Re: [hlcoders] Test

2006-07-10 Thread Andrew Foss
arrgh, your changes broke compatability with my mod! :D On 7/7/06, Eric Smith [EMAIL PROTECTED] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] so...valve..

2005-09-26 Thread Andrew Foss
No, it's only third party mods that are affected. CS:S and HL2DM were re-built to support the new features/changes. The problem is, we haven't got the new SDK, so we can't integrate the new changes. On 9/26/05, Aditya Gaddam [EMAIL PROTECTED] wrote: Mods seem to work fine. I played counter

Re: [hlcoders] People crying about changes to CS:S custom network protocol

2005-05-22 Thread Andrew Foss
Server admins: This is not an end-user support mailing list. The usual use of this mailing list is to assist programmers with half-life related code support. Please lean on your plugin author for support. You do have a say. However you're barking up the wrong tree. It is not our fault. It is not

Re: [hlcoders] People crying about changes to CS:S custom network protocol

2005-05-22 Thread Andrew Foss
A: No, they weren't. I agree. I said as much up there. It sucks, but bitching about it doesn't help. B: It has been stated multiple times now that that is for HL2. and has NO BEARING WHATSOEVER ON CS:S. http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html -- Oddly, the sdk docs seem to detail

Re: [hlcoders] Odd viewing problem.

2005-05-18 Thread Andrew Foss
are you viewing perfectly down? a few degrees of up rotation can produce an image like that. On 5/18/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Yes, I set the FOV to several different positions, including 90, with no change. -Original Message- From: Jeffrey botman

[hlcoders] (semi OT) 3d panoramas

2005-05-16 Thread Andrew Foss
Okay, I found something neat that I think a few of us would be interested in. http://blog.johnsto.co.uk/?action=viewid=57 Load a map, set mat_envmaptgasize to 512 and use 'envmap'. then take the resulting output and run it through a program called GoCubic. then you get a 3d panorama of your map

Re: [hlcoders] adding unused weapons

2005-03-31 Thread Andrew Foss
you need to have MSVC. you also need to add entries into the send table. there's a bit of editing required, and some weapons don't actually do anything (Hopwire works, shoots cable and etc, but doesn't actually do any damage) Plus, you'd need to come up with models. On Thu, 31 Mar 2005 14:40:56

Re: [hlcoders] Question about Precaching in Source.

2005-02-27 Thread Andrew Foss
because it's annoying to play a game of CS and have it sound like UT, q3, and a mash of a few movies and TV shows. Seriously, how often will the sound be used, and would it _really_ add something useful to the game? Every server adds the same damn doh and multikill sound sets, but they invariably

Re: [hlcoders] moveable Spawnpoints

2005-01-27 Thread Andrew Foss
The issue I see here is that if it were attached to the sides of an APC, a malicious player could park the APC up against a wall and have players spawn into the void or into a solid wall, or into places in the map that they shouldn't be in (spawn on the other side of a wall where an objective is?

Re: [hlcoders] External ballistics

2005-01-13 Thread Andrew Foss
conceivable inaccuracy. On Sun, 9 Jan 2005 13:36:03 -0800, Andrew Foss [EMAIL PROTECTED] wrote: Okay, when a bullet leaves a gun, it doesn't fly in a straight line, it drops at 9.8m/s^2. You can, if you fire a gun over a level surface, with the barrel parallel to the ground, drop a bullet

Re: [hlcoders] Steam Team

2005-01-09 Thread Andrew Foss
windows 3.1 on a 386SX. on a 14.4 modem. On Fri, 7 Jan 2005 22:23:59 +0100, Elektordi [EMAIL PROTECTED] wrote: A automatic system (bot) running under Windows Me !!! By the way, which OS the server is running ? Elektordi - Original Message - From: Vyacheslav Djura [EMAIL

