Re: [GEM-dev] v4l2 for webcam

2009-06-15 Thread Jack
Le 15 juin 09 à 13:51, IOhannes m zmoelnig a écrit : Jack wrote: Hello Iohannes, if you want to compile Gem with native libv4l support, make sure that you also have the _development_ packages for libv4l installed (libv4l-devel or the like on rpm-based distros) Both (libv4l-0 version

Re: [GEM-dev] problem to play movies at normal speed with GEM objects

2009-08-10 Thread Jack
the problem). Thanx. ++ Jack Le lundi 10 août 2009 à 09:47 +0200, Max a écrit : In the helpfile to pix_film is written: - use the auto message, to automatically proceed to the next frame each rendering cycle. - that means that the movie is never played back according to a header

Re: [GEM-dev] problem to play movies at normal speed with GEM objects

2009-08-15 Thread Jack
for your reply Chris. 'M-JPEG' on Linux and 'Photo JPEG' on MacOSX are equivalent ? ++ Jack Le samedi 15 août 2009 à 14:18 -0400, chris clepper a écrit : Have you checked RAM and hard disk usage while playing the movies? Is it just a specific part of certain clips that slow down or do all

[GEM-dev] max size of an image with pix_image

2009-11-25 Thread Jack
Hello, I'm trying to load an image (1024x8483 px) with [pix_image] but it doesn't work. I got : [pix_image]: loaded image: /home/jack/capture.png GL: invalid value Is there a limit for the size of an image to load ? Thx. ++ Jack ___ GEM-dev

Re: [GEM-dev] max size of an image with pix_image

2009-11-25 Thread Jack
OK, thanx a lot Cyrille. With a [resize 1024 8096] all works fine. ++ Jack Le mercredi 25 novembre 2009 à 18:50 +0100, cyrille henry a écrit : yes, there is a hardware limitation. so it depend of your GPU. it usually is 4048x4048, but i think some card can go up to 8096x8096. Cyrille

Re: [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Jack
Is it what you are looking for ? ++ Jack Le samedi 28 novembre 2009 à 17:53 +0100, Matteo Sisti Sette a écrit : Hi, Now, I don't know if this is possible at all. Suppose I have a [rectangle] (or whatever primitive indeed) with a texture, and something behind the rectangle

Re: [GEM-dev] getting a texture into pix???

2009-11-28 Thread jack
can pass it to any pix_ object?? Jack proposed [pix_share_write] and [pix_share_read] but that does not work on windows. Is that the only way to get a texture content back to memory? There must be a way other than shared memory, indeed I don't need to share that memory with anyone at all

Re: [GEM-dev] [PD] Blending mode directly on objects, not pixes?

2009-11-28 Thread Jack
Send us the patch ! ;) ++ Jack Le dimanche 29 novembre 2009 à 02:01 +0100, Matteo Sisti Sette a écrit : Ohhh, ok!!! [env ( is the way the texture blends with the color of the survace (i.e. the one set by [color])!!! That's useless to my purpose: by blending mode I meant the way

Re: [GEM-dev] [PD] Blending mode directly on objects, not pixes?

2009-11-29 Thread Jack
i forgot the patch. ++ Jack Le dimanche 29 novembre 2009 à 15:41 +0100, Jack a écrit : Le dimanche 29 novembre 2009 à 12:07 +0100, IOhannes m zmölnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matteo Sisti Sette wrote: Ohhh, ok!!! [env ( is the way

Re: [GEM-dev] 2nd outlet of [pix_film]

2009-12-30 Thread Jack
Le mercredi 30 décembre 2009 à 11:03 +0100, IOhannes zmölnig a écrit : Jack wrote: Hello, =20 It seems that the 4th element of the list from the second outlet of [pix_film] is something like the fps of the movie. When i use this value to adjust my [metro] to play the movie, sometimes

Re: [GEM-dev] 2nd outlet of [pix_film]

2010-01-03 Thread Jack
'rate 12.50 [25:2] not constant'. What does it mean ? So in my case, i would like to get 25 (from [pix_film]) to play my movie at a 'normal' speed. Is there a way to get this ? At least, I can use qtinfo and grep with [shell]. ++ Jack Le vendredi 01 janvier 2010 à 21:11 +0100, IOhannes m

Re: [GEM-dev] 2nd outlet of [pix_film]

