Google - A* (A star)
Ian Warwick wrote:
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I am trying to figure out the shortest route between following AI nodes
leading from start point to end point.
Does anyone know if something like this
...where can I download this shit?! :)
NuclearFriend wrote:
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Haha that is pretty awesome.
On Apr 9, 2005 10:40 PM, tei [EMAIL PROTECTED] wrote:
[OFF TOPIC]
Size: 6378.14 Km tall.
Screenshots:
http://telejano.berlios.de/option/bigevermap1.png
I Sweden we have a law called PUL, which forbids tracking users without
informing them.
Michael Hobson wrote:
Soham:
At 07:55 AM 3/31/2005, Soham Roy wrote:
there is but is not legal
On Thu, 31 Mar 2005 01:24:01 -0500, Shane Robinett [EMAIL PROTECTED]
wrote:
Any chance that there is a built in
Hi,
I am not sure if this is an bug, but still. If you have rcon access or
simular you can read files from the servers harddrive. Do do that you
only need to set: motdfile /etc/passwd or whatever file you would like
to read.
/ Oskar Lindgren
So.. size matters?
Spencer 'voogru' MacDonald wrote:
His brain is oh too small for that.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frank Weima
Sent: Wednesday, February 23, 2005 12:06 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders]
I don´t care about gmail, and after weeks of gmail SPAM on this list I
am pretty sure most of us are kind of tired of it.
Draco wrote:
For those who don't know what he means by grouped email, take a look at this
http://perfectdark.game-mod.net/gmail.jpg
-Draco
Hi,
I am trying to compile the serverplugin sample under linux, but the
makefile seems to be missning(And no, it isnt Makefile.plugin in
./linux_sdk/)?
/ Oskar Lindgren
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it will be a pain in the ass to render the world, maybe
someone has allready made a bspviewer?
/ Oskar Lindgren
[EMAIL PROTECTED]
tei wrote:
I have lots of ideas with the new stuff:
- Hunting MiniMod (hunt birds, fish and headcrabs)
- Rainbow Warrior Mod (explosions spawn birds, weapons increase
So valve, what was the decryption key? :)
wiCk3D.de wrote:
blitzmerker ^^
- Original Message -
From: tei [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, November 16, 2004 3:13 PM
Subject: [hlcoders] H /\ L F - L I F E - 2
Its out!.
:D
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GCC3 :)
Hasan Aljudy wrote:
VC 6 here ..
On Wed, 20 Oct 2004 19:34:26 -0700, Alfred Reynolds
[EMAIL PROTECTED] wrote:
I just want to do a quick straw poll of how many people on this list
DON'T have access to MSVC.NET or above for their MOD development (we
hope to only release MSVC.NET project
hah, poor botman. I dont like mine, so i only use it to chuck the
rubbish away!
http://frank-martin.de/galerie/Burkersdorf/porsche.jpg
Jeffrey botman Broome wrote:
Jeff Fearn wrote:
I bet you're kicking yourself you took that job at at Gearbox and
didn't hold out for a job offer from Valve! Must
oh, cool!!
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 11, 2004 10:38 PM
Subject: [hlcoders] :)
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The access is open !!!
archive password: 03715
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Looks more like a virus/trojan :( I hope this don´t lead to something
else...
- Original Message -
From: Jeffrey botman Broome [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, March 01, 2004 5:54 PM
Subject: Re: [hlcoders] The account
[EMAIL PROTECTED] wrote:
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[
)Linux(
A port of Linux that runs under HL, this would make
cheating easier and enable the user to broswse, check
thier mail and a lot more while playing.
- Original Message -
From: tei [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 17, 2004 7:56 PM
Subject: [hlcoders]
I use fmod to play mp3s.. but i like .ogg better :)
PS. Svenskar är vi alleihopa, alleihopa.. DS.
- Original Message -
From: Jonny Bergström [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, January 27, 2004 6:38 PM
Subject: SV: [hlcoders] Entity calls to play mp3 files?
Have to
I don´t think thier is one, but check out botman´s site
www.planethalflife.com/botman
- Original Message -
From: K. Mike Bradley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 25, 2003 5:56 PM
Subject: [hlcoders] Huh?
This is a multi-part message in MIME format.
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also try c:\Program Files\Steam or c:\Program Files\Steam
- Original Message -
From: Andrew Timson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 22, 2003 1:54 AM
Subject: RE: [hlcoders] I'm steamed!
You should be able to substitute progra~1 for Program Files. As for
The player is the first entity, 0 then? So maybe 1 is the weapon?
- Original Message -
From: Jon 'DesPlesda' Manning [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 27, 2003 12:24 PM
Subject: [hlcoders] pfnPEntityOfEntIndex( 1 )
I've seen this in CTriggerCamera::Use. Which
hmm, if pPlayer = NULL then you can´t do pPlayer-IsNetClient()..
- Original Message -
From: James Couzens [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, June 07, 2003 9:22 PM
Subject: [hlcoders] SDK line crashing linux servers
if (!pPlayer || !pPlayer-IsNetClient())
Why
Lovely :D
- Original Message -
From: Erik Johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, May 27, 2003 11:41 PM
Subject: RE: [hlcoders] Half-Life 2: Programming, Hmm?
The Source SDK will be similar to the existing Half-Life SDK in that it
will
be C++ based, not a using
The one for 3DsMax4 works..
- Original Message -
From: Phil [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 18, 2003 7:41 PM
Subject: [hlcoders] SMD Exporter for max 5
Since I moved up to max 5, I've just noticed that there appears to be no
SMD exporter for max 5. Does
The one for 3DsMax4 works..
- Original Message -
From: Phil [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, February 18, 2003 7:41 PM
Subject: [hlcoders] SMD Exporter for max 5
Since I moved up to max 5, I've just noticed that there appears to be no
SMD exporter for max 5. Does
Hi,
I know that many people says that 64 players servers are impossible... but
it can be done simple with winsock. The only problem can be that 56k players
will be very laggy. Why? Because if you are 32 players the sever it/you send
~7kb/s and that would be ~14kb/s if you are playing with 64
for once botman, you arn´t rigth.
The only network controll you have to bulid is the one between the server,
but the part about loseing voice is true if the servers are deadicated. So
if a monster or a player moves this happens:
entity id and now pos - the client server - the client server´s
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