Re: [Audyssey] dragon unpack
Hi Cara, Good post, and I'd like to add to your line of thought and discussion. Not only are games not created equal not all programmers are equal to the task he or she takes upon himself or herself. I've seen many new amature programmers blindly think once they learn VB, C++, C#, you name it right off they want to write the next Mortal Combat, Warcraft, Final Fantacy, failing to recognised these games took hundreds of man ours with many developers with several years of experienced programming behind them. Writing such titles isn't for the faint of heart, or for the jolly green programmer. I do think in time a dedicated amature can become a very advanced programmer and write these games, but it may take them years not weeks, hours, or a few months produce.I am talking years. Doom III had many developers and thousands of man hours to create, and I think it took them three years to complete it with the professional resources behind it. A single programmer would be hard pressed to replicate all that work in an accessible version sounds and graphics or not. Here is a personal story. I started USA Games in 2004. I began STFC that year and it was not to December 2006 before v1.0 made it to completion. That was around two years to complete. That was started with me being a programmer for 6 years. I have been a programmer for 8 years, and when it comes to Raceway and Montezuma's Revenge I am still finding out better ways of doing things, learning from my mistakes, improving my mottles, designs, programming skills, and know as skilled as I might be I still have more to learn and know. I also have been able to look back at STFC 1.0 and see errors things I could really have done better if I desire to do it over again. Cara Quinn wrote: Josh, let me take the liberty of answering as well... Quite simply put, all games are not created equal... basically, you can think of it in the way that everything and I do mean EVERYTHING that happens in a game, needs to be coded, either by you or someone who may have written libraries, or an engine, or some sort of helper code. Other than that, you need to code every little aspect of the action that will go on in your game. Just say for example that you have an accessible game creator that supports creating a player who can walk around in a virtual world, and it starts your player's health off at 100 points. Well, perhaps your favorite game starts your player off at 250 points of health. You then look in your game creator and there's no option to change your player's starting health. What do you do then?... I say this only to illustrate that if something simple like that can happen, then you're kind of stuck unless you can code it yourself, and guess what, in that case, if you can't edit the game creator's options yourself, you're on your way to writing your game from scratch... So do you see where I'm coming from?... Anyway, hopefully this won't happen to ya! smile and you'll find more than enough features you like as I'm sure the creator that's coming out is quite flexible in what it does... Have a great evening!... Smiles, Cara ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
but the only way to make such games is to use the original sound effects otherwise it wouldn't be authentic. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 11:08 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, As a matter of fact I have used the actual sounds of Star Trek for STFC and am currently using the Star Wars effects in the SW game, but that is only as either game would sound completely fake without the authentic effects. Noone has hounded me about them, but I do it with a risk of getting caught and fined for using them. Hth. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
Hi Josh, Now, you are seeing the problem we game developers face everyday. Let's just say in the two years since I have been in business with USA Games I have had numerous requests for Harry Potter, Spiderman, Batman, Superman, Star Wars, you name it from interested folks wanting this or that game produced. As a developer and a fan of those things I'd love to make those types of games. Biggest problem is all of those things have strong copyrights attached to there characters, stories, music, and sound effects. All I am saying is if you want to make a accessible Warcraft go ahead, but understand the use of the sounds and story are heavily copyrighted. If found out you could be facing legal action. I could be facing it for games like STFC. One way to avoid legal action is to release it as freeware, and if you haven't sold the game then the game studios are less likely to take you to court. They would be more likely to tell you to take it down, close down, and that is the end of it. Josh wrote: but the only way to make such games is to use the original sound effects otherwise it wouldn't be authentic. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
all right then, any games I make using these sounds I will release as freeware. I would like to sell them but if by selling them I'd be faceing legal action, then I'd just rather release the games as freeware. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 4:27 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Now, you are seeing the problem we game developers face everyday. Let's just say in the two years since I have been in business with USA Games I have had numerous requests for Harry Potter, Spiderman, Batman, Superman, Star Wars, you name it from interested folks wanting this or that game produced. As a developer and a fan of those things I'd love to make those types of games. Biggest problem is all of those things have strong copyrights attached to there characters, stories, music, and sound effects. All I am saying is if you want to make a accessible Warcraft go ahead, but understand the use of the sounds and story are heavily copyrighted. If found out you could be facing legal action. I could be facing it for games like STFC. One way to avoid legal action is to release it as freeware, and if you haven't sold the game then the game studios are less likely to take you to court. They would be more likely to tell you to take it down, close down, and that is the end of it. Josh wrote: but the only way to make such games is to use the original sound effects otherwise it wouldn't be authentic. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
