Le 15 juin 09 à 13:51, IOhannes m zmoelnig a écrit :
Jack wrote:
Hello Iohannes,
if you want to compile Gem with native libv4l support, make sure
that you also have the _development_ packages for libv4l
installed (libv4l-devel or the like on rpm-based distros)
Both (libv4l-0 version
the
problem).
Thanx.
++
Jack
Le lundi 10 août 2009 à 09:47 +0200, Max a écrit :
In the helpfile to pix_film is written:
-
use the auto message, to automatically proceed to the next frame
each rendering cycle.
-
that means that the movie is never played back according to a header
for your reply Chris.
'M-JPEG' on Linux and 'Photo JPEG' on MacOSX are equivalent ?
++
Jack
Le samedi 15 août 2009 à 14:18 -0400, chris clepper a écrit :
Have you checked RAM and hard disk usage while playing the movies? Is
it just a specific part of certain clips that slow down or do all
Hello,
I'm trying to load an image (1024x8483 px) with [pix_image] but it
doesn't work. I got :
[pix_image]: loaded image: /home/jack/capture.png
GL: invalid value
Is there a limit for the size of an image to load ?
Thx.
++
Jack
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OK, thanx a lot Cyrille.
With a [resize 1024 8096] all works fine.
++
Jack
Le mercredi 25 novembre 2009 à 18:50 +0100, cyrille henry a écrit :
yes, there is a hardware limitation.
so it depend of your GPU.
it usually is 4048x4048, but i think some card can go up to 8096x8096.
Cyrille
Is it what you are looking for ?
++
Jack
Le samedi 28 novembre 2009 à 17:53 +0100, Matteo Sisti Sette a écrit :
Hi,
Now, I don't know if this is possible at all.
Suppose I have a [rectangle] (or whatever primitive indeed) with a
texture, and something behind the rectangle
can pass it to any pix_ object??
Jack proposed [pix_share_write] and [pix_share_read] but that does not
work on windows. Is that the only way to get a texture content back to
memory? There must be a way other than shared memory, indeed I don't
need to share that memory with anyone at all
Send us the patch ! ;)
++
Jack
Le dimanche 29 novembre 2009 à 02:01 +0100, Matteo Sisti Sette a écrit :
Ohhh, ok!!!
[env ( is the way the texture blends with the color of the survace (i.e.
the one set by [color])!!!
That's useless to my purpose: by blending mode I meant the way
i forgot the patch.
++
Jack
Le dimanche 29 novembre 2009 à 15:41 +0100, Jack a écrit :
Le dimanche 29 novembre 2009 à 12:07 +0100, IOhannes m zmölnig a écrit :
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Matteo Sisti Sette wrote:
Ohhh, ok!!!
[env ( is the way
Le mercredi 30 décembre 2009 à 11:03 +0100, IOhannes zmölnig a écrit :
Jack wrote:
Hello,
=20
It seems that the 4th element of the list from the second outlet of
[pix_film] is something like the fps of the movie.
When i use this value to adjust my [metro] to play the movie, sometimes
'rate 12.50 [25:2] not constant'. What does it
mean ?
So in my case, i would like to get 25 (from [pix_film]) to play my movie
at a 'normal' speed.
Is there a way to get this ?
At least, I can use qtinfo and grep with [shell].
++
Jack
Le vendredi 01 janvier 2010 à 21:11 +0100, IOhannes m
Le dimanche 03 janvier 2010 à 22:52 +0100, cyrille henry a écrit :
Jack a écrit :
Hello Iohannes,
Thanx for your answer.
Here is what i get from qtinfo :
Type: AVI
1 audio tracks.
2 channels, 0 bits, sample rate 48000, length 273663360 samples,
wav_id 0x55
Hello,
it would be nice to have a way to open a vertex, fragment or geometry
program in GEM or with our favorite editor by sending something like
[edit( to [glsl_vertex], [glsl_fragment] or [glsl_geometry]. Is it
possible with gem.conf ?
