Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread Bryan Peterson
I couldn't agree more. If it weren't for Michiel, the programmer and his 
frequent tutorials I would probably have given up before now, but then again 
I see the enormous potential of the program even with its limitations. 
Either that or I'm just plain stubborn. Then again you know what they say 
about Irish lads. actually I have a feeling that once I can get the 
opponent, flies and things to behave how I want them to, get the scoring 
ironed out and record the numbers, and of course once I test it, my Frogs 
and Flies game might just be ready to put online or send to anyone who wants 
to try it.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 8:19 AM
Subject: [Audyssey] speaking of the user's manual - Re: AGM world border


 You mention how lacking the user's manual is, and I agree.  I think that 
 it
 should also be available in a format that can be used offline.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Josh [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Saturday, August 04, 2007 10:40 PM
 Subject: Re: [Audyssey] AGM world border


  I had to dig  into the manual a bit to find this one last night, but the
 border is set by the four corner items.
  So if you want an area grid to be 4 by 4, put a building block at each 
 of
 those corners, if you want to expand this size, up your border size and 
 it
 will grow by that much.
  AGM is really cool, but overall the documentation is very lacking,
 especially with regard to reactions and the calculator, and I'm afraid
 this
 is going to keep the game from being as widely used as it might otherwise
 be.
  I think a complete rewrite of the manual for the final version, with 
 some
 more detailed and complex tutorials would go a long way toward this
 program
 gaining acceptance.
  From what I can tell, a lot of people downloaded it when it first came
 out, but based on traffic here and on the AGM forum, most of those people
 got frustrated and quit using it.  This is too bad, as it is a very 
 unique
 piece of software, and just takes some patience to get going.
  Later,
  Che

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 7:07 PM
 Subject: [Audyssey] AGM world border


 Hi,
 How do you create the border for a world? I tried out Kenn's durby game
 but
 I couldn't get very far with it. I could move and stuff but maybe I was
 having trouble because the borders were too close together and the world
 wasn't big enough? How do you set borders and increase and decrease 
 their
 size? Also I think some game effects such as sound frequency changes and
 things are badly needed in the next version of the AGM. If I want to 
 make
 a
 jet raceing game I need to do the following.
 First of all I want the sound of the plane taking off to loop. I also
 want
 it to have the sound of taking off so the frequency of the looped sound
 would have to be raised over a certain amount of time. Next, I think the
 calculator should be less restricting and have more options. It would be
 so
 cool if you could look up physics formulas in a book somewhere and drop
 them
 into your AGM game using a calculator building block to control it.
 Currently the only way to do this is lets say you have a falling object.
 You'd have to estimate the weight of the object then tell the caluclator
 based on the weight of the object and the current height at which it's
 falling based on gravity how long to let it fall using a calculator
 probably
 linked to a timer and another calculator to subtract altitude.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread blind guy
How about in some kind of wav or mp3 file? Yes, it'd be very hard to
keep up to date; but an eText and a .txt or html that come with the
program would becool, dont you think so?

On 8/5/07, Bryan Peterson [EMAIL PROTECTED] wrote:
 I couldn't agree more. If it weren't for Michiel, the programmer and his
 frequent tutorials I would probably have given up before now, but then again
 I see the enormous potential of the program even with its limitations.
 Either that or I'm just plain stubborn. Then again you know what they say
 about Irish lads. actually I have a feeling that once I can get the
 opponent, flies and things to behave how I want them to, get the scoring
 ironed out and record the numbers, and of course once I test it, my Frogs
 and Flies game might just be ready to put online or send to anyone who wants
 to try it.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 8:19 AM
 Subject: [Audyssey] speaking of the user's manual - Re: AGM world border


  You mention how lacking the user's manual is, and I agree.  I think that
  it
  should also be available in a format that can be used offline.
  --
  If guns cause crime, then pencils cause misspelled words.
  - Original Message -
  From: Che [EMAIL PROTECTED]
  To: Josh [EMAIL PROTECTED]; Gamers Discussion list
  gamers@audyssey.org
  Sent: Saturday, August 04, 2007 10:40 PM
  Subject: Re: [Audyssey] AGM world border
 