also, are you using copyrighted sounds for montezuma's revenge? if so, are you going to be selling that game or releaseing it as freeware? I listened to the traylor and it sounds like a really good game. If you're selling it I'll buy it. Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 13, 2007 4:27 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Now, you are seeing the problem we game developers face everyday. Let's just say in the two years since I have been in business with USA Games I have had numerous requests for Harry Potter, Spiderman, Batman, Superman, Star Wars, you name it from interested folks wanting this or that game produced. As a developer and a fan of those things I'd love to make those types of games. Biggest problem is all of those things have strong copyrights attached to there characters, stories, music, and sound effects. All I am saying is if you want to make a accessible Warcraft go ahead, but understand the use of the sounds and story are heavily copyrighted. If found out you could be facing legal action. I could be facing it for games like STFC. One way to avoid legal action is to release it as freeware, and if you haven't sold the game then the game studios are less likely to take you to court. They would be more likely to tell you to take it down, close down, and that is the end of it. Josh wrote: but the only way to make such games is to use the original sound effects otherwise it wouldn't be authentic. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
Yes, but again, the only reason he might get away with it is because Paramount and those other companies wouldn't risk bad publicity by targetting a blind guy. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:07 PM Subject: Re: [Audyssey] dragon unpack and didn't Tomas ward use sounds from the star trek movies and tv shows when he made star trek final conflict? Josh - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 9:40 AM Subject: Re: [Audyssey] dragon unpack The only reason you might conceivably get away with that is because a big league dev wouldn't want to risk bad publicity by taking a blind person to court. You're still breaking the law by using the sounds from another dev's game in your own. Phil took a gamble when he used Pac-Man sounds in Pac-Man Talks, but again, it's highly unlikely that a mainstream developer would want to risk their reputation by targetting one blind inddividual who's very unlikely to have the kind of money they'd want. I'd say the risk to reputation would be the only thing holding those devs back. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 7:10 PM Subject: Re: [Audyssey] dragon unpack yeah but if you take just the sounds and use just the sounds from the games, then, wouldn't it be just like programming any other audio game? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:31 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Well, I am certain allot of us would like to have authentic accessible games similar to those in the sighted gaming world. Except for one major flaw. Such game stories, sounds, and graphics are heavily copyrighted. Anyone choosing that route of attempting to program a copy of a PS2 or Xbox game should remember if caught they could face some stiff fines. It also is a massive undertaking as well. It takes more than just some amature programming and sound effecs. Some of those games are quite technical and advanced to program. Josh wrote: Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
Hi Josh, Yes and no. If you were a game developer and you had the sounds it wouldn't be any different from writing other games. What makes the difference is the skills, time, etc required to bring that game from nothing to a reality. When programming games it is kind of like playing God. You litterally, have to write everything from how the characters think move, react to items, with each other, the mathematical laws or principles that makes all this function, etc.. For example the Montezuma's Revenge engine I am developing I have a 2d world class with an array that stores all the locations of walls, doors, keys, skulls, gold, you name it. Just adding a wall at coordinates 0 0 to 0 5 in the array means absolutely nothing unless you put a condition in your game to say if you are at x and y and there is a wall there stop, play a hit wall sound, and don't walk through it. If you add a gold coin in your array at 18 5 you have a condition which says hey if you step on a gold coin pick it up, add the score to your total, add it to your bag of treasure, and play the pick up coin or coins sound. Different styles of games require different skills as well. A typical virtical shooter arcade game like Dark Destroyer, Troopenum, and so on need different skills than a full 3D first person game. Josh wrote: yeah but if you take just the sounds and use just the sounds from the games, then, wouldn't it be just like programming any other audio game? Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
it would be cool, but there's this little thing called copyrights - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 11:50 AM Subject: [Audyssey] dragon unpack Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
when the audio game maker comes out, or when I get around to installing and learning visual basic6, I might borrow some games from my brother such as world of war-craft, rip the sounds from them, and try to make them accessible. One game that I'd like to rip the sounds from and make more accessible or completely accessible if I can, is soul calibur, a really cool fighting game for playstation 2. Josh - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 4:44 PM Subject: Re: [Audyssey] dragon unpack it would be cool, but there's this little thing called copyrights - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 11:50 AM Subject: [Audyssey] dragon unpack Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
