Re: [Audyssey] time of conflict thoughts and questions
Hi Dallas, I'd watch that language. Not that I am a moderator, but... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dallas O'Brien Sent: Monday, March 22, 2010 4:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions thing is though, infantry don't really stand a chance in hell against fighters, unless there all lugging around antiaircraft weaponry. and although some would, not all would. cause there to dam heavy to cart around. - Original Message - From: "David Greenwood" To: "Gamers Discussion list" Sent: Monday, March 22, 2010 19:52 Subject: Re: [Audyssey] time of conflict thoughts and questions > Yes, I think it is called luck. lol. > > Regards, > David greenwooddavidgreenw...@gmagames.com > http://www.GMAGames.com > > > - Original Message - > From: "Liam Erven" > To: "'Gamers Discussion list'" > Sent: Sunday, March 21, 2010 11:19 PM > Subject: Re: [Audyssey] time of conflict thoughts and questions > > >>I have never been able to attack infantry with fighters. they always, >>always >> get shot down. >> am I missing something possibly? >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of dark >> Sent: Sunday, March 21, 2010 10:13 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] time of conflict thoughts and questions >> >> Fighters are pretty good against enemy ships, and if you have many, you >> can >> use them to disrupt enemy offensive by attacking enemy infantry, but >> I >> agree their not the best offensive unit, and certainly not as good as >> they >> should be against enemy infantry, hence my desire for a bomber >> plane.; >> >> Btw, I've not found the fuel thing to be a problem, sinse when set to >> roaming, fighters will come back automatically, and otherwise you can >> just >> press H on them to bring them home to refuel. >> >> Generally if I have fighters I just leave them roaming as scouts unless I >> really need an attack somewhere and have many to spare, such as an >> enemy troop transport in the middle of the sea, or the enemy moving >> infantry >> towards a city when i've got a beachhead on their land, though once >> again, I'd really like to see a bomber to do this more efficiently, >> though with decreased speed and fuel range as a balance. >> >> Beware the grue! >> >> Dark. >> - Original Message - >> From: "Johnny Tai" >> To: "Gamers Discussion list" >> Sent: Sunday, March 21, 2010 11:43 PM >> Subject: Re: [Audyssey] time of conflict thoughts and questions >> >> >>> The only part of the game I find really annoying thus far is the fighter >>> unit. They take awhile to build, take more managing than the rest, and >>> they don't really do much cept for getting shot down all the time lol. >>> Granted they're nice to scout with, but even then, if you don't keep >>> them >>> near your cities, they go bye-bye either by out of fuel or by enemy >>> hands. >>> My current game got like 20 fighters on my side, and most I do with them >>> is to keep them out of the ways of others. >>> "No one ever kicked ass by saying I can't." >>> >>> Johnny ST Tai >>> >>> LIVE AND WALK WITH CONFIDENCE. >>> >>> Interpersonal and Social Relationship Counselling-also offering private, >>> one on one self defense training- call or email to book your appointment >>> today! >>> >>> johnnyti...@shaw.ca >>> >>> 1-604-275-2795 >>> >>> Listen to, or buy our music at: >>> >>> http://www.musicsubmit.com/thecat >>> >>> http://www.cdbaby.com/thecat >>> >>> http://www.mynoisyplanet.com/TheCAT. >>> >>> http://www.rhythmqwest.com/TheCat >>> >>> http://www.cdbaby.com/thecat2 >>> >>> The king who stands poised >>> With claws and fangs, eyes ablaze... >>> The hunt has begun. >>> -Haiku by Johnny Tai >>> - Original Message - >>> From: "dark" >>> To: >>> Sent: Sunday, March 21, 2010 1:46 PM >>> Subject: [Audyssey] time of conflict thoughts and questions >>> >>> >>>> Hi. >>>> &g
Re: [Audyssey] time of conflict thoughts and questions
I have a game that's been going on for seven hours now and still no end in sight. Possibly it is because that I play very defensively- as it's my style in most similar games- and I'm playing the largest map with combo battles. It is rather amusing actually, my land is completely under my control now, crawling with armors and soldiers and fighters. I actually got enough units to surround my land in a double ring lol. So far, every enemy unit landing on my land had long enough to say 'uh' before my defensive forces annihilated them. Also caught 5 of their transports sneaking about around my waterway and sunk every single one of them. Now if I can find where on this blasted map their land is! I've taken over two islands, one small and one pretty large, but neither seem to be enemy land. Good times! "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Monday, March 22, 2010 3:06 AM Subject: Re: [Audyssey] time of conflict thoughts and questions lol. I have very poor luck, so I think that shows in the game. It is really fun though. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Greenwood Sent: Monday, March 22, 2010 4:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Yes, I think it is called luck. lol. Regards, David greenwooddavidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Sunday, March 21, 2010 11:19 PM Subject: Re: [Audyssey] time of conflict thoughts and questions I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, March 21, 2010 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message ----- From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai
Re: [Audyssey] time of conflict thoughts and questions
