I have to agree with that. It's got one of the nicest interfaces around. I
tried QERadiant a couple of times, and it was just awful.

----- Original Message -----
From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 03, 2003 4:14 PM
Subject: Re: [hlcoders] Engine enhacements been added in next HL patch?


> I've used QEradient for HL editing and i have to say that it's a damn
> nightmare trying to set the damn thing u pto use WADs, but i simply
couldn't
> settle with it once i got past the traumatic set up. I hate to sound like
> one of the brainwashed masses but WC/Hammer simply is perfect for Quake
> engine editing I've been using some form of WC since way back when it was
> first designed for the original Quake although it has come along in leaps
> and bounds since then.
>
>
> ----- Original Message -----
> From: Nick McLaren <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, January 03, 2003 4:01 PM
> Subject: RE: [hlcoders] Engine enhacements been added in next HL patch?
>
>
> >
> > >One thing that I find interesting is that Ritual is using QERadiant
> > instead of Hammer.  Perhaps Ritual's level designers
> > >(all hail Levelord!) are just more familiar with QERadiant and didn't
> > want to have to learn a different interface, but I
> > >wonder if there were any missing features from QERadiant that had to be
> > ported from Hammer to support CZ.
> >
> > >Jeffrey "botman" Broome
> >
> >
> > >From what I understand, it IS a modified QERadiant, though I haven't
> > been able to find out exactly what was changed/added yet. Granted none
> > of this is set in stone yet, I'm told that this new modified QERadiant
> > package will be distributed with CS:CZ for level creators to play with.
> > That can only be good for all of us. =)
> >
> > -----------------------------
> > Nick McLaren, CCNA, SCSA
> > Battle LAN Technical Admin
> > <[EMAIL PROTECTED]>
> > http://www.battlelan.com/
> > -----------------------------
> >
> >
> >
> >
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> >
>
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