[hlcoders] External ballistics

2005-01-09 Thread Andrew Foss
Okay, when a bullet leaves a gun, it doesn't fly in a straight line, it drops at 9.8m/s^2. You can, if you fire a gun over a level surface, with the barrel parallel to the ground, drop a bullet at the same height as the muzzle, and the two bullets will impact the ground at the same time. Now,

Re: Re[2]: [hlcoders] Objects, Physics, and Gravity Concepts

2005-01-04 Thread Andrew Foss
Depends on your firearm. a pistol bullet can travel anywhere from less than 1000 feet per second (subsonic 9mm pistol rounds) to 2750 FPS (5.56 nato rifle rounds) or more. a granularity of 1 calculation every 50 meters is, at roughly mach 1, 7 caluclations a second. Well within server tick rates.

Re: [hlcoders] useful anti-cheat tool alternatives?

2005-01-02 Thread Andrew Foss
I'd prefer a valve run (or even just valve blessed) global banlist system. Admins can register a strike against a player. Users can register increments of a strike against a user. So say people are playing like they do, someone comes in and starts obviously hacking. the players votekick the

Re: [hlcoders] faceposer is evil.

2004-12-31 Thread Andrew Foss
the operation that's failing is either opening the file at all, or trying to map the file into memory, which can cause it to grow by about a megabyte - is there room on the disk for that? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Foss Sent

Re: [hlcoders] faceposer is evil.

2004-12-30 Thread Andrew Foss
-- if you can't find anything obvious (like a virus scanner that is stuck on it, or a leftover steam.exe or hl2.exe etc process in task manager), try rebooting Windows. Taylor -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Foss Sent

[hlcoders] faceposer is evil.

2004-12-29 Thread Andrew Foss
I was playing with faceposer, and it crashed. I was trying to open the barney model. Something about creating a bitmap. No big deal, I try restarting steam and it gives me an error: Steam.exe (main exception): Cannot open blob archive file: CMultiFieldBlob(mem-mapped file): Failed to open file.

Re: Re[2]: [hlcoders] again about FX5200 overclocking

2004-12-29 Thread Andrew Foss
I had a chaintech geforce 4 ti 4200 where the fansink died. I didn't know until I was playing in a game and got confetti textures. the TL unit also went out. check and make sure that your heatsink is attached, and the fan on it is rotating freely. I don't think hl2 is broken for all FX series

Re: [hlcoders] HL2dm SDK

2004-12-27 Thread Andrew Foss
When I read that, I just about had a coronary. Then I remembered: Next year is less than a week away. :D And now I realize that next year includes 365.25 days. drat. On Fri, 24 Dec 2004 02:14:28 +, Ben Davison [EMAIL PROTECTED] wrote: From Adrian Finol Hey Ben, Sorry but it wont be

Re: [hlcoders] FileFarm - Community File Mirror Network

2004-12-16 Thread Andrew Foss
Another solution can be to add a tiny HTTP webserver to steam, and able Dedicated Server to query files to my Steam app :D How about putting p2p tech in steam instead. Allow modders to create a file hosted on a machine in a special format (modname.steamdist) that has a file or list of files,

Re: [hlcoders] should I wait for hl2dm sdk?

2004-12-16 Thread Andrew Foss
offtopic: Wow, hopwire was a PITA to implement. I'm new at C++, of course, but wow. Now I need to figure out a way to get the angles of the created hopwire wires and make them do some damage, or blow up the hopwire (as the comment puts it: // Todo: Go boom ... Or something ) I guess it's time to

Re: [hlcoders] hldm2 default FOV 75.... what the ***k?

2004-12-15 Thread Andrew Foss
Yeah, I noticed too. fov 90 made things look much better. I would have made me motion sick, if it didn't stutter so bad. On Tue, 14 Dec 2004 21:32:28 -0800, Kyle Keating [EMAIL PROTECTED] wrote: reminded me of turok2, a cheap trick to up the framerate. On Sun, 12 Dec 2004 23:08:40 -0600,

Re: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-30 Thread Andrew Foss
*cough*Half-Life2 has perpetual motion by positive energy creation*cough* Yeah, see, there's a plug on the back of the grav gun for power output. it is, after all, a ZERO POINT energy gun, and we all know that zero point energy is some dark, magical energy that comes from nowhere and seems to be

Re: Re[2]: [hlcoders] So, what do you think of Half-Life2?