thing is though, infantry don't really stand a chance in hell against fighters, unless there all lugging around antiaircraft weaponry. and although some would, not all would. cause there to dam heavy to cart around. - Original Message - From: "David Greenwood" To: "Gamers Discussion list" Sent: Monday, March 22, 2010 19:52 Subject: Re: [Audyssey] time of conflict thoughts and questions Yes, I think it is called luck. lol. Regards, David greenwooddavidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Sunday, March 21, 2010 11:19 PM Subject: Re: [Audyssey] time of conflict thoughts and questions I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, March 21, 2010 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "dark" To: Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especi
Re: [Audyssey] time of conflict thoughts and questions
Hi David. If I understand correctly from the web site, this game is only supposed to work wit an Intel processor. If that's the case, I just wanted to let you know it is working on aAMD machine. Other than being tied to a computer's hardware, I really like this game. I'm not complaining, you have to do what you have to do to protect against piracy. Thanks for all the great work, and I'll be buying this game when it's released. - Original Message - From: "David Greenwood" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 6:54 PM Subject: Re: [Audyssey] time of conflict thoughts and questions Hello Dark, The beta team came up with two more land-based units: artillery and armoured personnel transport. Due to the recommendations coming late in the testing, it was decided to wait until the multi-player version was released to include these. Instead we gave armour most of the benefits that artillery would have such as the ability to bombard cities and sea-based units. You can currently fortify your cities by either maintaining several infantry or armoured units within a city, or keeping a battleship their as protection. Personally, I don't think of battles being either land or sea-based, since to win anything other than a complete land battle, both types of units are required to work together. Armour can bombard passing ships, battleships can bombard land-based units, troop transports carry land-based units from land to land, armour and infantry can be drowned at sea, ships are built on land, and fighter aircraft can travel over either land or sea. I am happy to see you understood that you do not need any great spacial or map reading abilities. The problem for some people new to TOC is that they feel they need to understand everything about the lay of the land, and for the most part, you really don't need to. A few weeks ago I was playing a game and near the end I realized that for the entire game I had a completely wrong view of the map in my mind, but since you command units by distance and access, it didn't really matter--I won anyway. Many years ago, someone challenged me with a game idea. That is to produce a game for the blind where you need to control hundreds of pieces over a huge map. At the time, I thought it was nearly impossible, but the idea sat there waiting for a solution. Over a year ago it came to me how this could be done, and that is when TOC was conceived. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict thoughts and questions
More details please. How many turns to you get into the battle?, Is there an error message? Anything happen just before your problem. Thanks, Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: "tim kilgore" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 11:08 PM Subject: Re: [Audyssey] time of conflict thoughts and questions David, I'm trying to run the battle of Britin and the game stops shortly after I load the map. Do you know what the problem might be? Thanks Tim - Original Message - From: "David Greenwood" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 8:39 PM Subject: Re: [Audyssey] time of conflict thoughts and questions Hello Johnny, Have you looked at fighters recently? They now can be set to moving randomly or roaming. These modes allow them to fuel automatically and continue their flight with no intervention or chance of running out of fuel. They are very important against enemy ships, especially subs and battleships. Try the battle of Britain map and I am sure you will change your mind. I admit that they are only marginally useful in land-only battles, but if you want to quickly focus defense or offense on distant locations, fighters are the only way to fly. Also, by setting flight paths from city to city or carrier, you don't need to baby sit them at all. In your current mission with 25 fighters, the next time you land a major attack against an enemy stronghold, bring in all of your fighters. You will have probably cleaned out the enemy's defenses with that kind of power. Come to think of it, I have more fun with fighters than any other unit. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 7:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "dark" To: Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if there are any plans to add more units to the game. Thus far, naval warfare is great, but the land and air opperations imho could bennifit from a few more strategical units to play with. As to what, --- well I was
Re: [Audyssey] time of conflict thoughts and questions