++
Jack
No problem here with Pd-ext 0.41.4 and GEM 0.92.2 on Karmic.
++
Jack
Le vendredi 19 février 2010 à 19:47 +0100, cyrille henry a écrit :
hello,
i realized that double gemhead technique gives now stack overflow.
see example 10 in directory 02.advanced
cyrille
less efficient, and certainly uglier than a central storage
area.
In this case, you can use [pix_texture] to store your 'image' instead of
[pix_buffer].
++
Jack
.b.
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Le lundi 22 mars 2010 à 21:19 +0100, cyrille henry a écrit :
Jack a écrit :
Hello,
I am working on this small patch and would like to repeat a geo (square)
several times but i am limited to 42 times.
Do you know why ?
it's strange, but i have the same limitation.
42 is the answer
shader and the fragment shader with 'gl_FragColor = C;'
++
Jack
hello,
i changed the fetching.vert shader so that i would be able to
access rgb individually for shifting the vertices,
but the result does not suggest that.
is
vec4 color = texture2D(MyTex, gl_MultiTexCoord0.st)
not a vector
Hello,
Is it normal that i get transparency when i use [pix_mask] in my
example. It seems the white pixels from dancer.JPG are not enough white.
Even with [pix_duotone] on dancer.JPG to get a white (1,1,1) and a black
(0,0,0), it is still the same.
Any idea to avoid this problem ?
++
Jack
geos like rectangle.
I don't dig a lot to solve this problem.
Have you any information to avoid this behaviour ?
Should I use GLSL for this ?
++
Jack
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Very nice ! ;)
I hope it will work perfectly soon.
++
Jack
Le jeudi 30 septembre 2010 à 15:10 +0200, cyrille henry a écrit :
ok, thanks for all the answer.
i'm sorry, i was so exited to have it compiled, that i miss the end of the
readme.
so, i'll not ask how to open a camera, since i
Hello,
Clicking one time an arrow on the keyboard when GEMWIN is active return
its value with [gemkeyboard] two times under Ubuntu and one time under
MacOSX. Is a normal behavior ?
Thanx.
++
Jack
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14327: syntax error near unexpected token `v4l,'
./configure: line 14327: `GEM_ARG_WITH(v4l, video input, force)'
make: *** [config.status] Erreur 2
I missed something ?
What i have to do to use my webcam ?
Thanx.
++
Jack
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I restarted everything and finished by sudo make install.
But it doesn't work here.
I still get :
error: [pix_video]: no video backends found!
error: [pix_video]: do video for this OS
++
Jack
Le jeudi 30 décembre 2010 à 15:07 +0100, cyrille henry a écrit :
hello,
in src directory try
svn
OK, I put them in the 'src' folder where there is Gem.pd_linux and it is
working now.
Thanx for help.
++
Jack
Le vendredi 31 décembre 2010 à 20:43 +0100, IOhannes m zmölnig a écrit :
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On 12/30/2010 05:56 PM, cyrille henry wrote:
hello
I am surprised to see [FSAA( works with ATI graphic cards (5770) on
MacPro and MacOSX.6.4.
Using Pd-ext 0.42.5 and GEM 0.92.3.
++
Jack
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Don't know if that can help, but i get 20 fps when there is less than
1185 squares without light. And it is 1090 fps with light.
Configuration : pd 0.42.6, GEM 0.93.SVN rev3578M, NVidia 9700 GTS (2
years old).
++
Jack
Le lundi 24 janvier 2011 à 19:27 +0100, cyrille henry a écrit :
hello
.
++
Jack
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Yep, i have read on few web pages that i can use multipass.
If i understand, i need ('to chain') 4 framebuffers and 4 textures or i
am wrong ?
Is it too slow to do it with only one shader, one framebuffer and one
texture ?
++
Jack
Le vendredi 28 janvier 2011 à 10:44 -0500, Mathieu Bouchard
Yep, good new !
