_restart :x
On 3/11/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:
Bloodlines reboots the engine when this is called from
what i can think of, when i was playing it - if only
we could reboot the engine, maybe the ammo counters
wont overlap :)
--- Aaron Schiff [EMAIL PROTECTED] wrote:
Maybe in my case it was only happening with bots.
I was running a gamemode where the players start off spectating
another entity. I found that after about 30 seconds when I quit I'd
get an assert about a vector being too big (their position/velocity I
assume).
With ent_text 2 I could see the bot
dackz wrote:
I'm guessing you're trying to do this with a plugin. You should use
IPlayerInfo::ChangeTeam(int). Using anything defined by the game DLL is
dangerous when you don't have access to their source code.
Thanks for your solution, but there are three problems with using the
IPlayerInfo
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Well it was actually restarted wen it started doing this.
But I actually think it was because I was editing the screen in 1024x768, im
doing it in 640*480 and it works fine now.
On 3/11/06, Garry Newman [EMAIL PROTECTED] wrote:
_restart :x
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The dead don't think!
On 3/11/06, Benjamin Davison [EMAIL PROTECTED] wrote:
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Yeah, my problem was related to bots. Basically when a bot was dead his
thinkfunctions would move him around the
Unless they are zombies
But back on track. If it's really a problem don't use ragdoll bodies just
use a static one. That should fix it if it is in deed the ragdolls doing it.
From: Aaron Schiff [EMAIL PROTECTED]
Reply-To: hlcoders@list.valvesoftware.com
To: hlcoders@list.valvesoftware.com
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The sdk does not have a lot of comments, but the few there are get pretty
funny. So whats your favorite comment?
Mine is:
// FIXME: REMOVE THIS FUNCTION!
// The only reason why it's not gone is because we're a week from ship when
I found the
I liked
// This is a hack to solve players (Erik) stacking stuff on their
jeeps in coast_01
// and being screwed when the crane can't pick them up. We need to get
rid of the object.
It gives an insight into the development/playtesting.. reminds me of
my old job as a php monkey - I can imagine
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I think it in in npc_crow.cpp where they say
//This is the most hacked evil basterdized thing I have ever seen...
On 3/11/06, Garry Newman [EMAIL PROTECTED] wrote:
I liked
// This is a hack to solve players (Erik) stacking stuff on their
I just ran across a funny one:
// Humans only have left and right hands, though we might have aliens
with more
// than two, sigh
#define MAX_VIEWMODELS2
Aliens with view models?!
--
Jorge Vino Rodriguez
___
To unsubscribe, edit your
I like some of the map tools comments, when you know
they are the same comments from ZHLT 2.5.3 :)
Adam
--- Jorge Rodriguez [EMAIL PROTECTED] wrote:
I just ran across a funny one:
// Humans only have left and right hands, though we
might have aliens
with more
// than two, sigh
#define
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