arrgh, your changes broke compatability with my mod!
:D
On 7/7/06, Eric Smith [EMAIL PROTECTED] wrote:
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No, it's only third party mods that are affected. CS:S and HL2DM were
re-built to support the new features/changes.
The problem is, we haven't got the new SDK, so we can't integrate the
new changes.
On 9/26/05, Aditya Gaddam [EMAIL PROTECTED] wrote:
Mods seem to work fine. I played counter
Server admins:
This is not an end-user support mailing list. The usual use of this
mailing list is to assist programmers with half-life related code
support. Please lean on your plugin author for support. You do have a
say. However you're barking up the wrong tree.
It is not our fault. It is not
A: No, they weren't. I agree. I said as much up there. It sucks, but
bitching about it doesn't help.
B: It has been stated multiple times now that that is for HL2. and has
NO BEARING WHATSOEVER ON CS:S.
http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html -- Oddly, the
sdk docs seem to detail
are you viewing perfectly down? a few degrees of up rotation can
produce an image like that.
On 5/18/05, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
Yes, I set the FOV to several different positions, including 90, with no
change.
-Original Message-
From: Jeffrey botman
Okay, I found something neat that I think a few of us would be
interested in. http://blog.johnsto.co.uk/?action=viewid=57
Load a map, set mat_envmaptgasize to 512 and use 'envmap'. then take
the resulting output and run it through a program called GoCubic. then
you get a 3d panorama of your map
you need to have MSVC. you also need to add entries into the send
table. there's a bit of editing required, and some weapons don't
actually do anything (Hopwire works, shoots cable and etc, but doesn't
actually do any damage)
Plus, you'd need to come up with models.
On Thu, 31 Mar 2005 14:40:56
because it's annoying to play a game of CS and have it sound like UT,
q3, and a mash of a few movies and TV shows.
Seriously, how often will the sound be used, and would it _really_ add
something useful to the game? Every server adds the same damn doh
and multikill sound sets, but they invariably
The issue I see here is that if it were attached to the sides of an
APC, a malicious player could park the APC up against a wall and have
players spawn into the void or into a solid wall, or into places in
the map that they shouldn't be in (spawn on the other side of a wall
where an objective is?
conceivable inaccuracy.
On Sun, 9 Jan 2005 13:36:03 -0800, Andrew Foss [EMAIL PROTECTED] wrote:
Okay, when a bullet leaves a gun, it doesn't fly in a straight line,
it drops at 9.8m/s^2. You can, if you fire a gun over a level
surface, with the barrel parallel to the ground, drop a bullet
windows 3.1 on a 386SX. on a 14.4 modem.
On Fri, 7 Jan 2005 22:23:59 +0100, Elektordi [EMAIL PROTECTED] wrote:
A automatic system (bot) running under Windows Me !!!
By the way, which OS the server is running ?
Elektordi
- Original Message -
From: Vyacheslav Djura [EMAIL
Okay, when a bullet leaves a gun, it doesn't fly in a straight line,
it drops at 9.8m/s^2. You can, if you fire a gun over a level
surface, with the barrel parallel to the ground, drop a bullet at the
same height as the muzzle, and the two bullets will impact the ground
at the same time.
Now,
Depends on your firearm. a pistol bullet can travel anywhere from less
than 1000 feet per second (subsonic 9mm pistol rounds) to 2750 FPS
(5.56 nato rifle rounds) or more. a granularity of 1 calculation every
50 meters is, at roughly mach 1, 7 caluclations a second. Well within
server tick rates.
I'd prefer a valve run (or even just valve blessed) global banlist
system. Admins can register a strike against a player. Users can
register increments of a strike against a user.
So say people are playing like they do, someone comes in and starts
obviously hacking. the players votekick the
the operation that's failing is either opening the file at
all, or trying to map the file into memory, which can cause it to grow
by about a megabyte - is there room on the disk for that?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Foss
Sent
-- if you can't find
anything obvious (like a virus scanner that is stuck on it, or a
leftover steam.exe or hl2.exe etc process in task manager), try
rebooting Windows.
Taylor
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Foss
Sent
I was playing with faceposer, and it crashed. I was trying to open the
barney model. Something about creating a bitmap. No big deal, I try
restarting steam and it gives me an error:
Steam.exe (main exception): Cannot open blob archive file:
CMultiFieldBlob(mem-mapped file): Failed to open file.
I had a chaintech geforce 4 ti 4200 where the fansink died. I didn't
know until I was playing in a game and got confetti textures. the TL
unit also went out.
check and make sure that your heatsink is attached, and the fan on it
is rotating freely.
I don't think hl2 is broken for all FX series
When I read that, I just about had a coronary. Then I remembered: Next
year is less than a week away. :D
And now I realize that next year includes 365.25 days. drat.