++
Jack
Le lundi 14 février 2011 à 12:12 +0100, cyrille henry a écrit :
Le 14/02/2011 10:23, IOhannes m zmoelnig a écrit :
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i thought it might be a good idea to inform you:
glsl_ objects now stopped emitting the shader
It is strange to see the object [pix_blabla] created and get in the
console :
error: GemException: couldn't find 'blabla'.''
And a 'help' on this object and i get :
sorry, couldn't find help patch for pix_freeframe.pd
++
Jack
Le lundi 14 février 2011 à 12:36 +0100, IOhannes m zmoelnig a écrit
I am working with Kinect these days for an installation. It would be
nice to have this object in GEM. I can test it if you want when you have
an alpha version ;)
++
Jack
Le jeudi 17 février 2011 à 19:36 -0500, Hans-Christoph Steiner a écrit :
Hey all,
Joe Deken, the head of New Blankets
Yep, of course, i forgot this method based on plug-in !
++
Jack
Le vendredi 18 février 2011 à 10:35 +0100, cyrille henry a écrit :
hello,
i think the official answer is :
install a driver for kinect, and use it with pix_video.
c
Le 18/02/2011 02:13, Jack a écrit :
I am working
and it
use the same object [pmpd].
Have you i idea about this problem ?
++
Jack
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Le dimanche 06 mars 2011 à 17:44 +0100, IOhannes zmölnig a écrit :
On 03/06/2011 04:32 PM, Jack wrote:
I forgot to precise :
Pd 0.42-6
GEM: Graphics Environment for Multimedia
GEM: ver: 0.93.SVN rev3882M
did you change something?
No.
(the version indicates that you are not working
Le dimanche 06 mars 2011 à 18:46 +0100, IOhannes zmölnig a écrit :
On 03/06/2011 06:43 PM, Jack wrote:
Le dimanche 06 mars 2011 à 17:44 +0100, IOhannes zmölnig a écrit :
could you produce a backtrace in gdb?
well almost.
Yep, here (i hope it is what you need) :
Starting program
ALSA audio API
-alsaadd name -- add an ALSA device name to list
-jack-- use JACK audio API
(default audio API for this platform: OSS)
MIDI configuration flags:
-midiindev ... -- midi in device list; e.g., 1,3 for first and third
-midioutdev ... -- midi out device list, same
Hello,
I would like to submit a patch for GEM examples to save a scene in
different resolutions.
I have also a game : pdTron. I can send it monday when i go back in
Paris. It could go in 99-games.
++
Jack
captureHD-help.pd
Description: application/extension-pd
absCaptureHD.pd
Description
Ok, done.
++
Jack
Le dimanche 10 avril 2011 à 00:23 -0400, Hans-Christoph Steiner a
écrit :
Its a good idea to submit it to the Gem patch tracker on SourceForge.
.hc
On Apr 8, 2011, at 9:03 AM, Jack wrote:
Hello,
I would like to submit a patch for GEM examples to save a scene
The help patch of [pix_coordinate] works fine here :
GEM: Graphics Environment for Multimedia
GEM: ver: 0.93.SVN rev3935M
GEM: compiled: May 1 2011
++
Jack
Le samedi 21 mai 2011 à 17:23 +0200, cyrille henry a écrit :
hello,
i can't make pix_coordinate work as it use to.
is it only me
Seems to work fine here.
Thanx for this new geo.
++
Jack
Le samedi 21 mai 2011 à 01:01 +0200, cyrille henry a écrit :
hello,
i finally had time to work on a new primitive for Gem. I wanted it for almost
10 years!
so, i'm glad to present the surface3d that is a bi-cubic curve.
it's
i have, i can't load an other video from
a stream with the message [location(.
++
Jack
regarding filmGMERLIN plugin, i'll try it
and thanks for all, you're the man !
cheers
antoine
--
do it yourself
http://antoine.villeret.free.fr
http
After I updated Gem sources with svn up ('Actualisé à la révision
4041.'), i can't use :
.../Gem/src$ make clean
I get :
make: *** No rule to make target `clean'. Stop.