2010-01-04 Thread Jack
Le dimanche 03 janvier 2010 à 22:52 +0100, cyrille henry a écrit : Jack a écrit : Hello Iohannes, Thanx for your answer. Here is what i get from qtinfo : Type: AVI 1 audio tracks. 2 channels, 0 bits, sample rate 48000, length 273663360 samples, wav_id 0x55

[GEM-dev] GLSL editor and GEM

2010-01-04 Thread Jack
Hello, it would be nice to have a way to open a vertex, fragment or geometry program in GEM or with our favorite editor by sending something like [edit( to [glsl_vertex], [glsl_fragment] or [glsl_geometry]. Is it possible with gem.conf ? ++ Jack

Re: [GEM-dev] double gemhead

2010-02-20 Thread Jack
No problem here with Pd-ext 0.41.4 and GEM 0.92.2 on Karmic. ++ Jack Le vendredi 19 février 2010 à 19:47 +0100, cyrille henry a écrit : hello, i realized that double gemhead technique gives now stack overflow. see example 10 in directory 02.advanced cyrille

Re: [GEM-dev] Growing pix_buffer?

2010-03-12 Thread Jack
less efficient, and certainly uglier than a central storage area. In this case, you can use [pix_texture] to store your 'image' instead of [pix_buffer]. ++ Jack .b. ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem

Re: [GEM-dev] number of geometry with GLSL

2010-03-22 Thread Jack
Le lundi 22 mars 2010 à 21:19 +0100, cyrille henry a écrit : Jack a écrit : Hello, I am working on this small patch and would like to repeat a geo (square) several times but i am limited to 42 times. Do you know why ? it's strange, but i have the same limitation. 42 is the answer

Re: [GEM-dev] glsl question

2010-04-29 Thread jack
shader and the fragment shader with 'gl_FragColor = C;' ++ Jack hello, i changed the fetching.vert shader so that i would be able to access rgb individually for shifting the vertices, but the result does not suggest that. is vec4 color = texture2D(MyTex, gl_MultiTexCoord0.st) not a vector

[GEM-dev] problem with [pix_mask]

2010-05-21 Thread Jack
Hello, Is it normal that i get transparency when i use [pix_mask] in my example. It seems the white pixels from dancer.JPG are not enough white. Even with [pix_duotone] on dancer.JPG to get a white (1,1,1) and a black (0,0,0), it is still the same. Any idea to avoid this problem ? ++ Jack

[GEM-dev] [pix_coordinate] with [curve3d]

2010-05-29 Thread Jack
geos like rectangle. I don't dig a lot to solve this problem. Have you any information to avoid this behaviour ? Should I use GLSL for this ? ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] HALCON plugin

2010-09-30 Thread Jack
Very nice ! ;) I hope it will work perfectly soon. ++ Jack Le jeudi 30 septembre 2010 à 15:10 +0200, cyrille henry a écrit : ok, thanks for all the answer. i'm sorry, i was so exited to have it compiled, that i miss the end of the readme. so, i'll not ask how to open a camera, since i

[GEM-dev] gemkeyboard question

2010-11-05 Thread Jack
Hello, Clicking one time an arrow on the keyboard when GEMWIN is active return its value with [gemkeyboard] two times under Ubuntu and one time under MacOSX. Is a normal behavior ? Thanx. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http

[GEM-dev] Gem, pix_video and Plugins

2010-12-30 Thread Jack
14327: syntax error near unexpected token `v4l,' ./configure: line 14327: `GEM_ARG_WITH(v4l, video input, force)' make: *** [config.status] Erreur 2 I missed something ? What i have to do to use my webcam ? Thanx. ++ Jack ___ GEM-dev mailing list

Re: [GEM-dev] Gem, pix_video and Plugins

2010-12-30 Thread Jack
I restarted everything and finished by sudo make install. But it doesn't work here. I still get : error: [pix_video]: no video backends found! error: [pix_video]: do video for this OS ++ Jack Le jeudi 30 décembre 2010 à 15:07 +0100, cyrille henry a écrit : hello, in src directory try svn

Re: [GEM-dev] Gem, pix_video and Plugins

2011-01-03 Thread Jack
OK, I put them in the 'src' folder where there is Gem.pd_linux and it is working now. Thanx for help. ++ Jack Le vendredi 31 décembre 2010 à 20:43 +0100, IOhannes m zmölnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 12/30/2010 05:56 PM, cyrille henry wrote: hello

