Re: [Gimp-developer] no-image-open redux

2008-03-08 Thread Thorsten Wilms
On Fri, 2008-03-07 at 20:48 -0500, Rick Yorgason wrote: Has anybody come to a consensus about whether or not the no-image dialog should persist after an image is opened? This idea is new to me. The whole point is to represent GIMP if there's no image, right? So it's not even a dialog, but

Re: [Gimp-developer] no-image-open redux

2008-03-08 Thread Martin Nordholts
Bill Skaggs wrote: To keep the ball rolling, I thought it might be useful to show a copy of my current experimental version of a no-image-open window. Hello First of all, it's great that someone is working on and looking into how to best fix most aching UI problems GIMP has. But what you

Re: [Gimp-developer] no-image-open redux

2008-03-08 Thread Sven Neumann
Hi, On Fri, 2008-03-07 at 20:48 -0500, Rick Yorgason wrote: I understand that people want to find a way to show tips in an unobtrusive way, but maybe we can take a hint (no pun intended) from video games here: the loading screen would be a great place for tips, since the user has nothing

Re: [Gimp-developer] no-image-open redux

2008-03-08 Thread Sven Neumann
Hi, On Fri, 2008-03-07 at 13:37 -0800, Bill Skaggs wrote: 1) The toolbar shows most of the things a user might want to do with no image open, but not quite all. Aquire, or Open as layers, could be added, or even Create, which would access the menu for creating buttons, logos etc. About

Re: [Gimp-developer] no-image-open redux

2008-03-08 Thread Bill Skaggs
On Sat, Mar 8, 2008 at 5:06 AM, Martin Nordholts [EMAIL PROTECTED] wrote: But what you currently have seems to be very far from the spec [1]. Is this intentional or have you just not been able to steer your current work into the direction of the spec? Just asking since it would be sad if

Re: [Gimp-developer] no-image-open redux

2008-03-08 Thread Bill Skaggs
On Sat, Mar 8, 2008 at 5:21 AM, Sven Neumann [EMAIL PROTECTED] wrote: Resorting the menus is something that we should avoid to do again. And I don't think that the current menu is too wide. Just make the image window wider. A typical application window nowadays takes 2/3 of the screen width

Re: [Gimp-developer] no-image-open redux

2008-03-08 Thread Alexia Death
On Saturday 08 March 2008 19:49:48 Bill Skaggs wrote: After discussing these things with Enselic on IRC, I've come to realize that the most basic question is what we expect the user to do with this window. My two cents: nether wasking space on screen or behind other windows cluttering the

Re: [Gimp-developer] no-image-open redux

2008-03-08 Thread Sven Neumann
Hi, On Sat, 2008-03-08 at 09:49 -0800, Bill Skaggs wrote: After discussing these things with Enselic on IRC, I've come to realize that the most basic question is what we expect the user to do with this window. If we expect the user to mainly keep it minimized, and only bring it up when

Re: [Gimp-developer] no-image-open redux

2008-03-08 Thread Sven Neumann
Hi, I should probably add that of course the toolbox and probably another dock window will also be open. So there is really no point in making this a small window. It should be large enough to serve as the parent window for all palette windows that the user configured for GIMP. A lot of users

Re: [Gimp-developer] script-fu menu

2008-03-08 Thread Kevin Cozens
Sven Neumann wrote: On Tue, 2008-03-04 at 17:16 -0500, Kevin Cozens wrote: This feature would be of enough general use that it should be available to all scripting systems. I don't see this as a feature that the GIMP core would implement. It is up to the scripting language(s) to do that.

Re: [Gimp-developer] no-image-open redux

2008-03-08 Thread Guillermo Espertino
I'm afraid that this no image window sounds more and more like the photoshop-esque gray background window that everybody have been asking for all these years. The idea of keeping it, even when there is an image open, seems to back that up. It will end up as a maximizable window and all the