Yeah, right on.
On Sat, Sep 13, 2008 at 3:39 PM, Keeper [EMAIL PROTECTED] wrote:
- I know a lot of things which work that Microsoft don't include with
- windows
Yeah, usually the only things that work are what M$ doesn't include ;)
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Sent: Thursday, 11 September 2008 9:37 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
Unblocking it would still affect GMod10.
GMod10 downloads Lua files using the downloadables table method with a
dua extension, into a seperate 'download cache' folder
: [hlcoders] Client File Download
Unblocking it would still affect GMod10.
GMod10 downloads Lua files using the downloadables table method with a
dua extension, into a seperate 'download cache' folder, then uses the
files from there.
Ideally there'd be a callback into client.dll from
to worry about
checking
if the player already has the files.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman
Sent: Thursday, 11 September 2008 9:37 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Garry
Newman
Sent: Thursday, 11 September 2008 9:37 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
Unblocking it would still affect GMod10.
GMod10 downloads Lua files
] On Behalf Of Garry
Newman
Sent: Thursday, 11 September 2008 9:37 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
Unblocking it would still affect GMod10.
GMod10 downloads Lua files using the downloadables table method with a
dua extension
if the player already has the files.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Garry
Newman
Sent: Thursday, 11 September 2008 9:37 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
checking
if the player already has the files.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman
Sent: Thursday, 11 September 2008 9:37 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
Unblocking it would
11:50 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
What are you talking about? Garry's Mod 10 downloads Lua files anyway
with its own system, and Garry's Mod 9 still uses the Ep1 engine and
will always do so.
Andrew Ritchie wrote:
did the Virus
You need to add the file name to the downloadables string table. As others
have said, you'll probably have to use an extension other than .lua as that
appears to be blocked.
Here is an example from a MMS plugin, (so things like m_Engine would be
engine on a mod or VSP plugin):
// add file to the
Programming
Subject: Re: [hlcoders] Client File Download
You need to add the file name to the downloadables string table. As others
have said, you'll probably have to use an extension other than .lua as that
appears to be blocked.
Here is an example from a MMS plugin, (so things like m_Engine
for this;
it could have had many more useful features.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: Thursday, 11 September 2008 12:22 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
You need to add the file
On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons [EMAIL PROTECTED]wrote:
It seems odd that they blocked .lua at the engine level rather than
garry patching it. But at any rate you can just use another extension.
We (fortress forever) thought the same thing when asking about this a long
time
I think Valve should remove this rather out-dated block.
Mulchman wrote:
On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons [EMAIL PROTECTED]wrote:
It seems odd that they blocked .lua at the engine level rather than
garry patching it. But at any rate you can just use another extension.
Gmod 9 is still about, and with it the lua viruses are still about.
Stephen Swires wrote:
I think Valve should remove this rather out-dated block.
Mulchman wrote:
On Wed, Sep 10, 2008 at 3:07 PM, joshua simmons [EMAIL PROTECTED]wrote:
It seems odd that they blocked .lua at the
They could at least remove it in Orange Box Engine.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Thursday, 11 September 2008 9:38 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
Gmod 9
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Thursday, 11 September 2008 9:38 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
Gmod 9 is still about, and with it the lua viruses are still about.
Stephen Swires wrote:
I think
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Thursday, 11 September 2008 9:38 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
Gmod 9 is still about, and with it the lua viruses are still about.
Stephen Swires wrote
Sent: Thursday, 11 September 2008 11:50 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
What are you talking about? Garry's Mod 10 downloads Lua files anyway
with its own system, and Garry's Mod 9 still uses the Ep1 engine and
will always do so.
Andrew
September 2008 11:50 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Client File Download
What are you talking about? Garry's Mod 10 downloads Lua files anyway
with its own system, and Garry's Mod 9 still uses the Ep1 engine and
will always do so.
Andrew Ritchie wrote:
did
Is there a way I can make the client download certain custom files(like lua
scripts) from the server?
Or would I have to write my own code to send the custom files to the client?
Cheers,
Haza
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You can use the map res files which will initiate the download of those
files. There is a way in code (I believe) to control this aswell,
however, I do not know how to do it exactly.
Haza wrote:
Is there a way I can make the client download certain custom files(like lua
scripts) from the
I believe the lua extension is blocked from being downloaded due to issues
of abuse by server admins forcing bad scripts on the clients.
On Tue, Sep 9, 2008 at 4:29 AM, Haza [EMAIL PROTECTED] wrote:
Is there a way I can make the client download certain custom files(like lua
scripts) from the
Oh yeah, forgot to mention that. It was done so to prevent Lua viruses
downloading on gmod 9 (Garry uses a custom download thing in gmod 10)
LDuke wrote:
I believe the lua extension is blocked from being downloaded due to issues
of abuse by server admins forcing bad scripts on the clients.
This isn't for Garry's mod, I was wondering how I can send them using source
sdk, and I'd rather use valve's download handling code.
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What we've just told you. Valve blocks .lua files at the engine level.
You need to think of another extension, and use whatever the map res
files use to send them over.
Haza wrote:
This isn't for Garry's mod, I was wondering how I can send them using source
sdk, and I'd rather use valve's
USE WGET.
On Tue, Sep 9, 2008 at 6:53 PM, Tom Leighton
[EMAIL PROTECTED] wrote:
What we've just told you. Valve blocks .lua files at the engine level.
You need to think of another extension, and use whatever the map res
files use to send them over.
Haza wrote:
This isn't for Garry's mod, I
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