Well, not sure how adept you are at coding, but there's a whole lot that goes into creating an accessible game other than just the sounds. smile I'm sure you're aware of that. Games such as WOWC took a lot of effort to make... Smiles, Cara At 05:09 PM 1/11/2007 -0500, you wrote: when the audio game maker comes out, or when I get around to installing and learning visual basic6, I might borrow some games from my brother such as world of war-craft, rip the sounds from them, and try to make them accessible. One game that I'd like to rip the sounds from and make more accessible or completely accessible if I can, is soul calibur, a really cool fighting game for playstation 2. Josh - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 4:44 PM Subject: Re: [Audyssey] dragon unpack it would be cool, but there's this little thing called copyrights - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 11:50 AM Subject: [Audyssey] dragon unpack Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
Hi Josh, Well, I am certain allot of us would like to have authentic accessible games similar to those in the sighted gaming world. Except for one major flaw. Such game stories, sounds, and graphics are heavily copyrighted. Anyone choosing that route of attempting to program a copy of a PS2 or Xbox game should remember if caught they could face some stiff fines. It also is a massive undertaking as well. It takes more than just some amature programming and sound effecs. Some of those games are quite technical and advanced to program. Josh wrote: Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
yeah but if you take just the sounds and use just the sounds from the games, then, wouldn't it be just like programming any other audio game? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:31 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Well, I am certain allot of us would like to have authentic accessible games similar to those in the sighted gaming world. Except for one major flaw. Such game stories, sounds, and graphics are heavily copyrighted. Anyone choosing that route of attempting to program a copy of a PS2 or Xbox game should remember if caught they could face some stiff fines. It also is a massive undertaking as well. It takes more than just some amature programming and sound effecs. Some of those games are quite technical and advanced to program. Josh wrote: Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
yes I know that. But the process should be available to a lot more people once this audio game maker comes out. Josh - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 7:30 PM Subject: Re: [Audyssey] dragon unpack Well, not sure how adept you are at coding, but there's a whole lot that goes into creating an accessible game other than just the sounds. smile I'm sure you're aware of that. Games such as WOWC took a lot of effort to make... Smiles, Cara At 05:09 PM 1/11/2007 -0500, you wrote: when the audio game maker comes out, or when I get around to installing and learning visual basic6, I might borrow some games from my brother such as world of war-craft, rip the sounds from them, and try to make them accessible. One game that I'd like to rip the sounds from and make more accessible or completely accessible if I can, is soul calibur, a really cool fighting game for playstation 2. Josh - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 4:44 PM Subject: Re: [Audyssey] dragon unpack it would be cool, but there's this little thing called copyrights - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 11:50 AM Subject: [Audyssey] dragon unpack Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh email: [EMAIL PROTECTED] AOL: kutztownstudent msn: [EMAIL PROTECTED] skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1659 (20060713) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
The only reason you might conceivably get away with that is because a big league dev wouldn't want to risk bad publicity by taking a blind person to court. You're still breaking the law by using the sounds from another dev's game in your own. Phil took a gamble when he used Pac-Man sounds in Pac-Man Talks, but again, it's highly unlikely that a mainstream developer would want to risk their reputation by targetting one blind inddividual who's very unlikely to have the kind of money they'd want. I'd say the risk to reputation would be the only thing holding those devs back. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 7:10 PM Subject: Re: [Audyssey] dragon unpack yeah but if you take just the sounds and use just the sounds from the games, then, wouldn't it be just like programming any other audio game? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:31 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Well, I am certain allot of us would like to have authentic accessible games similar to those in the sighted gaming world. Except for one major flaw. Such game stories, sounds, and graphics are heavily copyrighted. Anyone choosing that route of attempting to program a copy of a PS2 or Xbox game should remember if caught they could face some stiff fines. It also is a massive undertaking as well. It takes more than just some amature programming and sound effecs. Some of those games are quite technical and advanced to program. Josh wrote: Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
