I've got the same setup.
vesafb works for me up to 1024x768@16bpp and 1280x1024@8bpp
From my experimenting with kgicon you have to compile kgicon with a specific
monitor configured. Then run:
insmod kgicon.o kgicon_bpp=16 kgicon_width=1024 kgicon_height=768 ; con2fbmap 0
number
The number is
I have done a bit more experimenting and have got kgicon to work semi-normally.
compile kgicon with generic monitor driver. then run:
insmod kgicon.o ; fbset 0 number
number is the same as in the previous email.
then you can run setmon and fbset I think.
Unfortunately I have not been able to
Hi,
I'm trying to start tinking on inserting GGL games into X
applications, and if I'm right this would be very easy because you allow
parameters in the display-x target. I need two different things, for one
side, to call ggi routines from (for example) a GTK application to draw into
a
- Original Message -
From: John Fortin [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, December 20, 1999 1:23 PM
Subject: Re: Win32 port.
You need to use mingw32. I needed to stay away from using cygwin1.dll for
licensing
reasons. However, the snapshot is really old at this
On Mon, 20 Dec 1999, Firstname Lastname wrote:
I'm going to try a differnt approach at this. I'd like to get dual headed
GGI support and am willing to buy a video card to do so. What video card
should i buy?
If only multihead and not new, fast, accelerated multihead is your
goal,
Rubén [EMAIL PROTECTED] writes:
I'm trying to start tinking on inserting GGL games into X
applications, and if I'm right this would be very easy because you
allow parameters in the display-x target. I need two different things,
for one side, to call ggi routines from (for example) a
I've notice that matrox has a dual headed card, which imagine works with
itself :), and that the matrox seem to be more supported then the other
cards. would that be the card to get?
If they've got the docs, and also if someone is willing to write
the driver code to make it