Re: [Gimp-developer] Haze on GIMP 2.4 image - Should this be a bug report?

2008-01-06 Thread Mark Lowry
 Mark Lowry skrev:
  Attached is a link to a screen capture showing the
  same image opened in Windows Picture and Fax
 viewer
  and in GIMP 2.4.  As you can see, the GIMP version
 (no
  editing performed) has a haze compared to the WPF
  viewer version.
  
 

http://vabirdy.tripod.com/images/puppypics/gimp_jpeg_haze.jpg
  
  This is very annoying, but I'm not sure which
 viewer
  is at fault.  Should I submit a bug report for
 this?
  
  Thanks . Mark
  
 
 Hello
 
 This is probably a color management issue. I don't
 think the image
 viewer in Windows is color managed, so if you also
 disable display color
 management in GIMP (File - Preferences - Color
 Management - set
 Monitor Profile to None and uncheck Try to use the
 system monitor
 profile), does this still happen?
 
 Martin
 
 

My monitor profile was already set to None, but
unchecking Try to use the system monitor profile does
make the issue go away.

Two questions:

1.  Shouldn't Try to use be unchecked by default
at installation?  This would prevent some confusion,
at least it would have for me.

2.  If Try to use... is left checked, and printing is
done through GIMP, should I expect the printed result
to be different from the version printed through
Windows Picture and Fax Viewer?

Also, at some point I've turned off the option to
automatically receive post to this board via e-mail,
but I can't find a link to get back to my profile to
change it.  Can someone direct me to the correct place
to change this setting, please?

Thanks . Mark


  

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Re: [Gimp-developer] Haze on GIMP 2.4 image - Should this be a bug report?

2008-01-06 Thread Mark Lowry
The reason I asked is that my goal when
post-processing is to end up with a print that looks
like my screen.  When I print from Windows Picture 
Fax Viewer, it looks like what I see on the screen.  I
assumed that printing from GIMP would give you a print
that looked like the image that is open in GIMP, but I
guess that's just silly.  Who would want that?

. Mark

--- Sven Neumann [EMAIL PROTECTED] wrote:
 
  2.  If Try to use... is left checked, and printing
 is
  done through GIMP, should I expect the printed
 result
  to be different from the version printed through
  Windows Picture and Fax Viewer?
 
 What does the monitor profile have to do with
 printing? Nothing.
 
 
 Sven
 
 
 



  

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[Gimp-developer] Haze on GIMP 2.4 image - Should this be a bug report?

2008-01-05 Thread Mark Lowry
Attached is a link to a screen capture showing the
same image opened in Windows Picture and Fax viewer
and in GIMP 2.4.  As you can see, the GIMP version (no
editing performed) has a haze compared to the WPF
viewer version.

http://vabirdy.tripod.com/images/puppypics/gimp_jpeg_haze.jpg

This is very annoying, but I'm not sure which viewer
is at fault.  Should I submit a bug report for this?

Thanks . Mark



  

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[Gimp-developer] Gimp 2.4.0 won't launch ... See Bug 490010 for details.

2007-10-24 Thread Mark Lowry
Downloaded the binary this evening and ran the setup
multiple times, but while the installation appears to
work the first launch always aborts.  Please see
Bugzilla Bug #490010 
http://bugzilla.gnome.org/show_bug.cgi?id=490010 for
details.

Oh, yeah, I'm running Windows XP.

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[Gimp-developer] What happened to FFT forward and backward plugins?

2007-06-08 Thread Mark Lowry
I had 2.2.13 on my PC and it didn't have
FiltersGenericFFT Forward or FFT Backward.  I have
2.2.14 on my laptop and those filters are there.  So I
just installed 2.2.15 on my PC and those filters
aren't showing up.  What gives?


   

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Re: [Gimp-developer] That must have been it. Sorry!

2007-06-08 Thread Mark Lowry
I'm not old enough to be forgetting stuff like this
yet.  I'll just blame it on working on two different
machines and losing track of what I've installed
where.  Thanks for the help!