 
   I had to dig  into the manual a bit to find this one last night, but the
  border is set by the four corner items.
   So if you want an area grid to be 4 by 4, put a building block at each
  of
  those corners, if you want to expand this size, up your border size and
  it
  will grow by that much.
   AGM is really cool, but overall the documentation is very lacking,
  especially with regard to reactions and the calculator, and I'm afraid
  this
  is going to keep the game from being as widely used as it might otherwise
  be.
   I think a complete rewrite of the manual for the final version, with
  some
  more detailed and complex tutorials would go a long way toward this
  program
  gaining acceptance.
   From what I can tell, a lot of people downloaded it when it first came
  out, but based on traffic here and on the AGM forum, most of those people
  got frustrated and quit using it.  This is too bad, as it is a very
  unique
  piece of software, and just takes some patience to get going.
   Later,
   Che
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: gamers discussion list gamers@audyssey.org
  Sent: Saturday, August 04, 2007 7:07 PM
  Subject: [Audyssey] AGM world border
 
 
  Hi,
  How do you create the border for a world? I tried out Kenn's durby game
  but
  I couldn't get very far with it. I could move and stuff but maybe I was
  having trouble because the borders were too close together and the world
  wasn't big enough? How do you set borders and increase and decrease
  their
  size? Also I think some game effects such as sound frequency changes and
  things are badly needed in the next version of the AGM. If I want to
  make
  a
  jet raceing game I need to do the following.
  First of all I want the sound of the plane taking off to loop. I also
  want
  it to have the sound of taking off so the frequency of the looped sound
  would have to be raised over a certain amount of time. Next, I think the
  calculator should be less restricting and have more options. It would be
  so
  cool if you could look up physics formulas in a book somewhere and drop
  them
  into your AGM game using a calculator building block to control it.
  Currently the only way to do this is lets say you have a falling object.
  You'd have to estimate the weight of the object then tell the caluclator
  based on the weight of the object and the current height at which it's
  falling based on gravity how long to let it fall using a calculator
  probably
  linked to a timer and another calculator to subtract altitude.
 
  Josh
 
  Most of the reason I don't like spam is because a lot of it is true.
  email: [EMAIL PROTECTED]
  msn: [EMAIL PROTECTED]
  AOL: kutztownstudent
  skype: jkenn337
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 
 
 
  ___
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  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 
 
 
 
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Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread Trenton Matthews
Send the link to the ofline manual, which I believe Josh created the 
offline version of the newer one,  and I'll use Say Pad for conversion. 
Which voice do you wish to have:
Mike, Marry, or Sam.

- Original Message -
From: blind guy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 9:07 AM
Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border

 How about in some kind of wav or mp3 file? Yes, it'd be very hard to
 keep up to date; but an eText and a .txt or html that come with the
 program would becool, dont you think so?

 On 8/5/07, Bryan Peterson [EMAIL PROTECTED] wrote:
 I couldn't agree more. If it weren't for Michiel, the programmer and his
 frequent tutorials I would probably have given up before now, but then 
 again
 I see the enormous potential of the program even with its limitations.
 Either that or I'm just plain stubborn. Then again you know what they say
 about Irish lads. actually I have a feeling that once I can get the
 opponent, flies and things to behave how I want them to, get the scoring
 ironed out and record the numbers, and of course once I test it, my Frogs
 and Flies game might just be ready to put online or send to anyone who 
 wants
 to try it.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 8:19 AM
 Subject: [Audyssey] speaking of the user's manual - Re: AGM world border


  You mention how lacking the user's manual is, and I agree.  I think 
  that
  it
  should also be available in a format that can be used offline.
  --
  If guns cause crime, then pencils cause misspelled words.
  - Original Message -
  From: Che [EMAIL PROTECTED]
  To: Josh [EMAIL PROTECTED]; Gamers Discussion list
  gamers@audyssey.org
  Sent: Saturday, August 04, 2007 10:40 PM
  Subject: Re: [Audyssey] AGM world border
 
