Re: [Audyssey] speaking of the user's manual - Re: AGM world border
I couldn't agree more. If it weren't for Michiel, the programmer and his frequent tutorials I would probably have given up before now, but then again I see the enormous potential of the program even with its limitations. Either that or I'm just plain stubborn. Then again you know what they say about Irish lads. actually I have a feeling that once I can get the opponent, flies and things to behave how I want them to, get the scoring ironed out and record the numbers, and of course once I test it, my Frogs and Flies game might just be ready to put online or send to anyone who wants to try it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:19 AM Subject: [Audyssey] speaking of the user's manual - Re: AGM world border You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border I had to dig into the manual a bit to find this one last night, but the border is set by the four corner items. So if you want an area grid to be 4 by 4, put a building block at each of those corners, if you want to expand this size, up your border size and it will grow by that much. AGM is really cool, but overall the documentation is very lacking, especially with regard to reactions and the calculator, and I'm afraid this is going to keep the game from being as widely used as it might otherwise be. I think a complete rewrite of the manual for the final version, with some more detailed and complex tutorials would go a long way toward this program gaining acceptance. From what I can tell, a lot of people downloaded it when it first came out, but based on traffic here and on the AGM forum, most of those people got frustrated and quit using it. This is too bad, as it is a very unique piece of software, and just takes some patience to get going. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 7:07 PM Subject: [Audyssey] AGM world border Hi, How do you create the border for a world? I tried out Kenn's durby game but I couldn't get very far with it. I could move and stuff but maybe I was having trouble because the borders were too close together and the world wasn't big enough? How do you set borders and increase and decrease their size? Also I think some game effects such as sound frequency changes and things are badly needed in the next version of the AGM. If I want to make a jet raceing game I need to do the following. First of all I want the sound of the plane taking off to loop. I also want it to have the sound of taking off so the frequency of the looped sound would have to be raised over a certain amount of time. Next, I think the calculator should be less restricting and have more options. It would be so cool if you could look up physics formulas in a book somewhere and drop them into your AGM game using a calculator building block to control it. Currently the only way to do this is lets say you have a falling object. You'd have to estimate the weight of the object then tell the caluclator based on the weight of the object and the current height at which it's falling based on gravity how long to let it fall using a calculator probably linked to a timer and another calculator to subtract altitude. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http
Re: [Audyssey] speaking of the user's manual - Re: AGM world border
How about in some kind of wav or mp3 file? Yes, it'd be very hard to keep up to date; but an eText and a .txt or html that come with the program would becool, dont you think so? On 8/5/07, Bryan Peterson [EMAIL PROTECTED] wrote: I couldn't agree more. If it weren't for Michiel, the programmer and his frequent tutorials I would probably have given up before now, but then again I see the enormous potential of the program even with its limitations. Either that or I'm just plain stubborn. Then again you know what they say about Irish lads. actually I have a feeling that once I can get the opponent, flies and things to behave how I want them to, get the scoring ironed out and record the numbers, and of course once I test it, my Frogs and Flies game might just be ready to put online or send to anyone who wants to try it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:19 AM Subject: [Audyssey] speaking of the user's manual - Re: AGM world border You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border I had to dig into the manual a bit to find this one last night, but the border is set by the four corner items. So if you want an area grid to be 4 by 4, put a building block at each of those corners, if you want to expand this size, up your border size and it will grow by that much. AGM is really cool, but overall the documentation is very lacking, especially with regard to reactions and the calculator, and I'm afraid this is going to keep the game from being as widely used as it might otherwise be. I think a complete rewrite of the manual for the final version, with some more detailed and complex tutorials would go a long way toward this program gaining acceptance. From what I can tell, a lot of people downloaded it when it first came out, but based on traffic here and on the AGM forum, most of those people got frustrated and quit using it. This is too bad, as it is a very unique piece of software, and just takes some patience to get going. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 7:07 PM Subject: [Audyssey] AGM world border Hi, How do you create the border for a world? I tried out Kenn's durby game but I couldn't get very far with it. I could move and stuff but maybe I was having trouble because the borders were too close together and the world wasn't big enough? How do you set borders and increase and decrease their size? Also I think some game effects such as sound frequency changes and things are badly needed in the next version of the AGM. If I want to make a jet raceing game I need to do the following. First of all I want the sound of the plane taking off to loop. I also want it to have the sound of taking off so the frequency of the looped sound would have to be raised over a certain amount of time. Next, I think the calculator should be less restricting and have more options. It would be so cool if you could look up physics formulas in a book somewhere and drop them into your AGM game using a calculator building block to control it. Currently the only way to do this is lets say you have a falling object. You'd have to estimate the weight of the object then tell the caluclator based on the weight of the object and the current height at which it's falling based on gravity how long to let it fall using a calculator probably linked to a timer and another calculator to subtract altitude. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org