--- Akkana Peck [EMAIL PROTECTED] wrote:

 Mark Lowry writes:
  I had 2.2.13 on my PC and it didn't have
  FiltersGenericFFT Forward or FFT Backward.  I
 have
  2.2.14 on my laptop and those filters are there. 
 So I
  just installed 2.2.15 on my PC and those filters
  aren't showing up.  What gives?
 
 Maybe you installed the Fourier plug-in at some
 point on your laptop?
 http://registry.gimp.org/plugin?id=2246
 
 (I found that by googling on gimp fft -- it was the
 first hit.)
 
   ...Akkana
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Re: [Gimp-developer] Pixel coordinates input type for script-fu?

2007-05-02 Thread Mark Lowry

Joao,

Thanks for the help.  I figured out that aref works
to extract a vector element, while vector-ref does
not appear to be supported in GIMP.  I ended up using
a path consisting of 4 points created before running
the script to get my input points and things are
working nicely now.  It's not the cleanest way, but it
seems to be the best I can do with the tools at hand
right now.

I'll have to take a look at Python ...

Thanks again . Mark

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[Gimp-developer] Three point layer distortion mapping feature?

2007-05-02 Thread Mark Lowry
A plug-in that takes three control points on a layer
and then distorts the layer (by scaling, translating,
rotating, and stretching) so that those points end up
on three other identified control points would be very
useful.  For example, if you wanted to combine two
images shot at different exposures to increase the
dynamic range and the shots were handheld, you would
need to do some or all of these manipulations in order
to make the images line up as well as possible.  The
first three portions of this function, scaling,
translating, and rotating, can all be done with
existing GIMP plug-ins, and I have written a script-fu
to do just that.  But the stretching function that is
required to help account for variations in lens
distortion due to slightly different image centers
(from hand-holding) is not possible.

Such a plug-in would ideally work with a minimum of
two points (in which case the stretching is not
performed) and could theoretically work with more than
three points to allow for even better control of the
mapping.  Having live feedback of the manipulation,
either through a preview window or on the image
window), would greatly assist the user with
determining how many points are required to adequately
perform the manipulation.  Having the ability to place
the control points and then tweak their position by
dragging them while observing the live feedback would
be ideal.

What are everyone's thoughts on this?  Is it worth
initiating an enhancement request in Bugzilla?

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Re: [Gimp-developer] Three point layer distortion mapping feature?

2007-05-02 Thread Mark Lowry

--- Chris Mohler [EMAIL PROTECTED] wrote:

 On 5/2/07, Mark Lowry [EMAIL PROTECTED] wrote:
 [...]
  What are everyone's thoughts on this?  Is it worth
  initiating an enhancement request in Bugzilla?
 
 IIRC, hugin[1] can align stacks of images.
 
 Chris
 
 1 - http://hugin.sourceforge.net/
 


That's sort of what I'm talking about.  The problem
with that is that the two images/layers are merged by
hugin, meaning there is no chance for any masking or
individual treatment of the layers after the mapping
has been applied.  You may have a passerby in one shot
that isn't in the other shot and you want to mask him
out, or the lighting might have changed and you want
to tweak that ... you get the idea.

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Re: [Gimp-developer] Pixel coordinates input type for script-fu?

2007-05-01 Thread Mark Lowry

--- Joao S. O. Bueno Calligaris [EMAIL PROTECTED]
wrote:
 
 Hi - no, there is no official way to do that.
 
 What I do in my scripts is require the user to start
 a Path with the 
 bezier tool before calling the script - The script
 then use the 
 coordiantes of the first (or how many I want) points
 of this path as 
 input coordinates. These can e read through the PDB.
 
   js
   --


I have thought about doing that and I think that is
the way I will have to go.  I'm confused with how to
extract elements from the vector returned by
gimp-path-get-points.  I thought I understood that
(vector-ref vector k) was the way to pull the k-1
element from the vector, but when I input (vector-ref
'#(1 1 2 3 5 8 13 21) 5) I just get an errobj on
vector-ref.  What do I need to do to be able to
extract a value from the result of
(gimp-path-get-points image path)?


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[Gimp-developer] Pixel coordinates input type for script-fu?