2004-11-29 Thread Andrew Foss
The first ending was much the same way, except you were given a choice. It was assumed you'd choose to step into the portal instead of taking the anticlimactic ending. This one doesn't give you a choice, and the ending is rather an anticlimax, after what you've just sss-urvuived. On Mon, 29 Nov

Re: SV: SV: [hlcoders] Looking Forward Possible Mods?

2004-11-29 Thread Andrew Foss
it go. Heh -Original Message- From: Andrew Foss [mailto:[EMAIL PROTECTED] Sent: November 25, 2004 9:23 AM To: [EMAIL PROTECTED] Subject: Re: SV: [hlcoders] Looking Forward Possible Mods? cvarlist phys you'll see physcannon stuff there. set the pull strength high enough and you

Re: [hlcoders] filesystem_stdio.dll

2004-11-23 Thread Andrew Foss
PROTECTED] On Behalf Of Andrew Foss Sent: Tuesday, November 23, 2004 7:22 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] filesystem_stdio.dll aaah, my bad. On Wed, 24 Nov 2004 01:10:26 +1000, Teddy [EMAIL PROTECTED] wrote: Actaully, the hammer reference docs say: Once

Re: [hlcoders] So, what do you think of Half-Life2?

2004-11-22 Thread Andrew Foss
Speaking of, where is PowerPlay, anyway. And TF2? Where's TF2? Is it a mod, a retail product, cancelled, backburner-ed, vaporware... ? I mean, I heard about TF2 a long, long, long time ago. Other than that, RE other posts: Valve needs a PR person. someone to interface with the other Valve

Re: [hlcoders] RE: Source SDK released

2004-11-05 Thread Andrew Foss
I would rather have DOD:S for my multiplayer. :( Second, anyone find it odd that you're also buying the games you already own when you buy silver/gold? Why not knock off 5 bucks from silver to get DOD:S and HL:S along with HL2 and CS:S without the back catalog... Call it the fanboy package (I

Re: [hlcoders] [OT] [RANT] [REQUEST] Trimming posts

2004-10-27 Thread Andrew Foss
I have about 6 invites, so if anyone's interested... On Wed, 27 Oct 2004 06:44:25 +0200, Florian Zschocke [EMAIL PROTECTED] wrote: Childe Roland wrote: He really needs GMail. Who's with me? I'm not. I'm with him. Totally. Florian ___

Re: [hlcoders] Copy/Trademark question

2004-10-22 Thread Andrew Foss
Ask. Ask first. if you don't, you'll be recieving a CD from the owners. If the owners of the copyrighted material cannot be found, A: Don't do it. or B: Do it, but don't keep your hopes up. (Not all companies are as cool as Valve was with the Codename Gordon guys.) If you aren't making a profit

Re: [hlcoders] HL2 Dev CPU Requirements

2004-10-22 Thread Andrew Foss
No really, I was wondering why, oh why, can't gmax support odd screen reolutions without complaining. Some of us don't, can't, run at 1280x1024. Much as I'd like to. On Thu, 21 Oct 2004 18:13:34 -0700, Matt Boone [EMAIL PROTECTED] wrote: Damn, I missed the day they gave those out. :(

Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Andrew Foss
Florian: fluxbox with gnome-panel. my ~/.xinitrc looks like this: snip Esetroot /path_to_a_groovy_wallpaper.ext fluxbox gnome-panel /snip (note: leave off the on the last item, or X will mysteriously die, because the last program can't exit. fluxbox loves to have it's ) (huggles gentoo)

Re: [hlcoders] What MSVC version do you use/have?

