Re: [hlcoders] Client File Download

2008-09-13 Thread Garry Newman
Yeah, right on. On Sat, Sep 13, 2008 at 3:39 PM, Keeper [EMAIL PROTECTED] wrote: - I know a lot of things which work that Microsoft don't include with - windows Yeah, usually the only things that work are what M$ doesn't include ;) ___ To

Re: [hlcoders] Client File Download

2008-09-12 Thread Haza
Sent: Thursday, 11 September 2008 9:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download Unblocking it would still affect GMod10. GMod10 downloads Lua files using the downloadables table method with a dua extension, into a seperate 'download cache' folder

Re: [hlcoders] Client File Download

2008-09-12 Thread Matt Hoffman
: [hlcoders] Client File Download Unblocking it would still affect GMod10. GMod10 downloads Lua files using the downloadables table method with a dua extension, into a seperate 'download cache' folder, then uses the files from there. Ideally there'd be a callback into client.dll from

Re: [hlcoders] Client File Download

2008-09-12 Thread Nick
to worry about checking if the player already has the files. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman Sent: Thursday, 11 September 2008 9:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download

Re: [hlcoders] Client File Download

2008-09-12 Thread Matt Hoffman
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman Sent: Thursday, 11 September 2008 9:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download Unblocking it would still affect GMod10. GMod10 downloads Lua files

Re: [hlcoders] Client File Download

2008-09-12 Thread Chris Deegan
] On Behalf Of Garry Newman Sent: Thursday, 11 September 2008 9:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download Unblocking it would still affect GMod10. GMod10 downloads Lua files using the downloadables table method with a dua extension

Re: [hlcoders] Client File Download

2008-09-12 Thread Tom Leighton
if the player already has the files. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman Sent: Thursday, 11 September 2008 9:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download

Re: [hlcoders] Client File Download

2008-09-12 Thread joshua simmons
checking if the player already has the files. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman Sent: Thursday, 11 September 2008 9:37 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download Unblocking it would

Re: [hlcoders] Client File Download

2008-09-11 Thread Garry Newman
11:50 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download What are you talking about? Garry's Mod 10 downloads Lua files anyway with its own system, and Garry's Mod 9 still uses the Ep1 engine and will always do so. Andrew Ritchie wrote: did the Virus

Re: [hlcoders] Client File Download

2008-09-10 Thread LDuke
You need to add the file name to the downloadables string table. As others have said, you'll probably have to use an extension other than .lua as that appears to be blocked. Here is an example from a MMS plugin, (so things like m_Engine would be engine on a mod or VSP plugin): // add file to the

Re: [hlcoders] Client File Download

2008-09-10 Thread Haza
Programming Subject: Re: [hlcoders] Client File Download You need to add the file name to the downloadables string table. As others have said, you'll probably have to use an extension other than .lua as that appears to be blocked. Here is an example from a MMS plugin, (so things like m_Engine

Re: [hlcoders] Client File Download

2008-09-10 Thread joshua simmons
for this; it could have had many more useful features. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: Thursday, 11 September 2008 12:22 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download You need to add the file

Re: [hlcoders] Client File Download

2008-09-10 Thread Mulchman
On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons [EMAIL PROTECTED]wrote: It seems odd that they blocked .lua at the engine level rather than garry patching it. But at any rate you can just use another extension. We (fortress forever) thought the same thing when asking about this a long time

Re: [hlcoders] Client File Download

2008-09-10 Thread Stephen Swires
I think Valve should remove this rather out-dated block. Mulchman wrote: On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons [EMAIL PROTECTED]wrote: It seems odd that they blocked .lua at the engine level rather than garry patching it. But at any rate you can just use another extension.

Re: [hlcoders] Client File Download

2008-09-10 Thread Tom Leighton
Gmod 9 is still about, and with it the lua viruses are still about. Stephen Swires wrote: I think Valve should remove this rather out-dated block. Mulchman wrote: On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons [EMAIL PROTECTED]wrote: It seems odd that they blocked .lua at the

Re: [hlcoders] Client File Download

2008-09-10 Thread Haza
They could at least remove it in Orange Box Engine. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Thursday, 11 September 2008 9:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download Gmod 9

Re: [hlcoders] Client File Download

2008-09-10 Thread Tom Leighton
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Thursday, 11 September 2008 9:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download Gmod 9 is still about, and with it the lua viruses are still about. Stephen Swires wrote: I think

Re: [hlcoders] Client File Download

2008-09-10 Thread Stephen Swires
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Thursday, 11 September 2008 9:38 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download Gmod 9 is still about, and with it the lua viruses are still about. Stephen Swires wrote

Re: [hlcoders] Client File Download

2008-09-10 Thread Haza
Sent: Thursday, 11 September 2008 11:50 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download What are you talking about? Garry's Mod 10 downloads Lua files anyway with its own system, and Garry's Mod 9 still uses the Ep1 engine and will always do so. Andrew

Re: [hlcoders] Client File Download

2008-09-10 Thread Nick
September 2008 11:50 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Client File Download What are you talking about? Garry's Mod 10 downloads Lua files anyway with its own system, and Garry's Mod 9 still uses the Ep1 engine and will always do so. Andrew Ritchie wrote: did

[hlcoders] Client File Download

2008-09-09 Thread Haza
Is there a way I can make the client download certain custom files(like lua scripts) from the server? Or would I have to write my own code to send the custom files to the client? Cheers, Haza ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Client File Download

2008-09-09 Thread Tom Leighton
You can use the map res files which will initiate the download of those files. There is a way in code (I believe) to control this aswell, however, I do not know how to do it exactly. Haza wrote: Is there a way I can make the client download certain custom files(like lua scripts) from the

Re: [hlcoders] Client File Download

2008-09-09 Thread LDuke
I believe the lua extension is blocked from being downloaded due to issues of abuse by server admins forcing bad scripts on the clients. On Tue, Sep 9, 2008 at 4:29 AM, Haza [EMAIL PROTECTED] wrote: Is there a way I can make the client download certain custom files(like lua scripts) from the

Re: [hlcoders] Client File Download

2008-09-09 Thread Tom Leighton
Oh yeah, forgot to mention that. It was done so to prevent Lua viruses downloading on gmod 9 (Garry uses a custom download thing in gmod 10) LDuke wrote: I believe the lua extension is blocked from being downloaded due to issues of abuse by server admins forcing bad scripts on the clients.

Re: [hlcoders] Client File Download

2008-09-09 Thread Haza
This isn't for Garry's mod, I was wondering how I can send them using source sdk, and I'd rather use valve's download handling code. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Client File Download

2008-09-09 Thread Tom Leighton
What we've just told you. Valve blocks .lua files at the engine level. You need to think of another extension, and use whatever the map res files use to send them over. Haza wrote: This isn't for Garry's mod, I was wondering how I can send them using source sdk, and I'd rather use valve's

Re: [hlcoders] Client File Download

2008-09-09 Thread Nick
USE WGET. On Tue, Sep 9, 2008 at 6:53 PM, Tom Leighton [EMAIL PROTECTED] wrote: What we've just told you. Valve blocks .lua files at the engine level. You need to think of another extension, and use whatever the map res files use to send them over. Haza wrote: This isn't for Garry's mod, I