I missed something ?
++
Jack
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Le mercredi 15 juin 2011 à 18:24 +0200, IOhannes m zmoelnig a écrit :
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On 2011-06-15 17:48, Jack wrote:
Hello,
I have an error when i compile Gem today (in french, sorry):
for english messages use:
$ LANG=C make
Yep, done
with the patch).
++
Jack
Le dimanche 19 juin 2011 à 17:05 +0200, Nicolas Montgermont a écrit :
Hello all,
I've seen the same gemwin help patch for many years, and i think it
needed an update so i've worked on the version attached.
My main concerns when designing it were:
- fit to the gem help
be appreciated.
Thanx.
++
Jack
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'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/bernd/RYBN/pd-gem/trunk/Gem/src'
make: *** [all-recursive] Error 1
I missed something ?
Thanx.
++
Jack
fgamsd
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.11 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http
are looking for (i use '$ mount') ?
Thanx for your help.
++
Jack
fgmard
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.11 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
iEYEARECAAYFAk4a8vEACgkQkX2Xpv6ydvSYhACbBWM/lTcpIkPEMhBDKt9Z/bPD
if it still fails, you can meet me at IRC (#dataflow), which might be
easier for this kind of problem.
I am on this channel.
Is it what you are looking for (i use '$ mount') ?
unfortunately not.
Sorry.
++
Jack
fgmasrd
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.11
PLUGINS : yes
use v4l :
use ieee1394 : no
Now run make ...
Thanx for help.
++
Jack
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Gnome 2.32.1
3 nvidia GeForce GTX 285
6 output at 1920x1200
++
Jack
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read that
this technology with i5 Sandy Bridge and NVidia GT 540 might suffer of
throttling (that could be a big issue in a peformance using Pd and Gem). I
am looking for a good laptop to use Gem with a weight 2.2 kg.
Thanx.
++
Jack
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I just bought a Asus N55SF with NVidia GT 555 with Optimus.
I hope i could activate the NVidia card and desactivate the Intel card
with BIOS. I pray.
I keep you informed.
++
Jack
hello,
having to buy a good linux computer with good GPU nowday is not so easy,
manly because of optimus
Le 25/08/2011 13:42, Menno van der Woude a écrit :
Hi Jack,
just wondering how things are going? I am thinking buy a similar
laptop, but if it's a lot of trouble I may reconsider...
Bye! Menno
On Tue, Aug 16, 2011 at 6:52 PM,j...@rybn.org wrote:
I just bought a Asus N55SF with NVidia GT 555
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All works fine here (with a short test). It's a nice object which was
missing in GEM to speed things up !
Thanx.
++
Jack
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it.
This is not good for my installation because i would like to automatize
the Gem window creation (there will be nobody to start application).
Thanx for your help.
++
Jack
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Le 01/09/2011 12:57, Jack a écrit :
Le 01/09/2011 12:52, Jack a écrit :
Hello,
I would like to know if one of you has already got this behavior with
Gem and, if yes, how he resolved this problem :
When i create the Gem window with [offset 0 0, border 0, dimen 3840
3600, create, 1(, i can't
Le 01/09/2011 19:51, c...@chnry.net a écrit :
On Thu, 01 Sep 2011 16:47:18 +0200, Jack wrote:
I wanted to say, this happen when the Gem window is created and visible.
do you really have 0fps, or is it a buf from this abstration?
go to 50 the second time and go to 20 or 25 the
third time
://live.gnome.org/DevilsPie
On 09/01/2011 12:51 PM, c...@chnry.net wrote:
On Thu, 01 Sep 2011 16:47:18 +0200, Jack wrote:
I wanted to say, this happen when the Gem window is created and
visible.
do you really have 0fps, or is it a buf from this abstration?
go to 50 the second time and go to 20 or 25
Le 02/09/2011 11:14, Jack a écrit :
Le 01/09/2011 19:51, c...@chnry.net a écrit :
On Thu, 01 Sep 2011 16:47:18 +0200, Jack wrote:
I wanted to say, this happen when the Gem window is created and
visible.
do you really have 0fps, or is it a buf from this abstration?
go to 50 the second time
.