2007-04-30 Thread Mark Lowry
I'm working on a script in which it would be
advantageous to use the mouse to click on an image and
have the pixel coordinates captured as an input. 
Right now I have to manually enter the coordinates for
four points, which is a tedious process.

Is there a way to capture these coordinates as inputs
to a script?  If not, where is the appropriate place
to suggest a feature request for this?

Thanks . Mark

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Re: [Gimp-developer] Enhancement Proposal: Add a temporary magnifier

2007-03-22 Thread Mark Lowry
I don't really see the value in having the loupe
possess both the magnified view and the focus view. 
Several good points have been brought up  The
handle must be shorter and translucent (why not just
eliminate the handle?) ... How will the tool behave at
the window limits (with no handle, this becomes
trivial)?

As long as it is a simple matter to toggle the loupe
on and off via keystroke so that you don't have to
take your eyes off of the screen area of interest, I
think doing so would allow the user to still stay
grounded in the macroscopic while working in the
microscopic without the need for the handle and focus
view.

I also had one other thought I'd like to share ... I
think it would be very convenient for the Shift+mouse
wheel zoom feature to apply to the loupe window when
the loupe is visible.  This would allow a quick means
of changing the loupe magnification without having to
look anywhere else on the screen or take your hand off
of the mouse.  It also makes sense because if
shift+mouse wheel does not apply to the loupe, using
it may cause the area of interest to move out of the
window altogether, requiring the user to pan/scroll
the window back.  Even if the shift+mouse wheel zoom
is centered on the loupe, other areas of interest
might be moved out of the window.  For example, if
adding catch lights to a person's eyes, you might want
to be able to see both eyes in the macroscopic view to
make sure that the size and position of the lights is
the same.  If you have already done the left eye and
are currently using the loupe on the right eye, a
shift+mouse wheel zoom that applies to the entire
window or is centered on the loupe might cause the
left eye to move out of the macroscopic window.

A startup tip should also be written to present
instructions for using the loupe.


--- peter sikking [EMAIL PROTECTED] wrote:

 Sven wrote:
 
  I am not sure if Sven wants another feature
 request in bugzilla.
  If so I will write it.
  Yes sure. We have discussed the feature here and
 now we should make a
  useful bug report from it. That will help to
 remember the outcome  
  of the
  discussion and it might attract a developer who
 wants to work on this
  feature. I am not at all opposed to bug reports.
 
 just checking, because of:
 
  I just doubt that it makes much
  sense to keep adding enhancement requests without
 discussing them
  beforehand. We currently have about 600 open bug
 reports, most of them
  enhancement requests.
 
 then saul wrote:
 
  I would spec some things different than saul
 shows us here:
  enlarged area much closer to the smaller mouse
 area;
  semitransparent frame to make the tool less
 obstructive;
  real tool display in the enlarged area.
 
  Indeed, the handle of the loupe tool in my
 simulation is much longer
  than it should be (and the frame should have been
 translucent). I did
  not realize this until after I had generated the
 file (a process which
  took my puny 'puter quite a while to accomplish).
 
 my thanks for you and the 'puter, again.
 
  Firstly, there is an effective warping of the
 pointer when the tool
  is invoked whereby the focal point is relocated
 and the user must find
  it. While such warping is discouraged by GNOME
 Human Interface
  Guidelines (HIG), in this case it is probably
 acceptable (and one
  could argue that the focal point is actually the
 small view port and
  is not warped).
 
 the last point is exactly how it works (also for
 humans) and means
 no HIG felonies.
 
  Nonetheless, this behavior can be disorienting. It
  should be noted that the overly-long handle
 shown in the simulation
  exaggerates the severity of this problem.
 
 the point of my 'must be close, but out of the way'
 guiding principle.
 
  More important is the general nature of the
 tracking of the
  different elements of the loupe in response to
 mouse movement and the
  dichotomous nature of the user's focus (i.e.,
 whether his attention is
  on the view's port or the zoomed port).
 
 that is at the user's discretion.
 