On Fri, 24 Dec 2004 02:14:28 +, Ben Davison
[EMAIL PROTECTED] wrote:
From Adrian Finol
Hey Ben,
Sorry but it wont be
Another solution can be to add a tiny HTTP webserver to steam, and able
Dedicated Server to query files to my Steam app :D
How about putting p2p tech in steam instead. Allow modders to create a
file hosted on a machine in a special format (modname.steamdist) that
has a file or list of files,
offtopic: Wow, hopwire was a PITA to implement. I'm new at C++, of
course, but wow. Now I need to figure out a way to get the angles of
the created hopwire wires and make them do some damage, or blow up
the hopwire (as the comment puts it: // Todo: Go boom ... Or something
)
I guess it's time to
Yeah, I noticed too. fov 90 made things look much better. I would have
made me motion sick, if it didn't stutter so bad.
On Tue, 14 Dec 2004 21:32:28 -0800, Kyle Keating [EMAIL PROTECTED] wrote:
reminded me of turok2, a cheap trick to up the framerate.
On Sun, 12 Dec 2004 23:08:40 -0600,
*cough*Half-Life2 has perpetual motion by positive energy creation*cough*
Yeah, see, there's a plug on the back of the grav gun for power
output. it is, after all, a ZERO POINT energy gun, and we all know
that zero point energy is some dark, magical energy that comes from
nowhere and seems to be
The first ending was much the same way, except you were given a
choice. It was assumed you'd choose to step into the portal instead of
taking the anticlimactic ending.
This one doesn't give you a choice, and the ending is rather an
anticlimax, after what you've just sss-urvuived.
On Mon, 29 Nov
it go.
Heh
-Original Message-
From: Andrew Foss [mailto:[EMAIL PROTECTED]
Sent: November 25, 2004 9:23 AM
To: [EMAIL PROTECTED]
Subject: Re: SV: [hlcoders] Looking Forward Possible Mods?
cvarlist phys
you'll see physcannon stuff there. set the pull strength high enough
and you
PROTECTED] On Behalf Of
Andrew Foss
Sent: Tuesday, November 23, 2004 7:22 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] filesystem_stdio.dll
aaah, my bad.
On Wed, 24 Nov 2004 01:10:26 +1000, Teddy [EMAIL PROTECTED] wrote:
Actaully, the hammer reference docs say:
Once
Speaking of, where is PowerPlay, anyway.
And TF2? Where's TF2? Is it a mod, a retail product, cancelled,
backburner-ed, vaporware... ?
I mean, I heard about TF2 a long, long, long time ago.
Other than that, RE other posts: Valve needs a PR person. someone to
interface with the other Valve
I would rather have DOD:S for my multiplayer. :(
Second, anyone find it odd that you're also buying the games you
already own when you buy silver/gold? Why not knock off 5 bucks from
silver to get DOD:S and HL:S along with HL2 and CS:S without the back
catalog... Call it the fanboy package (I
I have about 6 invites, so if anyone's interested...
On Wed, 27 Oct 2004 06:44:25 +0200, Florian Zschocke [EMAIL PROTECTED] wrote:
Childe Roland wrote:
He really needs GMail. Who's with me?
I'm not. I'm with him. Totally.
Florian
___
Ask. Ask first. if you don't, you'll be recieving a CD from the
owners. If the owners of the copyrighted material cannot be found, A:
Don't do it. or B: Do it, but don't keep your hopes up. (Not all
companies are as cool as Valve was with the Codename Gordon guys.)
If you aren't making a profit
No really, I was wondering why, oh why, can't gmax support odd screen
reolutions without complaining. Some of us don't, can't, run at
1280x1024. Much as I'd like to.
On Thu, 21 Oct 2004 18:13:34 -0700, Matt Boone [EMAIL PROTECTED] wrote:
Damn, I missed the day they gave those out. :(
Florian:
fluxbox with gnome-panel.
my ~/.xinitrc looks like this:
snip
Esetroot /path_to_a_groovy_wallpaper.ext
fluxbox
gnome-panel
/snip
(note: leave off the on the last item, or X will mysteriously die,
because the last program can't exit. fluxbox loves to have it's )
(huggles gentoo)
GCC is _not_ old.GCC is used more often than VC. it's free, and is
continually improving.
A basic makefile for those of us running cygwin envs, linux, and the
BSDs is not that difficult, right?
On Fri, 22 Oct 2004 13:45:32 -0500, SB Childe Roland
[EMAIL PROTECTED] wrote:
I'm with him. The
'grats.
Oddly, I still have my HL 1.0 disc. (and case, and I think even the
box...) It's been through hell and back with me, and it still works :D
It's too bad Steam turned it into a coaster. :(
I'm getting all sentimental... I think it's time to make a shrine...
I have a semi-on-topic
Yes he did, read the date, dec. 25
Sent: Saturday, December 25, 2004 2:59 PM
mm no you didn't =S maybe its the time from the server? =?
Juan Fernando
- Original Message -
From: Jeffrey botman Broome [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, December 25, 2004
It's not the US, it's Poland.
why not blacklist Alfred, because the real alfred is Alfred Reynolds
Also, I did a little visual diff on the headers, the last two viral
send attempts come from the same user.
Can't you blacklist a 'helo' from matys.com, or remove the user at IP
158.75.210.107 (the
it's a damn shame. makes the maps look better :D
On Mon, 30 Aug 2004 14:57:30 -0500, Jeffrey botman Broome
[EMAIL PROTECTED] wrote:
Andrew Foss wrote:
Didn't random texture tiling get broken outside of software in the won
days, anyway?
