On Sunday, December 17, 2017 at 4:41:19 PM UTC-7, matthe...@gmail.com wrote:
>
> Here's a GPL Go chess library: https://github.com/dylhunn/dragontoothmg
>
> And a project without license: https://github.com/kjda/chess-on-go
>
> And a GPL Go chess server with HTML interface:
>
On Friday, December 8, 2017 at 11:55:15 PM UTC-7, Filip Zaludek wrote:
>
>
> https://chessprogramming.wikispaces.com/Alpha-Beta
Thanks for the link. I read through a lot of the pages. I did find one page
that addressed the part I don't understand:
On Monday, December 4, 2017 at 10:38:35 AM UTC-7, Hugh Aguilar wrote:
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>
>
> On Monday, December 4, 2017 at 7:11:09 AM UTC-7, Gerald wrote:
>>
>> On Sun, 3 Dec 2017 20:07:45 -0800 (PST), you wrote:
>>
>> >I'll bet if Mozilla had used Go to write FireFox, rather than invent
>> their
>> >own
On Monday, December 4, 2017 at 7:11:09 AM UTC-7, Gerald wrote:
>
> On Sun, 3 Dec 2017 20:07:45 -0800 (PST), you wrote:
>
> >I'll bet if Mozilla had used Go to write FireFox, rather than invent
> their
> >own language, Google would have done something to stop them.
>
> You are aware that
On Saturday, December 2, 2017 at 11:57:58 PM UTC-7, Ian Lance Taylor wrote:
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> On Sat, Dec 2, 2017 at 11:37 AM,
> wrote:
> >
> > Google is not going to be happy if somebody uses Go to compete against
> > Google.
>
> I think that Go is a nice language, but it's not
On Saturday, December 2, 2017 at 9:06:54 PM UTC-7, as wrote:
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> Transitive property abused for emphasis.
>
>>
>>> On Friday, November 24, 2017 at 7:23:06 PM UTC-8, Hugh Aguilar wrote:
My ultimate goal with Go is to write a program to "understand" the Ido
language, at least
On Saturday, December 2, 2017 at 12:50:11 PM UTC-7, Jan Mercl wrote:
>
>
> On Sat, Dec 2, 2017, 20:38 wrote:
>
>>
>> Google is not going to be happy if somebody uses Go to compete against
>> Google.
>>
>
> This is where I stopped considering any of your future posts
On Saturday, December 2, 2017 at 7:00:55 AM UTC-7, matthe...@gmail.com
wrote:
>
> Writing a chess engine is easier than you may think, those algorithms are
> meant to speed up computer moves and computer analysis, neither of which
> are necessary to play the game. My engine has none of that
On Friday, December 1, 2017 at 8:47:50 PM UTC-7, Bakul Shah wrote:
> There seem to be many chess related packages:
> https://golanglibs.com/top?q=chess
>
I'll look into these --- thanks --- I was not aware of this golanglibs
website.
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On Friday, December 1, 2017 at 5:54:44 PM UTC-7, Bakul Shah wrote:
>
> You should consider writing a chess program from scratch. It could be a
> lot of fun!
>
> If you start with a mature chess playing engine, you wouldn't learn as
> much and you would spend time fighting/interfacing with the
On Friday, December 1, 2017 at 4:45:39 PM UTC-7, matthe...@gmail.com wrote:
>
> Hugh,
>
> Go is a general purpose programming language that is open source and
> permissively licensed, and there is no obvious reason for Google or other
> contributors to change this. I strongly recommend it for
On Friday, December 1, 2017 at 7:41:24 AM UTC-7, matthe...@gmail.com wrote:
>
> I don't speak for the language developers but as far as I can tell Go is
> always going to be tied to Google's business of datacenter-based network
> and web services, so if you want your game as something other
On Thursday, November 23, 2017 at 9:15:27 AM UTC-7, Haddock wrote:
>
> Concurrency in Rust and Go are completely different things. In Rust a
> thread has its own memory space and hence a thread cannot reference data by
> reference of some other thread. The rational behind that is security.
I invented a chess variation called: Elphaba Chess
This is just like International Chess except that the queen can't capture
the opponent's pieces and it can't be captured --- it is just used for
blocking.
I would like to write a program to play this game, but writing that from
scratch is
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