Re: [Audyssey] dragon unpack

2007-01-13 Thread Thomas Ward
Hi Cara,
Good post, and I'd like to add to your line of thought and discussion.
Not only are games not created equal not all programmers are equal to 
the task he or she takes upon himself or herself.
I've seen many new amature programmers blindly think once they learn VB, 
C++, C#, you name it right off they want to write the next Mortal 
Combat, Warcraft, Final Fantacy, failing to recognised these games took 
hundreds of man ours with many developers with several years of 
experienced programming behind them. Writing such titles isn't for the 
faint of heart, or for the jolly green programmer.
I do think in time a dedicated amature can become a very advanced 
programmer and write these games, but it may take them years not weeks, 
hours, or a few months produce.I am talking years. Doom III had many 
developers and thousands of man hours to create, and I think it took 
them three years to complete it with the professional resources behind 
it. A single programmer would be hard pressed to replicate all that work 
in an accessible version sounds and graphics or not.
Here is a personal story. I started USA Games in 2004. I began STFC that 
year and it was not to December 2006 before v1.0 made it to completion. 
That was around two years to complete. That was started with me being a 
programmer for 6 years. I have been a programmer for 8 years, and when 
it comes to Raceway and Montezuma's Revenge I am still finding out 
better ways of doing things, learning from my mistakes, improving my 
mottles, designs, programming skills, and know as skilled as I might be 
I still have more to learn and know. I also have been able to look back 
at STFC 1.0 and see errors things I could really have done better if I 
desire to do it over again.


Cara Quinn wrote:
Josh, let me take the liberty of answering as well...  Quite simply put, 
 all games are not created equal...

basically, you can think of it in the way that everything and I do mean 
 EVERYTHING that happens in a game, needs to be coded, either by you or 
 someone who may have written libraries, or an engine, or some sort of 
 helper code.  Other than that, you need to code every little aspect of the 
 action that will go on in your game.

Just say for example that you have an accessible game creator that 
 supports creating a player who can walk around in a virtual world, and it 
 starts your player's health off at 100 points.  Well, perhaps your favorite 
 game starts your player off at 250 points of health.  You then look in your 
 game creator and there's no option to change your player's starting 
 health.  What do you do then?...

I say this only to illustrate that if something simple like that can 
 happen, then you're kind of stuck unless you can code it yourself, and 
 guess what, in that case, if you can't edit the game creator's options 
 yourself, you're on your way to writing your game from scratch...  So do 
 you see where I'm coming from?...

Anyway, hopefully this won't happen to ya! smile  and you'll find more 
 than enough features you like as I'm sure the creator that's coming out is 
 quite flexible in what it does...

 Have a great evening!...

 Smiles,

 Cara
   


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Re: [Audyssey] dragon unpack

2007-01-13 Thread Josh
but the only way to make such games is to use the original sound effects 
otherwise it wouldn't be authentic.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 11:08 PM
Subject: Re: [Audyssey] dragon unpack


 Hi Josh,
 As a matter of fact I have used the actual sounds of Star Trek for STFC
 and am currently using the Star Wars effects in the SW game, but that is
 only as either game would sound completely fake without the authentic
 effects. Noone has hounded me about them, but I do it with a risk of
 getting caught and fined for using them.
 Hth.



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Re: [Audyssey] dragon unpack

2007-01-13 Thread Thomas Ward
Hi Josh,
Now, you are seeing the problem we game developers face everyday. Let's 
just say in the two years since I have been in business with USA Games I 
have had numerous requests for Harry Potter, Spiderman, Batman, 
Superman, Star Wars, you name it from interested folks wanting this or 
that game produced.
As a developer and a fan of those things I'd love to make those types of 
games. Biggest problem is all of those things have strong copyrights 
attached to there characters, stories, music, and sound effects.
All I am saying is if you want to make a accessible Warcraft go ahead, 
but understand the use of the sounds and story are heavily copyrighted. 
If found out you could be facing legal action. I could be facing it for 
games like STFC.
One way to avoid legal action is to release it as freeware, and if you 
haven't sold the game then the game studios are less likely to take you 
to court. They would be more likely to tell you to take it down, close 
down, and that is the end of it.