 
   I had to dig  into the manual a bit to find this one last night, but 
  the
  border is set by the four corner items.
   So if you want an area grid to be 4 by 4, put a building block at 
  each
  of
  those corners, if you want to expand this size, up your border size 
  and
  it
  will grow by that much.
   AGM is really cool, but overall the documentation is very lacking,
  especially with regard to reactions and the calculator, and I'm afraid
  this
  is going to keep the game from being as widely used as it might 
  otherwise
  be.
   I think a complete rewrite of the manual for the final version, with
  some
  more detailed and complex tutorials would go a long way toward this
  program
  gaining acceptance.
   From what I can tell, a lot of people downloaded it when it first 
  came
  out, but based on traffic here and on the AGM forum, most of those 
  people
  got frustrated and quit using it.  This is too bad, as it is a very
  unique
  piece of software, and just takes some patience to get going.
   Later,
   Che
 
  - Original Message -
  From: Josh [EMAIL PROTECTED]
  To: gamers discussion list gamers@audyssey.org
  Sent: Saturday, August 04, 2007 7:07 PM
  Subject: [Audyssey] AGM world border
 
 
  Hi,
  How do you create the border for a world? I tried out Kenn's durby 
  game
  but
  I couldn't get very far with it. I could move and stuff but maybe I 
  was
  having trouble because the borders were too close together and the 
  world
  wasn't big enough? How do you set borders and increase and decrease
  their
  size? Also I think some game effects such as sound frequency changes 
  and
  things are badly needed in the next version of the AGM. If I want to
  make
  a
  jet raceing game I need to do the following.
  First of all I want the sound of the plane taking off to loop. I also
  want
  it to have the sound of taking off so the frequency of the looped 
  sound
  would have to be raised over a certain amount of time. Next, I think 
  the
  calculator should be less restricting and have more options. It would 
  be
  so
  cool if you could look up physics formulas in a book somewhere and 
  drop
  them
  into your AGM game using a calculator building block to control it.
  Currently the only way to do this is lets say you have a falling 
  object.
  You'd have to estimate the weight of the object then tell the 
  caluclator
  based on the weight of the object and the current height at which 
  it's
  falling based on gravity how long to let it fall using a calculator
  probably
  linked to a timer and another calculator to subtract altitude.
 
  Josh
 
  Most of the reason I don't like spam is because a lot of it is true.
  email: [EMAIL PROTECTED]
  msn: [EMAIL PROTECTED]
  AOL: kutztownstudent
  skype: jkenn337
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You 
  can
  visit

Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread Talksina

You mention how lacking the user's manual is, and I agree.  I think that it
should also be available in a format that can be used offline.

HTML is OK, but I suggest to put a zip file somewhere, containing all the 
manual itself.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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any subscription changes via the web.


Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread AudioGames.net
And:

I also hope this community can help out itsself by helping each other and 
sharing prototypes and games too :)


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 5:02 PM
Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border


I couldn't agree more. If it weren't for Michiel, the programmer and his
 frequent tutorials I would probably have given up before now, but then 
 again
 I see the enormous potential of the program even with its limitations.
 Either that or I'm just plain stubborn. Then again you know what they say
 about Irish lads. actually I have a feeling that once I can get the
 opponent, flies and things to behave how I want them to, get the scoring
 ironed out and record the numbers, and of course once I test it, my Frogs
 and Flies game might just be ready to put online or send to anyone who 
 wants
 to try it.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 8:19 AM
 Subject: [Audyssey] speaking of the user's manual - Re: AGM world border


 You mention how lacking the user's manual is, and I agree.  I think that
 it
 should also be available in a format that can be used offline.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Josh [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Saturday, August 04, 2007 10:40 PM
 Subject: Re: [Audyssey] AGM world border


