[hlcoders] Particle Effects

2006-09-14 Thread lix
For some reason when I create particles only other people in the multi-player game can see them. I myself cannot see them. Any idea where i'm screwing up? Basically in the client dll I have the particle code and in the server dll I have the dispatch is blah blah happens code. Thanks; Yanii

Re: [hlcoders] Particle Effects

2006-09-14 Thread Garry Newman
-- [ Picked text/plain from multipart/alternative ] If you're calling it in a weapon fire function then you need to make sure you're calling it on the client too - for the prediction. When you're firing a predicted weapon yourself the server won't send you the effects generated in that shoot

[hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Mike Durand
Hi All- We put out another minor update to the SDK this morning. Here are the release notes: Linux Dedicated Server Build Now Properly Builds and Links ** Makefiles were modified and the following binaries were added to the distribution:

Re: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Nick
Thanks VERY VERY MUCH Mike you are doing a REALLY great job! On 9/14/06, Mike Durand [EMAIL PROTECTED] wrote: Hi All- We put out another minor update to the SDK this morning. Here are the release notes: Linux Dedicated Server Build Now Properly Builds and Links

Re: [hlcoders] Particle Effects

2006-09-14 Thread Nick
not to be rude or anything, but i would suggest you get a new email address.. http://www.valvesoftware.co.uk isn't the best email to use for an official Valve mailing list. On 9/14/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: For some reason when I create particles only other people in the

RE: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Ben Everett
Thanks a lot Mike! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Thursday, September 14, 2006 11:46 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Source SDK Update - 9/14/2006 Hi All- We put out another minor update to

Re: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] I can't seem to compile the shader with the fxc linker - I have fxc.exepresent in /stdshaders/ but when I run the batch file it gives me this error. shadercombo 1024 of 6081 fxc is not recognised as an internal or opertable program On 9/14/06,

RE: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Mike Durand
Ahh! I forgot to add on the Wiki page that you now need to have fxc.exe and perl.exe in your path since we no longer distribute them. Sorry about that and I will add that now. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Benjamin Davison Sent:

RE: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Mike Durand
OK. I've updated the Wiki page to explain that Perl and the DirectX 9 SDK these must be installed and in your path. http://developer.valvesoftware.com/wiki/Shader_authoring/Quick_Start#Qui ck_Start_-_Sample_Shaders Please let me know if I've overlooked anything else regarding the shaders. -Mike

Re: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] How do I set something to be in the 'path' ? On 9/14/06, Mike Durand [EMAIL PROTECTED] wrote: Ahh! I forgot to add on the Wiki page that you now need to have fxc.exe and perl.exe in your path since we no longer distribute them. Sorry about

Re: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Jeffrey \botman\ Broome
Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] How do I set something to be in the 'path' ? In WindowsXP: Start-Settings-Control Panel-System (Advanced Tab) - Environment Variables. Scroll down to 'Path' and double click on it. Add your new directory to the end

Re: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Benjamin Davison
-- [ Picked text/plain from multipart/alternative ] Well when activeperl and directx are installed it sets path variables I just checked it out. If I don't have perl.exe or nmake.exe in /stdshaders/ it will give me file not found errors about those programs which will go away if I put them in the

Re: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Matt Stafford
-- [ Picked text/plain from multipart/alternative ] Great work Mike, I'll be playin around with the new shaders when I get home tonight :) On 9/15/06, Benjamin Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Well when activeperl and directx are installed