Re: [hlcoders] VGUI proportion problems.

2006-03-11 Thread Garry Newman
_restart :x On 3/11/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: Bloodlines reboots the engine when this is called from what i can think of, when i was playing it - if only we could reboot the engine, maybe the ammo counters wont overlap :) --- Aaron Schiff [EMAIL PROTECTED] wrote:

Re: [hlcoders] players falling out of DM maps

2006-03-11 Thread Garry Newman
Maybe in my case it was only happening with bots. I was running a gamemode where the players start off spectating another entity. I found that after about 30 seconds when I quit I'd get an assert about a vector being too big (their position/velocity I assume). With ent_text 2 I could see the bot

Re: [hlcoders] CBasePlayer::ChangeTeam( int) or CBaseEntity::ChangeTeam( int )

2006-03-11 Thread [EMAIL PROTECTED]
dackz wrote: I'm guessing you're trying to do this with a plugin. You should use IPlayerInfo::ChangeTeam(int). Using anything defined by the game DLL is dangerous when you don't have access to their source code. Thanks for your solution, but there are three problems with using the IPlayerInfo

Re: [hlcoders] VGUI proportion problems.

2006-03-11 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Well it was actually restarted wen it started doing this. But I actually think it was because I was editing the screen in 1024x768, im doing it in 640*480 and it works fine now. On 3/11/06, Garry Newman [EMAIL PROTECTED] wrote: _restart :x

Re: [hlcoders] players falling out of DM maps

2006-03-11 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] The dead don't think! On 3/11/06, Benjamin Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yeah, my problem was related to bots. Basically when a bot was dead his thinkfunctions would move him around the

Re: [hlcoders] players falling out of DM maps

2006-03-11 Thread Steven Guy
Unless they are zombies But back on track. If it's really a problem don't use ragdoll bodies just use a static one. That should fix it if it is in deed the ragdolls doing it. From: Aaron Schiff [EMAIL PROTECTED] Reply-To: hlcoders@list.valvesoftware.com To: hlcoders@list.valvesoftware.com

[hlcoders] What is your favorite SDK comment?

2006-03-11 Thread Charles Solar
-- [ Picked text/plain from multipart/alternative ] The sdk does not have a lot of comments, but the few there are get pretty funny. So whats your favorite comment? Mine is: // FIXME: REMOVE THIS FUNCTION! // The only reason why it's not gone is because we're a week from ship when I found the

Re: [hlcoders] What is your favorite SDK comment?

2006-03-11 Thread Garry Newman
I liked // This is a hack to solve players (Erik) stacking stuff on their jeeps in coast_01 // and being screwed when the crane can't pick them up. We need to get rid of the object. It gives an insight into the development/playtesting.. reminds me of my old job as a php monkey - I can imagine

Re: [hlcoders] What is your favorite SDK comment?

2006-03-11 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] I think it in in npc_crow.cpp where they say //This is the most hacked evil basterdized thing I have ever seen... On 3/11/06, Garry Newman [EMAIL PROTECTED] wrote: I liked // This is a hack to solve players (Erik) stacking stuff on their

Re: [hlcoders] What is your favorite SDK comment?

2006-03-11 Thread Jorge Rodriguez
I just ran across a funny one: // Humans only have left and right hands, though we might have aliens with more // than two, sigh #define MAX_VIEWMODELS2 Aliens with view models?! -- Jorge Vino Rodriguez ___ To unsubscribe, edit your

Re: [hlcoders] What is your favorite SDK comment?

2006-03-11 Thread Adam \amckern\ Mckern
I like some of the map tools comments, when you know they are the same comments from ZHLT 2.5.3 :) Adam --- Jorge Rodriguez [EMAIL PROTECTED] wrote: I just ran across a funny one: // Humans only have left and right hands, though we might have aliens with more // than two, sigh #define