  I had to dig  into the manual a bit to find this one last night, but 
 the
 border is set by the four corner items.
  So if you want an area grid to be 4 by 4, put a building block at each
 of
 those corners, if you want to expand this size, up your border size and
 it
 will grow by that much.
  AGM is really cool, but overall the documentation is very lacking,
 especially with regard to reactions and the calculator, and I'm afraid
 this
 is going to keep the game from being as widely used as it might 
 otherwise
 be.
  I think a complete rewrite of the manual for the final version, with
 some
 more detailed and complex tutorials would go a long way toward this
 program
 gaining acceptance.
  From what I can tell, a lot of people downloaded it when it first came
 out, but based on traffic here and on the AGM forum, most of those 
 people
 got frustrated and quit using it.  This is too bad, as it is a very
 unique
 piece of software, and just takes some patience to get going.
  Later,
  Che

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 7:07 PM
 Subject: [Audyssey] AGM world border


 Hi,
 How do you create the border for a world? I tried out Kenn's durby game
 but
 I couldn't get very far with it. I could move and stuff but maybe I was
 having trouble because the borders were too close together and the 
 world
 wasn't big enough? How do you set borders and increase and decrease
 their
 size? Also I think some game effects such as sound frequency changes 
 and
 things are badly needed in the next version of the AGM. If I want to
 make
 a
 jet raceing game I need to do the following.
 First of all I want the sound of the plane taking off to loop. I also
 want
 it to have the sound of taking off so the frequency of the looped sound
 would have to be raised over a certain amount of time. Next, I think 
 the
 calculator should be less restricting and have more options. It would 
 be
 so
 cool if you could look up physics formulas in a book somewhere and drop
 them
 into your AGM game using a calculator building block to control it.
 Currently the only way to do this is lets say you have a falling 
 object.
 You'd have to estimate the weight of the object then tell the 
 caluclator
 based on the weight of the object and the current height at which it's
 falling based on gravity how long to let it fall using a calculator
 probably
 linked to a timer and another calculator to subtract altitude.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.




 ___
 Gamers

Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread AudioGames.net
Hi,

Just a quick note to everyone about the manual:

We completely agree that it does not contain all the necessary information 
yet. The reason (again) is mostly time constraints, as well as that AGM 
eventually turned out differently that initially planned. We are using all 
of your feedback, questions and complaints to improve the manual.

Greets,

Richard


- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 5:02 PM
Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border


I couldn't agree more. If it weren't for Michiel, the programmer and his
 frequent tutorials I would probably have given up before now, but then 
 again
 I see the enormous potential of the program even with its limitations.
 Either that or I'm just plain stubborn. Then again you know what they say
 about Irish lads. actually I have a feeling that once I can get the
 opponent, flies and things to behave how I want them to, get the scoring
 ironed out and record the numbers, and of course once I test it, my Frogs
 and Flies game might just be ready to put online or send to anyone who 
 wants
 to try it.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 8:19 AM
 Subject: [Audyssey] speaking of the user's manual - Re: AGM world border


 You mention how lacking the user's manual is, and I agree.  I think that
 it
 should also be available in a format that can be used offline.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Josh [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Saturday, August 04, 2007 10:40 PM
 Subject: Re: [Audyssey] AGM world border


  I had to dig  into the manual a bit to find this one last night, but 
 the
 border is set by the four corner items.
  So if you want an area grid to be 4 by 4, put a building block at each
 of
 those corners, if you want to expand this size, up your border size and
 it
 will grow by that much.
  AGM is really cool, but overall the documentation is very lacking,
 especially with regard to reactions and the calculator, and I'm afraid
 this
 is going to keep the game from being as widely used as it might 
 otherwise
 be.
  I think a complete rewrite of the manual for the final version, with
 some
 more detailed and complex tutorials would go a long way toward this
 program
 gaining acceptance.
  From what I can tell, a lot of people downloaded it when it first came
 out, but based on traffic here and on the AGM forum, most of those 
 people
 got frustrated and quit using it.  This is too bad, as it is a very
 unique
 piece of software, and just takes some patience to get going.
  Later,
  Che

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 7:07 PM
 Subject: [Audyssey] AGM world border