Re: [Audyssey] speaking of the user's manual - Re: AGM world border
Send the link to the ofline manual, which I believe Josh created the offline version of the newer one, and I'll use Say Pad for conversion. Which voice do you wish to have: Mike, Marry, or Sam. - Original Message - From: blind guy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 9:07 AM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border How about in some kind of wav or mp3 file? Yes, it'd be very hard to keep up to date; but an eText and a .txt or html that come with the program would becool, dont you think so? On 8/5/07, Bryan Peterson [EMAIL PROTECTED] wrote: I couldn't agree more. If it weren't for Michiel, the programmer and his frequent tutorials I would probably have given up before now, but then again I see the enormous potential of the program even with its limitations. Either that or I'm just plain stubborn. Then again you know what they say about Irish lads. actually I have a feeling that once I can get the opponent, flies and things to behave how I want them to, get the scoring ironed out and record the numbers, and of course once I test it, my Frogs and Flies game might just be ready to put online or send to anyone who wants to try it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:19 AM Subject: [Audyssey] speaking of the user's manual - Re: AGM world border You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border I had to dig into the manual a bit to find this one last night, but the border is set by the four corner items. So if you want an area grid to be 4 by 4, put a building block at each of those corners, if you want to expand this size, up your border size and it will grow by that much. AGM is really cool, but overall the documentation is very lacking, especially with regard to reactions and the calculator, and I'm afraid this is going to keep the game from being as widely used as it might otherwise be. I think a complete rewrite of the manual for the final version, with some more detailed and complex tutorials would go a long way toward this program gaining acceptance. From what I can tell, a lot of people downloaded it when it first came out, but based on traffic here and on the AGM forum, most of those people got frustrated and quit using it. This is too bad, as it is a very unique piece of software, and just takes some patience to get going. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 7:07 PM Subject: [Audyssey] AGM world border Hi, How do you create the border for a world? I tried out Kenn's durby game but I couldn't get very far with it. I could move and stuff but maybe I was having trouble because the borders were too close together and the world wasn't big enough? How do you set borders and increase and decrease their size? Also I think some game effects such as sound frequency changes and things are badly needed in the next version of the AGM. If I want to make a jet raceing game I need to do the following. First of all I want the sound of the plane taking off to loop. I also want it to have the sound of taking off so the frequency of the looped sound would have to be raised over a certain amount of time. Next, I think the calculator should be less restricting and have more options. It would be so cool if you could look up physics formulas in a book somewhere and drop them into your AGM game using a calculator building block to control it. Currently the only way to do this is lets say you have a falling object. You'd have to estimate the weight of the object then tell the caluclator based on the weight of the object and the current height at which it's falling based on gravity how long to let it fall using a calculator probably linked to a timer and another calculator to subtract altitude. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] speaking of the user's manual - Re: AGM world border
You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. HTML is OK, but I suggest to put a zip file somewhere, containing all the manual itself. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] speaking of the user's manual - Re: AGM world border
And: I also hope this community can help out itsself by helping each other and sharing prototypes and games too :) - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 5:02 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border I couldn't agree more. If it weren't for Michiel, the programmer and his frequent tutorials I would probably have given up before now, but then again I see the enormous potential of the program even with its limitations. Either that or I'm just plain stubborn. Then again you know what they say about Irish lads. actually I have a feeling that once I can get the opponent, flies and things to behave how I want them to, get the scoring ironed out and record the numbers, and of course once I test it, my Frogs and Flies game might just be ready to put online or send to anyone who wants to try it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:19 AM Subject: [Audyssey] speaking of the user's manual - Re: AGM world border You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border I had to dig into the manual a bit to find this one last night, but the border is set by the four corner items. So if you want an area grid to be 4 by 4, put a building block at each of those corners, if you want to expand this size, up your border size and it will grow by that much. AGM is really cool, but overall the documentation is very lacking, especially with regard to reactions and the calculator, and I'm afraid this is going to keep the game from being as widely used as it might otherwise be. I think a complete rewrite of the manual for the final version, with some more detailed and complex tutorials would go a long way toward this program gaining acceptance. From what I can tell, a lot of people downloaded it when it first came out, but based on traffic here and on the AGM forum, most of those people got frustrated and quit using it. This is too bad, as it is a very unique piece of software, and just takes some patience to get going. