Re: [hlcoders] New update.

2008-01-24 Thread Neale Roberts
I tried that - it updated but spectacularly doesn't work. Selecting any OB game and starting Hammer = instant crash. I'm assuming from the date in the commandline that this isn't the proper update to be released later. Mark Chandler wrote: Try this: - cmdline: steam -beta srcsdk0122 Mines

Re: [hlcoders] New update.

2008-01-24 Thread Neale Roberts
? Texture quality in 3d view too? On Jan 24, 2008 12:48 PM, Mark Chandler [EMAIL PROTECTED] wrote: No, but allows us to get mod code -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Neale Roberts Sent: Thursday, January 24, 2008 9:30 PM To: hlcoders

Re: [hlcoders] New update.

2008-01-15 Thread Neale Roberts
Same here, even after an SDK refresh. Tom Leighton wrote: Same, i cant see any changes to the source sdk launcher... The same old dropdown box for games, and -engine ep1 still has effect. Jake Breen wrote: Anyone know what this changes? * SDK Launcher now has a drop list of engine

Re: [hlcoders] Lighting preview / displacement lighting bug

2007-11-07 Thread Neale Roberts
The T2 map I was working on went from a VRAD compile time of 22 minutes down to just over 8, and that's also after switching from all dynamic to static props. Chris Green wrote: tony's supposition is right - the version of the lightmapped generic shader in the sdk won't work with this. it

Re: [hlcoders] Steam Service Closing Unexpectedly

2005-11-20 Thread Neale Roberts
Yep, I get the same. Spektre wrote: Any of you find folks notice Steam closing without warning? I've noticed it two or three times since last update, and several of my fellows have too. It closed and I didn't notice it until Hammer started returning white textures (cause it didn't have file

Re: [hlcoders] client side PVS/PAS ent question

2004-05-17 Thread Neale Roberts
Potentially Visible Set/Potentialy Audible Set Basically, the areas that the VIS part of compilation breaks the map up into. David Fencik wrote: What is a PVS/PAS? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adrian Finol Sent: Sunday, May 16, 2004

Re: [hlcoders] [Fwd: [quark] Off Topic : i found an LEGAL Half-Life 2 model importer for 3ds max r6 !!]

2004-01-15 Thread Neale Roberts
I ran it on a test machine - it tries to convert every HL2 texture to a TGA. At the same time. Bye bye memory, hello gratuitous disk swapping. Mike Frysinger wrote: lets see you code it before smearing other people -mike ___ To unsubscribe, edit your

Re: [hlcoders] Re: Open Letter To Hacker Community

2003-10-10 Thread Neale Roberts
- Original Message - From: tei [EMAIL PROTECTED] I am sorry for my english. I feel sorry for it too. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Multiple viewports in HL?

2003-01-15 Thread Neale Roberts
We have a similar thing in Eradicators - the only card it's had problems with to date is a Kyro2, which just had a viewport bigger than the screen, and traingular in shape. - Original Message - From: Chris 'Tal-N' Blane [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 15,

Re: [hlcoders] Multiple viewports in HL?

2003-01-15 Thread Neale Roberts
- From: Neale Roberts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, January 15, 2003 12:51 PM Subject: Re: [hlcoders] Multiple viewports in HL? We have a similar thing in Eradicators - the only card it's had problems with to date is a Kyro2, which just had a viewport bigger than

Re: [hlcoders] Engine enhacements been added in next HL patch?

2003-01-03 Thread Neale Roberts
I have to agree with that. It's got one of the nicest interfaces around. I tried QERadiant a couple of times, and it was just awful. - Original Message - From: Chris 'Tal-N' Blane [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 03, 2003 4:14 PM Subject: Re: [hlcoders] Engine

Re: [hlcoders] Engine enhacements been added in next HL patch?

2003-01-03 Thread Neale Roberts
That was a source tree that split a *long* time ago. I wouldn't say Hammer is more newbie friendly - it's just got a more friendly interface. It's certainly as powerful as Radiant. - Original Message - From: omega [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 03, 2003 6:47

Re: [hlcoders] Our MOD's are for sale !!

2002-12-29 Thread Neale Roberts
I was quite annoyed when they were suddenly hosting the beta of our Eradicators mod the day after we released it. I never asked them to host is, nor gave them permission to. I wanted to keep it hosted on our own site so that I could track the number and location of downloads. - Original

Re: Re[2]: [hlcoders] RE: Palladium

2002-10-10 Thread Neale Roberts
Blue Shift was the abandoned Dreamcast version of HL. When it was canned, it was ported to the PC and released as an add-on. Based on that, I don't think the sales could have been seen as disappointing. - Original Message - From: Philip (Fiber) [EMAIL PROTECTED] To: [EMAIL PROTECTED]

Re: [hlcoders] Re: Contents of hlcoders digest...

2002-06-13 Thread Neale Roberts
I was shocked, personally. - Original Message - From: Jim Hunter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 13, 2002 8:56 PM Subject: Re: [hlcoders] Re: Contents of hlcoders digest... From: SACKFRISCH Clan [EMAIL PROTECTED] Date: 2002/06/13 Thu PM 03:45:30 EDT

Re: [hlcoders] 1000+ are nice?