However the behavior that you report with vloopback seems strange, i
never had problem with Gem video object using different streams.
Maybe a problem with videoV4L plug-in ?
++
Jack
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: Error decompressing JPEG: fill_nbits error: need 9 more
bits
libv4lconvert: Error decompressing JPEG: fill_nbits error: need 9 more
bits
libv4lconvert: Error decompressing JPEG: fill_nbits error: need 9 more
bits
Any help about the meaning of this errors is welcome.
Thanx.
++
Jack
launch pd and Gem without problem.
This is nice ! :)
So people who have laptop with Optimus should upgrade their openGL
library today and install the last Bumblebee.
++
Jack
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: 8
green: 8
blue: 8
max texture: 16384
lighting 0
rectangle texturing: 2
direct yuv texturing: 0
GemSettings
---
key ['gem.path']: ' /home/jack/Gem'
++
Jack
#N canvas 0 0 450 300 10;
#X msg 32 46 FSAA 8 \, create \, 1;
#X obj 32 103 gemwin 50;
#X msg 49 75 destroy;
#X obj 242 71 gemhead
Le 15/11/2011 10:06, IOhannes m zmoelnig a écrit :
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On 2011-11-08 12:10, Jack wrote:
Hello,
It's a good new for me today. I can now use the NVidia graphic card on
my Optimus laptop with Gem and Bumblebee.
Before when i launched pd and gem
didn't
found the way to know if Gem was working with the intel graphic card
or the nvidia one
You can send 'print' message to [gemwin] to know if you are using NVidia
graphic card or Intel graphic card.
++
Jack
++Benjamin
cyrille henry a écrit :
good to know.
welcom back on pd/Gem!
;-)
Le
'print' to [gemwin], i get :
OpenGL info
Vendor: NVIDIA Corporation
Renderer: GeForce GT 555M/PCI/SSE2
Version: 4.2.0 NVIDIA 285.05.09
++
Jack
Bye, menno
On Tue, Nov 15, 2011 at 2:49 PM, IOhannes m zmoelnigzmoel...@iem.at wrote:
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On 2011-11-15 12:33
Hello,
I would like to know if someone had already worked with a GigE camera
with Pd and Gem.
I am interested to buy one and wanted to know a model working perfectly
with Gem.
Thanx.
++
Jack
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Le 19/11/2011 20:20, Max a écrit :
i have a gigE AVT. i could try myself or hook it up to a machine here and give
you remote access (ssh/vnc) if that helps.
m.
Am 19.11.2011 um 18:50 schrieb Jack:
Le 18/11/2011 17:48, Jack a écrit :
Hello,
I would like to know if someone had already worked
.
Is there any alternative solution ?
++
Jack
cheers
Cyrille
Le 19/11/2011 17:50, Jack a écrit :
Le 18/11/2011 17:48, Jack a écrit :
Hello,
I would like to know if someone had already worked with a GigE
camera with Pd and Gem.
I am interested to buy one and wanted to know a model working
(strange no ?)
then 5 seconds after 40 fps. Even when the scene is the same.
How can i obtain 60 fps when it is write [gemhead 50] ?
Someone has a similar problem ?
How can I fix it ?
Thanx.
++
Jack
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Le 21/11/2011 20:21, chris clepper a écrit :
GEM is synced to the VBL of the display which is 60Hz. I can't
remember if I put a VBL sync disable message in the gemwin code or not.
On Mon, Nov 21, 2011 at 1:53 PM, Jack j...@rybn.org
mailto:j...@rybn.org wrote:
Hello,
I am working
the abstraction (I think this is yours ?).
Thanx.
++
Jack
c
Le 21/11/2011 19:53, Jack a écrit :
Hello,
I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5
and Gem 0.92.3 (compiled Sep 22 2010).
