there is but is not legal
On Thu, 31 Mar 2005 01:24:01 -0500, Shane Robinett [EMAIL PROTECTED] wrote:
Any chance that there is a built in function that doesn't require
modding where in the MOTD we can pass STEAMID as a variable? Re:
http://www.mysite.com/?steamid=%steamid% of some sort?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
huh? Where is the illegal nature of that? Ever heard of the CAL Steam/Wonid
DB? That illegal?
From: [EMAIL PROTECTED] on behalf of Soham Roy
Sent: Thu 3/31/2005
Soham:
At 07:55 AM 3/31/2005, Soham Roy wrote:
there is but is not legal
On Thu, 31 Mar 2005 01:24:01 -0500, Shane Robinett [EMAIL PROTECTED]
wrote:
Any chance that there is a built in function that doesn't require
modding where in the MOTD we can pass STEAMID as a variable? Re:
Uh, it's not illegal for one, but he wasn't talking about the application
but how it is done, which is typically done by hooking various engine
functions and altering what is sent to the client and such. It's just beyond
the typical scope of a Source server plugin, and since people don't see the
In the mod I am working on we have round based maps.
When 0 players is reached on 1 of the teams the round is over.
Or if only 1 player is playing and dies the round is over...
I keep getting a read memory error, in certain situations.
Doing a trace RemoveAllPanels(); is causing this.
For example
I Sweden we have a law called PUL, which forbids tracking users without
informing them.
Michael Hobson wrote:
Soham:
At 07:55 AM 3/31/2005, Soham Roy wrote:
there is but is not legal
On Thu, 31 Mar 2005 01:24:01 -0500, Shane Robinett [EMAIL PROTECTED]
wrote:
Any chance that there is a built in
Are you ever directly doing delete panel on a panel (because you
shouldn't, that will causes this crash). To delete a panel always call
MarkForDeletion() on it (it will then be deleted once all references to
it are freed).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
No I am not calling any delete panel anywhere in my code.
To be honest I haven't even messed with any panels yet. Which is why I am
bringing up
player-ShowViewPortPanel( PANEL_SCOREBOARD )
This will be changed later to an INTERMISSION panel later but, we were using
the scoreboard for now.
I also
oops sorry did a search on the wrong thing...
I did another one on DeletePanel in the entire solution and there are 4
places it found
\src\cl_dll\game_controls\vgui_TeamFortressViewport.cpp(346):
vgui::ipanel()-DeletePanel( vPanel );
\src\public\vgui\IClientPanel.h(77): virtual void DeletePanel()
Every server tracks users. It's what the whole SteamID thing is
about. With regards to tracking them, I'm pretty sure the EULA
informs them of that (although I haven't read it yet).
On Thu, 31 Mar 2005 19:40:32 +0200, Oskar Lindgren
[EMAIL PROTECTED] wrote:
I Sweden we have a law called PUL,
you need to have MSVC. you also need to add entries into the send
table. there's a bit of editing required, and some weapons don't
actually do anything (Hopwire works, shoots cable and etc, but doesn't
actually do any damage)
Plus, you'd need to come up with models.
On Thu, 31 Mar 2005 14:40:56
It isn't tracking the user, it is identifying them. It doesn't affect
anything on their computer, either, nor is anything immoral possible from
identifying a player by their Steam ID.
- Original Message -
From: SB Childe Roland [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent:
Yeah, this would be usefull for custom greetings or to display the
users previous stats or something on join
--
**
Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
___
To unsubscribe, edit your list
It seems we found what is causing the exception in our code.
WorldReset() resets the level we commented out that function and we no
longer get the exception.
However looking at the filters and such everything looks fine..
Here is what we are filtering if we missed something please let me know.
HL2DM SDK: From a source file I created, how can I access the String table
in order to append my string to the table? I think the interface I want is:
INetworkStringTableContainer *networkstringtable = NULL;
Which is from GameInterface.cpp
This is probably a simple problem, but for the life of
Ok, it was in the SDK, which I didn't know at first, but I added it,
and worked out the 2 errors, and got it to compile fine, but in game,
there is no particle effects coming from the temp model. It can put
out fires, but there is no effects. The effect is server side,(I
think.) so I opened the
Okay, that was a dumb question, I figured it out within minutes of posting,
but I have another question since I'm now segfaulting.
Here's my code:
char message = Here is your striing;
INetworkStringTable *g_pStringTableInfoPanel =
networkstringtable-FindTable(InfoPanel);
On Thu, 31 Mar 2005 17:32:27 -0800, Daniel Jennings [EMAIL PROTECTED] wrote:
char message = Here is your striing;
try:
char message[] = Here is your striing;
Jeff
___
To unsubscribe, edit your list preferences, or view the list archives,
Well, I guess the length needed a +1 at the end, my bad. I got it not
crashing but I'm not sure why it doesn't seem to be received by the client.
Is there a function I need to call to send the updated string table to the
client?
- Original Message -
From: Daniel Jennings [EMAIL PROTECTED]
I got it working in the stance that it doesn't crash anymore, but it doesn't
seem to be sending that string to the client, as when I have the InfoPanel
open on the client's screen with the msg set as string001 or whatever I
name it, it just comes up blank. If I use motd as the msg then it shows
20 matches
Mail list logo