Re: [hlcoders] Incorrect Game.dll

2006-07-18 Thread Jose Luis Gonzalez
()); return 0; } At 2006/07/16 01:31 PM, Jose Luis Gonzalez wrote: Is correct, get's MyMod, but still show Half life 2 Deathmatch in some linux servers. Mensaje original De: Scott Loyd [EMAIL PROTECTED] Enviado: sábado, 15 de julio de 2006 10:20 Para: hlcoders

Re: [hlcoders] Incorrect Game.dll

2006-07-18 Thread Jose Luis Gonzalez
/07/16 01:31 PM, Jose Luis Gonzalez wrote: Is correct, get's MyMod, but still show Half life 2 Deathmatch in some linux servers. Mensaje original De: Scott Loyd [EMAIL PROTECTED] Enviado: sábado, 15 de julio de 2006 10:20 Para: hlcoders@list.valvesoftware.com

Re: [hlcoders] Incorrect Game.dll

2006-07-16 Thread Jose Luis Gonzalez
text/plain from multipart/alternative ] find const char *GetGameDescription() in *_client.cpp. On 7/15/06, Jose Luis Gonzalez [EMAIL PROTECTED] wrote: Hi, i recently compiled my Mod in linux and works well in local. But, when i upload to a linux dedicated server, i have some problems

[hlcoders] Incorrect Game.dll

2006-07-15 Thread Jose Luis Gonzalez
Hi, i recently compiled my Mod in linux and works well in local. But, when i upload to a linux dedicated server, i have some problems. The major problem is in the start, that shows: Game.dll loaded for Half-life 2 Deathmatch instead of: Game.dll loaded for MyMod What's the problem?. Is

[hlcoders] BuildTransformations for own bone code

2006-06-15 Thread Jose Luis Gonzalez
Sorry for posting another time, but still don't work, i need some help with this, if someone can help me. Please, i need some help with this, any idea? I don't know if this is correct (don't work). I use it in the BuildTransformations Code with boneSimulated[i]=true for i=(Arrayoftargetbones);

RE: [hlcoders] Dog model problem in HL2DM SDK.

2006-06-07 Thread Jose Luis Gonzalez
I use UTIL_SetSize to make a huge HULL, but still the same problem. Also, is not related when you center the view in Dog, is always when you raise the view. If you don't center the view in Dog (for example, some meters left), Dog disappears too, and appears when you down the view. What I'm doing

RE: [hlcoders] Dog model problem in HL2DM SDK.

2006-06-07 Thread Jose Luis Gonzalez
Here is the problem. Will be better if i show it with images: Dog Model rendered: http://img353.imageshack.us/my.php?image=dog17rz.jpg View raised: http://img414.imageshack.us/img414/9800/dog28oc.jpg -Mensaje original- De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] En nombre de

RE: [hlcoders] Dog model problem in HL2DM SDK.

2006-06-07 Thread Jose Luis Gonzalez
Luis Gonzalez Sent: Wednesday, June 07, 2006 11:02 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Dog model problem in HL2DM SDK. Here is the problem. Will be better if i show it with images: Dog Model rendered: http://img353.imageshack.us/my.php?image=dog17rz.jpg View

RE: [hlcoders] Dog model problem in HL2DM SDK.

2006-06-07 Thread Jose Luis Gonzalez
Solved !! A little problem in client code and GetRenderBounds override Thanks Jay !!! -Mensaje original- De: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] En nombre de Jose Luis Gonzalez Enviado el: jueves, 08 de junio de 2006 0:35 Para: hlcoders@list.valvesoftware.com Asunto: RE

[hlcoders] Fast question about the weapon view model !!

2005-03-04 Thread Jose Luis Gonzalez
HI. I'm working now in a sniper rifle for my mod. I have all the code now implemented. Only one one one thing to finish him!!!.(Help,Help) In the Zoom code for the sniper rifle, i need to make disappear the weapon view model whe user turns on the zoom, and make it appear when user turns off the

[hlcoders] HL2DM models doesn't animate sometimes!!!. animstate don't work.

2005-03-03 Thread Jose Luis Gonzalez
Hi everybody. Sometimes, in my mod, players anim states don't work and you show all players always like a static ragdoll, sliding along the floor. Somebody tells me that this bug also happens in other HL2DM mods. This needs a fix??? Someone have the same problem??. Only happens rare times, but

[hlcoders] RE: Making code compatable with converted HLDM models

2005-02-25 Thread Jose Luis Gonzalez
Look here: http://forums.thewavelength.net/index.php?showtopic=11309 You need to extract the model_anims.mdl from Half life 2 Deathmatch CGF. Put in your mod like HL2DM, i hope it works too for gman :) ___ To unsubscribe, edit your list

[hlcoders] Create Server option in HL2DM SDK mod only works on LAN??

2005-02-24 Thread Jose Luis Gonzalez
Hi, in a mod created with the HL2DM SDK, when you press create server, this only shows in LAN, never on Internet master server. But, if i put in console map , when i open the map the first time i start the mod it showed in Internet master server. Why Create server don't work like HL2DM,

[hlcoders] Create Server option in HL2DM SDK mod only works on LAN??