2004-10-22 Thread Andrew Foss
GCC is _not_ old.GCC is used more often than VC. it's free, and is continually improving. A basic makefile for those of us running cygwin envs, linux, and the BSDs is not that difficult, right? On Fri, 22 Oct 2004 13:45:32 -0500, SB Childe Roland [EMAIL PROTECTED] wrote: I'm with him. The

Re: [hlcoders] Congrats Valve!

2004-10-22 Thread Andrew Foss
'grats. Oddly, I still have my HL 1.0 disc. (and case, and I think even the box...) It's been through hell and back with me, and it still works :D It's too bad Steam turned it into a coaster. :( I'm getting all sentimental... I think it's time to make a shrine... I have a semi-on-topic

Re: [hlcoders] Does HL2 have built-in metamod-like functionality?

2004-10-12 Thread Andrew Foss
Yes he did, read the date, dec. 25 Sent: Saturday, December 25, 2004 2:59 PM mm no you didn't =S maybe its the time from the server? =? Juan Fernando - Original Message - From: Jeffrey botman Broome [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 25, 2004

Re: [hlcoders] RE: Incoming Msg

2004-09-02 Thread Andrew Foss
It's not the US, it's Poland. why not blacklist Alfred, because the real alfred is Alfred Reynolds Also, I did a little visual diff on the headers, the last two viral send attempts come from the same user. Can't you blacklist a 'helo' from matys.com, or remove the user at IP 158.75.210.107 (the

Re: [hlcoders] Half-Life:Source?

2004-08-30 Thread Andrew Foss
it's a damn shame. makes the maps look better :D On Mon, 30 Aug 2004 14:57:30 -0500, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Andrew Foss wrote: Didn't random texture tiling get broken outside of software in the won days, anyway? Ah, yes. That sounds correct. Random texture tiling

Re: [hlcoders] (no subject)

2004-07-31 Thread Andrew Foss
my, we're off topic. I just use Firefox, not the whole moz package... Isn't firefox the next version of the Mozilla browser, in beta testing? On Sat, 31 Jul 2004 02:15:49 -0400, Jeff 'Kuja' Katz [EMAIL PROTECTED] wrote: Thunderbird is better than the included mozilla email client. Andrew

Re: [hlcoders] Link Of The Day

2004-07-31 Thread Andrew Foss
Hmm, it makes one wonder: will HL1's engine source be released like Quake when HL2 comes out? I mean, the WON version, say 1.1.1.0? On Sat, 31 Jul 2004 12:18:09 +0200, tei [EMAIL PROTECTED] wrote: off-topic Check the NEW engine http://djquake.quakepit.com/

Re: [hlcoders] (no subject)

2004-07-30 Thread Andrew Foss
I will love the day when sending viral e-mail is no longer an option. gg microsoft outlook. On Fri, 30 Jul 2004 14:00:19 -0500, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Nick LaPlante wrote: -- [ Picked text/plain from multipart/alternative ] jackdarippa459 Well, at least it's not

Re: [hlcoders] (no subject)

2004-07-30 Thread Andrew Foss
[EMAIL PROTECTED] wrote: I don't get it On Fri, 30 Jul 2004 15:59:50 -0700, Andrew Foss [EMAIL PROTECTED] wrote: I will love the day when sending viral e-mail is no longer an option. gg microsoft outlook. On Fri, 30 Jul 2004 14:00:19 -0500, Jeffrey botman Broome [EMAIL

Re: [hlcoders] Player-specific Hitbox Bug? (Help, Alfred? Help, valve? Reproduction steps included.)

2004-07-23 Thread Andrew Foss
No, you're seeing this, and you are sane. It's common in Counter-Strike servers to have to lead your targets for high deflection shots. IE: when the player is moving left to right rapidly across the FOV. On Fri, 23 Jul 2004 21:46:34 -0700, Arithon Kelis [EMAIL PROTECTED] wrote: I apologize in

Re: [hlcoders] admins

2004-07-03 Thread Andrew Foss
Norg. - Original Message - From: Ooks Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, July 01, 2004 8:52 PM Subject: Re: [hlcoders] admins zoot? - Original Message - From: Nick LaPlante [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, July 01, 2004

Re: [hlcoders] Hidden message

2004-05-24 Thread Andrew Foss
Maybe somebody should kick Alfred off of this list! :) Or, as we say on mIRC, /mode +b [EMAIL PROTECTED] Really Valve, wanna do something about it, it's getting old. ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Crash bug that I can not solve!

