 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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