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 7:07 PM Subject: [Audyssey] AGM world border Hi, How do you create the border for a world? I tried out Kenn's durby game but I couldn't get very far with it. I could move and stuff but maybe I was having trouble because the borders were too close together and the world wasn't big enough? How do you set borders and increase and decrease their size? Also I think some game effects such as sound frequency changes and things are badly needed in the next version of the AGM. If I want to make a jet raceing game I need to do the following. First of all I want the sound of the plane taking off to loop. I also want it to have the sound of taking off so the frequency of the looped sound would have to be raised over a certain amount of time. Next, I think the calculator should be less restricting and have more options. It would be so cool if you could look up physics formulas in a book somewhere and drop them into your AGM game using a calculator building block to control it. Currently the only way to do this is lets say you have a falling object. You'd have to estimate the weight of the object then tell the caluclator based on the weight of the object and the current height at which it's falling based on gravity how long to let it fall using a calculator probably linked to a timer and another calculator to subtract altitude. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers
Re: [Audyssey] speaking of the user's manual - Re: AGM world border
Hi, Just a quick note to everyone about the manual: We completely agree that it does not contain all the necessary information yet. The reason (again) is mostly time constraints, as well as that AGM eventually turned out differently that initially planned. We are using all of your feedback, questions and complaints to improve the manual. Greets, Richard - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 5:02 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border I couldn't agree more. If it weren't for Michiel, the programmer and his frequent tutorials I would probably have given up before now, but then again I see the enormous potential of the program even with its limitations. Either that or I'm just plain stubborn. Then again you know what they say about Irish lads. actually I have a feeling that once I can get the opponent, flies and things to behave how I want them to, get the scoring ironed out and record the numbers, and of course once I test it, my Frogs and Flies game might just be ready to put online or send to anyone who wants to try it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:19 AM Subject: [Audyssey] speaking of the user's manual - Re: AGM world border You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border I had to dig into the manual a bit to find this one last night, but the border is set by the four corner items. So if you want an area grid to be 4 by 4, put a building block at each of those corners, if you want to expand this size, up your border size and it will grow by that much. AGM is really cool, but overall the documentation is very lacking, especially with regard to reactions and the calculator, and I'm afraid this is going to keep the game from being as widely used as it might otherwise be. I think a complete rewrite of the manual for the final version, with some more detailed and complex tutorials would go a long way toward this program gaining acceptance. From what I can tell, a lot of people downloaded it when it first came out, but based on traffic here and on the AGM forum, most of those people got frustrated and quit using it. This is too bad, as it is a very unique piece of software, and just takes some patience to get going. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 7:07 PM Subject: [Audyssey] AGM world border Hi, How do you create the border for a world? I tried out Kenn's durby game but I couldn't get very far with it. I could move and stuff but maybe I was having trouble because the borders were too close together and the world wasn't big enough? How do you set borders and increase and decrease their size? Also I think some game effects such as sound frequency changes and things are badly needed in the next version of the AGM. If I want to make a jet raceing game I need to do the following. First of all I want the sound of the plane taking off to loop. I also want it to have the sound of taking off so the frequency of the looped sound would have to be raised over a certain amount of time. Next, I think the calculator should be less restricting and have more options. It would be so cool if you could look up physics formulas in a book somewhere and drop them into your AGM game using a calculator building block to control it. Currently the only way to do this is lets say you have a falling object. You'd have to estimate the weight of the object then tell the caluclator based on the weight of the object and the current height at which it's falling based on gravity how long to let it fall using a calculator probably linked to a timer and another calculator to subtract altitude. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list
Re: [Audyssey] speaking of the user's manual - Re: AGM world border
Hi Richard, Yes, I think the community will help itself out a good bit by sharing, but we really need some more thorough documentation and detailed tutorials. Besides yourself and Michiel, are there any other members of the AGM team that might be able to help with this? Also, I am very surprised there aren't games made by the developers available to download and analyze, surely the programmers have made their own games during testing? thanks much, Che - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 6:37 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border And: I also hope this community can help out itsself by helping each other and sharing prototypes and games too :) - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 5:02 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border I couldn't agree more. If it weren't for Michiel, the programmer and his frequent tutorials I would probably have given up before now, but then again I see the enormous potential of the program even with its limitations. Either that or I'm just plain stubborn. Then again you know what they say about Irish lads. actually I have a feeling that once I can get the opponent, flies and things to behave how I want them to, get the scoring ironed out and record the numbers, and of course once I test it, my Frogs and Flies game might just be ready to put online or send to anyone who wants to try