The graphic card is a ATI Radeon HD 5770.
On this environment, i can't get a stable
?
No, it is not a minimal patch. I will try with this solution and will
keep you informed.
But i still believe it is a strange behavior.
++
Jack
best,
n
Le 25/11/11 18:34, Antoine Villeret a écrit :
hello,
here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver:
0.92.3) and also
.
And today, it seems to perform as expected and i don't know why besause
i didn't change anything. ;)
so pd time is late, and pd will try to speed things up when possible
(so going at the 60fps maximum speed).
Yes, you are right.
Thanx for your help.
++
Jack
cyrille
Le 26/11/2011 14:04, Jack
, seems perfect ;)
This open the possibility to use setProps to change future enhancement.
what about a pix_write compatible abstraction? ;-)
see abstractions/pix_write.pd
Seems good too.
++
Jack
ghamdr
IOhannes
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random
generator. I first tested with the algorithm of noise~ but, as
Iohannes pointed, it was correlated on big texture.
It seems ok now.
Hope that'll help!
Best n
Good news !
It could be useful for shaders too.
++
Jack
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xZcAn16wC0g7l90sgvvLCxXcbrhTYTAZ
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Super ! Thanks a lot.
++
Jack
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Le 22/12/2011 15:52, IOhannes m zmoelnig a écrit :
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On 2011-12-22 09:35, Jack wrote:
I tried videoVLC yesterday and it works like a charm on Ubuntu.
It is possible to change the resolution of the capture with the message
'dimen' as expected
Hello,
I would like to know if it is possible to use GLSL 1.4 and later with
the actual Gem ?
I ask this because it seems I need to specify a name for the color
buffer in the fragment shader (instead of gl_FragColor).
Is there a solution ?
Thanx.
++
Jack
Thanx to look at the patch attached and its abstraction.
All comments are inside.
Where is my mistake with the size of the texture on each face of the cube ?
++
Jack
cubeVB-help.pd
Description: application/puredata
cubeVB2.pd
Description: application/puredata
with a square with rectangle texturing
is set on 0 or on 1 ?
hope that help
Yes with texture set on rectangle 1.
Thanx.
++
Jack
c
Le 03/03/2012 19:57, Jack a écrit :
Thanx to look at the patch attached and its abstraction.
All comments are inside.
Where is my mistake with the size
Hello,
It seems that it is not possible anymore to draw line of this two objects.
I need to draw a curve3d with something like [curve3d 3 1].
My config :
Ubuntu 11.10
Pd-0.43-2test1
Gem 0.93.3
++
Jack
PS : An object without surface (but only a line) with the same behavior
than [curve3d] would
a vertical stripe of overlap with higher intensity.
Any help or pointer where to look for solutions very much appreciated.
Cheers,
Florian
Hello Florian,
Can you tell us your configuration (Pd, Gem, GPU model) ?
Have you a problem with the example 01.flat_projection-help.pd' ?
++
Jack
Le 01/04/2012 02:22, Max a écrit :
Am 01.04.2012 um 01:53 schrieb Jack:
PS : does anybody tried an other solution (like GigE or USB-Ethernet-USB)
with Gem when you need long distance between camera and computer ? Is it very stable ?
I could offer vnc access to a os x or ubuntu machine hooked
Le 01/04/2012 14:18, Antoine Villeret a écrit :
hi jack,
i'm using a firewire 400 over RJ45 extender (from AVT) on a tour with
an AVT Guppy
it's work fine with 50m cable, it should work at least until 100m but
i never tried
it's not possible to use switch to increase the distance
I compile Gem today but when i try to create [pix_multitexture] :
pix_multitexture
... couldn't create
Any clue to solve this problem ?
Thanx.
++
Jack
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Le 17/04/2012 16:50, Cyrille Henry a écrit :
hello,
the is no pix_multitexture help file.
excuse me if i'm to naive, but is pix_multiimage the object your
looking for?
cheers
Cyrille
Le 17/04/2012 16:42, Jack a écrit :
I compile Gem today but when i try to create [pix_multitexture
the object your
looking for?
cheers
Cyrille
Le 17/04/2012 16:42, Jack a écrit :
I compile Gem today but when i try to create [pix_multitexture] :
pix_multitexture
... couldn't create
Any clue to solve this problem ?