2002-04-22 Thread Neale Roberts
I have a vague theory about this, wildly speculative, but who cares? Valve can effectively replace the entire engine, piece-by-piece. That way, the game code is mature and stable, the renderer can be updated to current tech, all while (and this is the important bit) *maintaining compatibility

Re: [hlcoders] QOOLE

2002-04-13 Thread Neale Roberts
I purchased Worldcraft! Then Valve went and gave it away for free. Can I get my money back? :) - Original Message - From: Tim Holt [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 7:09 AM Subject: Re: [hlcoders] QOOLE I was an original Qoole purchaser back a few

Re: [hlcoders] QOOLE

2002-04-13 Thread Neale Roberts
! - Original Message - From: Neale Roberts [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 8:02 AM Subject: Re: [hlcoders] QOOLE I purchased Worldcraft! Then Valve went and gave it away for free. Can I get my money back? :) - Original Message

Re: [hlcoders] little app

2002-04-13 Thread Neale Roberts
As far as I'm aware, it wasn't actually used for anything. - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, April 13, 2002 10:04 AM Subject: Re: [hlcoders] little app i have a question, wtf is the path tool for? Ive tried using it and it doesnt

Re: [hlcoders] Solid Vehicles

2002-03-13 Thread Neale Roberts
n..not custom hulls! Don't do it! - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, March 13, 2002 7:15 PM Subject: Re: [hlcoders] Solid Vehicles I have used the train code from Half-Life to make vehicles. Only i can`t stop them

Re: [hlcoders] Valve - confirm/shatter a myth for me

2002-02-12 Thread Neale Roberts
I keep getting that too. - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Tuesday, February 12, 2002 2:47 PM Subject: Re: [hlcoders] Valve - confirm/shatter a myth for me -- [ Picked text/plain from multipart/alternative ] Question:

Re: [hlcoders] HLCoder on Google [Serious OT Action]

2002-02-06 Thread Neale Roberts
Eek, scary! - Original Message - From: Nathan Taylor [EMAIL PROTECTED] To: HLCoders [EMAIL PROTECTED] Sent: Wednesday, February 06, 2002 11:13 AM Subject: [hlcoders] HLCoder on Google [Serious OT Action] -- [ Picked text/plain from multipart/alternative ] I just found this while

Re: [hlcoders] What to do with the old posts

2002-02-06 Thread Neale Roberts
I always keep them, personally. It's a good reference. - Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 06, 2002 11:24 AM Subject: [hlcoders] What to do with the old posts This is a multi-part message in MIME format. -- [

Re: [hlcoders] Making WorldCraft's editing area bigger?

2002-01-29 Thread Neale Roberts
Which has one minor flaw - Worldcraft itself won't make maps that big... - Original Message - From: Nathan Taylor To: HLCoders Sent: Tuesday, January 29, 2002 9:42 PM Subject: Re: [hlcoders] Making WorldCraft's editing area bigger? Hmm, the highly

Re: [hlcoders] Immersion Touchsence Technology.

2002-01-25 Thread Neale Roberts
Ooooyes please /me apologises to Phantom in advance - Original Message - From: Mike Blowers [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, January 25, 2002 9:51 AM Subject: Re: [hlcoders] Immersion Touchsence Technology. Hi, I've just finished incorporating Immersion

Re: [hlcoders] U better then HL

2002-01-13 Thread Neale Roberts
6? I thought it was at least 20. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 11:44 AM Subject: Re: [hlcoders] U better then HL Half-LifeĀ“s engine is like 6 years old? - Original

Re: [hlcoders] U better then HL

2002-01-13 Thread Neale Roberts
Yes, but it's not Quake. It's *derived* from the Quake engine, but someone from Valve said it was 30% Quake, and 70% their own. - Original Message - From: Oskar 'Zoot' Lindgren To: [EMAIL PROTECTED] Sent: Sunday, January 13, 2002 11:51 AM Subject: Re:

Re: [hlcoders] FP charging

2001-12-29 Thread Neale Roberts
Actually, the GSI staff *do* get paid, as do some of the Planet*.com webmasters. - Original Message - From: omega [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 28, 2001 3:28 PM Subject: Re: [hlcoders] FP charging ive been away for most of the day so i didnt get back

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Neale Roberts
Except that would be illegal under the DMCA. - Original Message - From: Nathan Taylor To: HLCoders Sent: Saturday, December 29, 2001 1:49 PM Subject: Re: [hlcoders] What causes/caused the overflow error w/ATI cards Yes and no. Yes, nVidia bought all 3dfx

Re: [hlcoders] What causes/caused the overflow error w/ATI cards

2001-12-29 Thread Neale Roberts
/caused the overflow error w/ATI cards I was sorta thinking that it might be illegal but umm err... What's DMCA stand for? - Original Message - From: Neale Roberts Sent: Saturday, December 29, 2001 9:41 AM To: [EMAIL PROTECTED] Subject: Re

Re: [hlcoders] Hull 3?

2001-12-16 Thread Neale Roberts
My apologies, I got it horribly wrong. We're using Hull 3 for a second type of player (larger than standard, but unable to duck) So it does work, but as I said, we have hitbox issues. - Original Message - From: Charlie Cleveland [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday,

Re: [hlcoders] Hull3?

2001-12-16 Thread Neale Roberts
We certainly have hitbox issues with hull 3. The player type that uses hull 3 cannot duck, so that problem is eliminated. However, the hitboxes only appear to cover about 80% of the model size. They *appear* as normal if you do a r_drawentities 3, but the top, bottom and side 10% don't register

Re: [hlcoders] Problem with Client side animations

2001-11-14 Thread Neale Roberts
Isn't there a royalty issue with mp3 support? I suspect it probably won't affect free mods, but it's possibly worth considering Ogg-Vorbis as an alternative to mp3 if you do something commercial :) - Original Message - From: Nathan Taylor To: HLCoders Sent: Wednesday,