lol. I have very poor luck, so I think that shows in the game. It is really fun though. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Greenwood Sent: Monday, March 22, 2010 4:53 AM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Yes, I think it is called luck. lol. Regards, David greenwooddavidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Sunday, March 21, 2010 11:19 PM Subject: Re: [Audyssey] time of conflict thoughts and questions >I have never been able to attack infantry with fighters. they always, >always > get shot down. > am I missing something possibly? > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of dark > Sent: Sunday, March 21, 2010 10:13 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] time of conflict thoughts and questions > > Fighters are pretty good against enemy ships, and if you have many, you > can > use them to disrupt enemy offensive by attacking enemy infantry, but > I > agree their not the best offensive unit, and certainly not as good as they > should be against enemy infantry, hence my desire for a bomber > plane.; > > Btw, I've not found the fuel thing to be a problem, sinse when set to > roaming, fighters will come back automatically, and otherwise you can just > press H on them to bring them home to refuel. > > Generally if I have fighters I just leave them roaming as scouts unless I > really need an attack somewhere and have many to spare, such as an > enemy troop transport in the middle of the sea, or the enemy moving > infantry > towards a city when i've got a beachhead on their land, though once > again, I'd really like to see a bomber to do this more efficiently, > though with decreased speed and fuel range as a balance. > > Beware the grue! > > Dark. > ----- Original Message ----- > From: "Johnny Tai" > To: "Gamers Discussion list" > Sent: Sunday, March 21, 2010 11:43 PM > Subject: Re: [Audyssey] time of conflict thoughts and questions > > >> The only part of the game I find really annoying thus far is the fighter >> unit. They take awhile to build, take more managing than the rest, and >> they don't really do much cept for getting shot down all the time lol. >> Granted they're nice to scout with, but even then, if you don't keep them >> near your cities, they go bye-bye either by out of fuel or by enemy >> hands. >> My current game got like 20 fighters on my side, and most I do with them >> is to keep them out of the ways of others. >> "No one ever kicked ass by saying I can't." >> >> Johnny ST Tai >> >> LIVE AND WALK WITH CONFIDENCE. >> >> Interpersonal and Social Relationship Counselling-also offering private, >> one on one self defense training- call or email to book your appointment >> today! >> >> johnnyti...@shaw.ca >> >> 1-604-275-2795 >> >> Listen to, or buy our music at: >> >> http://www.musicsubmit.com/thecat >> >> http://www.cdbaby.com/thecat >> >> http://www.mynoisyplanet.com/TheCAT. >> >> http://www.rhythmqwest.com/TheCat >> >> http://www.cdbaby.com/thecat2 >> >> The king who stands poised >> With claws and fangs, eyes ablaze... >> The hunt has begun. >> -Haiku by Johnny Tai >> - Original Message - >> From: "dark" >> To: >> Sent: Sunday, March 21, 2010 1:46 PM >> Subject: [Audyssey] time of conflict thoughts and questions >> >> >>> Hi. >>> >>> well, I've now played quite a bit of Toc, and got a lot more used to >>> commands and operations. The game does have a learning curve, >>> though > >>> imho this wasn't a bad thing (indeed quite the opposite), but I've now >>> been able to defeat the computer on the 2nd skillevel on a battle sized >>> map, -- which is actually an improvement from my slaughterings >>> yesterday! >>> >>> I must say, I'm deeply impressed with the game, particularly with >>> the interface and flexibility of overview and controls. >>> >>> As I've said before, my spacial perception is pretty pathetic, I'm >>> distinctly not the best person at overviewing and managing many objects >>> positions in a large area from audio information
Re: [Audyssey] time of conflict thoughts and questions
Yes, I think it is called luck. lol. Regards, David greenwooddavidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Sunday, March 21, 2010 11:19 PM Subject: Re: [Audyssey] time of conflict thoughts and questions I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, March 21, 2010 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "dark" To: Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if there are any plans to add more units to the game. Thus far, naval warfare is great, but the land and air opperations imho could bennifit from a few more strategical units to play with. As to what, --- well I was wondering about perhaps defensive artiliary (say alt u), which could move at only one square per turn, would need to be set down for a turn before attacking,
Re: [Audyssey] time of conflict thoughts and questions
Well, they only seem to succeed about %70 of the time against anything accept battleships or subs, --- which is weerd indeed. I've occasionally been able to attack other enemy units by throwing three or four fighters at them successively, but their weakness is annoying! As I said, this is why i'd like to see a stronger offensive plane in the game. Beware the grue! Dark. - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Monday, March 22, 2010 3:19 AM Subject: Re: [Audyssey] time of conflict thoughts and questions I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] time of conflict thoughts and questions