Thanx
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Le 22/04/2012 11:44, IOhannes m zmoelnig a écrit :
On 2012-04-17 17:08, Jack wrote:
No, it is not [pix_multiimage].
In fact, i am looking for an object/abstraction to use a single texture
where i can change the texture coordinate to show
Le 22/04/2012 12:40, Cyrille Henry a écrit :
Le 22/04/2012 12:02, Jack a écrit :
Yep, i know this (and maybe [tex_coordinate] is the right name).
But I was looking for a ready-to-use solution to create words on the
fly.
the abstraction i send you was mean to do that.
Yes, it does
Le 22/04/2012 15:46, Jack a écrit :
Le 22/04/2012 15:36, Cyrille Henry a écrit :
Le 22/04/2012 15:27, Jack a écrit :
yep, but i think it's easier to use display list and text /text3d
object.
OK, but it would be nice to have a tool like this. VBO is faster than
display list.
really?
c
Le 03/05/2012 18:33, Cyrille Henry a écrit :
Le 03/05/2012 18:19, Jack a écrit :
Hello,
Yes, same crash here on a fresh build. Ubuntu 11.10, pd 0.42test2,
Gem ver: 0.93.git 4f5db6d.
I have often crash with [gemlist] in certain circumstance.
which circumstance?
crash should be reported
Hello,
When I load a mjpeg movie (endoded with ffmpeg) with [pix_film], pd crash.
I have this output with valgrind :
$ valgrind pd -open
'/home/jack/Documents/ProjetsExternes/Mié/patchsPd/envol/absCalageZone.pd'
==6610== Memcheck, a memory error detector
==6610== Copyright (C) 2002-2010, and GNU
Le 09/05/2012 17:06, IOhannes m zmölnig a écrit :
On 05/09/2012 04:57 PM, Jack wrote:
A problem with libquicktime ?
check by trying display the image using libquicktime-tools (lqtplay
from the quicktime-x11utils)
Can I solve this issue ?
depends...
if lqtplay can play the movie, please
Le 09/05/2012 17:42, Jack a écrit :
Le 09/05/2012 17:06, IOhannes m zmölnig a écrit :
On 05/09/2012 04:57 PM, Jack wrote:
A problem with libquicktime ?
check by trying display the image using libquicktime-tools (lqtplay
from the quicktime-x11utils)
Can I solve this issue ?
depends
Le 09/05/2012 18:57, IOhannes m zmölnig a écrit :
On 05/09/2012 06:47 PM, Jack wrote:
Same problem with lqtplay : segfault.
you should report this to libquicktime and/or your distribution (i
think it's fixed in lqt)
OK.
I will try with gmerlin.
It works with gmerlin.
++
so you should
solutions to achieve this :
- use [pd~] (see the help patch)
- use 2 instances of Pd, one for Gem, the other for the sound, and send
data between these two instances with [netsend]/[netreceive] (the system
should manage these two instances on different cores).
++
Jack
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Hello,
You can use the object [GEMglBlendFunc].
++
Jack
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Le 22/11/2012 13:45, Cyrille Henry a écrit :
Le 21/11/2012 15:02, Jack a écrit :
Le 20/11/2012 18:52, Santi a écrit :
Hello,
i don't know if this is the right place to write, sorry if don't.
I'm working in a project with PD/Gem and i need more blending
methods than the original Alpha
Le 23/11/2012 11:55, c...@chnry.net a écrit :
Le jeu 22/11/12 21:15, Jack j...@rybn.org a écrit:
You can use the object
[GEMglBlendFunc].
yes, but i don't see any reason not to include it in
the alpha object.
Because it still exists in the [GEMglBlendFunc] :)
most Gem object could
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