2005-02-24 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] sv_lan 0 don’t works. Always showed in LAN games. Do I need a .cfg or something else like serverconfig.cfg ?¿? sv_lan 0 Hi, in a mod created with the HL2DM SDK, when you press create server, this

[hlcoders] Best way to make disappear a ragdoll after x seconds

2005-02-22 Thread Jose Luis Gonzalez
Hi everybody. I have a vulnerable entity that become ragdoll when i kill him. In the code i make first the ragdoll entity and destroy the entity. The ragdoll appears and mantain always in the map, but i want to dissolve or make disappear this ragdoll after four or five seconds. Do you know a

[hlcoders] RE: CreateServerRagdoll, please i need help with this. To Jay

2005-02-18 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Fine!. I solve it!. Now i have a vehicle_Strider derived from Iservervehicle and Works fine!!. Also CreateServerRagdoll works too. This solve some minor bugs too I finded when other vehicles pass

[hlcoders] CreateServerRagdoll, please i need help with this. To Jay

2005-02-17 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] It's true, Jay, very very thanks. The problem is the derived class. When I comment the SyncAnimation function, the problem solved (Although the game crass when I disconnect, but I will debug this, I

[hlcoders] CreateServerRagdoll, please i need help with this.

2005-02-16 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Please, can someone help in this???. What is the problem with CreateServerRagdoll? How I can create the ragdoll in the point I wanted??. When I call the function, the ragdoll creates just in the

[hlcoders] CreateServerRagdoll, please i need help with this. To Jay

2005-02-16 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Thanks Jay, but don't work. If i call BecomeRagdollOnClient works perfectly. I use InvalidateBoneCache before calling CreateServerRagdoll and don't work, still appears in Spawn point. I tell you

[hlcoders] CreateServerRagdoll

2005-02-14 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi. I have problems when i kill a entity and the Server ragdoll. The problem is that when I kill this entity, become ragdoll in the point that he spawned before, not in the point I killed it. For

[hlcoders] GetAttachment in client side and SetupBones (Strider)

2005-02-11 Thread Jose Luis Gonzalez
Thanks Mike, i used InvalidateBoneCache and it works!. I have released the pilotable strider mod v0.2.75, you can find the result here. But in the forums, someone told me that now, when the strider is smoking (low health), the same error happens in the NPC Strider, and the c_strider.cpp is

[hlcoders] GetAttachment in client side and SetupBones (Strider)

2005-02-08 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi everybody. I'm having problems with the strider legs and i found what's the problem. In the client side of the strider entity, I get the vehicle_driver_eyes attachment for use it in my Strider

[hlcoders] GetAttachment in client side and SetupBones (Strider)

2005-02-08 Thread Jose Luis Gonzalez
Hi. Somebody understand my mail?. Sorry, my english is no good. I only want a way to call GetAttachment in the client side of the entity, without touch setupbones. I only added a ViewSmoothing function in the client side of the strider for my vehicle purposes. This funcion gets the

[hlcoders] RE: HL2DM SDK in January or February?? Alfred (better redacted).

2005-01-18 Thread Jose Luis Gonzalez
Sorry for the previous e-mail. Oh, and please tell us what areas you are having trouble coding so we can add more/better examples for you. - Alfred Ok, i tell you: First Area: HL2DM animations I have imported succesfully the HL2DM models into the SDK. Using LEG_8ANIM LegAnimparameter instead

[hlcoders] Re: HL2DM SDK in January or February??

2005-01-18 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I want the HL2DM SDK because my mod plans are a little modifications in DM. But also I wanted to learn more and more with the basics things like create HUDS, gamerules, etc. So I'm learning too. So

[hlcoders] RE: HL2DM SDK in January or February? Matt

2005-01-18 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I change the pose parameter in this function in base_playeranimstate.cpp, Using HL2DM animations. void CBasePlayerAnimState::ComputePoseParam_BodyPitch() { // Get pitch from v_angle

[hlcoders] How can i make a Multiplayer option in my Single Player Mod??

2005-01-17 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all. I'm working in my SP project, Pilotable Strider. I exported the Strider into the MP from scratch and it works, but is very limited. I want to make a multiplayer option on it. I made a new

[hlcoders] Question about creating no four wheels vehicle entities. please help!

2005-01-12 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi. I want to make a vehicle like a vehicle_crane.cpp. In this code, I want to rotate a model using the same controls of the vehicle_crane, and i don't want the game_ui interface to do it, i want to

RE: [hlcoders] Player animation ? Interesant Discussion

2005-01-11 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This is interesant. Can we use the HL2DM models in the SDK?. What is the correct way to do?, cloning the HL2DM weapons to the SDK and using the animation layer sequences of the HL2DM??. Looking in

[hlcoders] About Pose Parameters

2005-01-09 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all. I'm working in a custom strider model using CBaseanimating class. I have the next problem. The sequence for ACT_IDLE (Idle01) have a pose parameter called body_height. If you

[hlcoders] About Pose Parameters (NOTE)

2005-01-09 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] _ De: Jose Luis Gonzalez [mailto:[EMAIL PROTECTED] Enviado el: domingo, 09 de enero de 2005 15:10 Para: 'hlcoders@list.valvesoftware.com' Asunto: About Pose Parameters Note: I'm building

[hlcoders] Re: vehicle_driver_eyes in Strider. Shake!!

2004-12-17 Thread Jose Luis Gonzalez
Thanks for your greetings. V0.2 of the mood will be released this weekend or Monday. Stay tuned :). The minimum to get Strider Work is gpGlobals-curtime+0.05, and stills shake. (minor shake than 0.1, but not good). Any feature to make the player follow the strider at gpGlobals-curtime? Thanks

[hlcoders] Move Player Angle

2004-12-12 Thread Jose Luis Gonzalez
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, i'm trying to move player view angle about 2 degree. For example, player enters in a room and I want to automatically turn the player from 2 to 45 degrees, how can i do that? --