It's not Valve's concern if AMX breaks your server.
You might want to read the list postings a bit more thoroughly before
replying with a non-helpful, dismissive comment such as this one, since your
comment has absolutely no relevance to his actual posting, which was
suggesting AMX as a
The Polish Conspiracy strikes again!
- Original Message -
From: K. Mike Bradley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, May 19, 2004 9:45 AM
Subject: RE: [hlcoders] :-)
LOL !
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
I was wondering if anyone here had any information on these two files. Valve
mentioned how the background can be more easily customized with this in one
of the press releases accompanying a recent update, but to my knowledge
there's no useful information available to the community about the actual
Obviously, to have gotten the assembly routine, I must have been debugging
:)
Not necessarily, some development tools modify the Windows crash message to
include it.
These numbers are helpful if you have a debug version of the engine and
the
source, like say a valve employee, as you can
Try debugging it in Visual C++ and checking the call stack to see where the
problem is coming from. Those numbers are really unhelpful in locating the
source or nature of the error unless you've decompiled HL and memorized all
the compiler-generated assembly instructions in it. You could use some
I ran into this problem a while ago. There simply isn't an image for the
button available for it to load; each mod has to provide its own. You need
to create the images as 320_arrowup.tga, 320_arrowdn.tga,
640_arrowup.tga and 640_arrowdn.tga in your mod's gfx\vgui subfolder.
See the TFC directory
with 4 bytes of 255 followed by the password and
then command. Take a look on the internet and it will be very easy to find a
specification.
- Original Message -
From: Ryan Professional Victim Desgroseilliers [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, January 01, 2003 11:01 PM
Precisely. Except for the documented exception of mods that have too many
server CVars and exceed the MTU for the rules reply, all the queries and
replies for Half-Life are well within the limit for almost all
configurations. There shouldn't be any need to worry about packet splitting
because of
Of course you can format packets in WinSock, WinSock is the Windows network
sockets API. Essentially all the network connectivity functions for Windows
programs run through WinSock, even Half-Life's. Some of the MFC stuff that
uses WinSock may be higher-level, but WinSock itself can send TCP and
Of Ryan Professional Victim
Desgroseilliers
Sent: 02 January 2003 05:01
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Sending commands to HLDS
Of course you can format packets in WinSock, WinSock is the Windows
network
sockets API. Essentially all the network connectivity functions for
Windows
config.cfg); and all the
binds will reappear :p
- Cortex : HL ALBATOR coder mapper
- [EMAIL PROTECTED] ICQ : 71548738
Ryan Professional Victim Desgroseilliers wrote:
I've run into something of a problem during my coding work for the
Nightwatch mod, regarding the way Half
I've run into something of a problem during my coding work for the
Nightwatch mod, regarding the way Half-Life handles saving. There are a few
situations where saves of any kind would be quite problematic both
programmatically and from a design standpoint, such as the introductory
camera sequence,
Ordinarily, you can't cast a pointer to a member function of a derived class
into a variable designed to hold a pointer to a member function of its base
class -- in this case, the type void (CBaseEntity::*)(void) means pointer
to member function of CBaseEntity returning type void and taking no
Why do you need the IP address of the server so badly? If you need to
connect to the server from the local machine (as you seem to be implying
with the write file, read file suggestion), you can just use the loopback
address 127.0.0.1. If you're trying to discriminate between LAN and
Internet
so I am able to avoid it, now :)
Thanks for the suggestions!
ThomasTTJRitter
- Original Message -
From: Ryan Professional Victim Desgroseilliers [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, November 18, 2002 12:16 AM
Subject: Re: [hlcoders] engine bug found! 99% sure
Yeah, if you're using cameras with any chance of overlapping changelevels in
your project, it's good practice to put a SET_VIEW resetting call in one of
the player initialization functions to avoid having the player's altered
camera viewpoint carried over from the previous level.
A good place to
There's already an entry in the scientist's properties in the FGD called
Body with the preset options provided in the default halflife.fgd file (if
you're doing this for a different mod than vanilla Half-Life, they may be
using a different model). You can add 4 to any of the values to get the
You could also ban by IP or subnet, could you not? Unless the luser in
question went to the length of getting a new internet account just to annoy
you, this would probably be less discriminatory than simply umbrella-banning
everyone using Steam. I'm sure there are plenty of legitimate players
Professional Victim Desgroseilliers
- Original Message -
From: Daniel Koppes [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 12, 2002 7:39 AM
Subject: [hlcoders] Lots 'o precaching.
I have a rather big problem.
I need some way to precache ~200 models but I cannot think
Permanant bans should really not be added for any kind of arbitrary
decision. This kind of feature relies too heavily in the perfect world
assumption -- more often than not, players will simply vote yes when
unaware of the circumstances of the vote just to get that annoying prompt
off the
campaign of some sort.
-
Ryan Professional Victim Desgroseilliers
Administrator, TFMapped (http://tf.valve-erc.com/)
- Original Message -
From: Pat Magnan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 17, 2002 1:29 PM
this.
-
Ryan Professional Victim Desgroseilliers
Administrator, TFMapped (http://tf.valve-erc.com/)
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 17, 2002 1:08 PM
Subject: Re: [hlcoders] How do you guys deal
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