I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, March 21, 2010 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions > The only part of the game I find really annoying thus far is the fighter > unit. They take awhile to build, take more managing than the rest, and > they don't really do much cept for getting shot down all the time lol. > Granted they're nice to scout with, but even then, if you don't keep them > near your cities, they go bye-bye either by out of fuel or by enemy hands. > My current game got like 20 fighters on my side, and most I do with them > is to keep them out of the ways of others. > "No one ever kicked ass by saying I can't." > > Johnny ST Tai > > LIVE AND WALK WITH CONFIDENCE. > > Interpersonal and Social Relationship Counselling-also offering private, > one on one self defense training- call or email to book your appointment > today! > > johnnyti...@shaw.ca > > 1-604-275-2795 > > Listen to, or buy our music at: > > http://www.musicsubmit.com/thecat > > http://www.cdbaby.com/thecat > > http://www.mynoisyplanet.com/TheCAT. > > http://www.rhythmqwest.com/TheCat > > http://www.cdbaby.com/thecat2 > > The king who stands poised > With claws and fangs, eyes ablaze... > The hunt has begun. > -Haiku by Johnny Tai > - Original Message - > From: "dark" > To: > Sent: Sunday, March 21, 2010 1:46 PM > Subject: [Audyssey] time of conflict thoughts and questions > > >> Hi. >> >> well, I've now played quite a bit of Toc, and got a lot more used to >> commands and operations. The game does have a learning curve, though >> imho this wasn't a bad thing (indeed quite the opposite), but I've now >> been able to defeat the computer on the 2nd skillevel on a battle sized >> map, -- which is actually an improvement from my slaughterings yesterday! >> >> I must say, I'm deeply impressed with the game, particularly with >> the interface and flexibility of overview and controls. >> >> As I've said before, my spacial perception is pretty pathetic, I'm >> distinctly not the best person at overviewing and managing many objects >> positions in a large area from audio information alone. i even find >> sudoku and solitare difficult to play. >> >> However, as with audio 3D I find the interface in Toc gives so many ways >> of finding information, it's entirely playable and perceiveable, I >> particularly love the context sensative lists! it doesn't matter if I >> forget where my infantry are, or have them roaming around somewhere, >> sinse I can just go to where I want them, hit alt I, and get a menue >> listing distance. >> >> This is great, --- -and indeed an idea I'd never had before. i've always >> found sound rts rather hard to play, principley because I can't keep lots >> of spacial information in my head, --- but the contextual lists are >> fantastic, especially for overviews. >> >> in fact, I'm now wondering if there are any plans to add more units to >> the game. >> >> Thus far, naval warfare is great, but the land and air opperations >> imho could bennifit from a few more strategical units to play with. >> >> As to w
Re: [Audyssey] time of conflict thoughts and questions
Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "dark" To: Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if there are any plans to add more units to the game. Thus far, naval warfare is great, but the land and air opperations imho could bennifit from a few more strategical units to play with. As to what, --- well I was wondering about perhaps defensive artiliary (say alt u), which could move at only one square per turn, would need to be set down for a turn before attacking, but could bombard things most successfully (especially enemy fighters and ships), and bombers (alt V), heavier and slower planes which could bombard the enemy, but had a very limited movement capacity, perhaps only able to move 3 spaces a turn, and have a fuel capacity of 12 or even 10, thus making it necessary to have an air craft carrier as base. Other units such as transport planes heavy armour or light infantry, orr maybe the ability to fortify cities could be added as well, really it just depends upon what would balance best, but I really would like to see land battles made as interesting and complex as sea ones are currently,
Re: [Audyssey] time of conflict thoughts and questions
David, I'm trying to run the battle of Britin and the game stops shortly after I load the map. Do you know what the problem might be? Thanks Tim - Original Message - From: "David Greenwood" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 8:39 PM Subject: Re: [Audyssey] time of conflict thoughts and questions Hello Johnny, Have you looked at fighters recently? They now can be set to moving randomly or roaming. These modes allow them to fuel automatically and continue their flight with no intervention or chance of running out of fuel. They are very important against enemy ships, especially subs and battleships. Try the battle of Britain map and I am sure you will change your mind. I admit that they are only marginally useful in land-only battles, but if you want to quickly focus defense or offense on distant locations, fighters are the only way to fly. Also, by setting flight paths from city to city or carrier, you don't need to baby sit them at all. In your current mission with 25 fighters, the next time you land a major attack against an enemy stronghold, bring in all of your fighters. You will have probably cleaned out the enemy's defenses with that kind of power. Come to think of it, I have more fun with fighters than any other unit. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 7:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "dark" To: Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if there are any plans to add more units to the game. Thus far, naval warfare is great, but the land and air opperations imho could bennifit from a few more strategical units to play with. As to what, --- well I was wondering about perhaps defensive artiliary (say alt u), which could move at only one square per turn, would need to be set down for a turn before attacking, but could bombard things most successfully (especially enemy fighters and ships), and bombers (alt V), heavier and slower planes which could bombard the enemy, but had a very limited movement capacity, perhaps only able to move
