Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.

2010-11-20 Thread Ben
You have a well made point there yohandi. I've been playing games for years but actually slightly agree to disagree with you. We need to have difficult games but not too difficult that no one can beat it except for those with tones of time on their hands... but I get what you're saying. ---

Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Yohandy
gamers@audyssey.org Sent: Thursday, November 04, 2010 11:10 AM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hi Clement, In Monte there were ledges hanging out above the middle of the lava pits you could jump onto and then use them to jump safely to the next

Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Yohandy
woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 11:42 AM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. I wonder if a good compromise would be to eliminate the warnings on the highest difficulty and leave

Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
value. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 12:01 PM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hi

Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Thomas Ward
Hi Yohandy, Regarding sensativity that's pretty hard to do in an audio game. Especially, one using a keyboard because something like DirectX only cares if the key is pressed or released. How hard you hold it down is irrelavant. So that is certainly a drawback to creating a game for the PC. As

Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Bryan Peterson
, November 04, 2010 9:42 AM Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. I wonder if a good compromise would be to eliminate the warnings on the highest difficulty and leave them in the lower ones? Thoughts, Thomas? --- Shepherds are the best beasts

Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
I agree with this. I think that was a good concept in Monty, and should be kept at least to an extent. That to me would add that extra bit of challenge... and that chasm, for example. If one couldn't find the switch, you could have an alternative method... but a much harder one. So you have

Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Hayden Presley
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Thursday, November 04, 2010 12:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Hmm. I was thinking it would something

Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Thursday, November 04, 2010 11:12 AM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was bestsidescroller?-Re:Q9version 1.2. Not intending this comment to sound rude, but could we please eliminate