 Hi,
 How do you create the border for a world? I tried out Kenn's durby game
 but
 I couldn't get very far with it. I could move and stuff but maybe I was
 having trouble because the borders were too close together and the 
 world
 wasn't big enough? How do you set borders and increase and decrease
 their
 size? Also I think some game effects such as sound frequency changes 
 and
 things are badly needed in the next version of the AGM. If I want to
 make
 a
 jet raceing game I need to do the following.
 First of all I want the sound of the plane taking off to loop. I also
 want
 it to have the sound of taking off so the frequency of the looped sound
 would have to be raised over a certain amount of time. Next, I think 
 the
 calculator should be less restricting and have more options. It would 
 be
 so
 cool if you could look up physics formulas in a book somewhere and drop
 them
 into your AGM game using a calculator building block to control it.
 Currently the only way to do this is lets say you have a falling 
 object.
 You'd have to estimate the weight of the object then tell the 
 caluclator
 based on the weight of the object and the current height at which it's
 falling based on gravity how long to let it fall using a calculator
 probably
 linked to a timer and another calculator to subtract altitude.

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



 ___
 Gamers mailing list

Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread Che
  Hi Richard,
  Yes, I think the community will help itself out a good bit by sharing, but 
we really need some more thorough documentation and detailed tutorials.
  Besides yourself and Michiel, are there any other members of the AGM team 
that might be able to help with this?
  Also, I am very surprised there aren't games made by the developers 
available to download and analyze, surely the programmers have made their 
own games during testing?
  thanks much,
  Che

- Original Message - 
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 6:37 PM
Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border


 And:

 I also hope this community can help out itsself by helping each other and
 sharing prototypes and games too :)


 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 5:02 PM
 Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world 
 border


I couldn't agree more. If it weren't for Michiel, the programmer and his
 frequent tutorials I would probably have given up before now, but then
 again
 I see the enormous potential of the program even with its limitations.
 Either that or I'm just plain stubborn. Then again you know what they say
 about Irish lads. actually I have a feeling that once I can get the
 opponent, flies and things to behave how I want them to, get the scoring
 ironed out and record the numbers, and of course once I test it, my Frogs
 and Flies game might just be ready to put online or send to anyone who
 wants
 to try it.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 8:19 AM
 Subject: [Audyssey] speaking of the user's manual - Re: AGM world border


 You mention how lacking the user's manual is, and I agree.  I think that
 it
 should also be available in a format that can be used offline.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Josh [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Saturday, August 04, 2007 10:40 PM
 Subject: Re: [Audyssey] AGM world border


  I had to dig  into the manual a bit to find this one last night, but
 the
 border is set by the four corner items.
  So if you want an area grid to be 4 by 4, put a building block at each
 of
 those corners, if you want to expand this size, up your border size and
 it
 will grow by that much.
  AGM is really cool, but overall the documentation is very lacking,
 especially with regard to reactions and the calculator, and I'm afraid
 this
 is going to keep the game from being as widely used as it might
 otherwise
 be.
  I think a complete rewrite of the manual for the final version, with
 some
 more detailed and complex tutorials would go a long way toward this
 program
 gaining acceptance.
  From what I can tell, a lot of people downloaded it when it first came
 out, but based on traffic here and on the AGM forum, most of those
 people
 got frustrated and quit using it.  This is too bad, as it is a very
 unique
 piece of software, and just takes some patience to get going.
  Later,
  Che

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 7:07 PM
 Subject: [Audyssey] AGM world border


 Hi,
 How do you create the border for a world? I tried out Kenn's durby 
 game
 but
 I couldn't get very far with it. I could move and stuff but maybe I 
 was
 having trouble because the borders were too close together and the
 world
 wasn't big enough? How do you set borders and increase and decrease
 their
 size? Also I think some game effects such as sound frequency changes
 and
 things are badly needed in the next version of the AGM. If I want to
 make
 a
 jet raceing game I need to do the following.
 First of all I want the sound of the plane taking off to loop. I also
 want
 it to have the sound of taking off so the frequency of the looped 
 sound
 would have to be raised over a certain amount of time. Next, I think
 the
 calculator should be less restricting and have more options. It would
 be
 so
 cool if you could look up physics formulas in a book somewhere and 
 drop
 them
 into your AGM game using a calculator building block to control it.
 Currently the only way to do this is lets say you have a falling
 object.
 You'd have to estimate the weight of the object then tell the
 caluclator
 based on the weight of the object and the current height at which it's
 falling based on gravity how long to let it fall using a calculator
 probably
 linked to a timer and another calculator to subtract altitude.