Re: [Audyssey] time of conflict thoughts and questions
Hi david. I must admit working out solutions of how to show certain information in audio has been rather a pet project of mine even though I'm not a programmer, but t a map with hundreds of pieces has always thrown me as well, hence why I'm so impressed with the solution used in Toc, and how workable it is. As to units, I know you can leave armour to bombard things in a city as defense, but I wasn't certain how helpful it would be to leave units such as infantry within cities in general. The principle reason I was thinking of more units, is that currently, if you and the enemy are on the same land mass, I've generally found the ships much less helpful, and found it better to produce armour fighters and infantry instead. while battleships are useful, they take so much time to produce, you can't really create them in time unless you have a city a long way away from the enemy which you can guarantee won't be attacked, ie, one on a separate island. Thus, apart from an actual sea battle where you and the enemy always have completely separate islands, giving you time to develope a battleship, I've found the marine units only really useful in a sea battle map, hence my desire for more land units to play with, glad to here some are in the works though. I also admit I find the lack of offensive aircraft slightly confusing in the game, sinse from the second world war onwards, as well as fighter planes, aircraft have been used to strafe enemy positions and disrupt enemy offense, and a basic set of enemy troops without anti aircraft artiliary couldn't really do much about them. While I can understand that having the fighter be able to attack enemy cities and have a huge advantage over enemy infantry would make the game unbalanced, it does seem odd this aspect of airial warfare isn't represented, hence why I'd rather like to see a short range, but high offense bomber in the game, which would also make aircraft carriers more useful and important as bases for offensives, sinse currently I've not really found them useful sinse mainly I've found fighters more useful as scouts than as offense, and the ability to disgrup enemy offensive with aircraft more successfully would be nice. Beware the grue! Dark. - Original Message - From: "David Greenwood" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 10:54 PM Subject: Re: [Audyssey] time of conflict thoughts and questions Hello Dark, The beta team came up with two more land-based units: artillery and armoured personnel transport. Due to the recommendations coming late in the testing, it was decided to wait until the multi-player version was released to include these. Instead we gave armour most of the benefits that artillery would have such as the ability to bombard cities and sea-based units. You can currently fortify your cities by either maintaining several infantry or armoured units within a city, or keeping a battleship their as protection. Personally, I don't think of battles being either land or sea-based, since to win anything other than a complete land battle, both types of units are required to work together. Armour can bombard passing ships, battleships can bombard land-based units, troop transports carry land-based units from land to land, armour and infantry can be drowned at sea, ships are built on land, and fighter aircraft can travel over either land or sea. I am happy to see you understood that you do not need any great spacial or map reading abilities. The problem for some people new to TOC is that they feel they need to understand everything about the lay of the land, and for the most part, you really don't need to. A few weeks ago I was playing a game and near the end I realized that for the entire game I had a completely wrong view of the map in my mind, but since you command units by distance and access, it didn't really matter--I won anyway. Many years ago, someone challenged me with a game idea. That is to produce a game for the blind where you need to control hundreds of pieces over a huge map. At the time, I thought it was nearly impossible, but the idea sat there waiting for a solution. Over a year ago it came to me how this could be done, and that is when TOC was conceived. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-
Re: [Audyssey] time of conflict thoughts and questions
Hello Johnny, Have you looked at fighters recently? They now can be set to moving randomly or roaming. These modes allow them to fuel automatically and continue their flight with no intervention or chance of running out of fuel. They are very important against enemy ships, especially subs and battleships. Try the battle of Britain map and I am sure you will change your mind. I admit that they are only marginally useful in land-only battles, but if you want to quickly focus defense or offense on distant locations, fighters are the only way to fly. Also, by setting flight paths from city to city or carrier, you don't need to baby sit them at all. In your current mission with 25 fighters, the next time you land a major attack against an enemy stronghold, bring in all of your fighters. You will have probably cleaned out the enemy's defenses with that kind of power. Come to think of it, I have more fun with fighters than any other unit. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Sunday, March 21, 2010 7:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "dark" To: Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if there are any plans to add more units to the game. Thus far, naval warfare is great, but the land and air opperations imho could bennifit from a few more strategical units to play with. As to what, --- well I was wondering about perhaps defensive artiliary (say alt u), which could move at only one square per turn, would need to be set down for a turn before attacking, but could bombard things most successfully (especially enemy fighters and ships), and bombers (alt V), heavier and slower planes which could bombard the enemy, but had a very limited movement capacity, perhaps only able to move 3 spaces a turn, and have a fuel capacity of 12 or even 10, thus making it necessary to have an air craft carrier as base. Other units such as transport planes heavy armour or light infantry, orr maybe the ability to fortify cities could be added as well, really it just depends upon what would balance best, but I really would like to see land battles made as intere