it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:19 AM Subject: [Audyssey] speaking of the user's manual - Re: AGM world border You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border I had to dig into the manual a bit to find this one last night, but the border is set by the four corner items. So if you want an area grid to be 4 by 4, put a building block at each of those corners, if you want to expand this size, up your border size and it will grow by that much. AGM is really cool, but overall the documentation is very lacking, especially with regard to reactions and the calculator, and I'm afraid this is going to keep the game from being as widely used as it might otherwise be. I think a complete rewrite of the manual for the final version, with some more detailed and complex tutorials would go a long way toward this program gaining acceptance. From what I can tell, a lot of people downloaded it when it first came out, but based on traffic here and on the AGM forum, most of those people got frustrated and quit using it. This is too bad, as it is a very unique piece of software, and just takes some patience to get going. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 7:07 PM Subject: [Audyssey] AGM world border Hi, How do you create the border for a world? I tried out Kenn's durby game but I couldn't get very far with it. I could move and stuff but maybe I was having trouble because the borders were too close together and the world wasn't big enough? How do you set borders and increase and decrease their size? Also I think some game effects such as sound frequency changes and things are badly needed in the next version of the AGM. If I want to make a jet raceing game I need to do the following. First of all I want the sound of the plane taking off to loop. I also want it to have the sound of taking off so the frequency of the looped sound would have to be raised over a certain amount of time. Next, I think the calculator should be less restricting and have more options. It would be so cool if you could look up physics formulas in a book somewhere and drop them into your AGM game using a calculator building block to control it. Currently the only way to do this is lets say you have a falling object. You'd have to estimate the weight of the object then tell the caluclator based on the weight of the object and the current height at which it's falling based on gravity how long to let it fall using a calculator probably linked to a timer and another calculator to subtract altitude. Josh Most of the reason I don't like spam
Re: [Audyssey] speaking of the user's manual - Re: AGM world border
Yes, but hardly any of these have good documentation, which is really the point of these examples. Working on it... :) - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 1:45 AM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border Hi Richard, Yes, I think the community will help itself out a good bit by sharing, but we really need some more thorough documentation and detailed tutorials. Besides yourself and Michiel, are there any other members of the AGM team that might be able to help with this? Also, I am very surprised there aren't games made by the developers available to download and analyze, surely the programmers have made their own games during testing? thanks much, Che - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 6:37 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border And: I also hope this community can help out itsself by helping each other and sharing prototypes and games too :) - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 5:02 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border I couldn't agree more. If it weren't for Michiel, the programmer and his frequent tutorials I would probably have given up before now, but then again I see the enormous potential of the program even with its limitations. Either that or I'm just plain stubborn. Then again you know what they say about Irish lads. actually I have a feeling that once I can get the opponent, flies and things to behave how I want them to, get the scoring ironed out and record the numbers, and of course once I test it, my Frogs and Flies game might just be ready to put online or send to anyone who wants to try it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:19 AM Subject: [Audyssey] speaking of the user's manual - Re: AGM world border You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border I had to dig into the manual a bit to find this one last night, but the border is set by the four corner items. So if you want an area grid to be 4 by 4, put a building block at each of those corners, if you want to expand this size, up your border size and it will grow by that much. AGM is really cool, but overall the documentation is very lacking, especially with regard to reactions and the calculator, and I'm afraid this is going to keep the game from being as widely used as it might otherwise be. I think a complete rewrite of the manual for the final version, with some more detailed and complex tutorials would go a long way toward this program gaining acceptance. From what I can tell, a lot of people downloaded it when it first came out, but based on traffic here and on the AGM forum, most of those people got frustrated and quit using it. This is too bad, as it is a very unique piece of software, and just takes some patience to get going. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 7:07 PM Subject: [Audyssey] AGM world border Hi, How do you create the border for a world? I tried out Kenn's durby game but I couldn't get very far with it. I could move and stuff but maybe I was having trouble because the borders were too close together and the world wasn't big enough? How do you set borders and increase and decrease their size? Also I think some game effects such as sound frequency changes and things are badly needed in the next version of the AGM. If I want to make a jet raceing game I need to do the following. First of all I want the sound of the plane taking off to loop. I also want it to have the sound of taking off so the frequency of the looped sound would have to be raised over a certain amount of time. Next, I think the calculator should be less restricting and have more options. It would be so cool if you could look up physics formulas in a book somewhere and drop them into your AGM game using a calculator building block to control it. Currently the only way to do this is lets say you