[GEM-dev] FSAA and ATI cards

2011-01-24 Thread jack
I am surprised to see [FSAA( works with ATI graphic cards (5770) on MacPro and MacOSX.6.4. Using Pd-ext 0.42.5 and GEM 0.92.3. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] performance question with linux and nvidia

2011-01-24 Thread Jack
Don't know if that can help, but i get 20 fps when there is less than 1185 squares without light. And it is 1090 fps with light. Configuration : pd 0.42.6, GEM 0.93.SVN rev3578M, NVidia 9700 GTS (2 years old). ++ Jack Le lundi 24 janvier 2011 à 19:27 +0100, cyrille henry a écrit : hello

[GEM-dev] AA with shader

2011-01-26 Thread Jack
. ++ Jack signature.asc Description: This is a digitally signed message part ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] AA with shader

2011-01-29 Thread Jack
Yep, i have read on few web pages that i can use multipass. If i understand, i need ('to chain') 4 framebuffers and 4 textures or i am wrong ? Is it too slow to do it with only one shader, one framebuffer and one texture ? ++ Jack Le vendredi 28 janvier 2011 à 10:44 -0500, Mathieu Bouchard

Re: [GEM-dev] updated: glsl

2011-02-14 Thread Jack
Yep, good new ! ++ Jack Le lundi 14 février 2011 à 12:12 +0100, cyrille henry a écrit : Le 14/02/2011 10:23, IOhannes m zmoelnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 i thought it might be a good idea to inform you: glsl_ objects now stopped emitting the shader

Re: [GEM-dev] weirdeness

2011-02-14 Thread Jack
It is strange to see the object [pix_blabla] created and get in the console : error: GemException: couldn't find 'blabla'.'' And a 'help' on this object and i get : sorry, couldn't find help patch for pix_freeframe.pd ++ Jack Le lundi 14 février 2011 à 12:36 +0100, IOhannes m zmoelnig a écrit

Re: [GEM-dev] kinect camera object for Gem

2011-02-17 Thread Jack
I am working with Kinect these days for an installation. It would be nice to have this object in GEM. I can test it if you want when you have an alpha version ;) ++ Jack Le jeudi 17 février 2011 à 19:36 -0500, Hans-Christoph Steiner a écrit : Hey all, Joe Deken, the head of New Blankets

Re: [GEM-dev] kinect camera object for Gem

2011-02-18 Thread Jack
Yep, of course, i forgot this method based on plug-in ! ++ Jack Le vendredi 18 février 2011 à 10:35 +0100, cyrille henry a écrit : hello, i think the official answer is : install a driver for kinect, and use it with pix_video. c Le 18/02/2011 02:13, Jack a écrit : I am working

[GEM-dev] Problem with GEM/PMPD

2011-03-06 Thread Jack
and it use the same object [pmpd]. Have you i idea about this problem ? ++ Jack signature.asc Description: This is a digitally signed message part ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] Problem with GEM/PMPD

2011-03-06 Thread Jack
Le dimanche 06 mars 2011 à 17:44 +0100, IOhannes zmölnig a écrit : On 03/06/2011 04:32 PM, Jack wrote: I forgot to precise : Pd 0.42-6 GEM: Graphics Environment for Multimedia GEM: ver: 0.93.SVN rev3882M did you change something? No. (the version indicates that you are not working

Re: [GEM-dev] Problem with GEM/PMPD

2011-03-06 Thread Jack
Le dimanche 06 mars 2011 à 18:46 +0100, IOhannes zmölnig a écrit : On 03/06/2011 06:43 PM, Jack wrote: Le dimanche 06 mars 2011 à 17:44 +0100, IOhannes zmölnig a écrit : could you produce a backtrace in gdb? well almost. Yep, here (i hope it is what you need) : Starting program

Re: [GEM-dev] Problem with GEM/PMPD

2011-03-06 Thread Jack
ALSA audio API -alsaadd name -- add an ALSA device name to list -jack-- use JACK audio API (default audio API for this platform: OSS) MIDI configuration flags: -midiindev ... -- midi in device list; e.g., 1,3 for first and third -midioutdev ... -- midi out device list, same

[GEM-dev] Patch GEM to save scene in different resolution

2011-04-08 Thread Jack
Hello, I would like to submit a patch for GEM examples to save a scene in different resolutions. I have also a game : pdTron. I can send it monday when i go back in Paris. It could go in 99-games. ++ Jack captureHD-help.pd Description: application/extension-pd absCaptureHD.pd Description

Re: [GEM-dev] Patch GEM to save scene in different resolution

2011-04-10 Thread Jack
Ok, done. ++ Jack Le dimanche 10 avril 2011 à 00:23 -0400, Hans-Christoph Steiner a écrit : Its a good idea to submit it to the Gem patch tracker on SourceForge. .hc On Apr 8, 2011, at 9:03 AM, Jack wrote: Hello, I would like to submit a patch for GEM examples to save a scene

Re: [GEM-dev] pix_coordinate broken?