Josh wrote:
 but the only way to make such games is to use the original sound effects 
 otherwise it wouldn't be authentic.

 Josh
   


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Re: [Audyssey] dragon unpack

2007-01-13 Thread Josh
all right then, any games I make using these sounds I will release as 
freeware. I would like to sell them but if by selling them I'd be faceing 
legal action, then I'd just rather release the games as freeware.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 4:27 PM
Subject: Re: [Audyssey] dragon unpack


 Hi Josh,
 Now, you are seeing the problem we game developers face everyday. Let's
 just say in the two years since I have been in business with USA Games I
 have had numerous requests for Harry Potter, Spiderman, Batman,
 Superman, Star Wars, you name it from interested folks wanting this or
 that game produced.
 As a developer and a fan of those things I'd love to make those types of
 games. Biggest problem is all of those things have strong copyrights
 attached to there characters, stories, music, and sound effects.
 All I am saying is if you want to make a accessible Warcraft go ahead,
 but understand the use of the sounds and story are heavily copyrighted.
 If found out you could be facing legal action. I could be facing it for
 games like STFC.
 One way to avoid legal action is to release it as freeware, and if you
 haven't sold the game then the game studios are less likely to take you
 to court. They would be more likely to tell you to take it down, close
 down, and that is the end of it.

 Josh wrote:
 but the only way to make such games is to use the original sound effects
 otherwise it wouldn't be authentic.

 Josh



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Re: [Audyssey] dragon unpack

2007-01-13 Thread Josh
also, are you using copyrighted sounds for montezuma's revenge? if so, are 
you going to be selling that game or releaseing it as freeware? I listened 
to the traylor and it sounds like a really good game. If you're selling it 
I'll buy it.

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 4:27 PM
Subject: Re: [Audyssey] dragon unpack


 Hi Josh,
 Now, you are seeing the problem we game developers face everyday. Let's
 just say in the two years since I have been in business with USA Games I
 have had numerous requests for Harry Potter, Spiderman, Batman,
 Superman, Star Wars, you name it from interested folks wanting this or
 that game produced.
 As a developer and a fan of those things I'd love to make those types of
 games. Biggest problem is all of those things have strong copyrights
 attached to there characters, stories, music, and sound effects.
 All I am saying is if you want to make a accessible Warcraft go ahead,
 but understand the use of the sounds and story are heavily copyrighted.
 If found out you could be facing legal action. I could be facing it for
 games like STFC.
 One way to avoid legal action is to release it as freeware, and if you
 haven't sold the game then the game studios are less likely to take you
 to court. They would be more likely to tell you to take it down, close
 down, and that is the end of it.

 Josh wrote:
 but the only way to make such games is to use the original sound effects
 otherwise it wouldn't be authentic.

 Josh



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Re: [Audyssey] dragon unpack

2007-01-12 Thread Bryan Peterson
Yes, but again, the only reason he might get away with it is because 
Paramount and those other companies wouldn't risk bad publicity by 
targetting a blind guy.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 8:07 PM
Subject: Re: [Audyssey] dragon unpack


 and didn't Tomas ward use sounds from the star trek movies and tv shows 
 when
 he made star trek final conflict?

 Josh

 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 9:40 AM
 Subject: Re: [Audyssey] dragon unpack


 The only reason you might conceivably get away with that is because a big
 league dev wouldn't want to risk bad publicity by taking a blind person 
 to
 court. You're still breaking the law by using the sounds from another
 dev's
 game in your own. Phil took a gamble when he used Pac-Man sounds in
 Pac-Man
 Talks, but again, it's highly unlikely that a mainstream developer would
 want to risk their reputation by targetting one blind inddividual who's
 very
 unlikely to have the kind of money they'd want. I'd say the risk to
 reputation would be the only thing holding those devs back.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 7:10 PM
 Subject: Re: [Audyssey] dragon unpack


 yeah but if you take just the sounds and use just the sounds from the
 games,
 then, wouldn't it be just like programming any other audio game?