  I would assume (and this is not shown in the
 simulation) that when the
  loupe is invoked, the resolution of the mouse
 movement switches to
  that of the zoomed view.
 
 excellent point. since the point of the loupe is
 working precise,
 the mouse must move at the speed of the zoomed view.
 
  The change in orientation of the loupe when it
  approaches the window's limits results in rather
 serious
  disjointedness between mouse movement and the
 zoomed port (though the
  view's port would continue its original behavior).
 Perhaps a better
  solution than that shown in the simulation is
 available.
 
 your solution really got me thinking. there are
 multiple other
 alternatives. at the end it is about having the most
 stable,
 predictable loupe placement, and technical
 feasibility.
 
  The zoomed image in the larger port would move in
 the opposite
  direction of the mouse movement in order to track
 the image properly.
 
 well, if you want 

Re: [Gimp-developer] Enhancement Proposal: Add a temporary magnifier

2007-03-21 Thread Mark Lowry
I think that the user should be able to select between
a 1:1 mouse resolution scale and one that matches the
scaling of the loupe's zoom.  This would be good to
offer at least on any test version that is developed,
until enough user feedback is obtained to eliminate
one of the options.


--- [EMAIL PROTECTED] wrote:

 I would assume (and this is not shown in the
 simulation) that when the  
 loupe is invoked, the resolution of the mouse
 movement switches to  
 that of the zoomed view. This assumption may be
 faulty but it would  
 seem that if you are zoomed in at 10X and the mouse
 inputs are not  
 scaled appropriately then you will experience
 difficulty with  
 positioning of the tool within single-pixel
 precision (in the zoomed  
 port). If sub-pixel mouse resolution is high enough
 than the loupe  
 could track the mouse 1:1 and the image in the
 zoomed port could track  
 it at 10X the speed (or whatever the zoom factor is
 set at) -- I don't  
 believe this to be the case.
 
 The simulation shows a 4X zoomed version of the
 image in the larger  
 port. Based on the preceding assumption, the
 movement of the loupe  
 itself would become 1/4th the movement of the mouse
 pointer when the  
 loupe is not invoked. The change in orientation of
 the loupe when it  
 approaches the window's limits results in rather
 serious  
 disjointedness between mouse movement and the zoomed
 port (though the  
 view's port would continue its original behavior).
 Perhaps a better  
 solution than that shown in the simulation is
 available.
 
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Re: [Gimp-developer] Enhancement Proposal: Add a temporary magnifier

2007-03-20 Thread Mark Lowry
Peter,

I'm glad you've become the ambassador for this.  Your
description of a loupe is basically what I was
proposing in my original bugzilla proposal #409802 (
http://bugzilla.gnome.org/show_bug.cgi?id=409802 ). 
Rather than add another proposal, why not just flesh
out the details of your vision on that bug report?

I hope enough others agree that this will dramatically
change the way work is done in GIMP to make this a
reality.

. Mark


--- peter sikking [EMAIL PROTECTED] wrote:

 Chris,
 
  First off, I want to apologize - it's not my
 intention to be
  combative, and I can be a total ass sometimes.
 
 don't worry, I am also fired up about this one. here
 is why:
 
 people have talked to me a week or more ago on the
 irc along the
 line of: what's the big deal, one way or another
 will do.
 
 here is the big deal: for my pov the dockable
 magnifier is
 just-another-feature, it will make some people happy
 in some
 situations. the pop-up loupe however, has the
 potential to be
 a transformational feature. It has the potential
 (when properly
 designed) to fully transform the way most people
 work with GIMP
 in work-macroscopic/change-microscopic situations,
 that go way
 beyond the mentioned setting selections
 pixel-precise.
 
 saul on the irc made this film (thanks):
 

http://flashingtwelve.brickfilms.com/GIMP/Temp/loupe-demo.gif
 
 I could imagine here some dust spotting going on, on
 a
 macroscopic scale the photog decides what really
 needs to be
 spotted, pops up the loupe and makes a precise
 change.
 
 I would spec some things different than saul shows
 us here:
 enlarged area much closer to the smaller mouse area;
 semitransparent frame to make the tool less
 obstructive;
 real tool display in the enlarged area.
 