2011-05-21 Thread Jack
The help patch of [pix_coordinate] works fine here : GEM: Graphics Environment for Multimedia GEM: ver: 0.93.SVN rev3935M GEM: compiled: May 1 2011 ++ Jack Le samedi 21 mai 2011 à 17:23 +0200, cyrille henry a écrit : hello, i can't make pix_coordinate work as it use to. is it only me

Re: [GEM-dev] bicubic curve

2011-05-21 Thread Jack
Seems to work fine here. Thanx for this new geo. ++ Jack Le samedi 21 mai 2011 à 01:01 +0200, cyrille henry a écrit : hello, i finally had time to work on a new primitive for Gem. I wanted it for almost 10 years! so, i'm glad to present the surface3d that is a bi-cubic curve. it's

Re: [GEM-dev] videoIO compilation error

2011-05-30 Thread Jack
i have, i can't load an other video from a stream with the message [location(. ++ Jack regarding filmGMERLIN plugin, i'll try it and thanks for all, you're the man ! cheers antoine -- do it yourself http://antoine.villeret.free.fr http

[GEM-dev] make clean doesn't work

2011-06-13 Thread Jack
After I updated Gem sources with svn up ('Actualisé à la révision 4041.'), i can't use : .../Gem/src$ make clean I get : make: *** No rule to make target `clean'. Stop. I missed something ? ++ Jack signature.asc Description: This is a digitally signed message part

Re: [GEM-dev] error compiling Gem

2011-06-15 Thread Jack
Le mercredi 15 juin 2011 à 18:24 +0200, IOhannes m zmoelnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2011-06-15 17:48, Jack wrote: Hello, I have an error when i compile Gem today (in french, sorry): for english messages use: $ LANG=C make Yep, done

Re: [GEM-dev] Gemwin help patch

2011-06-19 Thread Jack
with the patch). ++ Jack Le dimanche 19 juin 2011 à 17:05 +0200, Nicolas Montgermont a écrit : Hello all, I've seen the same gemwin help patch for many years, and i think it needed an update so i've worked on the version attached. My main concerns when designing it were: - fit to the gem help

[GEM-dev] problem to compile Gem

2011-07-08 Thread jack
be appreciated. Thanx. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] problem to compile Gem

2011-07-11 Thread jack
' make[1]: *** [all] Error 2 make[1]: Leaving directory `/home/bernd/RYBN/pd-gem/trunk/Gem/src' make: *** [all-recursive] Error 1 I missed something ? Thanx. ++ Jack fgamsd IOhannes -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla - http

Re: [GEM-dev] problem to compile Gem

2011-07-11 Thread jack
are looking for (i use '$ mount') ? Thanx for your help. ++ Jack fgmard IOhannes -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAk4a8vEACgkQkX2Xpv6ydvSYhACbBWM/lTcpIkPEMhBDKt9Z/bPD

Re: [GEM-dev] problem to compile Gem

2011-07-11 Thread jack
if it still fails, you can meet me at IRC (#dataflow), which might be easier for this kind of problem. I am on this channel. Is it what you are looking for (i use '$ mount') ? unfortunately not. Sorry. ++ Jack fgmasrd IOhannes -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11

[GEM-dev] An other problem to compile Gem

2011-07-12 Thread jack
PLUGINS : yes use v4l : use ieee1394 : no Now run make ... Thanx for help. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

[GEM-dev] Problem to see the gemwin after its creation

2011-07-29 Thread Jack
Gnome 2.32.1 3 nvidia GeForce GTX 285 6 output at 1920x1200 ++ Jack signature.asc Description: This is a digitally signed message part ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

[GEM-dev] NVidia optimus on Linux and Gem

2011-08-15 Thread jack
read that this technology with i5 Sandy Bridge and NVidia GT 540 might suffer of throttling (that could be a big issue in a peformance using Pd and Gem). I am looking for a good laptop to use Gem with a weight 2.2 kg. Thanx. ++ Jack ___ GEM-dev mailing