Re: [Audyssey] time of conflict thoughts and questions
The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "dark" To: Sent: Sunday, March 21, 2010 1:46 PM Subject: [Audyssey] time of conflict thoughts and questions Hi. well, I've now played quite a bit of Toc, and got a lot more used to commands and operations. The game does have a learning curve, though imho this wasn't a bad thing (indeed quite the opposite), but I've now been able to defeat the computer on the 2nd skillevel on a battle sized map, -- which is actually an improvement from my slaughterings yesterday! I must say, I'm deeply impressed with the game, particularly with the interface and flexibility of overview and controls. As I've said before, my spacial perception is pretty pathetic, I'm distinctly not the best person at overviewing and managing many objects positions in a large area from audio information alone. i even find sudoku and solitare difficult to play. However, as with audio 3D I find the interface in Toc gives so many ways of finding information, it's entirely playable and perceiveable, I particularly love the context sensative lists! it doesn't matter if I forget where my infantry are, or have them roaming around somewhere, sinse I can just go to where I want them, hit alt I, and get a menue listing distance. This is great, --- -and indeed an idea I'd never had before. i've always found sound rts rather hard to play, principley because I can't keep lots of spacial information in my head, --- but the contextual lists are fantastic, especially for overviews. in fact, I'm now wondering if there are any plans to add more units to the game. Thus far, naval warfare is great, but the land and air opperations imho could bennifit from a few more strategical units to play with. As to what, --- well I was wondering about perhaps defensive artiliary (say alt u), which could move at only one square per turn, would need to be set down for a turn before attacking, but could bombard things most successfully (especially enemy fighters and ships), and bombers (alt V), heavier and slower planes which could bombard the enemy, but had a very limited movement capacity, perhaps only able to move 3 spaces a turn, and have a fuel capacity of 12 or even 10, thus making it necessary to have an air craft carrier as base. Other units such as transport planes heavy armour or light infantry, orr maybe the ability to fortify cities could be added as well, really it just depends upon what would balance best, but I really would like to see land battles made as interesting and complex as sea ones are currently, pluss of course fortifications and other defensive measures could be interesting as well. Whether other units get added or not, I'm certainly deeply impressed with the game thus far, both for it's complexity, and especially for it's great overview system, and i'll very likely be buying it when it's out. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-o
Re: [Audyssey] time of conflict thoughts and questions
Hello Dark, The beta team came up with two more land-based units: artillery and armoured personnel transport. Due to the recommendations coming late in the testing, it was decided to wait until the multi-player version was released to include these. Instead we gave armour most of the benefits that artillery would have such as the ability to bombard cities and sea-based units. You can currently fortify your cities by either maintaining several infantry or armoured units within a city, or keeping a battleship their as protection. Personally, I don't think of battles being either land or sea-based, since to win anything other than a complete land battle, both types of units are required to work together. Armour can bombard passing ships, battleships can bombard land-based units, troop transports carry land-based units from land to land, armour and infantry can be drowned at sea, ships are built on land, and fighter aircraft can travel over either land or sea. I am happy to see you understood that you do not need any great spacial or map reading abilities. The problem for some people new to TOC is that they feel they need to understand everything about the lay of the land, and for the most part, you really don't need to. A few weeks ago I was playing a game and near the end I realized that for the entire game I had a completely wrong view of the map in my mind, but since you command units by distance and access, it didn't really matter--I won anyway. Many years ago, someone challenged me with a game idea. That is to produce a game for the blind where you need to control hundreds of pieces over a huge map. At the time, I thought it was nearly impossible, but the idea sat there waiting for a solution. Over a year ago it came to me how this could be done, and that is when TOC was conceived. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.