 Josh

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 8:31 PM
 Subject: Re: [Audyssey] dragon unpack


 Hi Josh,
 Well, I am certain allot of us would like to have authentic accessible
 games similar to those in the sighted gaming world. Except for one 
 major
 flaw. Such game stories, sounds, and graphics are heavily copyrighted.
 Anyone choosing that route of attempting to program a copy of a PS2 or
 Xbox game should remember if caught they could face some stiff fines.
 It also is a massive undertaking as well. It takes more than just some
 amature programming and sound effecs. Some of those games are quite
 technical and advanced to program.
 Josh wrote:
 Hi,

 I think it would be cool to see someone make games using sounds from
 playstation and other pc games. If anyone wants dragon unpack to rip
 sounds
 from pc and ps2 or ps3 or x-box games to adapt them so blind people 
 can
 play
 let me know.

 Josh



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Re: [Audyssey] dragon unpack

2007-01-12 Thread Thomas Ward
Hi Josh,
Yes and no. If you were a game developer and you had the sounds it 
wouldn't be any different from writing other games. What makes the 
difference is the skills, time, etc required to bring that game from 
nothing to a reality.
When programming games it is kind of like playing God. You litterally, 
have to write everything from how the characters think move, react to 
items, with each other, the mathematical laws or principles that makes 
all this function, etc..
For example the Montezuma's Revenge engine I am developing I have a 2d 
world class with an array that stores all the locations of walls, doors, 
keys, skulls, gold, you name it. Just adding a wall at coordinates 0 0 
to 0 5 in the array means absolutely nothing unless you put a condition 
in your game to say if you are at x and y and there is a wall there 
stop, play a hit wall sound, and don't walk through it. If you add a 
gold coin in your array at 18 5 you have a condition which says hey if 
you step on a gold coin pick it up, add the score to your total, add it 
to your bag of treasure, and play the pick up coin or coins sound.
Different styles of games require different skills as well. A typical 
virtical shooter arcade game like Dark Destroyer, Troopenum, and so on 
need different skills than a full 3D first person game.

Josh wrote:
 yeah but if you take just the sounds and use just the sounds from the games, 
 then, wouldn't it be just like programming any other audio game?

 Josh
   


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Re: [Audyssey] dragon unpack

2007-01-11 Thread Liam Erven
it would be cool, but there's this little thing called copyrights

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 11:50 AM
Subject: [Audyssey] dragon unpack


 Hi,

 I think it would be cool to see someone make games using sounds from
 playstation and other pc games. If anyone wants dragon unpack to rip 
 sounds
 from pc and ps2 or ps3 or x-box games to adapt them so blind people can 
 play
 let me know.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


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 __ NOD32 1.1659 (20060713) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com

 


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Re: [Audyssey] dragon unpack

2007-01-11 Thread Josh
when the audio game maker comes out, or when I get around to installing and 
learning visual basic6, I might borrow some games from my brother such as 
world of war-craft, rip the sounds from them, and try to make them 
accessible. One game that I'd like to rip the sounds from and make more 
accessible or completely accessible if I can, is soul calibur, a really cool 
fighting game for playstation 2.

Josh

- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 4:44 PM
Subject: Re: [Audyssey] dragon unpack


 it would be cool, but there's this little thing called copyrights

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 11:50 AM
 Subject: [Audyssey] dragon unpack


 Hi,

 I think it would be cool to see someone make games using sounds from
 playstation and other pc games. If anyone wants dragon unpack to rip
 sounds
 from pc and ps2 or ps3 or x-box games to adapt them so blind people can
 play
 let me know.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


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 __ NOD32 1.1659 (20060713) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com




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Re: [Audyssey] dragon unpack

2007-01-11 Thread Cara Quinn
   Well, not sure how adept you are at coding, but there's a whole lot that 
goes into creating an accessible game other than just the 
sounds.  smile  I'm sure you're aware of that.

   Games such as WOWC took a lot of effort to make...

Smiles,

Cara

At 05:09 PM 1/11/2007 -0500, you wrote:

when the audio game maker comes out, or when I get around to installing and
learning visual basic6, I might borrow some games from my brother such as
world of war-craft, rip the sounds from them, and try to make them
accessible. One game that I'd like to rip the sounds from and make more
accessible or completely accessible if I can, is soul calibur, a really cool
fighting game for playstation 2.