  Secondly, I wonder if
  we should make two feature requests: the first for
 a dockable
  magnifier with options, and the second for a
 key-triggered pop-up
  version of the same magnifier.  Should there be no
 objections, I'll
  file the first request in BZ.
 
 practically speaking, this will have to wait for
 cairo,
 and I see you are already off the mark.
 
Peter, do you have any problems with
  writing up the second request?  Sounds like you
 have a clearer vision
  of how it should be implemented.
 
 I am not sure if Sven wants another feature request
 in bugzilla.
 If so I will write it.
 
  --ps
 
  principal user interaction architect
  man + machine interface works
 
  http://mmiworks.net/blog : on interaction
 architecture
 
 
 
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Re: [Gimp-developer] Enhancement Proposal: Add a temporary magnifier

2007-02-24 Thread Mark Lowry
I was thinking more like this ...

http://pic20.picturetrail.com/VOL66/86790/6669793/233033597.jpg


--- peter sikking [EMAIL PROTECTED] wrote:

 Mark Lowry wrote:
 
  It would be useful to add a temporary magnifying
  window that would provide a zoomed-in view of the
  area immediately surrounding the cursor.
 
 like this?
 

http://www.creativepro.com/img/story/20051219_fg5.jpg
 
 assigned to a spring-loaded key (push down:
 magnifier
 appears, release: disappears). Settings need to be
 adjustable
 on the fly, hmmm. magnified area can stay out of the
 way
 automatically, without jumpy behaviour, like magic.
 
  --ps
 
  principal user interaction architect
  man + machine interface works
 
  http://mmiworks.net/blog : on interaction
 architecture
 
 
 
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Re: [Gimp-developer] Enhancement Proposal: Add a temporary magnifier

2007-02-24 Thread Mark Lowry
IMO, you definitely need to see the mouse cursor in
the magnified view, and you should be able to interact
with it.

Windows has a magnifier that uses a second window for
the magnified display.  The good is that the cursor
shows up in the enlarged view ... the bad is that the
window takes up so much room on your screen and you
have to relocate it frequently while you work.  You
can dock it on the edges of the screen or have it
float, however.

If you want to see/try the Windows implementation, it
is under
StartProgramsAccessoriesAccessibilityMagnifier.

Here's a screen shot of the Windows version in action.

http://pic20.picturetrail.com/VOL66/86790/6669793/233053894.jpg

The Windows version is not bad, but improvements
could be made and I don't know if other operating
systems have such a tool.  A version that resides in
GIMP and is designed with retouchers in mind would be
a very nice feature, I think.




--- Sven Neumann [EMAIL PROTECTED] wrote:

 Hi,
 
 how should tool interaction work with this? Would
 you want to see the
 mouse cursor in the magnified view? Should you able
 to interact in it or
 is it just a view?
 
 
 Sven
 
 
 



 

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[Gimp-developer] Enhancement Proposal: Add a temporary magnifier

2007-02-23 Thread Mark Lowry
I submitted Bug #409802 on Bugzilla, but it was
suggested that I post it here for discussion.  Here is
the initial submittal from the bug.  Please review bug
#409802 if more clarification is required.



Opened by [EMAIL PROTECTED] (reporter, points: 3) 
2007-02-19 23:18 UTC [reply] 
It would be useful to add a temporary magnifying
window that would provide a
zoomed-in view of the area immediately surrounding the
cursor.  This could be
accessed, for example, by pressing SHIFT+Z, upon which
a small window would
open up and display the area around the cursor.  The
window that pops up could
have some check boxes for the amount of magnification
to be used (1x, 2x, 3x,
5x, etc.).

This functionality would be very useful when making
selections with the pen
tool, lasso tool, etc.

Another way to implement this would be to have the
magnification value in the
preferences, and instead of opening up a separate
window for the magnified view
you enlarge a circular region immediately surrounding
the cursor (would look
just like you were holding a real magnifying glass
over the screen, and would
move with the cursor).

I tried searching for something similar to this
suggestion, but didn't find
anything.  Sorry if it's a duplicate.



 

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