Re: [GEM-dev] NVidia optimus on Linux and Gem

2011-08-16 Thread jack
I just bought a Asus N55SF with NVidia GT 555 with Optimus. I hope i could activate the NVidia card and desactivate the Intel card with BIOS. I pray. I keep you informed. ++ Jack hello, having to buy a good linux computer with good GPU nowday is not so easy, manly because of optimus

Re: [GEM-dev] NVidia optimus on Linux and Gem

2011-08-25 Thread Jack
Le 25/08/2011 13:42, Menno van der Woude a écrit : Hi Jack, just wondering how things are going? I am thinking buy a similar laptop, but if it's a lot of trouble I may reconsider... Bye! Menno On Tue, Aug 16, 2011 at 6:52 PM,j...@rybn.org wrote: I just bought a Asus N55SF with NVidia GT 555

Re: [GEM-dev] gemvertexbuffer

2011-08-31 Thread Jack
___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev All works fine here (with a short test). It's a nice object which was missing in GEM to speed things up ! Thanx. ++ Jack ___ GEM-dev mailing list

[GEM-dev] I can't see Gem window when I create it

2011-09-01 Thread Jack
it. This is not good for my installation because i would like to automatize the Gem window creation (there will be nobody to start application). Thanx for your help. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] I can't see Gem window when I create it

2011-09-01 Thread Jack
Le 01/09/2011 12:57, Jack a écrit : Le 01/09/2011 12:52, Jack a écrit : Hello, I would like to know if one of you has already got this behavior with Gem and, if yes, how he resolved this problem : When i create the Gem window with [offset 0 0, border 0, dimen 3840 3600, create, 1(, i can't

Re: [GEM-dev] I can't see Gem window when I create it

2011-09-02 Thread Jack
Le 01/09/2011 19:51, c...@chnry.net a écrit : On Thu, 01 Sep 2011 16:47:18 +0200, Jack wrote: I wanted to say, this happen when the Gem window is created and visible. do you really have 0fps, or is it a buf from this abstration? go to 50 the second time and go to 20 or 25 the third time

Re: [GEM-dev] I can't see Gem window when I create it

2011-09-02 Thread Jack
://live.gnome.org/DevilsPie On 09/01/2011 12:51 PM, c...@chnry.net wrote: On Thu, 01 Sep 2011 16:47:18 +0200, Jack wrote: I wanted to say, this happen when the Gem window is created and visible. do you really have 0fps, or is it a buf from this abstration? go to 50 the second time and go to 20 or 25

Re: [GEM-dev] I can't see Gem window when I create it

2011-09-02 Thread Jack
Le 02/09/2011 11:14, Jack a écrit : Le 01/09/2011 19:51, c...@chnry.net a écrit : On Thu, 01 Sep 2011 16:47:18 +0200, Jack wrote: I wanted to say, this happen when the Gem window is created and visible. do you really have 0fps, or is it a buf from this abstration? go to 50 the second time

Re: [GEM-dev] multiple video input streams became very slow after update

2011-09-16 Thread Jack
. However the behavior that you report with vloopback seems strange, i never had problem with Gem video object using different streams. Maybe a problem with videoV4L plug-in ? ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info

[GEM-dev] Error in terminal V4L2 and libV4Lconvert

2011-09-29 Thread Jack
: Error decompressing JPEG: fill_nbits error: need 9 more bits libv4lconvert: Error decompressing JPEG: fill_nbits error: need 9 more bits libv4lconvert: Error decompressing JPEG: fill_nbits error: need 9 more bits Any help about the meaning of this errors is welcome. Thanx. ++ Jack

[GEM-dev] Gem and Optimus

2011-11-08 Thread Jack
launch pd and Gem without problem. This is nice ! :) So people who have laptop with Optimus should upgrade their openGL library today and install the last Bumblebee. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo

[GEM-dev] No more AA

2011-11-12 Thread Jack
: 8 green: 8 blue: 8 max texture: 16384 lighting 0 rectangle texturing: 2 direct yuv texturing: 0 GemSettings --- key ['gem.path']: ' /home/jack/Gem' ++ Jack #N canvas 0 0 450 300 10; #X msg 32 46 FSAA 8 \, create \, 1; #X obj 32 103 gemwin 50; #X msg 49 75 destroy; #X obj 242 71 gemhead

