Re: [Audyssey] dragon unpack

2007-01-13 Thread Thomas Ward
Hi Cara, Good post, and I'd like to add to your line of thought and discussion. Not only are games not created equal not all programmers are equal to the task he or she takes upon himself or herself. I've seen many new amature programmers blindly think once they learn VB, C++, C#, you name it

Re: [Audyssey] dragon unpack

2007-01-13 Thread Josh
but the only way to make such games is to use the original sound effects otherwise it wouldn't be authentic. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 11:08 PM Subject: Re: [Audyssey

Re: [Audyssey] dragon unpack

2007-01-13 Thread Thomas Ward
Hi Josh, Now, you are seeing the problem we game developers face everyday. Let's just say in the two years since I have been in business with USA Games I have had numerous requests for Harry Potter, Spiderman, Batman, Superman, Star Wars, you name it from interested folks wanting this or that

Re: [Audyssey] dragon unpack

2007-01-13 Thread Josh
Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 4:27 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Now, you are seeing the problem we game developers face everyday. Let's just say in the two years since I have been in business with USA Games I have had numerous requests

Re: [Audyssey] dragon unpack

2007-01-13 Thread Josh
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 4:27 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Now, you are seeing the problem we game developers face everyday. Let's just say in the two years since I have been in business with USA Games I

Re: [Audyssey] dragon unpack

2007-01-12 Thread Bryan Peterson
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:07 PM Subject: Re: [Audyssey] dragon unpack and didn't Tomas ward use sounds from the star trek movies and tv shows when he made star trek final conflict? Josh - Original Message

Re: [Audyssey] dragon unpack

2007-01-12 Thread Thomas Ward
Hi Josh, Yes and no. If you were a game developer and you had the sounds it wouldn't be any different from writing other games. What makes the difference is the skills, time, etc required to bring that game from nothing to a reality. When programming games it is kind of like playing God. You

Re: [Audyssey] dragon unpack

2007-01-11 Thread Liam Erven
it would be cool, but there's this little thing called copyrights - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 11:50 AM Subject: [Audyssey] dragon unpack Hi, I think it would be cool to see someone

Re: [Audyssey] dragon unpack

2007-01-11 Thread Josh
accessible or completely accessible if I can, is soul calibur, a really cool fighting game for playstation 2. Josh - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 4:44 PM Subject: Re: [Audyssey] dragon

Re: [Audyssey] dragon unpack

2007-01-11 Thread Cara Quinn
or completely accessible if I can, is soul calibur, a really cool fighting game for playstation 2. Josh - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 4:44 PM Subject: Re: [Audyssey] dragon unpack

Re: [Audyssey] dragon unpack

2007-01-11 Thread Thomas Ward
Hi Josh, Well, I am certain allot of us would like to have authentic accessible games similar to those in the sighted gaming world. Except for one major flaw. Such game stories, sounds, and graphics are heavily copyrighted. Anyone choosing that route of attempting to program a copy of a PS2 or

Re: [Audyssey] dragon unpack

2007-01-11 Thread Josh
:31 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Well, I am certain allot of us would like to have authentic accessible games similar to those in the sighted gaming world. Except for one major flaw. Such game stories, sounds, and graphics are heavily copyrighted. Anyone choosing

Re: [Audyssey] dragon unpack

2007-01-11 Thread Josh
yes I know that. But the process should be available to a lot more people once this audio game maker comes out. Josh - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 7:30 PM Subject: Re: [Audyssey

Re: [Audyssey] dragon unpack

2007-01-11 Thread Bryan Peterson
pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 7:10 PM Subject: Re: [Audyssey] dragon unpack yeah but if you take just

Re: [Audyssey] dragon unpack

2007-01-11 Thread Josh
devs back. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 7:10 PM Subject: Re: [Audyssey] dragon unpack

Re: [Audyssey] dragon unpack

2007-01-11 Thread Cara Quinn
the sounds from the games, then, wouldn't it be just like programming any other audio game? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:31 PM Subject: Re: [Audyssey] dragon unpack Hi Josh

Re: [Audyssey] dragon unpack

2007-01-11 Thread Josh
yes I see exactly where you're coming from, having looked at the code for a game or two before. Josh - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 10:51 PM Subject: Re: [Audyssey] dragon unpack