 Josh

 Most of the reason I don't like spam

Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread AudioGames.net
Yes, but hardly any of these have good documentation, which is really the 
point of these examples. Working on it... :)


- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 1:45 AM
Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border


  Hi Richard,
  Yes, I think the community will help itself out a good bit by sharing, 
 but
 we really need some more thorough documentation and detailed tutorials.
  Besides yourself and Michiel, are there any other members of the AGM team
 that might be able to help with this?
  Also, I am very surprised there aren't games made by the developers
 available to download and analyze, surely the programmers have made their
 own games during testing?
  thanks much,
  Che

 - Original Message - 
 From: AudioGames.net [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 6:37 PM
 Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world 
 border


 And:

 I also hope this community can help out itsself by helping each other and
 sharing prototypes and games too :)


 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 5:02 PM
 Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world
 border


I couldn't agree more. If it weren't for Michiel, the programmer and his
 frequent tutorials I would probably have given up before now, but then
 again
 I see the enormous potential of the program even with its limitations.
 Either that or I'm just plain stubborn. Then again you know what they 
 say
 about Irish lads. actually I have a feeling that once I can get the
 opponent, flies and things to behave how I want them to, get the scoring
 ironed out and record the numbers, and of course once I test it, my 
 Frogs
 and Flies game might just be ready to put online or send to anyone who
 wants
 to try it.
 It ain't pretty when the pretty leaves you with no place to go.
 J.D. Fortune, Pretty Vegas
 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, August 05, 2007 8:19 AM
 Subject: [Audyssey] speaking of the user's manual - Re: AGM world border


 You mention how lacking the user's manual is, and I agree.  I think 
 that
 it
 should also be available in a format that can be used offline.
 --
 If guns cause crime, then pencils cause misspelled words.
 - Original Message - 
 From: Che [EMAIL PROTECTED]
 To: Josh [EMAIL PROTECTED]; Gamers Discussion list
 gamers@audyssey.org
 Sent: Saturday, August 04, 2007 10:40 PM
 Subject: Re: [Audyssey] AGM world border


  I had to dig  into the manual a bit to find this one last night, but
 the
 border is set by the four corner items.
  So if you want an area grid to be 4 by 4, put a building block at 
 each
 of
 those corners, if you want to expand this size, up your border size 
 and
 it
 will grow by that much.
  AGM is really cool, but overall the documentation is very lacking,
 especially with regard to reactions and the calculator, and I'm afraid
 this
 is going to keep the game from being as widely used as it might
 otherwise
 be.
  I think a complete rewrite of the manual for the final version, with
 some
 more detailed and complex tutorials would go a long way toward this
 program
 gaining acceptance.
  From what I can tell, a lot of people downloaded it when it first 
 came
 out, but based on traffic here and on the AGM forum, most of those
 people
 got frustrated and quit using it.  This is too bad, as it is a very
 unique
 piece of software, and just takes some patience to get going.
  Later,
  Che

 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: gamers discussion list gamers@audyssey.org
 Sent: Saturday, August 04, 2007 7:07 PM
 Subject: [Audyssey] AGM world border


 Hi,
 How do you create the border for a world? I tried out Kenn's durby
 game
 but
 I couldn't get very far with it. I could move and stuff but maybe I
 was
 having trouble because the borders were too close together and the
 world
 wasn't big enough? How do you set borders and increase and decrease
 their
 size? Also I think some game effects such as sound frequency changes
 and
 things are badly needed in the next version of the AGM. If I want to
 make
 a
 jet raceing game I need to do the following.
 First of all I want the sound of the plane taking off to loop. I also
 want
 it to have the sound of taking off so the frequency of the looped
 sound
 would have to be raised over a certain amount of time. Next, I think
 the
 calculator should be less restricting and have more options. It would
 be
 so
 cool if you could look up physics formulas in a book somewhere and
 drop
 them
 into your AGM game using a calculator building block to control it.
 Currently the only way to do this is lets say you