Josh

- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 4:44 PM
Subject: Re: [Audyssey] dragon unpack


  it would be cool, but there's this little thing called copyrights
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, January 11, 2007 11:50 AM
  Subject: [Audyssey] dragon unpack
 
 
  Hi,
 
  I think it would be cool to see someone make games using sounds from
  playstation and other pc games. If anyone wants dragon unpack to rip
  sounds
  from pc and ps2 or ps3 or x-box games to adapt them so blind people can
  play
  let me know.
 
  Josh
 
  email: [EMAIL PROTECTED]
  AOL: kutztownstudent
  msn: [EMAIL PROTECTED]
  skype: jkenn337
 
 
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  http://www.eset.com
 
 
 
 
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other.  -Then, anything is possible...

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Re: [Audyssey] dragon unpack

2007-01-11 Thread Thomas Ward
Hi Josh,
Well, I am certain allot of us would like to have authentic accessible 
games similar to those in the sighted gaming world. Except for one major 
flaw. Such game stories, sounds, and graphics are heavily copyrighted.
Anyone choosing that route of attempting to program a copy of a PS2 or 
Xbox game should remember if caught they could face some stiff fines.
It also is a massive undertaking as well. It takes more than just some 
amature programming and sound effecs. Some of those games are quite 
technical and advanced to program.
Josh wrote:
 Hi,

 I think it would be cool to see someone make games using sounds from 
 playstation and other pc games. If anyone wants dragon unpack to rip sounds 
 from pc and ps2 or ps3 or x-box games to adapt them so blind people can play 
 let me know.

 Josh
   


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Re: [Audyssey] dragon unpack

2007-01-11 Thread Josh
yeah but if you take just the sounds and use just the sounds from the games, 
then, wouldn't it be just like programming any other audio game?

Josh

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 8:31 PM
Subject: Re: [Audyssey] dragon unpack


 Hi Josh,
 Well, I am certain allot of us would like to have authentic accessible
 games similar to those in the sighted gaming world. Except for one major
 flaw. Such game stories, sounds, and graphics are heavily copyrighted.
 Anyone choosing that route of attempting to program a copy of a PS2 or
 Xbox game should remember if caught they could face some stiff fines.
 It also is a massive undertaking as well. It takes more than just some
 amature programming and sound effecs. Some of those games are quite
 technical and advanced to program.
 Josh wrote:
 Hi,

 I think it would be cool to see someone make games using sounds from
 playstation and other pc games. If anyone wants dragon unpack to rip 
 sounds
 from pc and ps2 or ps3 or x-box games to adapt them so blind people can 
 play
 let me know.

 Josh



 ___
 Gamers mailing list .. Gamers@audyssey.org
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 visit
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Re: [Audyssey] dragon unpack

2007-01-11 Thread Josh
yes I know that. But the process should be available to a lot more people 
once this audio game maker comes out.

Josh

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 7:30 PM
Subject: Re: [Audyssey] dragon unpack


   Well, not sure how adept you are at coding, but there's a whole lot that
 goes into creating an accessible game other than just the
 sounds.  smile  I'm sure you're aware of that.

   Games such as WOWC took a lot of effort to make...

 Smiles,

 Cara

 At 05:09 PM 1/11/2007 -0500, you wrote:

when the audio game maker comes out, or when I get around to installing 
and
learning visual basic6, I might borrow some games from my brother such as
world of war-craft, rip the sounds from them, and try to make them
accessible. One game that I'd like to rip the sounds from and make more
accessible or completely accessible if I can, is soul calibur, a really 
cool
fighting game for playstation 2.

Josh

- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 4:44 PM
Subject: Re: [Audyssey] dragon unpack


  it would be cool, but there's this little thing called copyrights
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, January 11, 2007 11:50 AM
  Subject: [Audyssey] dragon unpack
 
 
  Hi,
 
  I think it would be cool to see someone make games using sounds from
  playstation and other pc games. If anyone wants dragon unpack to rip
  sounds
  from pc and ps2 or ps3 or x-box games to adapt them so blind people 
  can
  play
  let me know.
 
  Josh
 
  email: [EMAIL PROTECTED]
  AOL: kutztownstudent
  msn: [EMAIL PROTECTED]
  skype: jkenn337
 
 
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  any subscription changes via the web.
 
