I tried that - it updated but spectacularly doesn't work. Selecting any
OB game and starting Hammer = instant crash. I'm assuming from the date
in the commandline that this isn't the proper update to be released later.
Mark Chandler wrote:
Try this:
- cmdline: steam -beta srcsdk0122
Mines
?
Texture quality in 3d view too?
On Jan 24, 2008 12:48 PM, Mark Chandler [EMAIL PROTECTED] wrote:
No, but allows us to get mod code
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Neale Roberts
Sent: Thursday, January 24, 2008 9:30 PM
To: hlcoders
Same here, even after an SDK refresh.
Tom Leighton wrote:
Same, i cant see any changes to the source sdk launcher... The same old
dropdown box for games, and -engine ep1 still has effect.
Jake Breen wrote:
Anyone know what this changes?
* SDK Launcher now has a drop list of engine
The T2 map I was working on went from a VRAD compile time of 22 minutes
down to just over 8, and that's also after switching from all dynamic to
static props.
Chris Green wrote:
tony's supposition is right - the version of the lightmapped generic
shader in the sdk won't work with this. it
Yep, I get the same.
Spektre wrote:
Any of you find folks notice Steam closing without warning? I've
noticed it two or three times since last update, and several of my
fellows have too.
It closed and I didn't notice it until Hammer started returning white
textures (cause it didn't have file
Potentially Visible Set/Potentialy Audible Set
Basically, the areas that the VIS part of compilation breaks the map up
into.
David Fencik wrote:
What is a PVS/PAS?
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian Finol
Sent: Sunday, May 16, 2004
I ran it on a test machine - it tries to convert every HL2 texture to a
TGA. At the same time. Bye bye memory, hello gratuitous disk swapping.
Mike Frysinger wrote:
lets see you code it before smearing other people
-mike
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- Original Message -
From: tei [EMAIL PROTECTED]
I am sorry for my english.
I feel sorry for it too.
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We have a similar thing in Eradicators - the only card it's had problems
with to date is a Kyro2, which just had a viewport bigger than the screen,
and traingular in shape.
- Original Message -
From: Chris 'Tal-N' Blane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 15,
-
From: Neale Roberts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 15, 2003 12:51 PM
Subject: Re: [hlcoders] Multiple viewports in HL?
We have a similar thing in Eradicators - the only card it's had problems
with to date is a Kyro2, which just had a viewport bigger than
I have to agree with that. It's got one of the nicest interfaces around. I
tried QERadiant a couple of times, and it was just awful.
- Original Message -
From: Chris 'Tal-N' Blane [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 03, 2003 4:14 PM
Subject: Re: [hlcoders] Engine
That was a source tree that split a *long* time ago. I wouldn't say Hammer
is more newbie friendly - it's just got a more friendly interface. It's
certainly as powerful as Radiant.
- Original Message -
From: omega [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 03, 2003 6:47
I was quite annoyed when they were suddenly hosting the beta of our
Eradicators mod the day after we released it. I never asked them to host is,
nor gave them permission to. I wanted to keep it hosted on our own site so
that I could track the number and location of downloads.
- Original
Blue Shift was the abandoned Dreamcast version of HL. When it was canned, it
was ported to the PC and released as an add-on. Based on that, I don't think
the sales could have been seen as disappointing.
- Original Message -
From: Philip (Fiber) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
I was shocked, personally.
- Original Message -
From: Jim Hunter [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 13, 2002 8:56 PM
Subject: Re: [hlcoders] Re: Contents of hlcoders digest...
From: SACKFRISCH Clan [EMAIL PROTECTED]
Date: 2002/06/13 Thu PM 03:45:30 EDT
I have a vague theory about this, wildly speculative, but who cares?
Valve can effectively replace the entire engine, piece-by-piece. That way,
the game code is mature and stable, the renderer can be updated to current
tech, all while (and this is the important bit) *maintaining compatibility
I purchased Worldcraft! Then Valve went and gave it away for free. Can I get
my money back? :)
- Original Message -
From: Tim Holt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, April 13, 2002 7:09 AM
Subject: Re: [hlcoders] QOOLE
I was an original Qoole purchaser back a few
!
