For some reason when I create particles only other people in the multi-player
game can see
them. I myself cannot see them.
Any idea where i'm screwing up?
Basically in the client dll I have the particle code and in the server dll I
have the dispatch is
blah blah happens code.
Thanks;
Yanii
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If you're calling it in a weapon fire function then you need to make sure
you're calling it on the client too - for the prediction.
When you're firing a predicted weapon yourself the server won't send you the
effects generated in that shoot
Hi All-
We put out another minor update to the SDK this morning. Here are the
release notes:
Linux Dedicated Server Build Now Properly Builds and Links
**
Makefiles were modified and the following binaries were added to the
distribution:
Thanks VERY VERY MUCH
Mike you are doing a REALLY great job!
On 9/14/06, Mike Durand [EMAIL PROTECTED] wrote:
Hi All-
We put out another minor update to the SDK this morning. Here are the
release notes:
Linux Dedicated Server Build Now Properly Builds and Links
not to be rude or anything, but i would suggest you get a new email address..
http://www.valvesoftware.co.uk isn't the best email to use for an
official Valve mailing list.
On 9/14/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
For some reason when I create particles only other people in the
Thanks a lot Mike!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Thursday, September 14, 2006 11:46 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Source SDK Update - 9/14/2006
Hi All-
We put out another minor update to
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I can't seem to compile the shader with the fxc linker - I have
fxc.exepresent in /stdshaders/ but when I run the batch file it gives
me this
error.
shadercombo 1024 of 6081 fxc is not recognised as an internal or opertable
program
On 9/14/06,
Ahh! I forgot to add on the Wiki page that you now need to have fxc.exe
and perl.exe in your path since we no longer distribute them. Sorry
about that and I will add that now.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Benjamin
Davison
Sent:
OK. I've updated the Wiki page to explain that Perl and the DirectX 9
SDK these must be installed and in your path.
http://developer.valvesoftware.com/wiki/Shader_authoring/Quick_Start#Qui
ck_Start_-_Sample_Shaders
Please let me know if I've overlooked anything else regarding the
shaders.
-Mike
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How do I set something to be in the 'path' ?
On 9/14/06, Mike Durand [EMAIL PROTECTED] wrote:
Ahh! I forgot to add on the Wiki page that you now need to have fxc.exe
and perl.exe in your path since we no longer distribute them. Sorry
about
Benjamin Davison wrote:
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How do I set something to be in the 'path' ?
In WindowsXP: Start-Settings-Control Panel-System (Advanced Tab) -
Environment Variables. Scroll down to 'Path' and double click on it.
Add your new directory to the end
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Well when activeperl and directx are installed it sets path variables I just
checked it out. If I don't have perl.exe or nmake.exe in /stdshaders/ it
will give me file not found errors about those programs which will go away
if I put them in the
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Great work Mike, I'll be playin around with the new shaders when I get home
tonight :)
On 9/15/06, Benjamin Davison [EMAIL PROTECTED] wrote:
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Well when activeperl and directx are installed
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