and didn't Tomas ward use sounds from the star trek movies and tv shows when he made star trek final conflict? Josh - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 9:40 AM Subject: Re: [Audyssey] dragon unpack The only reason you might conceivably get away with that is because a big league dev wouldn't want to risk bad publicity by taking a blind person to court. You're still breaking the law by using the sounds from another dev's game in your own. Phil took a gamble when he used Pac-Man sounds in Pac-Man Talks, but again, it's highly unlikely that a mainstream developer would want to risk their reputation by targetting one blind inddividual who's very unlikely to have the kind of money they'd want. I'd say the risk to reputation would be the only thing holding those devs back. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 7:10 PM Subject: Re: [Audyssey] dragon unpack yeah but if you take just the sounds and use just the sounds from the games, then, wouldn't it be just like programming any other audio game? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:31 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Well, I am certain allot of us would like to have authentic accessible games similar to those in the sighted gaming world. Except for one major flaw. Such game stories, sounds, and graphics are heavily copyrighted. Anyone choosing that route of attempting to program a copy of a PS2 or Xbox game should remember if caught they could face some stiff fines. It also is a massive undertaking as well. It takes more than just some amature programming and sound effecs. Some of those games are quite technical and advanced to program. Josh wrote: Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
Josh, let me take the liberty of answering as well... Quite simply put, all games are not created equal... basically, you can think of it in the way that everything and I do mean EVERYTHING that happens in a game, needs to be coded, either by you or someone who may have written libraries, or an engine, or some sort of helper code. Other than that, you need to code every little aspect of the action that will go on in your game. Just say for example that you have an accessible game creator that supports creating a player who can walk around in a virtual world, and it starts your player's health off at 100 points. Well, perhaps your favorite game starts your player off at 250 points of health. You then look in your game creator and there's no option to change your player's starting health. What do you do then?... I say this only to illustrate that if something simple like that can happen, then you're kind of stuck unless you can code it yourself, and guess what, in that case, if you can't edit the game creator's options yourself, you're on your way to writing your game from scratch... So do you see where I'm coming from?... Anyway, hopefully this won't happen to ya! smile and you'll find more than enough features you like as I'm sure the creator that's coming out is quite flexible in what it does... Have a great evening!... Smiles, Cara At 09:10 PM 1/11/2007 -0500, you wrote: yeah but if you take just the sounds and use just the sounds from the games, then, wouldn't it be just like programming any other audio game? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:31 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Well, I am certain allot of us would like to have authentic accessible games similar to those in the sighted gaming world. Except for one major flaw. Such game stories, sounds, and graphics are heavily copyrighted. Anyone choosing that route of attempting to program a copy of a PS2 or Xbox game should remember if caught they could face some stiff fines. It also is a massive undertaking as well. It takes more than just some amature programming and sound effecs. Some of those games are quite technical and advanced to program. Josh wrote: Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] dragon unpack
yes I see exactly where you're coming from, having looked at the code for a game or two before. Josh - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 10:51 PM Subject: Re: [Audyssey] dragon unpack Josh, let me take the liberty of answering as well... Quite simply put, all games are not created equal... basically, you can think of it in the way that everything and I do mean EVERYTHING that happens in a game, needs to be coded, either by you or someone who may have written libraries, or an engine, or some sort of helper code. Other than that, you need to code every little aspect of the action that will go on in your game. Just say for example that you have an accessible game creator that supports creating a player who can walk around in a virtual world, and it starts your player's health off at 100 points. Well, perhaps your favorite game starts your player off at 250 points of health. You then look in your game creator and there's no option to change your player's starting health. What do you do then?... I say this only to illustrate that if something simple like that can happen, then you're kind of stuck unless you can code it yourself, and guess what, in that case, if you can't edit the game creator's options yourself, you're on your way to writing your game from scratch... So do you see where I'm coming from?... Anyway, hopefully this won't happen to ya! smile and you'll find more than enough features you like as I'm sure the creator that's coming out is quite flexible in what it does... Have a great evening!... Smiles, Cara At 09:10 PM 1/11/2007 -0500, you wrote: yeah but if you take just the sounds and use just the sounds from the games, then, wouldn't it be just like programming any other audio game? Josh - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 11, 2007 8:31 PM Subject: Re: [Audyssey] dragon unpack Hi Josh, Well, I am certain allot of us would like to have authentic accessible games similar to those in the sighted gaming world. Except for one major flaw. Such game stories, sounds, and graphics are heavily copyrighted. Anyone choosing that route of attempting to program a copy of a PS2 or Xbox game should remember if caught they could face some stiff fines. It also is a massive undertaking as well. It takes more than just some amature programming and sound effecs. Some of those games are quite technical and advanced to program. Josh wrote: Hi, I think it would be cool to see someone make games using sounds from playstation and other pc games. If anyone wants dragon unpack to rip sounds from pc and ps2 or ps3 or x-box games to adapt them so blind people can play let me know. Josh ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007 --- View my on-line portfolio at: http://www.onemodelplace.com/CaraQuinn The only things I really think are important, are love, and each other. -Then, anything is possible... http://home.earthlink.net/~cara-quinn -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.