Re: [GEM-dev] Gem and Optimus

2011-11-15 Thread Jack
Le 15/11/2011 10:06, IOhannes m zmoelnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2011-11-08 12:10, Jack wrote: Hello, It's a good new for me today. I can now use the NVidia graphic card on my Optimus laptop with Gem and Bumblebee. Before when i launched pd and gem

Re: [GEM-dev] Gem and Optimus

2011-11-15 Thread Jack
didn't found the way to know if Gem was working with the intel graphic card or the nvidia one You can send 'print' message to [gemwin] to know if you are using NVidia graphic card or Intel graphic card. ++ Jack ++Benjamin cyrille henry a écrit : good to know. welcom back on pd/Gem! ;-) Le

Re: [GEM-dev] Gem and Optimus

2011-11-15 Thread Jack
'print' to [gemwin], i get : OpenGL info Vendor: NVIDIA Corporation Renderer: GeForce GT 555M/PCI/SSE2 Version: 4.2.0 NVIDIA 285.05.09 ++ Jack Bye, menno On Tue, Nov 15, 2011 at 2:49 PM, IOhannes m zmoelnigzmoel...@iem.at wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2011-11-15 12:33

[GEM-dev] GigE camera with Gem

2011-11-18 Thread Jack
Hello, I would like to know if someone had already worked with a GigE camera with Pd and Gem. I am interested to buy one and wanted to know a model working perfectly with Gem. Thanx. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http

Re: [GEM-dev] GigE camera with Gem

2011-11-19 Thread Jack
Le 19/11/2011 20:20, Max a écrit : i have a gigE AVT. i could try myself or hook it up to a machine here and give you remote access (ssh/vnc) if that helps. m. Am 19.11.2011 um 18:50 schrieb Jack: Le 18/11/2011 17:48, Jack a écrit : Hello, I would like to know if someone had already worked

Re: [GEM-dev] GigE camera with Gem

2011-11-20 Thread Jack
. Is there any alternative solution ? ++ Jack cheers Cyrille Le 19/11/2011 17:50, Jack a écrit : Le 18/11/2011 17:48, Jack a écrit : Hello, I would like to know if someone had already worked with a GigE camera with Pd and Gem. I am interested to buy one and wanted to know a model working

[GEM-dev] Frame rate on MacOsX

2011-11-21 Thread Jack
(strange no ?) then 5 seconds after 40 fps. Even when the scene is the same. How can i obtain 60 fps when it is write [gemhead 50] ? Someone has a similar problem ? How can I fix it ? Thanx. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http

Re: [GEM-dev] Frame rate on MacOsX

2011-11-22 Thread Jack
Le 21/11/2011 20:21, chris clepper a écrit : GEM is synced to the VBL of the display which is 60Hz. I can't remember if I put a VBL sync disable message in the gemwin code or not. On Mon, Nov 21, 2011 at 1:53 PM, Jack j...@rybn.org mailto:j...@rybn.org wrote: Hello, I am working

Re: [GEM-dev] Frame rate on MacOsX

2011-11-25 Thread Jack
the abstraction (I think this is yours ?). Thanx. ++ Jack c Le 21/11/2011 19:53, Jack a écrit : Hello, I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 0.92.3 (compiled Sep 22 2010). The graphic card is a ATI Radeon HD 5770. On this environment, i can't get a stable

Re: [GEM-dev] Frame rate on MacOsX

2011-11-26 Thread Jack
? No, it is not a minimal patch. I will try with this solution and will keep you informed. But i still believe it is a strange behavior. ++ Jack best, n Le 25/11/11 18:34, Antoine Villeret a écrit : hello, here I got stable 50 fps on Mac OS X with PdExtended 42.5 (Gem ver: 0.92.3) and also

Re: [GEM-dev] Frame rate on MacOsX

2011-11-26 Thread Jack
. And today, it seems to perform as expected and i don't know why besause i didn't change anything. ;) so pd time is late, and pd will try to speed things up when possible (so going at the 60fps maximum speed). Yes, you are right. Thanx for your help. ++ Jack cyrille Le 26/11/2011 14:04, Jack

Re: [GEM-dev] pix_write Pull request

2011-12-12 Thread Jack
, seems perfect ;) This open the possibility to use setProps to change future enhancement. what about a pix_write compatible abstraction? ;-) see abstractions/pix_write.pd Seems good too. ++ Jack ghamdr IOhannes ___ GEM-dev mailing list GEM-dev

Re: [GEM-dev] pull_request - pix_noise

2011-12-14 Thread Jack
random generator. I first tested with the algorithm of noise~ but, as Iohannes pointed, it was correlated on big texture. It seems ok now. Hope that'll help! Best n Good news ! It could be useful for shaders too. ++ Jack ___ GEM-dev mailing