2004-04-21 Thread Andrew Foss
/nologo /G5 /MT /W3 /Zi /O2 /I ..\dlls /I ..\engine /I ..\common /I ..\pm _shared /I ..\game_shared /D NDEBUG /D WIN32 /D _WINDOWS /D QUIVER /D VOXEL /D QUAKE2 /D VALVE_DLL /D CLIENT_WEAPONS /Fr.\Releasehl/ /Fp.\ Releasehl/hl.pch /YX /Fo.\Releasehl/ /Fd.\Releasehl/ /FD /c yeah, that's the

Re: [hlcoders] MP map transistion.

2002-01-16 Thread Andrew Foss
As you may (or may not) have noticed when you join the server it has the black box showing server name, connection time and status in the bottom-center of the screen, well if you are downloading something the little bar that shows up is conveniently placed underneath the status bar so you can not

Re: [hlcoders] ogc required to play??

2002-01-06 Thread Andrew Foss
3dsmax has a dongle didnt it? It worked well there! Is that supposed to be sarcastic? one of my friends had a cracked copy of 3ds max that required no dongle. My suggestion is, is that HL passes a token to the dongle, the dongle spits out another token, based on the algorithm used, plus the

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Andrew Foss
You can also ban by IP address, but this will only be effective on static IP cable modems and static IP xDSL connections. Many cheaters will have dynamic IP broadband connections or dynamic 56K dial-up connections. You may have to ban the same cheater hundreds of times to keep them off of

Re: [hlcoders] ogc required to play??

2002-01-05 Thread Andrew Foss
Ahh, perhaps another good addition to this version would be tieing down WONID's to clients. How you could do this, I don't know. Hrmm, how do people (cheaters) change WONID's at the moment? Surely its not by guessing a new (valid) code alone is it? They have a prog that can set the WONID to

Re: [hlcoders] ogc required to play??

2002-01-01 Thread Andrew Foss
pff. doing a test of the signature movementsof OGC players (latest ver), over a local PB enabledlan game, with some bots,and a ghost following the cheater, PB is ineffective. I went and downloaded all the HL hacks I could. PB doesn't even need to be hacked... I can run a clean PB, and it

Re: [hlcoders] [OT] question to valve, curious

2001-12-05 Thread Andrew Foss
However a fake bloopers real would be funny. Barney dropping his gun, missed lines, shots of headcrab'ed scientists standing around between scenes at the donut table, etc. Now I want to know who the voice actors were, so we can beg them to do lines for a bloopers demo... (imagine a

[hlcoders] [OT] question to valve, curious

2001-12-03 Thread Andrew Foss
I was digging around in my old CD's box, when I came upon a diamond viper driver disc. it contained a Half-life trailer. upon watching it, I noticed some cool bits. almost all the monsters in the demo are not seen in the game. (the models still exist) there are also a bunch of maps that

Re: [hlcoders] Virus on the list ?

2001-11-30 Thread Andrew Foss
I'm pretty sure they won't sent this to everybody, but just suspected criminasl and the sort. It's not that, it's that someone with enough skill could make it infectious, but still fit the AV sig. thus releasing a particularly nasty virus into the world...

Re: [hlcoders] Virus on the list ?

2001-11-26 Thread Andrew Foss
UnLurk( ); (Semi offtopic) Haha, what a coincedence, McAfee just sent me a warning concerning a new virus Do you use McAfee? Bad juju, the FBI is releasing a virus called Magic Lantern, that infects by E-Mail. MSNBC confirmed it, McAfee is in line with the FBI, saying that their products will