- Original Message -
From: Neale Roberts [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, April 13, 2002 8:02 AM
Subject: Re: [hlcoders] QOOLE
I purchased Worldcraft! Then Valve went and gave it away for free. Can I
get
my money back? :)
- Original Message
As far as I'm aware, it wasn't actually used for anything.
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, April 13, 2002 10:04 AM
Subject: Re: [hlcoders] little app
i have a question, wtf is the path tool for? Ive tried using it and it
doesnt
n..not custom hulls! Don't do it!
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, March 13, 2002 7:15 PM
Subject: Re: [hlcoders] Solid Vehicles
I have used the train code from Half-Life to make vehicles.
Only i can`t stop them
I keep getting that too.
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Tuesday, February 12, 2002 2:47 PM
Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me
--
[ Picked text/plain from multipart/alternative ]
Question:
Eek, scary!
- Original Message -
From: Nathan Taylor [EMAIL PROTECTED]
To: HLCoders [EMAIL PROTECTED]
Sent: Wednesday, February 06, 2002 11:13 AM
Subject: [hlcoders] HLCoder on Google [Serious OT Action]
--
[ Picked text/plain from multipart/alternative ]
I just found this while
I always keep them, personally. It's a good reference.
- Original Message -
From: Michael Shimmins [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 06, 2002 11:24 AM
Subject: [hlcoders] What to do with the old posts
This is a multi-part message in MIME format.
--
[
Which has one minor flaw - Worldcraft itself won't make
maps that big...
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Tuesday, January 29, 2002 9:42
PM
Subject: Re: [hlcoders] Making
WorldCraft's editing area bigger?
Hmm, the highly
Ooooyes please
/me apologises to Phantom in advance
- Original Message -
From: Mike Blowers [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 25, 2002 9:51 AM
Subject: Re: [hlcoders] Immersion Touchsence Technology.
Hi,
I've just finished incorporating Immersion
6? I thought it was at least 20.
- Original Message -
From:
Oskar
'Zoot' Lindgren
To: [EMAIL PROTECTED]
Sent: Sunday, January 13, 2002 11:44
AM
Subject: Re: [hlcoders] U better then
HL
Half-LifeĀ“s engine is like 6 years old?
- Original
Yes, but it's not Quake. It's *derived* from the Quake
engine, but someone from Valve said it was 30% Quake, and 70% their
own.
- Original Message -
From:
Oskar
'Zoot' Lindgren
To: [EMAIL PROTECTED]
Sent: Sunday, January 13, 2002 11:51
AM
Subject: Re:
Actually, the GSI staff *do* get paid, as do some of the Planet*.com
webmasters.
- Original Message -
From: omega [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, December 28, 2001 3:28 PM
Subject: Re: [hlcoders] FP charging
ive been away for most of the day so i didnt get back
Except that would be illegal under the DMCA.
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Saturday, December 29, 2001 1:49
PM
Subject: Re: [hlcoders] What
causes/caused the overflow error w/ATI cards
Yes and no. Yes, nVidia bought all 3dfx
/caused the overflow error w/ATI cards
I was sorta thinking that it might be illegal but umm err... What's
DMCA stand for?
- Original Message -
From:
Neale Roberts
Sent: Saturday, December 29, 2001 9:41
AM
To: [EMAIL PROTECTED]
Subject: Re
My apologies, I got it horribly wrong.
We're using Hull 3 for a second type of player (larger than standard, but
unable to duck) So it does work, but as I said, we have hitbox issues.
- Original Message -
From: Charlie Cleveland [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday,
We certainly have hitbox issues with hull 3. The player type that uses hull
3 cannot duck, so that problem is eliminated. However, the hitboxes only
appear to cover about 80% of the model size. They *appear* as normal if you
do a r_drawentities 3, but the top, bottom and side 10% don't register
Isn't there a royalty issue with mp3 support? I suspect it
probably won't affect free mods, but it's possibly worth considering Ogg-Vorbis
as an alternative to mp3 if you do something commercial :)
- Original Message -
From:
Nathan Taylor
To: HLCoders
Sent: Wednesday,
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