Re: [GEM-dev] ann: videoVLC

2011-12-21 Thread Jack
xZcAn16wC0g7l90sgvvLCxXcbrhTYTAZ =GYmB -END PGP SIGNATURE- ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev Super ! Thanks a lot. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at

Re: [GEM-dev] ann: videoVLC

2011-12-22 Thread Jack
Le 22/12/2011 15:52, IOhannes m zmoelnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2011-12-22 09:35, Jack wrote: I tried videoVLC yesterday and it works like a charm on Ubuntu. It is possible to change the resolution of the capture with the message 'dimen' as expected

[GEM-dev] Gem and GLSL 1.4 and later

2011-12-24 Thread Jack
Hello, I would like to know if it is possible to use GLSL 1.4 and later with the actual Gem ? I ask this because it seems I need to specify a name for the color buffer in the fragment shader (instead of gl_FragColor). Is there a solution ? Thanx. ++ Jack

[GEM-dev] Problem with texcoord and gemvertexbuffer

2012-03-03 Thread Jack
Thanx to look at the patch attached and its abstraction. All comments are inside. Where is my mistake with the size of the texture on each face of the cube ? ++ Jack cubeVB-help.pd Description: application/puredata cubeVB2.pd Description: application/puredata

Re: [GEM-dev] Problem with texcoord and gemvertexbuffer

2012-03-04 Thread Jack
with a square with rectangle texturing is set on 0 or on 1 ? hope that help Yes with texture set on rectangle 1. Thanx. ++ Jack c Le 03/03/2012 19:57, Jack a écrit : Thanx to look at the patch attached and its abstraction. All comments are inside. Where is my mistake with the size

[GEM-dev] Problem to draw line with curve3d and surface3d

2012-03-13 Thread Jack
Hello, It seems that it is not possible anymore to draw line of this two objects. I need to draw a curve3d with something like [curve3d 3 1]. My config : Ubuntu 11.10 Pd-0.43-2test1 Gem 0.93.3 ++ Jack PS : An object without surface (but only a line) with the same behavior than [curve3d] would

Re: [GEM-dev] Soft edge shading

2012-03-20 Thread Jack
a vertical stripe of overlap with higher intensity. Any help or pointer where to look for solutions very much appreciated. Cheers, Florian Hello Florian, Can you tell us your configuration (Pd, Gem, GPU model) ? Have you a problem with the example 01.flat_projection-help.pd' ? ++ Jack

Re: [GEM-dev] USB 3.0 camera and Gem

2012-04-01 Thread Jack
Le 01/04/2012 02:22, Max a écrit : Am 01.04.2012 um 01:53 schrieb Jack: PS : does anybody tried an other solution (like GigE or USB-Ethernet-USB) with Gem when you need long distance between camera and computer ? Is it very stable ? I could offer vnc access to a os x or ubuntu machine hooked

Re: [GEM-dev] USB 3.0 camera and Gem

2012-04-01 Thread Jack
Le 01/04/2012 14:18, Antoine Villeret a écrit : hi jack, i'm using a firewire 400 over RJ45 extender (from AVT) on a tour with an AVT Guppy it's work fine with 50m cable, it should work at least until 100m but i never tried it's not possible to use switch to increase the distance

[GEM-dev] Can't create object [pix_multitexture]

2012-04-17 Thread Jack
I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create Any clue to solve this problem ? Thanx. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] Can't create object [pix_multitexture]

2012-04-17 Thread Jack
Le 17/04/2012 16:50, Cyrille Henry a écrit : hello, the is no pix_multitexture help file. excuse me if i'm to naive, but is pix_multiimage the object your looking for? cheers Cyrille Le 17/04/2012 16:42, Jack a écrit : I compile Gem today but when i try to create [pix_multitexture

Re: [GEM-dev] Can't create object [pix_multitexture]

2012-04-17 Thread Jack
the object your looking for? cheers Cyrille Le 17/04/2012 16:42, Jack a écrit : I compile Gem today but when i try to create [pix_multitexture] : pix_multitexture ... couldn't create Any clue to solve this problem ? Thanx

Re: [GEM-dev] Can't create object [pix_multitexture]

2012-04-22 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le 22/04/2012 11:44, IOhannes m zmoelnig a écrit : On 2012-04-17 17:08, Jack wrote: No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show