Ah, yes. That sounds correct. Random texture tiling
my, we're off topic.
I just use Firefox, not the whole moz package... Isn't firefox the
next version of the Mozilla browser, in beta testing?
On Sat, 31 Jul 2004 02:15:49 -0400, Jeff 'Kuja' Katz
[EMAIL PROTECTED] wrote:
Thunderbird is better than the included mozilla email client.
Andrew
Hmm, it makes one wonder: will HL1's engine source be released like
Quake when HL2 comes out?
I mean, the WON version, say 1.1.1.0?
On Sat, 31 Jul 2004 12:18:09 +0200, tei [EMAIL PROTECTED] wrote:
off-topic
Check the NEW engine
http://djquake.quakepit.com/
I will love the day when sending viral e-mail is no longer an option.
gg microsoft outlook.
On Fri, 30 Jul 2004 14:00:19 -0500, Jeffrey botman Broome
[EMAIL PROTECTED] wrote:
Nick LaPlante wrote:
--
[ Picked text/plain from multipart/alternative ]
jackdarippa459
Well, at least it's not
[EMAIL PROTECTED] wrote:
I don't get it
On Fri, 30 Jul 2004 15:59:50 -0700, Andrew Foss [EMAIL PROTECTED] wrote:
I will love the day when sending viral e-mail is no longer an option.
gg microsoft outlook.
On Fri, 30 Jul 2004 14:00:19 -0500, Jeffrey botman Broome
[EMAIL
No, you're seeing this, and you are sane. It's common in
Counter-Strike servers to have to lead your targets for high
deflection shots. IE: when the player is moving left to right rapidly
across the FOV.
On Fri, 23 Jul 2004 21:46:34 -0700, Arithon Kelis [EMAIL PROTECTED] wrote:
I apologize in
Norg.
- Original Message -
From: Ooks Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, July 01, 2004 8:52 PM
Subject: Re: [hlcoders] admins
zoot?
- Original Message -
From: Nick LaPlante [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, July 01, 2004
Maybe somebody should kick Alfred off of this list! :)
Or, as we say on mIRC, /mode +b [EMAIL PROTECTED]
Really Valve, wanna do something about it, it's getting old.
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/nologo /G5 /MT /W3 /Zi /O2 /I ..\dlls /I ..\engine /I ..\common /I
..\pm
_shared /I ..\game_shared /D NDEBUG /D WIN32 /D _WINDOWS /D
QUIVER /D
VOXEL /D QUAKE2 /D VALVE_DLL /D CLIENT_WEAPONS /Fr.\Releasehl/
/Fp.\
Releasehl/hl.pch /YX /Fo.\Releasehl/ /Fd.\Releasehl/ /FD /c
yeah, that's the
As you may (or may not) have noticed when you join the server it has the
black box showing server name, connection time and status in the
bottom-center of the screen, well if you are downloading something the
little bar that shows up is conveniently placed underneath the status bar so
you can not
3dsmax has a dongle didnt it?
It worked well there!
Is that supposed to be sarcastic? one of my friends had a cracked copy of
3ds max that required no dongle.
My suggestion is, is that HL passes a token to the dongle, the dongle spits
out another token, based on the algorithm used, plus the
You can also ban by IP address, but this will only be effective on static
IP
cable modems and static IP xDSL connections. Many cheaters will have
dynamic IP broadband connections or dynamic 56K dial-up connections. You
may have to ban the same cheater hundreds of times to keep them off of
Ahh, perhaps another good addition to this version would be tieing down
WONID's to clients. How you could do this, I don't know. Hrmm, how do
people (cheaters) change WONID's at the moment? Surely its not by
guessing a new (valid) code alone is it?
They have a prog that can set the WONID to
pff. doing a test of the signature movementsof OGC
players (latest ver), over a local PB enabledlan game, with some
bots,and a ghost following the cheater, PB is ineffective. I went and
downloaded all the HL hacks I could.
PB doesn't even need to be hacked... I can run a clean PB,
and it
However a fake bloopers real would be funny. Barney dropping his gun,
missed lines, shots of headcrab'ed scientists standing around between
scenes at the donut table, etc.
Now I want to know who the voice actors were, so we can beg them to do
lines for a bloopers demo... (imagine a
I was digging around in my old CD's box, when I
came upon a diamond viper driver disc. it contained a Half-life
trailer.
upon watching it, I noticed some cool bits. almost
all the monsters in the demo are not seen in the game. (the models still exist)
there are also a bunch of maps that
I'm pretty sure they won't sent this to everybody, but just suspected
criminasl and the sort.
It's not that, it's that someone with enough skill could make it infectious,
but still fit the AV sig. thus releasing a particularly nasty virus into the
world...
UnLurk( );
(Semi offtopic)
Haha, what a coincedence, McAfee just sent me a warning concerning a new
virus
Do you use McAfee? Bad juju, the FBI is releasing a virus called Magic
Lantern, that infects by E-Mail. MSNBC confirmed it, McAfee is in line with
the FBI, saying that their products will
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