  __ NOD32 1.1659 (20060713) Information __
 
  This message was checked by NOD32 antivirus system.
  http://www.eset.com
 
 
 
 
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   View my on-line portfolio at:

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   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] dragon unpack

2007-01-11 Thread Bryan Peterson
The only reason you might conceivably get away with that is because a big 
league dev wouldn't want to risk bad publicity by taking a blind person to 
court. You're still breaking the law by using the sounds from another dev's 
game in your own. Phil took a gamble when he used Pac-Man sounds in Pac-Man 
Talks, but again, it's highly unlikely that a mainstream developer would 
want to risk their reputation by targetting one blind inddividual who's very 
unlikely to have the kind of money they'd want. I'd say the risk to 
reputation would be the only thing holding those devs back.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 7:10 PM
Subject: Re: [Audyssey] dragon unpack


 yeah but if you take just the sounds and use just the sounds from the 
 games,
 then, wouldn't it be just like programming any other audio game?

 Josh

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 8:31 PM
 Subject: Re: [Audyssey] dragon unpack


 Hi Josh,
 Well, I am certain allot of us would like to have authentic accessible
 games similar to those in the sighted gaming world. Except for one major
 flaw. Such game stories, sounds, and graphics are heavily copyrighted.
 Anyone choosing that route of attempting to program a copy of a PS2 or
 Xbox game should remember if caught they could face some stiff fines.
 It also is a massive undertaking as well. It takes more than just some
 amature programming and sound effecs. Some of those games are quite
 technical and advanced to program.
 Josh wrote:
 Hi,

 I think it would be cool to see someone make games using sounds from
 playstation and other pc games. If anyone wants dragon unpack to rip
 sounds
 from pc and ps2 or ps3 or x-box games to adapt them so blind people can
 play
 let me know.

 Josh



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.


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Re: [Audyssey] dragon unpack

2007-01-11 Thread Josh
and didn't Tomas ward use sounds from the star trek movies and tv shows when 
he made star trek final conflict?

Josh

- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 9:40 AM
Subject: Re: [Audyssey] dragon unpack


 The only reason you might conceivably get away with that is because a big
 league dev wouldn't want to risk bad publicity by taking a blind person to
 court. You're still breaking the law by using the sounds from another 
 dev's
 game in your own. Phil took a gamble when he used Pac-Man sounds in 
 Pac-Man
 Talks, but again, it's highly unlikely that a mainstream developer would
 want to risk their reputation by targetting one blind inddividual who's 
 very
 unlikely to have the kind of money they'd want. I'd say the risk to
 reputation would be the only thing holding those devs back.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 7:10 PM
 Subject: Re: [Audyssey] dragon unpack


 yeah but if you take just the sounds and use just the sounds from the
 games,
 then, wouldn't it be just like programming any other audio game?

 Josh

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 8:31 PM
 Subject: Re: [Audyssey] dragon unpack


 Hi Josh,
 Well, I am certain allot of us would like to have authentic accessible
 games similar to those in the sighted gaming world. Except for one major
 flaw. Such game stories, sounds, and graphics are heavily copyrighted.
 Anyone choosing that route of attempting to program a copy of a PS2 or
 Xbox game should remember if caught they could face some stiff fines.
 It also is a massive undertaking as well. It takes more than just some
 amature programming and sound effecs. Some of those games are quite
 technical and advanced to program.
 Josh wrote:
 Hi,

 I think it would be cool to see someone make games using sounds from
 playstation and other pc games. If anyone wants dragon unpack to rip
 sounds
 from pc and ps2 or ps3 or x-box games to adapt them so blind people can
 play
 let me know.

 Josh



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 any subscription changes via the web.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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Re: [Audyssey] dragon unpack

2007-01-11 Thread Cara Quinn
   Josh, let me take the liberty of answering as well...  Quite simply put, 
all games are not created equal...

   basically, you can think of it in the way that everything and I do mean 
EVERYTHING that happens in a game, needs to be coded, either by you or 
someone who may have written libraries, or an engine, or some sort of 
helper code.  Other than that, you need to code every little aspect of the 
action that will go on in your game.