Re: [GEM-dev] Can't create object [pix_multitexture]

2012-04-22 Thread Jack
Le 22/04/2012 12:40, Cyrille Henry a écrit : Le 22/04/2012 12:02, Jack a écrit : Yep, i know this (and maybe [tex_coordinate] is the right name). But I was looking for a ready-to-use solution to create words on the fly. the abstraction i send you was mean to do that. Yes, it does

Re: [GEM-dev] Can't create object [pix_multitexture]

2012-04-22 Thread Jack
Le 22/04/2012 15:46, Jack a écrit : Le 22/04/2012 15:36, Cyrille Henry a écrit : Le 22/04/2012 15:27, Jack a écrit : yep, but i think it's easier to use display list and text /text3d object. OK, but it would be nice to have a tool like this. VBO is faster than display list. really? c

Re: [GEM-dev] separator below gemlist leads to crash

2012-05-04 Thread Jack
Le 03/05/2012 18:33, Cyrille Henry a écrit : Le 03/05/2012 18:19, Jack a écrit : Hello, Yes, same crash here on a fresh build. Ubuntu 11.10, pd 0.42test2, Gem ver: 0.93.git 4f5db6d. I have often crash with [gemlist] in certain circumstance. which circumstance? crash should be reported

[GEM-dev] Segfault with mjpeg movie and [pix_film]

2012-05-09 Thread Jack
Hello, When I load a mjpeg movie (endoded with ffmpeg) with [pix_film], pd crash. I have this output with valgrind : $ valgrind pd -open '/home/jack/Documents/ProjetsExternes/Mié/patchsPd/envol/absCalageZone.pd' ==6610== Memcheck, a memory error detector ==6610== Copyright (C) 2002-2010, and GNU

Re: [GEM-dev] Segfault with mjpeg movie and [pix_film]

2012-05-09 Thread Jack
Le 09/05/2012 17:06, IOhannes m zmölnig a écrit : On 05/09/2012 04:57 PM, Jack wrote: A problem with libquicktime ? check by trying display the image using libquicktime-tools (lqtplay from the quicktime-x11utils) Can I solve this issue ? depends... if lqtplay can play the movie, please

Re: [GEM-dev] Segfault with mjpeg movie and [pix_film]

2012-05-09 Thread Jack
Le 09/05/2012 17:42, Jack a écrit : Le 09/05/2012 17:06, IOhannes m zmölnig a écrit : On 05/09/2012 04:57 PM, Jack wrote: A problem with libquicktime ? check by trying display the image using libquicktime-tools (lqtplay from the quicktime-x11utils) Can I solve this issue ? depends

Re: [GEM-dev] Segfault with mjpeg movie and [pix_film]

2012-05-09 Thread Jack
Le 09/05/2012 18:57, IOhannes m zmölnig a écrit : On 05/09/2012 06:47 PM, Jack wrote: Same problem with lqtplay : segfault. you should report this to libquicktime and/or your distribution (i think it's fixed in lqt) OK. I will try with gmerlin. It works with gmerlin. ++ so you should

Re: [GEM-dev] Problem with glitching on OS X at high frame rates

2012-07-17 Thread Jack
solutions to achieve this : - use [pd~] (see the help patch) - use 2 instances of Pd, one for Gem, the other for the sound, and send data between these two instances with [netsend]/[netreceive] (the system should manage these two instances on different cores). ++ Jack

Re: [GEM-dev] Different Alpha Blending Methods in Alpha Object

2012-11-21 Thread Jack
___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev Hello, You can use the object [GEMglBlendFunc]. ++ Jack ___ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] Different Alpha Blending Methods in Alpha Object

2012-11-22 Thread Jack
Le 22/11/2012 13:45, Cyrille Henry a écrit : Le 21/11/2012 15:02, Jack a écrit : Le 20/11/2012 18:52, Santi a écrit : Hello, i don't know if this is the right place to write, sorry if don't. I'm working in a project with PD/Gem and i need more blending methods than the original Alpha

Re: [GEM-dev] Different Alpha Blending Methods in Alpha Object

2012-11-24 Thread Jack
Le 23/11/2012 11:55, c...@chnry.net a écrit : Le jeu 22/11/12 21:15, Jack j...@rybn.org a écrit: You can use the object [GEMglBlendFunc]. yes, but i don't see any reason not to include it in the alpha object. Because it still exists in the [GEMglBlendFunc] :) most Gem object could

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