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When you create an SVC_TEMPENTITY of type TE_MODEL (an entity that has
direction and velocity that bounces off other entities, walls, etc for a
time duration) How do you learn of the final
With a server side tempent? You don't.
If you were doing it client side, (efx api, which calls into the
tempents without messages), you can run callback functions which you can
use to detect when it stops moving. But other than that, sool.
-omega
Blackened Interactive -
I've run into something of a problem during my coding work for the
Nightwatch mod, regarding the way Half-Life handles saving. There are a few
situations where saves of any kind would be quite problematic both
programmatically and from a design standpoint, such as the introductory
camera sequence,
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I don't have the SDK in front of me, and it's been months since I've worked
with it (bad coder, bad!), but I recall there being a DispatchSave function
the engine calls when it needs to save. If you can insert some sort of logic
check in there to not save
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Client-side Temp Ents are great, personally I just edit the following
routine in entity.cpp:
void DLLEXPORT HUD_TempEntUpdate
You can basically do what you want with it in there. Check this section
You could do :
CLIENT_COMMAND (pPlayer-pev, unbindall);
(where pPlayer is a pointer to the player).
Then, all the keys won't have any effect. Then, after the end of the
sequence, you call :
CLIENT_COMMAND (pPlayer-pev, exec config.cfg);
and all the binds will reappear :p
- Cortex : HL
As he mentioned, the key bindings aren't an issue, it's the menu items
that are.
Michael Shimmins
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: Sunday, December 29, 2002 6:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Saving and the
You can still get to the menu by pressing ESC.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Cortex
Sent: Sunday, December 29, 2002 8:40 PM
To: [EMAIL PROTECTED]
You could do :
CLIENT_COMMAND (pPlayer-pev, unbindall); (where pPlayer is
a
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