   Just say for example that you have an accessible game creator that 
supports creating a player who can walk around in a virtual world, and it 
starts your player's health off at 100 points.  Well, perhaps your favorite 
game starts your player off at 250 points of health.  You then look in your 
game creator and there's no option to change your player's starting 
health.  What do you do then?...

   I say this only to illustrate that if something simple like that can 
happen, then you're kind of stuck unless you can code it yourself, and 
guess what, in that case, if you can't edit the game creator's options 
yourself, you're on your way to writing your game from scratch...  So do 
you see where I'm coming from?...

   Anyway, hopefully this won't happen to ya! smile  and you'll find more 
than enough features you like as I'm sure the creator that's coming out is 
quite flexible in what it does...

Have a great evening!...

Smiles,

Cara

At 09:10 PM 1/11/2007 -0500, you wrote:

yeah but if you take just the sounds and use just the sounds from the games,
then, wouldn't it be just like programming any other audio game?

Josh

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 8:31 PM
Subject: Re: [Audyssey] dragon unpack


  Hi Josh,
  Well, I am certain allot of us would like to have authentic accessible
  games similar to those in the sighted gaming world. Except for one major
  flaw. Such game stories, sounds, and graphics are heavily copyrighted.
  Anyone choosing that route of attempting to program a copy of a PS2 or
  Xbox game should remember if caught they could face some stiff fines.
  It also is a massive undertaking as well. It takes more than just some
  amature programming and sound effecs. Some of those games are quite
  technical and advanced to program.
  Josh wrote:
  Hi,
 
  I think it would be cool to see someone make games using sounds from
  playstation and other pc games. If anyone wants dragon unpack to rip
  sounds
  from pc and ps2 or ps3 or x-box games to adapt them so blind people can
  play
  let me know.
 
  Josh
 
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.


___
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.




--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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Re: [Audyssey] dragon unpack

2007-01-11 Thread Josh
yes I see exactly where you're coming from, having looked at the code for a 
game or two before.

Josh

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 10:51 PM
Subject: Re: [Audyssey] dragon unpack


   Josh, let me take the liberty of answering as well...  Quite simply put,
 all games are not created equal...

   basically, you can think of it in the way that everything and I do mean
 EVERYTHING that happens in a game, needs to be coded, either by you or
 someone who may have written libraries, or an engine, or some sort of
 helper code.  Other than that, you need to code every little aspect of the
 action that will go on in your game.

   Just say for example that you have an accessible game creator that
 supports creating a player who can walk around in a virtual world, and it
 starts your player's health off at 100 points.  Well, perhaps your 
 favorite
 game starts your player off at 250 points of health.  You then look in 
 your
 game creator and there's no option to change your player's starting
 health.  What do you do then?...

   I say this only to illustrate that if something simple like that can
 happen, then you're kind of stuck unless you can code it yourself, and
 guess what, in that case, if you can't edit the game creator's options
 yourself, you're on your way to writing your game from scratch...  So do
 you see where I'm coming from?...

   Anyway, hopefully this won't happen to ya! smile  and you'll find more
 than enough features you like as I'm sure the creator that's coming out is
 quite flexible in what it does...

 Have a great evening!...

 Smiles,

 Cara

 At 09:10 PM 1/11/2007 -0500, you wrote:

yeah but if you take just the sounds and use just the sounds from the 
games,
then, wouldn't it be just like programming any other audio game?

Josh

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 8:31 PM
Subject: Re: [Audyssey] dragon unpack


  Hi Josh,
  Well, I am certain allot of us would like to have authentic accessible
  games similar to those in the sighted gaming world. Except for one 
  major
  flaw. Such game stories, sounds, and graphics are heavily copyrighted.
  Anyone choosing that route of attempting to program a copy of a PS2 or
  Xbox game should remember if caught they could face some stiff fines.
  It also is a massive undertaking as well. It takes more than just some
  amature programming and sound effecs. Some of those games are quite
  technical and advanced to program.
  Josh wrote:
  Hi,
 
  I think it would be cool to see someone make games using sounds from
  playstation and other pc games. If anyone wants dragon unpack to rip
  sounds
  from pc and ps2 or ps3 or x-box games to adapt them so blind people 
  can
  play
  let me know.
 
  Josh
 
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.




--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007

 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date: 1/11/2007



 ___
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